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Akkhan Blessed Shield Crusader

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Guest guest

I think I will use that build next season, actually I've never played crusader. One question though: how does finery work? Do legendary gems count?

That would be 10 sockets filled which is 15% more strength, but when is this bonus added? On top of all your strength from gear and paragon points or it only applies to the base strength value at your current level?

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I kinda understand why you would take the fire rune as it deals more damage but at low paragons shattering throw is the better option as it goes along with Holy Cause for that extra healing.

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Guest Philosopher
On 11/3/2017 at 7:39 AM, Guest guest said:

I think I will use that build next season, actually I've never played crusader. One question though: how does finery work? Do legendary gems count?

That would be 10 sockets filled which is 15% more strength, but when is this bonus added? On top of all your strength from gear and paragon points or it only applies to the base strength value at your current level?

All strength (gear, paragon and caldesann) and any socket filled with any gem counts. Typically you are correct at 15%. You can have a gem in your shield too for 16.5% but this is not recommended. 

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Guest Philosopher

CDR math:

15% Fervor, 15% Gogok of Swiftness

12.5% Head Diamond

10% Paragon

8% from three sources:

shoulders(required)

compass rose(recommended)

either gloves or shield

=55.695% CDR, close enough to the 100% uptime of 56%, adding more would yield diminishing returns. You can put CDR on both rings allowing you to have Vit on both gloves and shield but I recommend using Unity for 15% elite damage and cubing CoE. Note that also ~1000 vit on gloves or shield (ancient) will be a better option than either 7% attack speed (gloves) or 8% elite damage (shield) as this build starves for max health.

Deadset is spot on with attack speed on weapon and not CDR. Attack speed is multiplicative on weapons and additive on anything else.

I’m on GR91 right now with less than optimal gear. If you’re like me and getting thrashed by rift guardians, consider Shield Glare instead of Consecration. It receives 30% bonus CDR from the passive Towering Shield allowing you to cast it every 3.72 seconds (the effect lasts four seconds), allowing you to blind lock enemies. The rune Divine Verdict adds 20% damage taken which will offset losing 1-2 stacks of Akkhan’s Leniency in the process (if the guardian is alone). 

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Guest guest

@Philosopher: you play shattering throw or combust?

From what I see it seems that shattering throw boosts recovery thanks to healing from Holy Cause, which renders consecration useless, freeing up the slot for shield glare (as mentioned above), but since it is affected by diminishing returns I am not sure if it is such a good trade-off. I see though how Divine Verdict or Uncertainty runes could speed up trash killing.

Also: how good is IAS in this build? I was thinking about switching CoE to RoRG and swap the head with andariel's visage, or that would lower the damage output?

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10 hours ago, Guest guest said:

From what I see it seems that shattering throw boosts recovery thanks to healing from Holy Cause, which renders consecration useless, freeing up the slot for shield glare (as mentioned above), but since it is affected by diminishing returns I am not sure if it is such a good trade-off. I see though how Divine Verdict or Uncertainty runes could speed up trash killing.

Also: how good is IAS in this build? I was thinking about switching CoE to RoRG and swap the head with andariel's visage, or that would lower the damage output?

 

I initially started with Shattered and Provoke: Hit Me though I don't recall why I took the taunt--other than I was following the build from rhykker on YT. I was able to clear GR89 with it while lacking some ancients. I switched to combust and consecration and cleared 90 a bit faster than 88 with the same gear (with a holy -> fire enchantment replace). Now my gear is sub-par for sure, and I'm not a fan of relying on Goguk's CDR so I'm running enough gear and weapon CDR to not worry about it. 

At least at those levels Shattered certainly makes up for lack of consecration. That said I'm not sure what I'd add to replace consecration though. I may toy with Judgement with either Mass Verdict or Resolved. Phalanx Shield Bearers might be kinda fun though. ;) Heaven's Fury offers some minor damage combined with a bit of healing, being Holy damage.

 

 

 

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Guest guest
8 hours ago, TheRealBill said:

I initially started with Shattered and Provoke. I was able to clear GR89 with it while lacking some ancients. I switched to combust and consecration and cleared 90 a bit faster than 88 with the same gear (with a holy -> fire enchantment replace).

I thought the damage gap between those two runes is smaller, but in that case when using shattering throw it seems obligatory to use shield glare with divine verdict to compensate a little bit of the damage loss.
Also what I've noticed is with combust rune every explosion triggers Akkhan's Leniency bonus, which means it generates charges at double/triple the speed of shattering throw. I wonder if this is working as intended, I guess this is the deciding factor in making shattering throw's damage subpar to combust.

 

8 hours ago, TheRealBill said:

At least at those levels Shattered certainly makes up for lack of consecration. That said I'm not sure what I'd add to replace consecration though.

This is the problem with current state of the game, we cannot use any skill we would want to because without synergies from items its damage will be horrible :/ I miss good old days without legendary affixes :(
I was thinking about importance of ias in this build. It surely affects number of stacks from Akkhan's Leniency bonus, but I wonder if this is at all important. If yes maybe punish with celerity could be viable, but it still seems that extra 20% damage from shield glare - divine verdict would be a better choice. However I would rather use it to interrupt rift guardians's skills instead of trying to blind-lock him.

Doesn't look like there is a lot of room for changes in this build.

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Okay so Shattering Throw is terrible and needs a redesign in my opinion.

How shattering throw works: the first hit does the normal 430% damage and then that shield disappears, it's gone, no 9 bounces (3 normal, 6 from Jekangborg). Instead it splits into 3 shields that do 170% damage. Jekangborg makes those three shields, bounce twice each extra. The rune actually makes the attack weaker than no rune. 1 bounce at 430%, 9 at 170%. Not only is Combust better, but Divine Aegis and Staggering Shield are also better because they hit 10 times at 430% damage. Combust does this and has a 33% chance to deal 310% splash damage to every enemy in range. With 10 enemies hit, each enemy will take about 1000% weapon damage as aoe extra per throw. If Shattering Throw split into three shields, and then they each bounced 9 times, it still wouldn't be as good, but it might be worth using for healing purposes. I suspect this would cause problems similar to pre 2.6.1. Limitless rune for Blessed Hammer. That being said, Holy Cause is only half useful, and I replace it with Indestructable.

 

I'm only hardcore for like 2 weeks every season but here's what I know about IAS.

For this build, in addition to the obvious flat damage increase by faster casting and getting more out of life per hit, faster attacking may mean higher breakpoints for stacking Akkhan's Leniency. IAS will be very good on your weapon but not on Jewelry/gloves. Weapon IAS multiplies your total attacks per second, not your sheet attack speed increase, so it's multiplicative with other sources of IAS. You'll already have 15% from Fervor, 15% from Gogok, 10% from paragon, 8% from Laws of Valor and probably 7% from witching hour. I could argue that it might not be a bad idea to change IAS on WH to something else, or maybe use a different belt entirely, 50% CHD is hard to pass up when you have 64% crit chance but I wouldn't be surprised to see some top echelon players using string of ears, maybe even something else I hadn't considered. Anyway, every time you add more IAS it's less and less effective. 7% IAS added to 155% is only 4.5% faster, not really worth losing some other stat. Even more CDR would be better, in my opinion.

As for breakpoints, with the IAS of 55% mentioned above, and 7% IAS on your weapon, you will have 2.32 attacks per second (that's with 15 stacks of Gogok). To find the breakpoint for Akkhan's Leniency on single target just multiply that number by three (it lasts three seconds) and the max breakpoint for large clusters multiply it by 30 (three seconds times ten hits). You'll see the numbers flickering back and forth but the lower stable numbers are the damage bonus you're actually getting. Meaning if you're seeing your stacks going between 6 and 7, you're only at 6 effective stacks, it goes to 7 but the buff falls off before your next shield hits. Pretty much any IAS will add somewhat to trash damage, but will you notice a difference between 69 stacks (1380%) and 72 stacks (1440%)? Probably not. While 2.32 falls just short of 7 stacks on single target fights you will have 7 stacks during Law of Valor which you'll be using every fire rotation anyway. If you decide against IAS on your belt, you can use the Enchantress to get back to 7 stacks. I plan on keeping IAS on WH and using the Templar, his healing is really good with this low health high damage reduction setup. Consecration for that reason is also still a great choice, I've had better luck with Shield Glare so far but that may change. I use Shield Glare while Iron Skin is on cool down, by the time blind hits hard diminished returns, it's back up again.

Can anyone else not wait until season start tomorrow?

 

 

Edited by Philosopher

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1 hour ago, Philosopher said:

Can anyone else not wait until season start tomorrow?

Counting down the hours.

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The actual 100% uptime CDR for Akarat's champion with Armor of Akkhan is 55.56% not 56%

20 seconds uptime / 45 seconds cooldown (with Akkhan set)  = .44444...  (percentage, rounded up to the second decimal becomes 55.56%)

The requirements I listed above for 55.69% (as guest) is the minimum needed to achieve this.

 

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15 hours ago, Philosopher said:

The actual 100% uptime CDR for Akarat's champion with Armor of Akkhan is 55.56% not 56%

20 seconds uptime / 45 seconds cooldown (with Akkhan set)  = .44444...  (percentage, rounded up to the second decimal becomes 55.56%)

The requirements I listed above for 55.69% (as guest) is the minimum needed to achieve this.

At that point it doesn't matter though, since you need max CDR on all items to achieve a minimum of 55.56, which would in fact put you at 56 (slightly above, I think).

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Guest Xspider

Hi. I watch ranking tables (season and non season) and looks like every crusader push with condemn, Why they dont push with Blessed Shield if its top build for crusader.

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On 11/7/2017 at 4:26 AM, Guest guest said:

I thought the damage gap between those two runes is smaller, but in that case when using shattering throw it seems obligatory to use shield glare with divine verdict to compensate a little bit of the damage loss.
Also what I've noticed is with combust rune every explosion triggers Akkhan's Leniency bonus, which means it generates charges at double/triple the speed of shattering throw. I wonder if this is working as intended, I guess this is the deciding factor in making shattering throw's damage subpar to combust.

 

This is the problem with current state of the game, we cannot use any skill we would want to because without synergies from items its damage will be horrible :/ I miss good old days without legendary affixes :(
I was thinking about importance of ias in this build. It surely affects number of stacks from Akkhan's Leniency bonus, but I wonder if this is at all important. If yes maybe punish with celerity could be viable, but it still seems that extra 20% damage from shield glare - divine verdict would be a better choice. However I would rather use it to interrupt rift guardians's skills instead of trying to blind-lock him.

Doesn't look like there is a lot of room for changes in this build.

So I did some leveling with a less-capable version of this build, sliding in slash/judgment for wrath gen since I didn't have Gyrfalcon's yet and it fared well. Was able to get to GR44 with the big two-hander, Divine Strength, and watching my Wrath pool - and no Akhan's set at all. Just the bracers, 2H flail, and Jakangbord. I'm now sporting full Akhan (1 piece ancient), an ancient Jakangbord, and normal Gyrfalcon's Foote and I can reliably clear GR74 in 4-6 minutes. (I had some confusion for a while about my seeming lack of survivability until I realized I had not given my follower an immortality token but did have Unity. DOH!) IMO this really speaks to the strength of the build though.

I could probably finesse my way to GR80, but am planning to focus more on getting an Ancient MH and some decently rolled Amulet/Rings, then some augments. :)

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On 11/12/2017 at 11:31 PM, Blainie said:

At that point it doesn't matter though, since you need max CDR on all items to achieve a minimum of 55.56, which would in fact put you at 56 (slightly above, I think).

With Fervor, gogok, paragon points, flawless royal diamond in helm but excluding weapon, you need three sources with 8% CDR to hit the minimum of 55.56, not the possible five in the guide (two rings, shield, shoulders and gloves). You may want four to reduce Akarat's to 18.34 seconds, ensuring a smooth rollover, this is at 59.23% CDR. This doesn't help much otherwise because you can already trigger Law of Valor: Critical for every fire rotation on CoE. Slightly lower cooldowns on Consecration and Iron Skin are okay but the roll is better used for something else. Having Akarat's at almost exactly 20 seconds is a bit of a challenge but worth that extra roll, in my opinion.

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On 11/13/2017 at 11:00 AM, Guest Xspider said:

Hi. I watch ranking tables (season and non season) and looks like every crusader push with condemn, Why they dont push with Blessed Shield if its top build for crusader.

Will ask Deadset!

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On 11/14/2017 at 12:28 PM, Philosopher said:

With Fervor, gogok, paragon points, flawless royal diamond in helm but excluding weapon, you need three sources with 8% CDR to hit the minimum of 55.56, not the possible five in the guide (two rings, shield, shoulders and gloves). You may want four to reduce Akarat's to 18.34 seconds, ensuring a smooth rollover, this is at 59.23% CDR. This doesn't help much otherwise because you can already trigger Law of Valor: Critical for every fire rotation on CoE. Slightly lower cooldowns on Consecration and Iron Skin are okay but the roll is better used for something else. Having Akarat's at almost exactly 20 seconds is a bit of a challenge but worth that extra roll, in my opinion.

I'm wondering if the issue is that the ring stat priority is "copied over", meaning you can actually drop it on one ring and run it on 4 as you say, but it looks like it's just a stat template mess up. I'll pass everything you've said to Deadset and let him review it all.

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Guest Darknewb
On 13/11/2017 at 12:00 PM, Guest Xspider said:

Hi. I watch ranking tables (season and non season) and looks like every crusader push with condemn, Why they dont push with Blessed Shield if its top build for crusader.

Hi i'm top 1000 Crusader, i'm not a diablo nolifer but i reached rank 500 (slowly decreasing). I play this build because I'm a fan of blessed shield. I can't find the perfect items to fully follow the guide but I feel like i couldn't push really far after 100-105 without great rift / luck / gear (i'm on 98 atm). So idk if this build aint top tier but I like to think I'm the proof that it is actually more than viable if you wanna try it out on solo GR.

Regards

 

CaptureRankingDiablo3s12_2.JPG

CaptureRankingDiablo3s12_2_Build.JPG

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Guest strangest thing

I main monk, recently started gearing crusader and noticed strange thing. Whenever I buy/sell something from/to a vendor, i.e. spending shards at Kadala, there is slight variation in toughness and recovery numbers in the character pane for a split second and comes back to normal numbers. Could anyone please check if it happens to them? Just look at toughness and recovery numbers on the paper doll when you buy from Kadala.

I was wondering what might be the cause and if this can be triggered during rifting by some other thing. It only happens to me on crusader, I wear full akkhan, that mh weapon from the build mixed with low level yellows. I will try to screencap it later to explain better what I mean, because this makes me paranoid.

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On 11/21/2017 at 7:19 AM, Guest Darknewb said:

Hi i'm top 1000 Crusader, i'm not a diablo nolifer but i reached rank 500 (slowly decreasing). I play this build because I'm a fan of blessed shield. I can't find the perfect items to fully follow the guide but I feel like i couldn't push really far after 100-105 without great rift / luck / gear (i'm on 98 atm). So idk if this build aint top tier but I like to think I'm the proof that it is actually more than viable if you wanna try it out on solo GR.

Regards

It's definitely a viable build for sure, it's just not quite as good as we thought, I think. It might be an issue similar to M6/N4 vs. Impale for DH, where one just needs far better rolls to be effective. Deadset is looking into it though.

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1 hour ago, Guest strangest thing said:

I main monk, recently started gearing crusader and noticed strange thing. Whenever I buy/sell something from/to a vendor, i.e. spending shards at Kadala, there is slight variation in toughness and recovery numbers in the character pane for a split second and comes back to normal numbers. Could anyone please check if it happens to them? Just look at toughness and recovery numbers on the paper doll when you buy from Kadala.

I was wondering what might be the cause and if this can be triggered during rifting by some other thing. It only happens to me on crusader, I wear full akkhan, that mh weapon from the build mixed with low level yellows. I will try to screencap it later to explain better what I mean, because this makes me paranoid.

Tried replicating this, but can't - is there a buff that could be dropping or being added from you standing still?

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Guest mystery solved (?)
4 hours ago, Blainie said:

Tried replicating this, but can't - is there a buff that could be dropping or being added from you standing still?

THANK YOU! You gave me a clue that solved the mystery, cubing aquila cuirass was what causes it. If someone is curious check this out: https://imgur.com/a/ovFXt

I used some crappy recording program, so it skips some frames but you can still see variations in toughness and recovery when I buy/sell items. It is not as clear in the video, but it happens every time I buy/sell something at a vendor. I noticed it spending shards at Kadala because buying items until my inventory was full triggered the effect so many times it was just clear the values change. I managed to get the frame with reduced values: https://imgur.com/a/jyJp1

At the moment I have Toughness: 18,831,360 and Recovery: 2,351,562. On the screen I managed to take the values are as follows, Toughness: 9,415,680 and Recovery: 1,175,781, which essentially means they are cut in half as per AC's affix:

Quote

While above 94% primary resource, all damage taken is reduced by 50%. [90 - 95]%


Since it appears on paperdoll I assume something must trigger the paperdoll data refreshing which defaults to standard values and then takes the AC's effect into calculation. Makes me wonder if this is just a visual glitch or the values really get reduced for few miliseconds. I also wonder why this doesn't happen to you if you have aquila cuirass cubed, do you have it cubed? I must try to reproduce it on different characters, maybe my entire account is glitched or something :P

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8 hours ago, Blainie said:

It's definitely a viable build for sure, it's just not quite as good as we thought, I think. It might be an issue similar to M6/N4 vs. Impale for DH, where one just needs far better rolls to be effective. Deadset is looking into it though.

I've been pondering this and after running a Sucking Condemn build I'd say that you definitely need better rolls on your Blessed Shield build than you do with Condemn. I'm not sure what the top end looks like yet, but at the 80s-90s level it is easier to gear for a solid Condemn build - even though you can share/re-use most of it. That is what I did, I just took my BS build and skilled for Condemn with the necessary gear changes and was able to push higher easily. Throwing shields feels easier to play, but more active/hectic. Perhaps it is the shields flying all over the screen versus the "drunk walk". :D

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I've been playing this build hard since the beginning of the season and I must say I don't think anyone over-reacted to the nerfs of this build. It's conservatively 7 Greater Rift levels behind the condemn build and it's gearing requires way more demanding rolls. it's a really fun build but I would classify it as B tier at this point.

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19 hours ago, Guest mystery solved (?) said:

Since it appears on paperdoll I assume something must trigger the paperdoll data refreshing which defaults to standard values and then takes the AC's effect into calculation. Makes me wonder if this is just a visual glitch or the values really get reduced for few miliseconds. I also wonder why this doesn't happen to you if you have aquila cuirass cubed, do you have it cubed? I must try to reproduce it on different characters, maybe my entire account is glitched or something :P

Tried it with AC in cube, it's the same for me. It's too fast for me to see what it swaps to exactly, but it goes to around half as well. It's probably just a minor bug, I doubt it changes anything in GRs.

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      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
    • By Staff
      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
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