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Double Goblin Event Coming November 6th!

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It's been a while since we've had an ingame event, so it seems Blizzard remembered those were a thing and decided to give us something extra to do before Season 12 starts, with double goblins spawning from November 6th! In case you missed the patch 2.6.1 notes you can check out them out here.

Blizzard LogoDiablo 3 (source)

Patch 2.6.1 is now live worldwide, and Season 12 is just around the corner.

We want to help you stretch your muscles and get prepared for the latest patch with a special in-game event—double Treasure Goblin spawns! Each time you encounter a single Treasure Goblin, they’ll be hanging out with a buddy whose bags are overflowing with all your favorite treats and treasures.

This Double Goblin event will begin in the Americas region on November 6 at 5:00 p.m. PDT, and ends on Thursday, November 9 at 5:00 p.m. PDT.

Note: This buff does not affect the number of goblins encountered via a Bandit Shrine, Goblin “Rift” packs, or in the Realm of Greed.

We hope you’re excited for all the balance changes crammed into Patch 2.6.1, and we look forward to hearing about your upcoming Season 12 adventures. In the meantime, good luck, have fun, and we’ll see you in Sanctuary!

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These honestly should be rotating weekly, considering theres such a large number of them (Double XP, double gold, double keys, double gobs, double shrines, double drop rates, ect).

 

I mean, every SINGLE game EXCEPT Diablo has rotating weekly things. Hearthstone/Heroes has their weekly Brawl. WoW has BOTH weekly events AND bi-weekly PvP brawls. SC2 has mutations, and Overwatch has their Arcade.

 

Diablo has... just the challenge rifts atm.

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Mh, I can't agree with you to be honest.

IMO the challenge rifts are exactly what Tavern Brawl or SC 2 Mutation are.

A challenge that differs weekly.

 

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3 hours ago, WedgeAntilles said:

A challenge that differs weekly.

When they announced them, I was expecting something so much more from them. The loadouts are often so poorly made that they are basically half a build that's thrown together, rather than a proper build that can be used to do a higher rift. I do mine once, get the reward and leave it otherwise. I just don't think they're well executed.

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17 hours ago, Frogspoison said:

These honestly should be rotating weekly, considering theres such a large number of them (Double XP, double gold, double keys, double gobs, double shrines, double drop rates, ect).

I mean, every SINGLE game EXCEPT Diablo has rotating weekly things. Hearthstone/Heroes has their weekly Brawl. WoW has BOTH weekly events AND bi-weekly PvP brawls. SC2 has mutations, and Overwatch has their Arcade.

Diablo has... just the challenge rifts atm.

I don't play any of these other Games but considering what you said, it seems D3 seems sorta more of an after thought to Blizzard.  At least they do something almost weekly with the other games?

They can't even fix all the crap that's wrong with the Console version for the last 3 Patches.  The Nemesis is busted so it appears and kills you without any Fanfare warning; after you kill monsters sometimes one or a few of them will still be there frozen in mid-action floating in the air; or his little glowing Yellow Circular foot thingie stays after he dies and disappears; sometimes the monsters are sorta frozen and you can keep smacking on them to get more points, yet the monster can't move... but wait, there's more... sigh...

They still haven't fixed the Keyboard Commands of the Mac PC version so you can toggle in and out of the game to compare Builds here at Icy.

Yea, we're definitely the ugly stepchild.

 

 

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1 hour ago, albabe said:

we're definitely the ugly stepchild.

The tagline for Blizzcon 2017 :D

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Well, D3 creates way less cash then all the other games.

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

D3 is at the bottom, last year they earned next to nothing with it. Not sure how often die Necromancer DLC was sold this year.

 

Considering this it is not that surprising that more effort flows into other games.

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3 minutes ago, WedgeAntilles said:

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

There are loot boxes for cosmetics, similar to the ones in Heroes of the Storm.

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3 hours ago, WedgeAntilles said:

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

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9 minutes ago, Yridaa said:

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

It's not something they'd include in their recent earnings reports, so I assume it's a hunch.

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14 hours ago, Yridaa said:

Are you really sure about that? I mean, those wow tokens are selling like iphones. Is this factual data that you're giving here or a hunch?

Numbers are from last year (before the Overwatch release IIRC), they published sales figures of Hearthstone.

And they published how much money they earned in total.

What we don't know is the exact number of how much money they have to spend for Hearthstone - but in Software that is quite easy to determine:

You have costs:

- salary

- server

And that was it.

You just need to add a little for the bureaus and the equipment off it.

You have no resource cost (other then energy, which is included in server), you have no costs for patents (in Blizzards case). Those are the numbers that would be extremly hard to define.

Since it is known how many people are working for Hearthstone (at least approximatly) you can quite easily get a quite accurate figure of how much money it costs Blizzard to create Hearthstone.

 

That results in a figure that is around 50% of the total earnings.

 

In other words: All other products (HotS, WoW, SC2, D3) combined contributed around 50% to the total earnings, Hearthstone alone the other 50%.

 

Regarding the numbers of WoW Players it is a very safe bet to state that WoW comes second.

 

And then nothing for quite a long time, HotS + SC2 + D3 combined may sum up to 10 - 15% of Blizzards profit.

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31 minutes ago, WedgeAntilles said:

That results in a figure that is around 50% of the total earnings.

I feel like this number is way, way off. From what I can find, Hearthstone in 2016 earned 395 million US dollars in revenue as the top online card game available. Blizzard earned a revenue of 2.43 billion US dollars in 2016. This would mean Hearthstone makes up around 15% of that. This is a lot less than that 50% you seem to have found elsewhere. There's also countless articles that discuss how Hearthstone's revenue has been falling this year on mobile and PC compared to previous years.

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2 hours ago, Blainie said:

I feel like this number is way, way off. From what I can find, Hearthstone in 2016 earned 395 million US dollars in revenue as the top online card game available. Blizzard earned a revenue of 2.43 billion US dollars in 2016. This would mean Hearthstone makes up around 15% of that. This is a lot less than that 50% you seem to have found elsewhere. There's also countless articles that discuss how Hearthstone's revenue has been falling this year on mobile and PC compared to previous years.

The 2.43 billion are the revenue, I am talking about the percentage of the net. earnings. And just of the net. earnings of Blizzard, not the whole Activision-Blizzard.

EBIT for the whole Activision-Blizzard complex were 1.4 billion for 2016. I haven't found just the numbers for Blizzard, but just for Blizzard they are way less. If you take a guess and half of the EBIT results from Activision and half from Blizzard you come to something like 700 Mio.

And if you now look at the 395 Mio from Hearthstone, subtract all the costs they had in producing Hearthstone you'll get the approx. 50% I talked about.

Because costs for Hearthstone-Development are quite limited. We have a team of less then 100 (https://hearthstone.gamepedia.com/Team_5)

I have no idea how much each of them earns, but let's budget this with 10 Mio.  (Which seems quite generous!)

Team5 is supported by some other Blizzard-staff. If we take the same number (around 100) we get another 10 Mio. (Again: Very generous! I doubt everyone at Blizzard earns 80k / year!)

On top of that you need server, some bureaus and working materials (PCs, paper, pens, software...) 

Never ever will you be able to add all this up to 100 Mio.

With 395 revenue and less then 100 Mio expenses, that gives you a netto winning of 300 Mio -> a little less then my stated 50%. (And the 100 Mio costs are way too much IMO, 50 Mio are way more plausible. And now we have my 50%)

 

 

Maybe I am missing something, but I can't think of anything.

EBIT 1.4 Billion for Blizzard / Activision - fact

How much of that comes from Blizzard? I can only guess, but around 700 Mio doesn't seem that wrong.

395 Mio revenue on Hearthstone - fact

How much had Blizzard to pay for Hearthstone in 2016? Based on the stated factors above below 100 Mio. Maybe I am missing something essential here. If not: EBIT for Hearthstone more then 300 Mio.

Which is a little less then my stated 50%.

 

If I did some bad thinking above, if I mad an error or forgot some important costs, I'd be happy if you point them out for me :)

 

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1 hour ago, WedgeAntilles said:

EBIT 1.4 Billion for Blizzard / Activision - fact

And this is saying something entirely different:

https://www.polygon.com/2017/2/9/14568722/activision-blizzard-2016-earnings-record

Quote

2016 was a great year for Activision Blizzard — in fact, the publisher tallied revenue of $6.61 billion for the full year, a record in the company’s history.

 

Quote

Blizzard’s net revenue for 2016 came in at $2.43 billion, making up 39 percent of the entire company’s revenue.

Quote

Games like Overwatch and World of Warcraft, along with the Call of Duty franchise, played a big part in raising Activision Blizzard’s digital revenue for the year. 

Hearthstone is only mentioned as having a very active userbase and probably included in the "in-game purchases" in the same article.

 

 

Nowhere do I see any concise evidence that Hearthstone is "BY FAR" the top earner for Blizzard.

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27 minutes ago, Yridaa said:

No offense, but you don't really know what EBIT is, do you?

If you sell something for 100 you have a revenue of 100.

But if you have to pay 99 to be able to sell the product (because you need to spent money on resources, wages...) you have effectivly earned just 1. And not 100.

EBIT is Earning Beforce Interests and Taxes. (To make figures easier to compare since taxes differ from country to country.)

In the end your earnings are the important part.

You can have 100 billion revenue and still loose tons of money. The aim of a company is to earn money. Not to create revenue. (well, obviously you need revenue to earn money, if you have no revenue it is quite difficult (not impossible) to earn money.)

 

 

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1 hour ago, WedgeAntilles said:

No offense, but you don't really know what EBIT is, do you?

If you sell something for 100 you have a revenue of 100.

But if you have to pay 99 to be able to sell the product (because you need to spent money on resources, wages...) you have effectivly earned just 1. And not 100.

EBIT is Earning Beforce Interests and Taxes. (To make figures easier to compare since taxes differ from country to country.)

In the end your earnings are the important part.

You can have 100 billion revenue and still loose tons of money. The aim of a company is to earn money. Not to create revenue. (well, obviously you need revenue to earn money, if you have no revenue it is quite difficult (not impossible) to earn money.)

I don't understand where you are finding these figures though - I can't find evidence of them anywhere. They publish nothing about profits, other than a few statements about their profits in 2016 "being driven by Overwatch and World of Warcraft".

7 hours ago, WedgeAntilles said:

Numbers are from last year (before the Overwatch release IIRC), they published sales figures of Hearthstone.

I can't find this anywhere.

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14 hours ago, Blainie said:

I don't understand where you are finding these figures though - I can't find evidence of them anywhere. They publish nothing about profits, other than a few statements about their profits in 2016 "being driven by Overwatch and World of Warcraft".

Blizzard-Activision is listed on the NASDAQ. They have to publish each year (to be more precise: even each quartal). It is required by the law.

You can find the most recent reports always on the homepage:

http://investor.activision.com/current-reports.cfm

Again: These numbers are Blizzard Activision. Not just Blizzard alone.

But looking at numbers before the merger and how the merger was done several years ago (52% for Vivendi, 48% Activision) it is very plausible that both (Blizzard and Activision) contribute around half to the total EBIT.

That is just a guess on my part, but it is an educated guess.

Sure, maybe Blizzard contributes more then 50%, maybe it es two third or something like that - that is possible, no question about it.

But even if you say Blizzard contributes the lion share, my guess that Hearthstone contributes to around 50% off Blizzards winnings isn't that way off. It will be less in this case obviously, maybe something like 35%.

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On 10/29/2017 at 9:55 AM, WedgeAntilles said:

Well, D3 creates way less cash then all the other games.

Most cash is generated by Hearthstone (by quite a long shot), then WoW, HotS / SC2.

I don't know how much they make with Overwatch (has Overwatch an ingameshop with skins or new heroes and things like that?)

D3 is at the bottom, last year they earned next to nothing with it. Not sure how often die Necromancer DLC was sold this year.

Considering this it is not that surprising that more effort flows into other games.

I assume that's all true... but rather than "WHY that's not surprising that more effort flows into other games," maybe the Not "Efforting" Diablo is one of the reasons "Why the other games are more Popular."

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4 hours ago, WedgeAntilles said:

But even if you say Blizzard contributes the lion share, my guess that Hearthstone contributes to around 50% off Blizzards winnings isn't that way off. It will be less in this case obviously, maybe something like 35%.

I meant the part about Hearthstone - the only thing I can ever find is statements saying that the mobile sales specific gains from King sales are offset by them losing sales in Hearthstone, which really doesn't seem like something that would be said time and time again about something making 50% of Blizzard's profits. Where did you find the thing about them publishing their Hearthstone profits? They seem to never publish game specific profit stats anywhere.

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On 30. 10. 2017 at 12:44 PM, WedgeAntilles said:

You have costs:

- salary

- server

And that was it.

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

On 30. 10. 2017 at 12:44 PM, WedgeAntilles said:

Since it is known how many people are working for Hearthstone (at least approximatly) you can quite easily get a quite accurate figure of how much money it costs Blizzard to create Hearthstone.

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

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13 minutes ago, positiv2 said:

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

A-B spent 310 million on all their games' advertising in 2016, so I reckon a nice chunk went to Hearthstone too. 

15 minutes ago, positiv2 said:

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

Community Managers, Tech Support, Customer Support - you need more and more as the game grows. There's something like 10 community managers working on Hearthstone alone ATM, at varying levels. Everything you have, you probably have a second of for other parts of the game. Got someone working on this expansion's card creation? This guy's doing the same job for next expansion already. This guy's doing the same thing for the new PvE encounter. This guy's doing the same thing for the new Tavern Brawl, etc. etc.

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4 hours ago, Blainie said:

I meant the part about Hearthstone - the only thing I can ever find is statements saying that the mobile sales specific gains from King sales are offset by them losing sales in Hearthstone, which really doesn't seem like something that would be said time and time again about something making 50% of Blizzard's profits. Where did you find the thing about them publishing their Hearthstone profits? They seem to never publish game specific profit stats anywhere.

I must confess, I am a little bit confused - you posted how much revenue they had on Hearthstone 2016 yourself, didn't you?

From this revenue I tried to determine how much was actually earned. These numbers can only be guessed of course. I tried to show which numbers I chose and why I chose them.

 

 

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4 hours ago, positiv2 said:

You are forgetting not only e-sports, but mainly advertising, which is fairly expensive.

There are also people doing work on Hearthstone outside of Team 5, so I don't think it is that easy. Team 5 consisted of "over 70 people" in January, but Ben Brode said the Team would grow significantly larger than that, saying that the team had been doubling in size every year. Team 5 could be somewhere around 120 people now, and there are many more that work on it outside of Team 5 and the company itself. 

Great point, marketing!

Jepp, that will be some serious money, I have no idea how much.

 

Staff: In September 2016 there ware 70+ members on Team 5 - that's why I used "10 Mio" as budget. Even if it were 100 (which wasn't the case for most of the year), that would still be quite a lot. I can't imagine everybody earning 100k or more.

And on top of that I used another 10 Mio salary for additional staff working for Hearthstone.

Sure, these numbers are debatable, but I honestly don't think that they are way off.

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31 minutes ago, WedgeAntilles said:

I must confess, I am a little bit confused - you posted how much revenue they had on Hearthstone 2016 yourself, didn't you?

From this revenue I tried to determine how much was actually earned. These numbers can only be guessed of course. I tried to show which numbers I chose and why I chose them.

In your first two posts, you said that the most cash was generated by Hearthstone and you found the sales figures for Hearthstone that were published prior to the Overwatch release - the figure I used was from a report by an external company that analysed the entire market and then came up with a figure for Hearthstone based on their findings. It wasn't from Blizzard themselves. I thought you had some kind of figure that you had found from Blizz, since you said that before I posted the revenue amount.

My bad!

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13 hours ago, Blainie said:

In your first two posts, you said that the most cash was generated by Hearthstone and you found the sales figures for Hearthstone that were published prior to the Overwatch release - the figure I used was from a report by an external company that analysed the entire market and then came up with a figure for Hearthstone based on their findings. It wasn't from Blizzard themselves. I thought you had some kind of figure that you had found from Blizz, since you said that before I posted the revenue amount.

My bad!

Ah, part of the fault lies on my part here.

I found some figures in the beginning of this year. I had in mind that they were from Blizzard. But now that I think about it, it is possible that it was just a figure from a external source.

I read your figure, it matched what I had in mind, and mistook it for a Blizzard source and didn't look for it myself.

But since it isn't possible to find a true Blizzard source, it seems quite impossible that my source in February was a Blizzard source.

Well, sorry for the confusion.

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      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
    • By Staff
      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
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