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Balance Update Patch Notes: Nov 1

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EE5EVR7G2FAY1453319542840.png

Blizzard released a new patch today with Hero changes and various improvements to the game.

Blizzard LogoBlizzard (Source)

Design

Stealth

  • Bouncing or chaining abilities (Chain Lightning, Shadow Dagger, etc.) will now bounce to targets that are outside allied vision.

Heroes

Assassin

Junkrat

0JYG2RU09ORP1507240171927.png

Stats

  • Base Maximum Health increased from 1273 to 1350
  • Health Regeneration increased from 2.7 to 2.8

Abilities

  • Frag Launcher (Q)
    • Damage increased from 117 to 128

Talents

  • Level 4
    • Taste for Explosions (Q)
      • Damage decreased from .75 to .5 per hit, maximum damage decreased from 150 to 100
    • Bonzer Hits (W)
      • Bonus damage increased from 30 to 40%
    • Gotta Trap 'Em All (E)
      • Heroes hit requirement reduced from 8 to 7
  • Level 7
    • Sticky Wicket (E)
      • Slow duration increased from 3 to 3.5 seconds

Raynor

L1FZEBIMXPLI1417483335075.png

Abilities

  • Adrenaline Rush (E)
    • Cooldown reduced from 40 to 30 seconds

Talents

  • Level 4
    • Relentless Leader (Passive)
      • Cooldown reduction of Adrenaline Rush decreased from 15 to 10 seconds

Tychus

C0A9M41RWSJQ1417483335476.png

Stats

  • Basic Attack Damage increased from 44 to 48

Abilities

  • Overkill (Q)
    • Primary Damage increased from 43 to 46
    • Secondary damage increased from 21 to 23

Valla

RHUC14VVAAUN1417483335722.png

Abilities

  • Hungering Arrow (Q)
    • Primary damage reduced from 151 to 140
    • Secondary (bounce) damage reduced from 86 to 80

Talents

  • Level 1
    • Caltrops (E)
      • Time required at 10 stacks of Hatred to unlock reward reduced from 180 to 160 seconds

Zul'jin

EPJ9RJVTT6AA1481923618065.png

Abilities

  • Guillotine (R)
    • Cooldown increased from 30 to 40 seconds

Talents

  • Level 1
    • Boneslicer (Q)
      • Mana refund increased from 10 to 15
  • Level 4
    • Voodoo Shuffle (Active)
      • Cooldown and Mana cost reduction increased from 33 to 40%
  • Level 7
    • Ferocity (Passive)
      • Attack speed bonus increased from 35 to 40%
    • Vicious Assault (Q)
      • Damage bonus increased from 30 to 35%
  • Level 13
    • Eye of Zul’jin (Passive)
      • Movement speed per stack increased from 3 to 6%
        • Cap remains at 30%

Specialist

Azmodan

MPC0MT16C6I91417483333902.png

Abilities

  • General of Hell (D)
    • No longer grants additional Minion & Mercenary Health
    • Minion & Mercenary damage increased from 15 to 25%

Talents

  • Level 1
    • Sieging Wrath (Q)
      • Damage per player hit reduced from 4 to 3
      • Damage needed to unlock quest reduced from 100 to 90

Zagara

XJJMXTLU20DP1417483335816.png

Abilities

  • Nydus Network (R)
    • Charge cooldown increased from 60 to 100 seconds

 

Support

Kharazim

ZNF0FO7V6W8J1439221492354.png

Talents

  • Level 1
    • Iron Fists (Trait)
      • Movement Speed bonus reduced from 30 to 25%
    • Transcendence (Trait)
      • Added Functionality:
        • Now also grants Kharazim 25% Movement Speed on the third punch
    • Insight (Trait)
      • Added Functionality:
        • Now also grants Kharazim 25% Movement Speed on the third punch

Stukov

HVLATI65JATJ1498610396437.png

Stats

  • Base Maximum Health increased from 1590 to 1682
  • Health regen increased from 3.31 to 3.5 

Warrior

Garrosh

7DDW9GCJ6TPK1501096598432.png

Talents

  • Level 16
    • Earthshaker (E)
      • Stun duration decreased from .75 to .6 seconds

Leoric

10VUJ6C6M9DG1439221492653.png

Abilities

  • Entomb (R)
    • Cooldown reduced from 60 to 50 seconds

Talents

  • Level 4
    • Kneel Peasants! (Q)
      • Damage bonus to Minions increased from 75 to 100%

Muradin

TM8DLIER5QEH1417483334689.png

Abilities

  • Storm Bolt (Q)
    • Mana cost decreased from 50 to 45

Talents

  • Level 4
    • Sledgehammer (Q)
      • Bonus damage increased from 300% > 350%
  • Level 7
    • Skullcracker (Passive)
      • Damage bonus increased from 60 to 70%
    • Heavy Impact (E)
      • Adjusted functionality:
        • Now slows enemies by 80% for .75 seconds

Bug Fixes

Heroes, Abilities, and Talents

  • Kerrigan: Triggering the Double Strike Talent after learning Fury of the Storm will no longer cause the next Basic Attack to deal more than the intended amount of cleave damage to secondary targets.
  • Muradin: After learning Thunder Burn, Thunder Clap will no longer fail to fire a second time if an enemy was struck by the outer-edge of the initial cast’s area of effect.
  • Muradin: Fixed an issue causing Muradin’s Second Wind Trait and Third Wind Talent to restore less than the intended amount of Health.
  • Nazeebo: The Superstition Talent’s visual effects will no longer persist after Nazeebo is killed.
  • Zul’jin: The Troll’s Blood Talent will now correctly restore 10% of Zul’jin’s maximum Mana when Regeneration channeling completes.

User Interface

  • Draft Mode: Fixed an issue that prevented players from selecting the Garden Shambler Murky Skin in draft lobbies.

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26 minutes ago, Orshova said:

Looks like they gave muradin the Varian treatment. 

My exact thoughts. It is fair, though. That Dwarf Toss > Storm Bolt stun combo was very broken.

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53 minutes ago, Valhalen said:

My exact thoughts. It is fair, though. That Dwarf Toss > Storm Bolt stun combo was very broken.

Yeah. He was quickly becoming extremely contested at the weekend's HGC games, and it was easy to see the reasons why. He should still be very strong, especially considering Garrosh's nerf to his level 16 stun talent too. 

Personally keeping an eye on how Kharazim does now with the speed buff made baseline for all level 1 talents. Iron Fists was taken a lot of the time purely for a reliable way to be able to keep up with anyone, not strictly the damage itself. He should be a lot more potent now on paper with more situations for even Transcendence to be useful (am thinking against double support comps that lack blinds).  

Leoric buffs creeping up there too! 

Edited by Plergoth

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well,i dont know why they're still buffing stukov even if its small buff.. he's still the best sup in meta and needs more nerfs

and about junkrat.. well we wanted more damage from (Q) but actually they didnt do anything by buffing (Q)'s base damage and nerfing level4(Q)'s talent which most of people take.

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3 hours ago, Stan said:

Earthshaker (E)

  • Stun duration decreased from .75 to .6 seconds

 

Thank god, in the german translation it said it was increased from .75 to 1,75. That would not have been broken at all ....
 

21 minutes ago, Dejo93 said:

They really want that AA Zul'jin, don't they?

So do I, the old one, prepatch. Me not like new troll.

And about those Junkrat changes - Meh. Don't really feel like those are going to help at all. Maybe he can survive 1 or 2 combos now that would have killed him earlier but let's be honest, soon as they catch you, Junkrat is dead anyways and since his damage in the late game did not get any better I think his winrate won't change.

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The base damage of Q scales with level while quest damage is just additive and not scales. This way on paper is a good buff on him he does more damage than before.

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2 hours ago, Hanz39 said:

The base damage of Q scales with level while quest damage is just additive and not scales. This way on paper is a good buff on him he does more damage than before.

can confirm, this is a noticeable buff to his Q damage, even when taking the nerfed talent.

I still think his kit is a bit weak at a base level - imo the really need to reduce setup time for the trap, and/or divide his mine damage into 2 charges to boost his mobility/self peel. something to stop him from just evaporating in every fight involving a dive assassin of any kind...

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4 hours ago, MZLICH said:

well,i dont know why they're still buffing stukov even if its small buff.. he's still the best sup in meta and needs more nerfs

Last big patch really tuned him down a lot, and it reflected in his win rates, sliding near the bottom overall and the worst performing Support recently. He can be good in the right hands and comp, but is less capable of doing a bit of everything except Cleanse and fixing the kitchen sink. I have to disagree he's the best support in the meta when double support is so prevalent and he's not really a priority pick in those. Before he gets anymore changes, nerfs, buffs or otherwise, something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play. Once that is addressed, I will pick him up again, as there's simply better options right now. 

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2 hours ago, Plergoth said:

something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play.

Yeah, I totally agree with this statement about Stukov's pathogen. Infact I always forget when playing Stukov that only I can see the timer's over my allies heads for the heal. It seems really stupid to me that all allied teammates can't see that timer above their heads too just like Stukov can. You would think that would just be an obvious thing that would happen that they would have visible to everyone. Rather then that slight green glow on them that little to no one will notice is there to show they have it. So yeah, this should have been fixed after week one of Stukov coming to the Live servers. It seems like an easy but very impactful fix to help with the way he works. And explains why so many people just run off away from Stukov and each other when you put the virus on them. Because they have no idea that they even have it on them to begin with. And other then the big jump in their health when you pop the virus they don't know you've even healed them any otherwise. My friends are always acting like I didn't heal them any when using Stukov unless they see that big jump in HP from the Kill Switch. Cause they can't see any other obvious way to know like I can when using him. It's truely ridiculous. And I'm glad someone else thought to bring this up. Cause it's something I keep forgetting is a real issue.

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i mean yes,they nerfed him but he still has the best healing and i still use him on hl and hes prefect

his Q is ok if u judge between lili and stukov's Q(lili heals for small amount of heal but stukov heals more but overtime)  n maybe stukov win it since his Q splits between others and you can't select target for lili's healing! and..

we usually dont use Q itself.. we use Q+D combo which is horrible! its something like this:

how to cast Ancestral Healing(rehgar's ult) on all allies without much coldowns:

pick stukov.cast Q on an ally.wait about 2secs.press D. and you have a full health team :)

and about his E: im 100% sure! its the best basic *damaging* ability which supports ever had! silence and damage enemies in large area till anytime you want! 

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

 

Edited by MZLICH

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Loving those specialist nerfs! Azmodan's General was always a pain the Az to deal with and Zagara will now be easier to capture. (Don't have use master ball so easily!) 

Raynor's buff really did nothing to benefit him, but I'm glad to see Blizzard hasn't forgotten the poor chap. Tychus, on the other hand, got some great buffs to his damage.

Valla nerf has been a long time coming and that shouldn't surprise anyone. Same with Garrosh, but I was hoping they had done some more nerfs to him.

I saw that Kharazim change on the Heroes Of The Storm reddit page recently. Nice to see Blizzard listen to the fans. Maybe it had nothing to do with the change, but I like to think Blizzard trusts its fans more on these things.

And Leoric, well, what can I say?

Edited by Fliits

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7 hours ago, MZLICH said:

i mean yes,they nerfed him but he still has the best healing and i still use him on hl and hes prefect

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

This is the problem with all balancing debates... "I still use him on HL and he's perfect". What league, do you draft him always or when you team works with it, I doubt he's perfect if your team is 5 melee because you take him...

He's not at all over powered. You rant about the ancestral, but this requires your team to still spread it. That's also his only heal/negation on a single CD and has to have a quest done, which isn't easy if it's a large 3 lane map to pop enough without purely spamming it, which you can't do unless it's a double support or you put your whole team at risk while rushing it.

Point is, he's balanced even with the "ancestral" and you being perfect is an oddity, not a fact of him being top tier above all.

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10 hours ago, Plergoth said:

something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play.

 

8 hours ago, CyberDVonaven said:

It seems really stupid to me that all allied teammates can't see that timer above their heads too just like Stukov can. You would think that would just be an obvious thing that would happen that they would have visible to everyone. Rather then that slight green glow on them that little to no one will notice is there to show they have it.

As a Stukov main, I totally agree that it would be good if other players could see the timers so they would be able to spread Healing PathogenHealing Pathogen more efficiently to the rest of the team. However, I think that having a big timer over other players' heads would end up being a nuisance, since each player already has their own buffs and mechanics to pay full attention to; having another gimmick such as a big ass green timer over their heads could be a problem more than a solution, because they might freak out ("OH MY GOD, it is on me. I HAVE TO SPREAD."). And I think Blizzard knows that.

As Stukov, it is your job to position yourself the best as possible to spread the Pathogen. If you have enough communication, it helps a lot. But even when not using voice chats, it is not that hard. I usually pop Pathogen on myself and move towards other players to spread it; I found that to be the best strategy in QM. And it is not that dangerous since the spread radius is quite large, so if you position yourself well enough, you can spread it to everyone without putting yourself at risk. In other cases, I pop it on a frontline and/or diver, as they will charge ahead while the Pathogen spreads to the backline.

The HoT effect and green glow is quite enough for the ally to know they have the Pathogen, to be honest. If you're playing with someone who knows that, they will aid in the spreading. I think Blizzard could add a timer if it was very very small, so it doesn't interfere with the other characters UI. Or maybe they could just make the green glow more evident (more "glowy"?).

8 hours ago, MZLICH said:

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

As much as I love playing him, I wouldn't say he is THE BEST HEALER OF ALL. But he is definitely Core Tier material due his healing output and utility, and he is absolutely fantastic in the Double Support Meta, specially when paired with Ana specced for Biotic GrenadeBiotic Grenade. With the healing buff, Bio-Kill SwitchBio-Kill Switch heals absurdly high.

The thing is: most people are too shy to play Stukov; he doesn't have the right tools to go melee, but he shouldn't be afraid to throw a slap here and there, because the Admiral HITS HARD (200 Basic Attack on level 1 is amazing). One slap sometimes can make all the difference.

I'm gonna leave this video here again, so you can understand:

 

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On 11/2/2017 at 12:57 PM, Valhalen said:

I'm gonna leave this video here again, so you can understand

Thank you for bringing this back into my life.

  • Haha 1

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On 11/2/2017 at 11:58 AM, SociKraft said:

What the hell, no Chromie buffs and Malthael nerfs, something is wrong here.

Chromie needs an auto-target Q IMO. No more skillshot, just tracked, fast moving object.

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      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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