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Alexstrasza & Hanzo Hero Leaks

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Alexstrasza and Hanzo will be unveiled at this year's BlizzCon!

In one of the "Resurrecting Kel'Thuzad" videos, Blizzard accidentally revealed both Alexstrasza and Hanzo. Apparently, the Chinese Heroes of the Storm website contained Hero teasers ahead of BlizzCon that have now been removed.

Credit to Timkinut & Spazzo965 for the images.

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@t3ramosalso posted a 4chan leak that suggests Franko Tildon from StarCraft II will be portrayed as a potential third Hero in an upcoming reveal cinematic at BlizzCon.

1qlo.png

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Does this mean its the year of the Dragon ? (In Hearthstone)

Hate Hanzo in OW...I hope they never ever bring Widdow in HoTs

Edited by Lucawa

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8 hours ago, Lucawa said:

Hate Hanzo in OW...I hope they never ever bring Widdow in HoTs

That's reason they added widow's skin for nova

and if they want to add widow they wouldn't add her this early

By the way I'm happy that they are adding more overwatch heroes. So ..soon we would have *play as overwatch hero* as daily quest.. they are trying to make overwatch characters as many as Diablo and starcraft has..

and I'm so happy that they are going to add alextrasza can't wait to see her abilities

Edited by MZLICH

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8 hours ago, Devilish said:

They have already the added the daily quest 'Play 2 games as Overwatch heroes'

Oh but I never got O-O

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I have so damn no need of more OW heroes -.- and the addition of the OW quest just mean worse chances to get a high gold quest.

But I am eager to see the Alex :D

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Well, I can understand them adding Hanzo and Alexstrasza together to fit this dragon motif, which is cool. Makes more sense than adding Firebat (although I really wanna see him in the game).

But man. Hanzo is going to be one of those "cancer" characters, like Tracer and Genji. Very annoying and slippery to deal with.

However, I'm overhyped about Alexstrasza. I really really hope she is a Support. I mean, she is the LIFE-BINDER, after all.

Edited by Valhalen
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Hanzo doesn't excite me from a fluff perspective but I honestly like the design of the Overwatch heroes gameplay wise to here's so hoping they get another good one out of him.

Alex though?  Holly cow I'm excited to see her.  I want to play her badly.  *Shiver*

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Is Alex the Lifebinder going to be another support this year?! Blizzard, slow down, you've not done a Warcraft assassin for like nearly a year now. You'll give yourself a hernia there mate. 

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Just now, Plergoth said:

Is Alex the Lifebinder going to be another support this year?! Blizzard, slow down, you've not done a Warcraft assassin for like nearly a year now. You'll give yourself a hernia there mate. 

if the 4 chan leak is accurate blizz got you covered with another multiclass hero :D

1qlo.png

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I hope that leak is correct. Ive been hoping for another multi-class character for some time. It bothers me that the multiclass column of the stats screen is a Varian specific column. I was kinda hoping/expecting her to be a support/warrior though not an assassin

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15 minutes ago, Plergoth said:

Is Alex the Lifebinder going to be another support this year?! Blizzard, slow down, you've not done a Warcraft assassin for like nearly a year now. You'll give yourself a hernia there mate. 

Kelthuzzad was only a couple months ago

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Getting Alex finally is nice, and to be honest, the other hero had to be from OW franchise because Blizzards current policy of bringing a decent amount of OW heroes to the game to attract people from OW. But still, why it had to be Hanzo out of all the possible heroes, as he is arguably most hated hero in the game. Still because how differently balanced damage and max hp wise OW and HotS are, I have hope that Hanzo isn't going to be the toxic piece of s*** he is in OW and can actually be made into fairly enjoyable hero. Still waiting for that actual main tank from OW to HotS... Hopefully Firebat will still be released pretty soon, as I'm personally super excited for what his concept is going to be, what kind of auto attack and ability animations will there be to represent the flamethrower. Probably something like what they did with Junkrat and Genji with having auto attack and Q have similiar animation and damage, maybe another hero with non mana resource like energy? We shall see...

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Don't understand the hate towards Overwatch characters. I mean yeah; they're fundamentally different but none of the bullshit from Overwatch comes over to HoTs(Tracer doesn't have Recall heal until lv20, Genji isn't impossible to hit, no double mine from Junkrat, Dva's DM and her *Bang*) and I sincerely doubt he'll be able to one-shot scatter. At least play him before bashing him even when his release hasn't been confirmed yet. He's not gonna be that bad like...

Edited by MurkyFelix
Typos :(

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How long ago was it that people were complaining about there being too many Warcraft characters? And now it's complaining about Overwatch characters while being happy there's a new Warcraft character... Is complaining about things without any real reason some kind of fashion tendency?

Well I'm not too much of a fan of adding the Overwatch characters in HotS either, since Overwatch's lore is much less developped than in other Blizzard games but, hey, no one complained about the Viking Brothers(at least not that I saw) so why not. Also Blizzard has all rights since they're making the game, if they want to add... I don't know... a chicken that fires laser from it's eyes, shits bombs and can flap it's wings so hard it makes wind, then they can, even if I don't agree.

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Alexstrasza is one of my favorite Warcraft characters. Putting her in the game, not even knowing her abilities and I am like "well, if I ever mained a hero THIS would be it." Not a fan of Hanzo, but I get it. Where there is one Shimada brother, you must have the other. It's like... they are Blizzard's version of the Mario bros. or something.

Edited by Unrealmoth
fixed an error with quotation marks

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Multiclass?! I thought they were on the brink of removing the whole category from the game. Apparently not then. Firebat seems cool and I also do love a multiclass character being added. It's just, if we're only going to get a multiclass hero once a year during Blizzcon, you could just make them regular heroes. And holy cow, a Raynor rework! I was hoping that the boost to his healing out of the blue was  a sign for things to come, but I never thought it would come so fast. Time to put juke on again, boys, and you know the song!

 

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I really want Firebat, although I was personally hoping for Gui, it's not that big of a deal.

Smoking a cigar in his suit... aww yea.

IMG_0027.PNG

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9 hours ago, NashNeji06 said:

How long ago was it that people were complaining about there being too many Warcraft characters? And now it's complaining about Overwatch characters while being happy there's a new Warcraft character... Is complaining about things without any real reason some kind of fashion tendency?

Well I'm not too much of a fan of adding the Overwatch characters in HotS either, since Overwatch's lore is much less developped than in other Blizzard games but, hey, no one complained about the Viking Brothers(at least not that I saw) so why not. Also Blizzard has all rights since they're making the game, if they want to add... I don't know... a chicken that fires laser from it's eyes, shits bombs and can flap it's wings so hard it makes wind, then they can, even if I don't agree.

As you see warcraft has more characters and in paSt people were angry about this...but i say They had and have to add more warcraft characters anytime and also more ow for this period ..why?

1.warcraft is main thing of blizzard:Dn most of people know blizzard because of warcraft that's reason they made warcraft 1,2,3 and wow series and hearthstone and warcraft movie so of course it shold have more characters

2.because warcraft has many many many characters than other games

3.only warcraft(and a bit diablo) got enough variety of having melee/ranged/supports/assassins(which has much more variety like mages/attack damage and speed and finishers)/tanks/specs

and as you see blizzard barely adds variety of characters for starcraft because starcraft hasn't much melee and specially TANKS! and not much characters so that we see they try to add starcraft characters with bringing more campaigns(what we saw about arthanis) or adding unknown characters like hammer or prob or mora so I'm sure adding ow characters with a few lore is better than adding characters without any lore

4. And about ow characters... they should be added more but in short period because they are few and new to hots but after a while blizzard should stop adding them this fast because most of them are ranged and they don't have much variety of classes( as you see most of them are seeming like what they are for a shooter game like ow not moba games. I mean you just see shooting levels(Q ability* of junkrat genji ana zarya and very very speedy characters(lucio and ofcourse tracer)

Edited by MZLICH

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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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