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Balance Update Patch Notes: Nov 1

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Blizzard released a new patch today with Hero changes and various improvements to the game.

Blizzard LogoBlizzard (Source)

Design

Stealth

  • Bouncing or chaining abilities (Chain Lightning, Shadow Dagger, etc.) will now bounce to targets that are outside allied vision.

Heroes

Assassin

Junkrat

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Stats

  • Base Maximum Health increased from 1273 to 1350
  • Health Regeneration increased from 2.7 to 2.8

Abilities

  • Frag Launcher (Q)
    • Damage increased from 117 to 128

Talents

  • Level 4
    • Taste for Explosions (Q)
      • Damage decreased from .75 to .5 per hit, maximum damage decreased from 150 to 100
    • Bonzer Hits (W)
      • Bonus damage increased from 30 to 40%
    • Gotta Trap 'Em All (E)
      • Heroes hit requirement reduced from 8 to 7
  • Level 7
    • Sticky Wicket (E)
      • Slow duration increased from 3 to 3.5 seconds

Raynor

L1FZEBIMXPLI1417483335075.png

Abilities

  • Adrenaline Rush (E)
    • Cooldown reduced from 40 to 30 seconds

Talents

  • Level 4
    • Relentless Leader (Passive)
      • Cooldown reduction of Adrenaline Rush decreased from 15 to 10 seconds

Tychus

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Stats

  • Basic Attack Damage increased from 44 to 48

Abilities

  • Overkill (Q)
    • Primary Damage increased from 43 to 46
    • Secondary damage increased from 21 to 23

Valla

RHUC14VVAAUN1417483335722.png

Abilities

  • Hungering Arrow (Q)
    • Primary damage reduced from 151 to 140
    • Secondary (bounce) damage reduced from 86 to 80

Talents

  • Level 1
    • Caltrops (E)
      • Time required at 10 stacks of Hatred to unlock reward reduced from 180 to 160 seconds

Zul'jin

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Abilities

  • Guillotine (R)
    • Cooldown increased from 30 to 40 seconds

Talents

  • Level 1
    • Boneslicer (Q)
      • Mana refund increased from 10 to 15
  • Level 4
    • Voodoo Shuffle (Active)
      • Cooldown and Mana cost reduction increased from 33 to 40%
  • Level 7
    • Ferocity (Passive)
      • Attack speed bonus increased from 35 to 40%
    • Vicious Assault (Q)
      • Damage bonus increased from 30 to 35%
  • Level 13
    • Eye of Zul’jin (Passive)
      • Movement speed per stack increased from 3 to 6%
        • Cap remains at 30%

Specialist

Azmodan

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Abilities

  • General of Hell (D)
    • No longer grants additional Minion & Mercenary Health
    • Minion & Mercenary damage increased from 15 to 25%

Talents

  • Level 1
    • Sieging Wrath (Q)
      • Damage per player hit reduced from 4 to 3
      • Damage needed to unlock quest reduced from 100 to 90

Zagara

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Abilities

  • Nydus Network (R)
    • Charge cooldown increased from 60 to 100 seconds

 

Support

Kharazim

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Talents

  • Level 1
    • Iron Fists (Trait)
      • Movement Speed bonus reduced from 30 to 25%
    • Transcendence (Trait)
      • Added Functionality:
        • Now also grants Kharazim 25% Movement Speed on the third punch
    • Insight (Trait)
      • Added Functionality:
        • Now also grants Kharazim 25% Movement Speed on the third punch

Stukov

HVLATI65JATJ1498610396437.png

Stats

  • Base Maximum Health increased from 1590 to 1682
  • Health regen increased from 3.31 to 3.5 

Warrior

Garrosh

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Talents

  • Level 16
    • Earthshaker (E)
      • Stun duration decreased from .75 to .6 seconds

Leoric

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Abilities

  • Entomb (R)
    • Cooldown reduced from 60 to 50 seconds

Talents

  • Level 4
    • Kneel Peasants! (Q)
      • Damage bonus to Minions increased from 75 to 100%

Muradin

TM8DLIER5QEH1417483334689.png

Abilities

  • Storm Bolt (Q)
    • Mana cost decreased from 50 to 45

Talents

  • Level 4
    • Sledgehammer (Q)
      • Bonus damage increased from 300% > 350%
  • Level 7
    • Skullcracker (Passive)
      • Damage bonus increased from 60 to 70%
    • Heavy Impact (E)
      • Adjusted functionality:
        • Now slows enemies by 80% for .75 seconds

Bug Fixes

Heroes, Abilities, and Talents

  • Kerrigan: Triggering the Double Strike Talent after learning Fury of the Storm will no longer cause the next Basic Attack to deal more than the intended amount of cleave damage to secondary targets.
  • Muradin: After learning Thunder Burn, Thunder Clap will no longer fail to fire a second time if an enemy was struck by the outer-edge of the initial cast’s area of effect.
  • Muradin: Fixed an issue causing Muradin’s Second Wind Trait and Third Wind Talent to restore less than the intended amount of Health.
  • Nazeebo: The Superstition Talent’s visual effects will no longer persist after Nazeebo is killed.
  • Zul’jin: The Troll’s Blood Talent will now correctly restore 10% of Zul’jin’s maximum Mana when Regeneration channeling completes.

User Interface

  • Draft Mode: Fixed an issue that prevented players from selecting the Garden Shambler Murky Skin in draft lobbies.

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26 minutes ago, Orshova said:

Looks like they gave muradin the Varian treatment. 

My exact thoughts. It is fair, though. That Dwarf Toss > Storm Bolt stun combo was very broken.

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53 minutes ago, Valhalen said:

My exact thoughts. It is fair, though. That Dwarf Toss > Storm Bolt stun combo was very broken.

Yeah. He was quickly becoming extremely contested at the weekend's HGC games, and it was easy to see the reasons why. He should still be very strong, especially considering Garrosh's nerf to his level 16 stun talent too. 

Personally keeping an eye on how Kharazim does now with the speed buff made baseline for all level 1 talents. Iron Fists was taken a lot of the time purely for a reliable way to be able to keep up with anyone, not strictly the damage itself. He should be a lot more potent now on paper with more situations for even Transcendence to be useful (am thinking against double support comps that lack blinds).  

Leoric buffs creeping up there too! 

Edited by Plergoth

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well,i dont know why they're still buffing stukov even if its small buff.. he's still the best sup in meta and needs more nerfs

and about junkrat.. well we wanted more damage from (Q) but actually they didnt do anything by buffing (Q)'s base damage and nerfing level4(Q)'s talent which most of people take.

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3 hours ago, Stan said:

Earthshaker (E)

  • Stun duration decreased from .75 to .6 seconds

 

Thank god, in the german translation it said it was increased from .75 to 1,75. That would not have been broken at all ....
 

21 minutes ago, Dejo93 said:

They really want that AA Zul'jin, don't they?

So do I, the old one, prepatch. Me not like new troll.

And about those Junkrat changes - Meh. Don't really feel like those are going to help at all. Maybe he can survive 1 or 2 combos now that would have killed him earlier but let's be honest, soon as they catch you, Junkrat is dead anyways and since his damage in the late game did not get any better I think his winrate won't change.

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The base damage of Q scales with level while quest damage is just additive and not scales. This way on paper is a good buff on him he does more damage than before.

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2 hours ago, Hanz39 said:

The base damage of Q scales with level while quest damage is just additive and not scales. This way on paper is a good buff on him he does more damage than before.

can confirm, this is a noticeable buff to his Q damage, even when taking the nerfed talent.

I still think his kit is a bit weak at a base level - imo the really need to reduce setup time for the trap, and/or divide his mine damage into 2 charges to boost his mobility/self peel. something to stop him from just evaporating in every fight involving a dive assassin of any kind...

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4 hours ago, MZLICH said:

well,i dont know why they're still buffing stukov even if its small buff.. he's still the best sup in meta and needs more nerfs

Last big patch really tuned him down a lot, and it reflected in his win rates, sliding near the bottom overall and the worst performing Support recently. He can be good in the right hands and comp, but is less capable of doing a bit of everything except Cleanse and fixing the kitchen sink. I have to disagree he's the best support in the meta when double support is so prevalent and he's not really a priority pick in those. Before he gets anymore changes, nerfs, buffs or otherwise, something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play. Once that is addressed, I will pick him up again, as there's simply better options right now. 

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2 hours ago, Plergoth said:

something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play.

Yeah, I totally agree with this statement about Stukov's pathogen. Infact I always forget when playing Stukov that only I can see the timer's over my allies heads for the heal. It seems really stupid to me that all allied teammates can't see that timer above their heads too just like Stukov can. You would think that would just be an obvious thing that would happen that they would have visible to everyone. Rather then that slight green glow on them that little to no one will notice is there to show they have it. So yeah, this should have been fixed after week one of Stukov coming to the Live servers. It seems like an easy but very impactful fix to help with the way he works. And explains why so many people just run off away from Stukov and each other when you put the virus on them. Because they have no idea that they even have it on them to begin with. And other then the big jump in their health when you pop the virus they don't know you've even healed them any otherwise. My friends are always acting like I didn't heal them any when using Stukov unless they see that big jump in HP from the Kill Switch. Cause they can't see any other obvious way to know like I can when using him. It's truely ridiculous. And I'm glad someone else thought to bring this up. Cause it's something I keep forgetting is a real issue.

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i mean yes,they nerfed him but he still has the best healing and i still use him on hl and hes prefect

his Q is ok if u judge between lili and stukov's Q(lili heals for small amount of heal but stukov heals more but overtime)  n maybe stukov win it since his Q splits between others and you can't select target for lili's healing! and..

we usually dont use Q itself.. we use Q+D combo which is horrible! its something like this:

how to cast Ancestral Healing(rehgar's ult) on all allies without much coldowns:

pick stukov.cast Q on an ally.wait about 2secs.press D. and you have a full health team :)

and about his E: im 100% sure! its the best basic *damaging* ability which supports ever had! silence and damage enemies in large area till anytime you want! 

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

 

Edited by MZLICH

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Loving those specialist nerfs! Azmodan's General was always a pain the Az to deal with and Zagara will now be easier to capture. (Don't have use master ball so easily!) 

Raynor's buff really did nothing to benefit him, but I'm glad to see Blizzard hasn't forgotten the poor chap. Tychus, on the other hand, got some great buffs to his damage.

Valla nerf has been a long time coming and that shouldn't surprise anyone. Same with Garrosh, but I was hoping they had done some more nerfs to him.

I saw that Kharazim change on the Heroes Of The Storm reddit page recently. Nice to see Blizzard listen to the fans. Maybe it had nothing to do with the change, but I like to think Blizzard trusts its fans more on these things.

And Leoric, well, what can I say?

Edited by Fliits

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7 hours ago, MZLICH said:

i mean yes,they nerfed him but he still has the best healing and i still use him on hl and hes prefect

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

This is the problem with all balancing debates... "I still use him on HL and he's perfect". What league, do you draft him always or when you team works with it, I doubt he's perfect if your team is 5 melee because you take him...

He's not at all over powered. You rant about the ancestral, but this requires your team to still spread it. That's also his only heal/negation on a single CD and has to have a quest done, which isn't easy if it's a large 3 lane map to pop enough without purely spamming it, which you can't do unless it's a double support or you put your whole team at risk while rushing it.

Point is, he's balanced even with the "ancestral" and you being perfect is an oddity, not a fact of him being top tier above all.

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10 hours ago, Plergoth said:

something has to be done to bring back some kind of indicator for his Pathogen on allies to be shown again; no one except Stukov can see the timers above people's heads and it can be and often is extremely unreliable to rely on your team mates to know what to do and to spread the virus to others who don't have it in solo queue or casual play.

 

8 hours ago, CyberDVonaven said:

It seems really stupid to me that all allied teammates can't see that timer above their heads too just like Stukov can. You would think that would just be an obvious thing that would happen that they would have visible to everyone. Rather then that slight green glow on them that little to no one will notice is there to show they have it.

As a Stukov main, I totally agree that it would be good if other players could see the timers so they would be able to spread Healing PathogenHealing Pathogen more efficiently to the rest of the team. However, I think that having a big timer over other players' heads would end up being a nuisance, since each player already has their own buffs and mechanics to pay full attention to; having another gimmick such as a big ass green timer over their heads could be a problem more than a solution, because they might freak out ("OH MY GOD, it is on me. I HAVE TO SPREAD."). And I think Blizzard knows that.

As Stukov, it is your job to position yourself the best as possible to spread the Pathogen. If you have enough communication, it helps a lot. But even when not using voice chats, it is not that hard. I usually pop Pathogen on myself and move towards other players to spread it; I found that to be the best strategy in QM. And it is not that dangerous since the spread radius is quite large, so if you position yourself well enough, you can spread it to everyone without putting yourself at risk. In other cases, I pop it on a frontline and/or diver, as they will charge ahead while the Pathogen spreads to the backline.

The HoT effect and green glow is quite enough for the ally to know they have the Pathogen, to be honest. If you're playing with someone who knows that, they will aid in the spreading. I think Blizzard could add a timer if it was very very small, so it doesn't interfere with the other characters UI. Or maybe they could just make the green glow more evident (more "glowy"?).

8 hours ago, MZLICH said:

im sure hes the best since i was testing all of supports during these 2 weeks. you should do this too to see hes a overpowered healer who got much damage too and has great abilities

As much as I love playing him, I wouldn't say he is THE BEST HEALER OF ALL. But he is definitely Core Tier material due his healing output and utility, and he is absolutely fantastic in the Double Support Meta, specially when paired with Ana specced for Biotic GrenadeBiotic Grenade. With the healing buff, Bio-Kill SwitchBio-Kill Switch heals absurdly high.

The thing is: most people are too shy to play Stukov; he doesn't have the right tools to go melee, but he shouldn't be afraid to throw a slap here and there, because the Admiral HITS HARD (200 Basic Attack on level 1 is amazing). One slap sometimes can make all the difference.

I'm gonna leave this video here again, so you can understand:

 

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On 11/2/2017 at 12:57 PM, Valhalen said:

I'm gonna leave this video here again, so you can understand

Thank you for bringing this back into my life.

  • Haha 1

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On 11/2/2017 at 11:58 AM, SociKraft said:

What the hell, no Chromie buffs and Malthael nerfs, something is wrong here.

Chromie needs an auto-target Q IMO. No more skillshot, just tracked, fast moving object.

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      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After weeks of PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes with all the changes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Shop Balance Update Bug Fixes General
      Basic, Cleave, and Splash Attacks will now function more consistently across all Heroes through various situations. Changes that may impact the balance of the Hero will be listed in the Balance section. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Blackheart's Bay, Hanamura Temple, and Warhead Junction will enter Ranked map rotation in the coming weeks! Forts, Keeps, and the Core will now grant Allied Heroes that take damage in their radius 35 50 Armor for 4 seconds. This effect has a 4 second cooldown and can only be granted to 1 Hero per Structure. While this Armor is in effect, Enemy Heroes that attack the target will be slowed by 20%. Forts, Keeps, and Core will no longer prioritize an Enemy Hero when an Allied Hero is attacked. Mercenary camps now spawn 30 seconds after the match begins (Down from 60 seconds). Small XP globes have been removed. will now vanish if no allied Hero is within 15 radius of the globe. Structure Health increased by 12.5%. When a Hero attacks an enemy structure with a Basic Attack, allied minions near the building become inspired and gain 35% attack speed and 35% move speed for 3 seconds. This does not affect illusions or summons. Minions will now spawn exactly at MM:00 and MM:30. Blackheart's Bay Bombardment now deals 20% reduced damage to Keeps and Cores. Cast time to turn in coins decreased from 7 seconds to 5 seconds. There are now 3 treasure chest locations. The first chest spawns in the top lane during the first phase, two chests spawn in the next three phases, and all three chests spawn every phase after that. There are now watch sight towers near Blackheart. You will now only drop half your coins upon death (rounded down). Only 8 coins are required for the first turn-in, down from 10. Hanamura Payload damage increase by 12.5%. Payload now moves 25% faster. Samurai lane pusher health reduced by 12.5%. Payload deals 20% less damage to the core. Infernal Shrines Punishers will no longer leap over gates. Skeleton minions damage reduced by 25%. Skeleton minions health decreased from 400 to 300. Skeleton minions move speed increased from 3 to 3.5. Skeleton minions now have 20 spell magic Armor. Sky Temple Guardian Mighty Swing knockback duration reduced from 0.5 seconds to 0.375 seconds. Guardian Mighty Swing knockback is now interrupted by other knockback effects. Guardian Mighty Swing knockback speed increased to match previous knockback distance. Guardian Mighty Swing will now interrupt any ongoing knockback effects. Warhead Junction Nukes damage updated to 1000 + 12.5% of target's Max Health (was 2300 damage before). Nukes now ignite structures, dealing 1.2% 0.8% of their Health per second for 10 12 seconds. Attacking the building will refresh the duration up to 5 8 seconds. Nukes now take 2.5 seconds to launch (Up from 1.5 seconds). There will now be fewer nukes that spawn. Garden Of Terror Terror has 12.5% more baseline life. Terror scales significantly harder into late game. Return to Top
      Shop
      New Mount: Plush Sheep
      New Mount:Amber Plush Sheep
      Return to Top
      Balance Update
      Heroes
      Abathur
      Base
      Locust damage increased by 25%. Dehaka
      Base
      Brushstalker [Z D] Cooldown increased from 75 seconds to 240 seconds. Cooldown is reduced by 40 50 seconds when a Regen Globe is picked up. Talents
      Level 20 Apex Predator Cooldown reduction increased from 50 to 120 190 seconds. Illidan
      Talents
      Level 16 Fiery Brand Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero. Blinds and Evasion now prevent any progress from being granted. If the target gains Stasis or Invulnerable, progress will be lost. Stacks now last 300 seconds. Kael'thas
      Talents
      Level 20 Rebirth Now has 3 charges. Maiev
      Base
      Umbral Bind [W] Pull force reduced from 35 to 21.05. The Butcher
      Talents
      Level 13 Brutal Strike Now loses stacks when attacking while Blinded or against Evading enemies. The Lost Vikings
      Talents
      Level 10 Longboat Raid Decreased Move speed no longer decreases the Longboat Raid's starting speed and now reduces Longboat Raid Move speed by 25%. Thrall
      Talents
      Level 7 Elemental Assault NEW: After using a Basic or Heroic Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage. Follow Through Talent Removed. Uther
      Base
      Holy Light [Q] Range increased from 7.75 to 8. Range is no longer increased to 8.75 after selecting Holy Shock. Talents
      Level 4 Holy Shock No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown. Now features its own active button. Valeera
      Talents
      Level 7 Slice and Dice REWORK: Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced. Varian
      Talents
      Level 10 Warbringer Warbringer mana cost reduction reduced from 22.5 to 20. Mana cost reduction reduced from 22.5 to 20. Level 20 Demoralizing Shout Cooldown reduction increased from 2.5% to 5%. Zagara
      Talents
      Level 1 Infest Damage bonus reduced from 125% to 100%. Return to Top
      Bug Fixes
      Map
      Blackhearts Revenge Fixed an issue that caused Deathwing to lose Unstoppable after using the waygates. Sky Temple Fixed an issue that caused Roots to prevent Guardian Mighty Swing knockback. Heroes
      Alarak Level 16 Mocking Strikes Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes. Artanis Level 4 Shield Surge Buff Bar tooltip updated. Level 7 Final Cut Buff Bar updated to show remaining duration. Now consumed if attacking while Blinded. Level 16 Titan Killer Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target. Arthas Base Frostmourne Hungers [D] Fixed an issue that caused impact visuals and sound effects to be created on Arthas. Azmodan Level 1 Greed Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes. Level 4 Battleborn Fixed an issue that caused impact visuals and sound effects to be created on Azmodan. Level 16 Total Annihilation Now displays as Total Annihilation in the Death Recap. Level 20 Pride Now displays as a quest. Brightwing Base Phase Shift [Z] Cast indicator is no longer hidden if the target is Polymorphed. Level 13 Pixie Boost Movement Speed now gradually decays over is duration instead of in chunks. Cassia Level 1 Charged Strikes Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed. Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects. Now displayed in the Buff Bar while in progress. Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact. Progress is now displayed in the Buff Bar. Level 16 Martial Law Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target. Chen Level 10 Storm, Earth, Fire Earth's attack Slow is now prevent by Blinds and Evasion. Earth's Splash attacks are now prevented if the primary target is Evading. Storm and Fire's attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff. Cho'gall Base Shove [Z] Fixed an issue that caused Shove to not push Cho if he is Rooted. Level 1 Calloused Hide Fixed an issue that caused Shove and other knockback effects to temporarily disable this talent's benefits. Level 20 Fuel for the Flame Will no longer hit inactive Mercenaries if targets near these Mercenaries are hit. Will no longer hit inactive Mercenaries unless the primary target is also an inactive Mercenary. Chromie Base Sand Blast [Q] Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack. Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible. Level 20 Unravelling Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cast animation to be interrupted when Deathwing hits another Deathwing with his Basic Attack. Level 7 Death Drop Armor reduction is now refreshed in duration when re-applied. Level 13 Fire and Fury Fixed an issue that caused Basic Attack impact visuals to be displayed on Deathwing if attacking a Slowed Hero. D.Va Base Self-Destruct [E] Charge gained from Basic Attacks now occurs after all targets have been hit. Fixed an issue that caused Self-Destruct knockback to not apply correctly. Level 4 Nuclear Option Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit. E.T.C. Level 1 Guitar Hero Healing visuals will no longer occur if E.T.C. is Blinded, the target is Evading, or if E.T.C.'s Health is at max. Falstad Level 13 Sustained Winds Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Fenix Level 1 Arsenal Synergy Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Mobile Offense Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Level 4 Inhibiting Energy Cooldown is now applied when Phase Bomb is fired. Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Gazlowe Base Rock-It! Turret [Q] Fixed an issue that caused Defense Matrix applied to Gazlowe to not reduce Turret damage. Fixed an issue that caused Rock-It! Turrets created by an Ultimate Evolution clone of Gazlowe to not gain the increased damage. Level 13 Positive Reinforcement Fixed an issue that caused the bonuses to be applied when a Rock-It Turret attacked a target, instead of when it hits a target. Level 16 Ark Reaktor Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage. Fixed an issue that caused the miniature Rock-It! Turret to not fire at the correct location. Firin' Mah Lazors Fixed an issue that caused the warning indicator to be visible in the Fog of War. Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage. Overklock Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Greymane Level 10 Go for the Throat Fixed an issue that caused Go for the Throat to play its cast animation on the target when Greymane targets another Greymane. Level 16 Alpha Killer Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Level 20 Hunter's Blunderbuss Now occurs while Blinded. Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist. Tooth and Claw Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist. Illidan Base Dive [Q] Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan. Level 16 Fiery Brand Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Imperius Base Valorous Brand [Q] Fixed an issue that caused Valorous Brand's benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed. Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed. Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading. Level 1 Burn the Impure Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Now displays as Burn the Impure in the Death Recap. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Level 7 Flash of Anger Additional target search now occurs after all effects on the primary target. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Holy Fervor No longer prevented by Blinds or Evasion. Level 13 Divine Rage Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Level 20 Unrelenting Descent Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Jaina Level 10 Water Elemental Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets. Water Elemental's Basic Attack splash no longer reveals the targets it hits. Water Elemental's Basic Attack splash now reveals the area. Johanna Base Condemn [W] Fixed an issue that caused Condemn to pull Unstoppable targets. Junkrat Base Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets. Kael'thas Level 10 Phoenix Attack damage is now affected by Defense Matrix when Kael'thas is under its effects. Attack Splash no longer reveals targets hit. Attack Splash now reveals the area it hits. Kel'Thuzad Base Chains of Kel'Thuzad [E] Now reveal both targets on chain link connection. Level 20 The Damned Return Fixed an issue that caused the Shade to not be revealed when it deals damage. Kerrigan Base Ravage [Q] Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range. Kharazim Base Radiant Dash [Q] Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim. Level 1 Iron Fists Fixed an issue that caused the triggering attack to not play the correct impact sound. Li-Ming Level 4 Charged Blast Tal Rasha's Elements bonus is now additive instead of multiplicative. Now deals damage before the Basic Attack deals damage. Level 7 Seeker Now shows in the Death Recap as its own entry. Now displays as Seeker in the Death Recap. Now happens after the third Magic Missile deals damage. Level 20 Tal Rasha's Elements Tal Rasha's Elements bonus is now additive instead of multiplicative. Lucio Base Crossfade [W] Crossfades from different Lúcios can now stack together. Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade's radius. The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius. Soundwave [Q] Fixed an issue that caused Soundwave to push Unstoppable targets. Level 1 Party Mix Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate. Level 13 All Together Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant Movement Speed. Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple Lúcios are in the game. Level 20 House Party Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant bonus Healing. Fixed an issue that caused the Healing bonus to not behave consistently if multiple Lúcios are in the game. Summer Anthem Now grants its effects to allies in Boombox's Crossfade radius. Lunara Level 7 Wild Vigor Fixed an issue that caused the 4th Basic Attack to not display impact effects. Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect. Now applies to the next attack fired instead of the next attack that hits. Nazeebo Base Corpse Spiders [Q] Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders. Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders. Zombie Wall [W] Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall. Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall. Level 7 Dead Rush Now increases the damage of already existing Zombie Wall Zombies when the talent is selected. Level 10 Gargantuan Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan. Orphea Level 4 Backbiter Fixed an issue that caused Backbiter to not move Orphea if she is Rooted. Chaotic Assault Fixed an issue where the damage bonus of 3 charges could be still granted, when Orphea had lost all 3 charges after dying. Level 10 Crushing Jaws Fixed an issue that caused Crushing Jaws pull to not apply correctly. Raynor Level 7 Unstable Compound Mana restored is now bundled together when multiple Heroes are hit. Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit. Rehgar Base Ghost Wolf [Z] Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation. Level 16 Hunger of the Wolf Fixed an issue that caused Blinds and Evasion to not prevent this from activating. Rexxar Level 13 Dire Beast Now causes Misha, Charge! to display as a critical when at 5 or more stacks. Bonus damage is now applied to the next Misha, Charge! Samuro Base Advancing Strikes [Trait D] Blind and Evasion now prevent activation. Sgt. Hammer Level 1 Ambush Now displays the remaining duration until the Cloak becomes active around the Trait button. Level 7 Pulse Detonation Core First instance of damage is now displayed as Spider Mines in the Death Recap. Mana restored is now bundled together when multiple Heroes are hit. Mana restored is now combined for Siege Mode attacks. Level 20 Shrapnel Mines Duration of all Armor reduction stacks are now refreshed when re-applied. Sonya Level 16 Giant Slammer Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Now displays as Giant Slammer in the Death Recap. Stitches Level 4 Playtime! Mana restored is now bundled together when multiple Heroes are hit. Tooltip updated to include Mana restored when hitting Heroes with Slam's inner area. Tassadar Base Resonance Beam [Trait] Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage. Level 7 Arc Discharge Now happens prior to all other effects when a Basic Attack would grant progress. Level 10 Archon Splash attacks now happen after all other effects on the primary target have completed. The Butcher Base Butcher's Brand [W] Fixed an issue that caused Butcher's Basic Attack impact visuals to not be correctly altered against Branded targets. Level 13 Brutal Strike Now consumed while Blinded or against Evading enemies. Now displays in the Buff Bar. Savage Charge Now displays as Savage Charge in the Death Recap. The Lost Vikings Baleog's Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks. Fixed an issue that caused Olaf's charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue. Olaf Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad. Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf's position. Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue. Erik Increase Move speed no longer increases Erik's starting speed and now grants Erik 15% Move speed, stacking with other effects. Baleog Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue. Level 1 Explosive Attacks Bonus damage is now a multiplicative bonus. Level 13 Nordic Attack Squad Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Thrall Level 16 Tempest Fury The initial third Windfury attack now features impact visuals. Tracer Level 7 Focus Fire No longer progresses while Blinded or against Evading targets. Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets. Now progresses prior to dealing damage instead of after dealing damage. Tyrael Level 13 Law and Order Now displays in the Buff Bar. Tyrande Level 4 Mark of Mending Now displays as Mark of Mending in the Death Recap. Uther Level 4 Guardian of Ancient Kings Duration is now increased by talents that grant additional Devotion Armor duration. Level 16 Benediction Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana. Valla Base Vault [E] Damage bonus now applies to the next Basic Attack fired. Level 10 Rain of Vengeance Fixed an issue that caused cast visuals to not display correctly. Varian Level 4 Twin Blades of Fury Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value. Level 20 Glory to the Alliance Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection. Whitemane Level 7 Saintly Greatstaff Marker is no longer removed if Whitemane is Blinded or target is Evading. Zagara Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications. Zarya Targets that enter the splash area between instances of Zarya's Basic Attack hitting the primary target will no longer be hit instantly. Level 7 Deep Burn Energy gained is now bundled together when multiple marked Heroes are hit. Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy. Zul'jin Level 20 A Surprise For Ya! Now gains the benefits of Berserker being active if the fired Attack had Berserker active. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch and here are the full patch notes with what's changed based on PTR testing.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Nexomania II event has arrived in the Nexus! Who's side will you choose? Gata de Batalla Li LI or Mal'Gaucho Mal'ganis! Updated Shop Bundles and Items. Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected. On death reveal duration on nearby units removed. Reduced the impact Roots have on Knockback effects. Updated Homescreen and Startup Music. Return to Top
      Balance Update
      Heroes
      Alarak
      Base
      Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
      Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 2.5 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, Heroes hit by Deadly Charge now take bonus damage from Alarak's Abilities equal to 75% of Sadism's bonus it reduces the Armor of enemy Heroes by 50 for 4 seconds. Anub'arak
      Talents
      Level 1 Regeneration Master The quest collection requirement has been reduced from 30 to 25. Auriel
      Talents
      Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
      Talents
      Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 1 Enhanced Agility Reduced Movement Speed bonus from 5 seconds to 4 seconds. Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Level 16 Pack Leader Reduced duration from 5 seconds to 4 seconds. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 1 Impaling Light Bonus from 180 to 150. Passive cooldown reduction reduced from 2 seconds to 1.5. Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 210 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 65% 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Is now a Level 4 Talent. Explosion damage now only hits enemy Heroes and Summons. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Is now a Level 7 Talent. Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issue that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issue that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issue that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issue that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away from a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Base Cataclysm [R] Fixed an issue that allowed Cataclysm to land Deathwing in unintended locations. Level 1 Molten Blood Fixed an issue that caused Molten Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. E.T.C. Base Face Melt [W] Fixed an issue that caused Face Melt to not knock targets away. Falstad Level 10 Mighty Gust Fixed an issue that caused Mighty Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Deflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Deflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chains' Armor reduction to apply to the Chain-link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Li-Ming Level 20 Repulsion Fixed an issue that caused Repulsion to not properly increase knockback speed. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 7 Skullcracker Fixed an issue that caused Skullcracker's bonus damage to be granted to other Muradins. Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Nova Level 20 Triple Tap Fixed an issue that allowed targets to disjoin Tripple Tap's missiles when teleporting less than 20 distance away. Fixed an issue that cased Triple Tap's target to be hit twice if they become targetable in the same instance the Triple Tap missile could hit them. Triple Tap missiles will no longer time out 3 seconds after firing. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. Sylvanas Level 7 Lost Soul Fixed an issue that caused Lost Soul to not activate when the triggering Basic Attack kills the target. Level 13 Remorseless Fixed an issue that caused Remorseless to not activate when the triggering Basic Attack kills the target. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Smite [E] Tooltip updated to include duration of the area granting Movement Speed. Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justice. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Zarya Level 10 Expulsion Zone Fixed an issue that caused Expulsion Zone to knock back further than intended. Return to Top
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    • By Stan
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected. On death reveal duration on nearby units removed. Reduced the impact Roots have on knockback effects. Updated Homescreen and Startup Music. Return to Top
      Balance Update
      General
      The quest collection requirement for The Regeneration Master Talent has been reduced from 30 to 25. Heroes
      Alarak
      Base
      Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
      Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, it reduces the Armor of enemy Heroes by 50 for 4 seconds. Auriel
      Talents
      Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
      Talents
      Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
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