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Balance Update Patch Notes: Nov 1

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Blizzard released a new patch today with Hero changes and various improvements to the game.

Blizzard LogoBlizzard (Source)

Design

Stealth

  • Bouncing or chaining abilities (Chain Lightning, Shadow Dagger, etc.) will now bounce to targets that are outside allied vision.

Heroes

Assassin

Junkrat

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Stats

  • Base Maximum Health increased from 1273 to 1350
  • Health Regeneration increased from 2.7 to 2.8

Abilities

  • Frag Launcher (Q)
    • Damage increased from 117 to 128

Talents

  • Level 4
    • Taste for Explosions (Q)
      • Damage decreased from .75 to .5 per hit, maximum damage decreased from 150 to 100
    • Bonzer Hits (W)
      • Bonus damage increased from 30 to 40%
    • Gotta Trap 'Em All (E)
      • Heroes hit requirement reduced from 8 to 7
  • Level 7
    • Sticky Wicket (E)
      • Slow duration increased from 3 to 3.5 seconds

Raynor

L1FZEBIMXPLI1417483335075.png

Abilities

  • Adrenaline Rush (E)
    • Cooldown reduced from 40 to 30 seconds

Talents

  • Level 4
    • Relentless Leader (Passive)
      • Cooldown reduction of Adrenaline Rush decreased from 15 to 10 seconds

Tychus

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Stats

  • Basic Attack Damage increased from 44 to 48

Abilities

  • Overkill (Q)
    • Primary Damage increased from 43 to 46
    • Secondary damage increased from 21 to 23

Valla

RHUC14VVAAUN1417483335722.png

Abilities

  • Hungering Arrow (Q)
    • Primary damage reduced from 151 to 140
    • Secondary (bounce) damage reduced from 86 to 80

Talents

  • Level 1
    • Caltrops (E)
      • Time required at 10 stacks of Hatred to unlock reward reduced from 180 to 160 seconds

Zul'jin

EPJ9RJVTT6AA1481923618065.png

Abilities

  • Guillotine (R)
    • Cooldown increased from 30 to 40 seconds

Talents

  • Level 1
    • Boneslicer (Q)
      • Mana refund increased from 10 to 15
  • Level 4
    • Voodoo Shuffle (Active)
      • Cooldown and Mana cost reduction increased from 33 to 40%
  • Level 7
    • Ferocity (Passive)
      • Attack speed bonus increased from 35 to 40%
    • Vicious Assault (Q)
      • Damage bonus increased from 30 to 35%
  • Level 13
    • Eye of Zul’jin (Passive)
      • Movement speed per stack increased from 3 to 6%
        • Cap remains at 30%

Specialist

Azmodan

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Abilities

  • General of Hell (D)
    • No longer grants additional Minion & Mercenary Health
    • Minion & Mercenary damage increased from 15 to 25%

Talents

  • Level 1
    • Sieging Wrath (Q)
      • Damage per player hit reduced from 4 to 3
      • Damage needed to unlock quest reduced from 100 to 90

Zagara

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Abilities

  • Nydus Network (R)
    • Charge cooldown increased from 60 to 100 seconds

 

Support

Kharazim

ZNF0FO7V6W8J1439221492354.png

Talents

  • Level 1
    • Iron Fists (Trait)
      • Movement Speed bonus reduced from 30 to 25%
    • Transcendence (Trait)
      • Added Functionality:
        • Now also grants Kharazim 25% Movement Speed on the third punch
    • Insight (Trait)
      • Added Functionality:
        • Now also grants Kharazim 25% Movement Speed on the third punch

Stukov

HVLATI65JATJ1498610396437.png

Stats

  • Base Maximum Health increased from 1590 to 1682
  • Health regen increased from 3.31 to 3.5 

Warrior

Garrosh

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Talents

  • Level 16
    • Earthshaker (E)
      • Stun duration decreased from .75 to .6 seconds

Leoric

10VUJ6C6M9DG1439221492653.png

Abilities

  • Entomb (R)
    • Cooldown reduced from 60 to 50 seconds

Talents

  • Level 4
    • Kneel Peasants! (Q)
      • Damage bonus to Minions increased from 75 to 100%

Muradin

TM8DLIER5QEH1417483334689.png

Abilities

  • Storm Bolt (Q)
    • Mana cost decreased from 50 to 45

Talents

  • Level 4
    • Sledgehammer (Q)
      • Bonus damage increased from 300% > 350%
  • Level 7
    • Skullcracker (Passive)
      • Damage bonus increased from 60 to 70%
    • Heavy Impact (E)
      • Adjusted functionality:
        • Now slows enemies by 80% for .75 seconds

Bug Fixes

Heroes, Abilities, and Talents

  • Kerrigan: Triggering the Double Strike Talent after learning Fury of the Storm will no longer cause the next Basic Attack to deal more than the intended amount of cleave damage to secondary targets.
  • Muradin: After learning Thunder Burn, Thunder Clap will no longer fail to fire a second time if an enemy was struck by the outer-edge of the initial cast’s area of effect.
  • Muradin: Fixed an issue causing Muradin’s Second Wind Trait and Third Wind Talent to restore less than the intended amount of Health.
  • Nazeebo: The Superstition Talent’s visual effects will no longer persist after Nazeebo is killed.
  • Zul’jin: The Troll’s Blood Talent will now correctly restore 10% of Zul’jin’s maximum Mana when Regeneration channeling completes.

User Interface

  • Draft Mode: Fixed an issue that prevented players from selecting the Garden Shambler Murky Skin in draft lobbies.

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26 minutes ago, Orshova said:

Looks like they gave muradin the Varian treatment. 

My exact thoughts. It is fair, though. That Dwarf Toss > Storm Bolt stun combo was very broken.

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53 minutes ago, Valhalen said:

My exact thoughts. It is fair, though. That Dwarf Toss > Storm Bolt stun combo was very broken.

Yeah. He was quickly becoming extremely contested at the weekend's HGC games, and it was easy to see the reasons why. He should still be very strong, especially considering Garrosh's nerf to his level 16 stun talent too. 

Personally keeping an eye on how Kharazim does now with the speed buff made baseline for all level 1 talents. Iron Fists was taken a lot of the time purely for a reliable way to be able to keep up with anyone, not strictly the damage itself. He should be a lot more potent now on paper with more situations for even Transcendence to be useful (am thinking against double support comps that lack blinds).  

Leoric buffs creeping up there too! 

Edited by Plergoth

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well,i dont know why they're still buffing stukov even if its small buff.. he's still the best sup in meta and needs more nerfs

and about junkrat.. well we wanted more damage from (Q) but actually they didnt do anything by buffing (Q)'s base damage and nerfing level4(Q)'s talent which most of people take.

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3 hours ago, Stan said:

Earthshaker (E)

  • Stun duration decreased from .75 to .6 seconds

 

Thank god, in the german translation it said it was increased from .75 to 1,75. That would not have been broken at all ....
 

21 minutes ago, Dejo93 said:

They really want that AA Zul'jin, don't they?

So do I, the old one, prepatch. Me not like new troll.

And about those Junkrat changes - Meh. Don't really feel like those are going to help at all. Maybe he can survive 1 or 2 combos now that would have killed him earlier but let's be honest, soon as they catch you, Junkrat is dead anyways and since his damage in the late game did not get any better I think his winrate won't change.

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The base damage of Q scales with level while quest damage is just additive and not scales. This way on paper is a good buff on him he does more damage than before.

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2 hours ago, Hanz39 said:

The base damage of Q scales with level while quest damage is just additive and not scales. This way on paper is a good buff on him he does more damage than before.

can confirm, this is a noticeable buff to his Q damage, even when taking the nerfed talent.

I still think his kit is a bit weak at a base level - imo the really need to reduce setup time for the trap, and/or divide his mine damage into 2 charges to boost his mobility/self peel. something to stop him from just evaporating in every fight involving a dive assassin of any kind...

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4 hours ago, MZLICH said:

well,i dont know why they're still buffing stukov even if its small buff.. he's still the best sup in meta and needs more nerfs

Last big patch really tuned him down a lot, and it reflected in his win rates, sliding near the bottom overall and the worst performing Support recently. He can be good in the right hands and comp, but is less capable of doing a bit of everything except Cleanse and fixing the kitchen sink. I have to disagree he's the best support in the meta when double support is so prevalent and he's not really a priority pick in those. Before he gets anymore changes, nerfs, buffs or otherwise, something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play. Once that is addressed, I will pick him up again, as there's simply better options right now. 

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2 hours ago, Plergoth said:

something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play.

Yeah, I totally agree with this statement about Stukov's pathogen. Infact I always forget when playing Stukov that only I can see the timer's over my allies heads for the heal. It seems really stupid to me that all allied teammates can't see that timer above their heads too just like Stukov can. You would think that would just be an obvious thing that would happen that they would have visible to everyone. Rather then that slight green glow on them that little to no one will notice is there to show they have it. So yeah, this should have been fixed after week one of Stukov coming to the Live servers. It seems like an easy but very impactful fix to help with the way he works. And explains why so many people just run off away from Stukov and each other when you put the virus on them. Because they have no idea that they even have it on them to begin with. And other then the big jump in their health when you pop the virus they don't know you've even healed them any otherwise. My friends are always acting like I didn't heal them any when using Stukov unless they see that big jump in HP from the Kill Switch. Cause they can't see any other obvious way to know like I can when using him. It's truely ridiculous. And I'm glad someone else thought to bring this up. Cause it's something I keep forgetting is a real issue.

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i mean yes,they nerfed him but he still has the best healing and i still use him on hl and hes prefect

his Q is ok if u judge between lili and stukov's Q(lili heals for small amount of heal but stukov heals more but overtime)  n maybe stukov win it since his Q splits between others and you can't select target for lili's healing! and..

we usually dont use Q itself.. we use Q+D combo which is horrible! its something like this:

how to cast Ancestral Healing(rehgar's ult) on all allies without much coldowns:

pick stukov.cast Q on an ally.wait about 2secs.press D. and you have a full health team :)

and about his E: im 100% sure! its the best basic *damaging* ability which supports ever had! silence and damage enemies in large area till anytime you want! 

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

 

Edited by MZLICH

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Loving those specialist nerfs! Azmodan's General was always a pain the Az to deal with and Zagara will now be easier to capture. (Don't have use master ball so easily!) 

Raynor's buff really did nothing to benefit him, but I'm glad to see Blizzard hasn't forgotten the poor chap. Tychus, on the other hand, got some great buffs to his damage.

Valla nerf has been a long time coming and that shouldn't surprise anyone. Same with Garrosh, but I was hoping they had done some more nerfs to him.

I saw that Kharazim change on the Heroes Of The Storm reddit page recently. Nice to see Blizzard listen to the fans. Maybe it had nothing to do with the change, but I like to think Blizzard trusts its fans more on these things.

And Leoric, well, what can I say?

Edited by Fliits

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7 hours ago, MZLICH said:

i mean yes,they nerfed him but he still has the best healing and i still use him on hl and hes prefect

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

This is the problem with all balancing debates... "I still use him on HL and he's perfect". What league, do you draft him always or when you team works with it, I doubt he's perfect if your team is 5 melee because you take him...

He's not at all over powered. You rant about the ancestral, but this requires your team to still spread it. That's also his only heal/negation on a single CD and has to have a quest done, which isn't easy if it's a large 3 lane map to pop enough without purely spamming it, which you can't do unless it's a double support or you put your whole team at risk while rushing it.

Point is, he's balanced even with the "ancestral" and you being perfect is an oddity, not a fact of him being top tier above all.

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10 hours ago, Plergoth said:

something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play.

 

8 hours ago, CyberDVonaven said:

It seems really stupid to me that all allied teammates can't see that timer above their heads too just like Stukov can. You would think that would just be an obvious thing that would happen that they would have visible to everyone. Rather then that slight green glow on them that little to no one will notice is there to show they have it.

As a Stukov main, I totally agree that it would be good if other players could see the timers so they would be able to spread Healing PathogenHealing Pathogen more efficiently to the rest of the team. However, I think that having a big timer over other players' heads would end up being a nuisance, since each player already has their own buffs and mechanics to pay full attention to; having another gimmick such as a big ass green timer over their heads could be a problem more than a solution, because they might freak out ("OH MY GOD, it is on me. I HAVE TO SPREAD."). And I think Blizzard knows that.

As Stukov, it is your job to position yourself the best as possible to spread the Pathogen. If you have enough communication, it helps a lot. But even when not using voice chats, it is not that hard. I usually pop Pathogen on myself and move towards other players to spread it; I found that to be the best strategy in QM. And it is not that dangerous since the spread radius is quite large, so if you position yourself well enough, you can spread it to everyone without putting yourself at risk. In other cases, I pop it on a frontline and/or diver, as they will charge ahead while the Pathogen spreads to the backline.

The HoT effect and green glow is quite enough for the ally to know they have the Pathogen, to be honest. If you're playing with someone who knows that, they will aid in the spreading. I think Blizzard could add a timer if it was very very small, so it doesn't interfere with the other characters UI. Or maybe they could just make the green glow more evident (more "glowy"?).

8 hours ago, MZLICH said:

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

As much as I love playing him, I wouldn't say he is THE BEST HEALER OF ALL. But he is definitely Core Tier material due his healing output and utility, and he is absolutely fantastic in the Double Support Meta, specially when paired with Ana specced for Biotic GrenadeBiotic Grenade. With the healing buff, Bio-Kill SwitchBio-Kill Switch heals absurdly high.

The thing is: most people are too shy to play Stukov; he doesn't have the right tools to go melee, but he shouldn't be afraid to throw a slap here and there, because the Admiral HITS HARD (200 Basic Attack on level 1 is amazing). One slap sometimes can make all the difference.

I'm gonna leave this video here again, so you can understand:

 

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On 11/2/2017 at 12:57 PM, Valhalen said:

I'm gonna leave this video here again, so you can understand

Thank you for bringing this back into my life.

  • Haha 1

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On 11/2/2017 at 11:58 AM, SociKraft said:

What the hell, no Chromie buffs and Malthael nerfs, something is wrong here.

Chromie needs an auto-target Q IMO. No more skillshot, just tracked, fast moving object.

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      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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