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Meteor Wizard

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On 2/28/2018 at 2:31 AM, Guest better variant said:

The firebird's variant with  Halo of Karini instead of Halo of Arlyse is better imho. (magic weapon ignite > magic weapon deflection, frost nova > familiar - sparkflint, ice armor > storm armor - power of the storm, ancient parthan defenders > ashnagarr's blood bracer)

Interesting.

Quote


It's so much more toughness. I find it much easier to teleport around and pick up elites. It's absolutely horrible for clearing trash though, but I don't think it is a build where you are supposed to clear trash.

Maybe I'm "Lost in the Ozone Again," but I tried Both Builds and I wasn't really into the Firebird Play-Style.  Maybe I was doing it wrong but it seemed to involve a lot of Kiting and having the Elites follow you, and trying to keep them alive... whereas the Tal's version was just plowing through. 

Edited by albabe

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Guest happy to clarify

 

2 hours ago, albabe said:

Thanx!  I appreciate it (even though I think I only understood 75% of it).

 

So, the WHITE  "1681-2283 Damage" is affected by what you Roll for the BLUE "+1513-1891 Cold damage"?

If you roll the High Damage range, does it matter if it's "Damage" or "Cold Damage" or..?

 

Tell me what you didn't catch and I'll explain it in more detail, English is not my first language, so the stuff that seems understandable for me not necessarily will be for a native.

Yes, the white damage is base damage (white damage as you call it, which is fixed value) + blue damage (the stat you roll).

It makes completely no difference what kind of damage you roll (with small exceptions), the value is more important. This is because skill's will use your weapon damage no matter what element it has, so you do not have to match element on weapon with the element of the skill. BUT, in some scenarios you might want to roll a particular element, for example a stack of Elemental Exposure is triggered by the element on weapon (when it is fire, cold, arcane or lightning), follower with wyrdward can trigger the legendary effect with his weapon if it has lightning damage etc.
 

2 hours ago, albabe said:

Interesting.

Maybe I'm "Lost in the Ozone Again," but I tried Both Builds and I wasn't really into the Firebird Play-Style.  Maybe I was doing it wrong but it seemed to involve a lot of Kiting and having the Elites follow you, and trying to keep them alive... whereas the Tal's version was just plowing through. 

I don't know tbh, I do not kite with this build and killing trash is a waste of time imho. I teleport around searching for elites, once I have them I nuke them down and every mob that was following me dies from collateral damage. I also think that if you clear trash you should make some changes in the build to drop the toughness for additional damage, as you probably won't need all that defense.

 

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Guest medeostrike
On 2/28/2018 at 6:31 PM, Guest better variant said:

The firebird's variant with  Halo of Karini instead of Halo of Arlyse is better imho. (magic weapon ignite > magic weapon deflection, frost nova > familiar - sparkflint, ice armor > storm armor - power of the storm, ancient parthan defenders > ashnagarr's blood bracer)

It's so much more toughness. I find it much easier to teleport around and pick up elites. It's absolutely horrible for clearing trash though, but I don't think it is a build where you are supposed to clear trash.

Tried out Deadset's build stated in the guide and the Halo of Karini variant you suggested, prefer the latter as there is really more toughness.

Using Deadset's build, I get one-shot very often in T13 to the point where I can't clear GR60 comfortably. With the latter build, I just have to keep channelling to keep my armor buffs up. Sure it's slower, but there's more survivalbility, and I even managed to clear GR70. For context, I'm at 400+ paragons with some ancient gear.
 

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Guest AlleiraDayne

I'm somewhat confused with the various versions of this build on the main wizard page. When I switch between the various of the builds, the gear list doesn't change. I'm assuming it should since one build is labeled FB and the other is labeled Tal's. Is that true? It would be great to get all of the gear setups listed properly if they are different.

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Guest qweasd
9 hours ago, Guest medeostrike said:

Tried out Deadset's build stated in the guide and the Halo of Karini variant you suggested, prefer the latter as there is really more toughness.

The build here on icy is either wrong or tailored towards people with really high paragon level as it lacks toughness/survivability. Halo of Karini variant with unity instead of CoE (and unity on your follower with no die relic) is a super easy gameplay, you can get to ~95 with no issues at all and switch to CoE in group play. Lack of unity will limit you around GR70 and with ice armor variant and no unity I am not sure you can get above 60.
 

2 hours ago, Guest AlleiraDayne said:

I'm somewhat confused with the various versions of this build on the main wizard page. When I switch between the various of the builds, the gear list doesn't change. I'm assuming it should since one build is labeled FB and the other is labeled Tal's. Is that true? It would be great to get all of the gear setups listed properly if they are different.

Please put some effort in it and read it thoroughly.
https://www.icy-veins.com/d3/meteor-wizard-tal-rasha-variation
https://www.icy-veins.com/d3/meteor-wizard-star-pact-variation

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2 hours ago, Guest qweasd said:

The build here on icy is either wrong or tailored towards people with really high paragon level as it lacks toughness/survivability.

This is how Icy-veins is in general for Diablo 3 for all classes and builds. It assumes softcore and most of them assume that you are pushing with at least 800-1k paragons.

I only play hardcore myself but I still use them as baselines and change the survivability accordingly after what is needed. I feel people should never take a guide as 100% truth for what is absolutely best for them but "make their own fortune" based on a template more or less.

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Guest that's a shame
2 hours ago, Arkpit said:

This is how Icy-veins is in general for Diablo 3 for all classes and builds. It assumes softcore and most of them assume that you are pushing with at least 800-1k paragons.

I don't think so. If we are talking softcore non season these are rookie numbers. 800 paragons is what you get on season in the first 1-2 days matter, most people right now are already 1k+ and even with that amount of paragon the meteor build from here is simply garbage. I was thinking about 3k+, for me that's a high paragon level.

IMHO the real reason behind builds not being optimal is no one really checks them. You check the speed farming variant and it says:

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Familiar will be kept in the build

Even though their original build doesn't even use it. If you check tal rasha variant it says:

Quote

Due to the distribution of set pieces in the Tal Rasha set, you will lose The Witching HourThe Witching Hour for Tal Rasha's BraceTal Rasha's Brace

But again, their original build doesn't even use the witching hour.

I bet you could find more of them, but I really have no time. My point here is the builds here are copied over and over again from old templates (or other websites, who knows) to avoid rewriting them and this is when the errors happen, it seems no one proofreads them. There are issues with most of the builds and the "Tiers" are completely inaccurate since the last few seasons, better to copy builds from leaderboards.

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19 hours ago, Guest that's a shame said:

better to copy builds from leaderboards.

Actually, if you look at the 1p HC season the tiers are pretty accurate with the occasional unique build among them.

Last season had plenty of re-writing but nothing happened this season so there wasn't much to do really.

19 hours ago, Guest that's a shame said:

I was thinking about 3k+, for me that's a high paragon level.

This would ever only be in non-season though since even the most dedicated grinders usually end up around 2500 later in a season when 90% of the playerbase stops and waits for new season. I would be extremely surprised if more than 10% of season playerbase actually goes over 1500 in seasons. It's a very small percentage that plays non-season compared to the "once every three months" players for season only.

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On 3/1/2018 at 11:29 AM, Guest happy to clarify said:

 

Tell me what you didn't catch and I'll explain it in more detail, English is not my first language, so the stuff that seems understandable for me not necessarily will be for a native.

No worries.  I'll just continue to muddle though with my usual occasional question.

You certainly "Type" English better than I can speak anything other than bad english.  Thanx for the input!

 

On Convention of Elements Convention of Elements, What is "Average Damage?"

 

On Unity Unity, is there another ring to use if you're not playing Solo?  My wife and I just play on out PS4.

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52 minutes ago, albabe said:

On Convention of Elements Convention of Elements, What is "Average Damage?"

The guide is referring to the "Damage" roll in favour of "Intelligence".

53 minutes ago, albabe said:

On Unity Unity, is there another ring to use if you're not playing Solo?  My wife and I just play on out PS4.

The Convention of ElementsConvention of Elements is the alternative when playing in a group since the other ring should always be  The Compass RoseThe Compass Rose combined with The Traveler's PledgeThe Traveler's Pledge.

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Guest Guest Ranyu

Hi there!

I greatly enjoy the guides on this forum! Big round of applause for the dedicated work!

I startet playing a Sorc for the first time in season 13 and while reading all the interesting information about a Sorc, i was wondering 1 thing.

Why is Ancient Parthan Defenders recomended in the Firebird-Set? I don't see any skills that constantly stun targets to trigger its effect. What am I missing? Is freez = stun for that matter?

Thx for your help allready!

Ranyu

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Guest damage stat
On 3/8/2018 at 5:41 PM, albabe said:

On Convention of Elements Convention of Elements, What is "Average Damage?"

It's the "xx - xx Damage" stat. It's top values are 80-160 for normal leg rings (roll in ranges of 60-80 minimum damage and 120-160 max damage) and 105-210 for ancient (roll between 88-105 and 168-210 values).

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On 2018-03-14 at 1:45 PM, Guest Guest Ranyu said:

Why is Ancient Parthan Defenders recomended in the Firebird-Set? I don't see any skills that constantly stun targets to trigger its effect. What am I missing? Is freez = stun for that matter?

In the cube you will have the ring Halo of ArlyseHalo of Arlyse which will constantly proc Frost NovaFrost Nova around you giving the bracers it's effect.

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On 3/8/2018 at 10:37 AM, Arkpit said:

The guide is referring to the "Damage" roll in favour of "Intelligence".

So it's either "Damage" or "Intelligence," right?  You can't have both on this Ring, can you?  If I already have "Intelligence," I should Roll it for "Damage?"

On 3/8/2018 at 10:37 AM, Arkpit said:

The Convention of ElementsConvention of Elements is the alternative when playing in a group since the other ring should always be  The Compass RoseThe Compass Rose combined with The Traveler's PledgeThe Traveler's Pledge.

Now I'm really confused.  I'm Playing the Tal's Build so I'm already wearing  Convention of ElementsConvention of Elements.

My wife and I just play together on the PS4, so I guess that's a "Group."

Edited by albabe

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Guest Oceanus

I've been running Tal Rasha, and just cleared GR101.  However, I've also made a change.  Instead of running Frost NovaFrost NovaFrozen MistFrozen Mist, I've been running ElectrocuteElectrocuteSurge of PowerSurge of Power, and then instead of running Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, I've been running Ray of FrostRay of FrostCold BloodCold Blood.  There are two reasons.  First, I never need to worry about keeping enough Arcane Power for Aquila CuirassAquila Cuirass, and the Ray of FrostRay of FrostCold BloodCold Blood keeps my Bane of the StrickenBane of the Stricken going at range when I need it. 

Any thoughts on the change?  I'm finding that I'm clearing faster with the new build, but I wonder if I'm missing something or creating some bad habits that will cause me problems later.  I'm thinking of putting some life on my Mantle of ChannelingMantle of Channeling, but don't want to tinker with it until I'm sure.

This is me: https://us.diablo3.com/en/profile/Oceanus-1587/hero/97990648.

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3 hours ago, Guest Oceanus said:

I've been running Tal Rasha, and just cleared GR101.  However, I've also made a change.  Instead of running Frost NovaFrost NovaFrozen MistFrozen Mist, I've been running ElectrocuteElectrocuteSurge of PowerSurge of Power, and then instead of running Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, I've been running Ray of FrostRay of FrostCold BloodCold Blood.  There are two reasons.  First, I never need to worry about keeping enough Arcane Power for Aquila CuirassAquila Cuirass, and the Ray of FrostRay of FrostCold BloodCold Blood keeps my Bane of the StrickenBane of the Stricken going at range when I need it. 

Any thoughts on the change?  I'm finding that I'm clearing faster with the new build, but I wonder if I'm missing something or creating some bad habits that will cause me problems later.  I'm thinking of putting some life on my Mantle of ChannelingMantle of Channeling, but don't want to tinker with it until I'm sure.

This is me: https://us.diablo3.com/en/profile/Oceanus-1587/hero/97990648.

Very cool.  I've seen folks talking about this Version of the Build and was wondering about it.

Of course my whole silly reason for interest is that I'm not crazy about the  Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, because it looks like she's flicking away a Bee.  Ray of FrostRay of Frost looks cool.  The Pose she strikes is Very Superhero - shooting business out of her hands.  Sorta like Iron Man or Electro.

What would you replace  Unity Unity with if you were playing Couch Co-Op/Groups?

 

 

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Guest Atreides
On 20/03/2018 at 8:51 AM, albabe said:

Very cool.  I've seen folks talking about this Version of the Build and was wondering about it.

Of course my whole silly reason for interest is that I'm not crazy about the  Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, because it looks like she's flicking away a Bee.  Ray of FrostRay of Frost looks cool.  The Pose she strikes is Very Superhero - shooting business out of her hands.  Sorta like Iron Man or Electro.

What would you replace  Unity Unity with if you were playing Couch Co-Op/Groups?

 

 

I currently have one of the higher tal meteor clears on ladder. (108)

If you want to play talrasha meteor in a group that second ring slot is basically free. Theoretically, you want a fire stone of jordan in GRs and Id recommend avarice band/boon of the hoarder in T13 (furthermore in t13 id drop deathwish for aether walker as you the damage is overkill and the mobility is greatly improved). Another option you could try is to drop convention of elements also and run Focus + Restraint. You need to run the electocute/ray of frost version to keep the buff up then.

Of course you are giving up the unity effect which limits your toughness but many other classes that you may be playing with could possible provide some toughness buffs to you.

This is just trying to answer your question as best as possible, strictly speaking at high levels you just wouldn't play tal meteor in groups anyways its not really ideal. That said for just casual playing with a friend its fine, with very good gear and augments you can do two dps 95s with basically any other decent dps in <5mins with no chance of death. You just need to keep in mind that unless you are getting support from the other character, you will not be able to run as high as you can solo.

Also, the ray of frost version is generally more popular than the frozen mist version on PC at least and is more represented on leaderboards. It keeps aquila up easier. Finally at good crit levels and with 4 apoc on offhand you do not need to run a generator at all and can run both ray of frost and arcane torent (electrocute) which makes it easier to maintain taeguk stacks while rotating your elements. 

Tal-Meteor is the "easiest" of the 3 meteor build playstyle wise and most comfortable for most casual players to get to 100+, even with very good gear and full 100 augments it caps out around 110 though without excessive paragon and the others (especially starpact) have a much higher ceiling. They are significantly more burdensome to play. 

I STRONGLY recommend tal meteor over either firebird build in anything sub gr90. Firebird does not play right until the elites actually live after being ignited. and most people find it very frustrating. Hence the confusion displayed over firebird builds in this thread. Halo of Arlyse+ APDs is for very high content, absolutely run karini in anything <100 for sure without question.

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Guest Oceanus
On 3/20/2018 at 12:51 PM, albabe said:

Very cool.  I've seen folks talking about this Version of the Build and was wondering about it.

Of course my whole silly reason for interest is that I'm not crazy about the  Arcane TorrentArcane TorrentStatic DischargeStatic Discharge, because it looks like she's flicking away a Bee.  Ray of FrostRay of Frost looks cool.  The Pose she strikes is Very Superhero - shooting business out of her hands.  Sorta like Iron Man or Electro.

What would you replace  Unity Unity with if you were playing Couch Co-Op/Groups?

 

 

Heh - funny point.  I like the look of Ray of FrostRay of Frost too, actually.  It just feels more powerful somehow.

As for UnityUnity, I'm not sure, because I basically just solo.  My hunch would be to use a fire-damage based Stone of JordanStone of Jordan.

On 3/21/2018 at 1:03 PM, albabe said:

That's an amazing Nilfur's.  I'm wearing a Non-Acient pair because it has %900.

Thanks!  I'd love if it had some vitality, but a primal is just so much better in so many ways.  I'm also using a non-ancient Etched SigilEtched Sigil for now for similar reasons.  I really like how it feels as a set comes together.

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Guest Oceanus
On 3/23/2018 at 3:17 AM, Guest Atreides said:

...

Also, the ray of frost version is generally more popular than the frozen mist version on PC at least and is more represented on leaderboards. It keeps aquila up easier. Finally at good crit levels and with 4 apoc on offhand you do not need to run a generator at all and can run both ray of frost and arcane torent (electrocute) which makes it easier to maintain taeguk stacks while rotating your elements. 

...

I STRONGLY recommend tal meteor over either firebird build in anything sub gr90. Firebird does not play right until the elites actually live after being ignited. and most people find it very frustrating. Hence the confusion displayed over firebird builds in this thread. Halo of Arlyse+ APDs is for very high content, absolutely run karini in anything <100 for sure without question.

Thank you for confirming that the Ray of FrostRay of Frost version is so viable.  I hadn't even thought to combine it with Arcane TorrentArcane TorrentStatic DischargeStatic Discharge (which is what I think you meant).  I find that by using ElectrocuteElectrocuteSurge of PowerSurge of Power, I can drop the skill cost reduction off the shoulders or even the apoc off of the Etched SigilEtched Sigil for area damage, but I'll test out your combo, too.

As for using Halo of KariniHalo of Karini with Firebird, how is that possible?  I imagine I'd drop the Ancient Parthan DefendersAncient Parthan Defenders for Ashnagarr's Blood BracerAshnagarr's Blood Bracer, but then where would I be getting my shields from?  I've seen a couple of people mention it, but I haven't been able to figure it out.

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Guest -_-
22 hours ago, Guest Oceanus said:

As for using Halo of KariniHalo of Karini with Firebird, how is that possible?  I imagine I'd drop the Ancient Parthan DefendersAncient Parthan Defenders for Ashnagarr's Blood BracerAshnagarr's Blood Bracer, but then where would I be getting my shields from?  I've seen a couple of people mention it, but I haven't been able to figure it out.

Just read the topic.

On 2/28/2018 at 10:31 AM, Guest better variant said:

The firebird's variant with  Halo of Karini instead of Halo of Arlyse is better imho. (magic weapon ignite > magic weapon deflection, frost nova > familiar - sparkflint, ice armor > storm armor - power of the storm, ancient parthan defenders > ashnagarr's blood bracer)

 

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Guest Oceanus
On 3/26/2018 at 1:27 PM, Guest -_- said:

Just read the topic.

 

Yes, I tried that mixture of powers, but I still felt really squishy and I felt like the familiar wasn't sticking the Ignites as effectively.  I was hoping there was a better way.  Oh well, I guess I'll just stick with the Tal Rasha variant.  At the end of the day, I think this (awesome) guide creates some confusion by referring to Tal Rasha as a "variant", when it's really a very different build and needs its own page.

I've also been tinkering with something that will sound completely ridiculous, which is to use the Ray of FrostRay of Frost variant of Tal Rasha, and then use Black HoleBlack HoleSupermassiveSupermassive for electricity.  I've been using this with reasonable success when doing mid-range GR's (85 to 95).  The Black HoleBlack Hole only goes off every 12 seconds from the Etched SigilEtched Sigil, so it doesn't cost as much damage as you'd think, and clumps up the enemies nicely so that they die faster.  It's kind of like a lite version of the Ranslor's FollyRanslor's Folly variant.  Just don't grab the channeling pylon, because it makes the cooldown go far too low and completely borks your dps.

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Guest zzzzzzzz
On 3/28/2018 at 7:16 PM, Guest Oceanus said:

Yes, I tried that mixture of powers, but I still felt really squishy and I felt like the familiar wasn't sticking the Ignites as effectively.

I think it's the most tanky build variant for a wizard atm, as long as you channel you get a shield boosted by bracers, basically the shield uptime is 100%. Familiar doesn't penetrate, so maybe you played it wrong, it's different playstyle than the firebird posted here on icy veins. Just jump between elites, killing them in matter of seconds. Don't even bother about clearing the trash. You have to position yourself correctly though because if trash blocks your projectiles from familiar you won't get the buff.

With tal rasha clearing trash is faster but firebird is better for killing elites and RG, also I find it better for group play.

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Guest Eredrin

I was wondering. There was a talk about a ring to replace unity. In Tal Rasha version, you constantly channel lightning skill, so why not Manald HealManald Heal?

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      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
    • By Staff
      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
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