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BlizzCon 2017 - Alexstrasza Abilities and Talents

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Alexstrasza's abilities and talents have been revealed (and we have them all for you!). The hero is slated to be available to players on November 13.

 

Abilities

[D] (Trait) Dragonqueen (150-second cooldown): After 1.25 seconds, transform into a dragon and gain 500 Health. While Dragonqueen is active, Alexstrasza's Abilities are empowered, and her Basic Attacks deal 143 damage and heal allied Heroes for 43 in an arc in front of her. Additionally, the duration of incoming Stuns, Roots, Slows, and Blinds is reduced by 50%. Lasts 15 seconds.

[Q] Gift of Life (8-second cooldown): Sacrifice 15% of Alexstrasza's current Health, healing an ally for 150% of that amount. Dragonqueen: Breath of Life Cooldown greatly reduced and does not cost Health.

gift-of-life.jpg

[W] Abundance (16-second cooldown): Plant a seed of healing that blooms after 3 seconds, healing nearby allied Heroes for 20% of their maximum Health. Dragonqueen: Preservation Heal area and amount greatly increased.

abundance.jpg

[E] Flame Buffet (2-second cooldown): Launch a fireball, Burning enemies hit for 75 damage over 5.5 seconds. Hitting enemies that are already Burning deals 125 bonus damage upon impact, Slows them by 40% decaying over 2 seconds, and refunds the Mana cost. Dragonqueen: Wing Buffet Damage and Knockback enemies in an arc.

flame-buffet.jpg

[R1] Life-Binder (80-second cooldown): Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.

life-binder.jpg

[R2] Cleansing Flame (80-second cooldown): After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.

cleansing-flame.jpg

Talents

Level 1

  • Live and Let Live: While Alexstrasza is above 75% health, Gift of Life's cooldown recharges 100% faster.
  • Circle of Life (Quest): Collect Regeneration Globes. Reward: After collecting 15 Regeneration Globes, Abudance heals for an additonal 5% maximum health. Reward: After collecting 25, Abudence's healing burst creates a Regeneration Globe.
  • Flames of Fury (Quest): Hit 20 burning heroes with Flame Buffet. Reward: Hitting a burning hero with Flame Buffet reduces Dragonqueen's cooldown by 5 seconds.

Level 4

  • Surge of Vitality: Abundance also grants allied Heroes 30% movement speed for 3 seconds. Increase Flame Buffet's initial slow from 40% to 60%.
  • Exuberance: While Alexstrasza is above 75% health, gain 15% movement speed.
  • Life Blossom: While Alexstrasza is above 75% health, Gift of Life creates a Life Blossom at target's location. She can collect the Life Blossom to make her next Gift of Life cost no health.

Level 7

  • Burdened Flourish: Alexstrasza received 30% more healing from Abundance and 100% more healing from Regeneration Globes. Hitting a burning hero with Flame Buffet heals Alexstrasza for 10% of maximum health.
  • [Name Unknown] (60-second cooldown): Activate to reduce an enemy hero's damage by 50% for 3 seconds. Healing a stunned, rooted or silenced allied hero reduces the cooldown of this ability by 30 seconds.
  • Life Unbound (Active, 90-second cooldown): Activate to heal an allied hero for 15% of their maximum health and deal X damage to nearby enemies. Healing a stunned, rooted or silenced ally reduces the cooldown of this ability by 30 seconds. Cannot be used on self.

Level 10

  • [R1] Life-Binder (80-second cooldown): Bind Alexstrasa's life force with an allied Hero. After 2 seconds, the Hero with a lower percentage of Health is set to the same Health percentage as the other Hero.
  • [R2] Cleansing Flame (80-second cooldown): After 1.25 seconds, take to the sky and drop 5 fireballs over 6 seconds at the position of the mouse cursor. Fireballs deal 150 damage to enemies and heal allied Heroes for 300 Health. 2 seconds after dropping all fireballs, Alexstrasza lands at the position of the mouse cursor.

Level 13

  • Dragon Scales: Gain 30 armor while stunned, silenced or rooted, and for 2 seconds afterwards.
  • Tough Love: While Alexstrasza is above 75% health, Gift of Life grants its target 20 armor for 2 seconds.
  • [Name Unknown]: Heroes healed by Abundance gain a shield that is equal to 60% of the amount healed.

Level 16

  • Draconic Discipline: Increase Dragonqueen's duration by 9 seconds.
  • Ritual of Life: Life Binder activates 3 times over 6 seconds.
  • [Unknown]

Level 20

  • Ruby Wings: Healing or damaging heroes 8 or more times with Cleansing Flame activates Dragonqueen upon landing.
  • [Name Unknown]: While Dragonqueen is active, Alexstrasza's basic attacks apply Flame Buffet, but her attack speed is reduced by 25%.
  • Blessing of the Red (Active, 40-second cooldown): Grant an allied hero 500 health until they die. Cannot be used on self, or on a hero who already has Blessing of the Red.

 

Stay tuned for my hands-on Alextrasza impression article, which should be published later today.

 

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Man, I'd say her E Talent build looks the best, although the Q looks good as well (although too dependent on her being above 75% health)..

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Wow... seems she needs to have another healer support to help her about having more than 75% health.. as you see:

her Q's heal is based on her current health and many talents says if she has more than 75% health blah blah.. so she always should have at least 75% and better to have full health and of course about her ult too.. she can fill health of a hero if she got 100% hp... so it's better to always have 100% health!

So it's better to have 2sup team... and I think tyrande is best choice for having 2sup in team and provide enough damage... and she got good Q ability to heal 1target and looks alextrasza got some damage too so 

Tyrande can heal Alex(main sup of team) and she will heal much much much more while she has full health and team won't feel that they have not enough damage and I think this team works well with tanks and assassins with huge amount of maximum health like Diablo(for tank)or butcher(for assassin) (because she can easily fill this much health and heal more heroes with much maximum health with all of her abilities and mostly her R1 ult)

by the way I don't know how she will be in quick matches because she may get a low health team and this may hurt team because her Q and mostly E and R1 will be useless (example for bad heros in qm: what we saw about Ana in qms ...she couldn't shoots healing darts well  when she got much speedy or dashing ally heroes like genji or tracer or...)

 

Edited by MZLICH

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Hands down one of the most versatile healers in the game. Got a lot of team fights where you need to heal multiple heroes at once? Go for an Abundance build. Another healer in your team, but she can't heal enough on her own? Take the Gift Of Life build. Not enough damage in your team? Take the Flame Buffet build. So many different ways to build her. I hope Blizzard keeps making all heroes this versatile in the future. The problem is just, when is she not good? Seems a little overpowered, much like Hanzo. Neither of them have any obvious weaknesses. Alex doesn't have many escape methods, but that can be overcome with clever positioning. Hanzo's only weakness is a high learning curve, which can also be overcome with practice.

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1 hour ago, Fliits said:

Hands down one of the most versatile healers in the game. Got a lot of team fights where you need to heal multiple heroes at once? Go for an Abundance build. Another healer in your team, but she can't heal enough on her own? Take the Gift Of Life build. Not enough damage in your team? Take the Flame Buffet build. So many different ways to build her. I hope Blizzard keeps making all heroes this versatile in the future. The problem is just, when is she not good? Seems a little overpowered, much like Hanzo. Neither of them have any obvious weaknesses. Alex doesn't have many escape methods, but that can be overcome with clever positioning. Hanzo's only weakness is a high learning curve, which can also be overcome with practice.

She doesn't seem that universally powerful to me.  Gift of Life both hurts her (making her easier to kill) and depends a fair bit on being high health (talent wise).  Abundance has a long delay and set area it heals meaning it can be played around by the enemy team (Ana would be a nightmare).  Flame Buffet doesn't do all that much damage and requires consecutive hits to apply slow.  And as you mentioned she has little escape herself.  Positioning can only do so much when a Tracer or Greymane jumps on you.  Not to say I dislike her, far from it, I like her a lot.  But I think it's a bit early to ask when is she not good or if she is overpowered just yet.

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38 minutes ago, TSRD said:

She doesn't seem that universally powerful to me.  Gift of Life both hurts her (making her easier to kill) and depends a fair bit on being high health (talent wise).  Abundance has a long delay and set area it heals meaning it can be played around by the enemy team (Ana would be a nightmare).  Flame Buffet doesn't do all that much damage and requires consecutive hits to apply slow.  And as you mentioned she has little escape herself.  Positioning can only do so much when a Tracer or Greymane jumps on you.  Not to say I dislike her, far from it, I like her a lot.  But I think it's a bit early to ask when is she not good or if she is overpowered just yet.

Maybe I'm just overrating her since Junkrat had such a bad launch and none of the healers in the current meta have so much healing.

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18 hours ago, Oxygen said:

Level 16

  • Draconic Discipline: Increase Dragonqueen's duration by 9 seconds.
  • Ritual of Life: Life Binder activates 3 times over 6 seconds.
  • [Unknown]

Level 20

  • Ruby Wings: Healing or damaging heroes 8 or more times with Cleansing Flame activates Dragonqueen upon landing.
  • [Name Unknown]: While Dragonqueen is active, Alexstrasza's basic attacks apply Flame Buffet, but her attack speed is reduced by 25%.
  • Blessing of the Red (Active, 40-second cooldown): Grant an allied hero 500 health until they die. Cannot be used on self, or on a hero who already has Blessing of the Red.

 

Stay tuned for my hands-on Alextrasza impression article, which should be published later today.

 

I think the Ritual of Life part from Lvl 16 belongs to Lvl 20, doesn't it?

 

Anyway, she seems very versatile, I love it!

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Seems like she's very focused on healing and not much damage/cc/peel. Kinda disappointed (she's supposed to be really powerful lore-wise, right? Dragonflight and all)

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6 hours ago, SteveFrost said:

Seems like she's very focused on healing and not much damage/cc/peel. Kinda disappointed (she's supposed to be really powerful lore-wise, right? Dragonflight and all)

Well I mean if we're arguing lore power levels, yeah but she should also really be in dragon form all the time.  Chromie should be able to time travel back to the start of the match (oh and she has a dragon form too), Ragnaros should always be in his Molten Core form, ect...  When you're dealing with characters like this you can't exactly balance them via lore.  If you want an excuse via lore, think of Alex like the champion video showed her.  She is testing and training Hanzo, she isn't really going all out after him after all.

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I have a question: since Alexstrasza heal is % based, does that means her abilities aren not affected by the healing buff from Biotic GrenadeBiotic Grenade, for example? Or have increased effect on Amplified HealingAmplified Healing?

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51 minutes ago, Valhalen said:

I have a question: since Alexstrasza heal is % based, does that means her abilities aren not affected by the healing buff from Biotic GrenadeBiotic Grenade, for example? Or have increased effect on Amplified HealingAmplified Healing?

Stitches Devour is a 20% self heal yet supposedly Amplify Healing (and the like) work on it.

I didn't test it or anything but that's what his talent build article says.  So I guess they do affect it?

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7 hours ago, TSRD said:

Well I mean if we're arguing lore power levels, yeah but she should also really be in dragon form all the time.  Chromie should be able to time travel back to the start of the match (oh and she has a dragon form too), Ragnaros should always be in his Molten Core form, ect...  When you're dealing with characters like this you can't exactly balance them via lore.  If you want an excuse via lore, think of Alex like the champion video showed her.  She is testing and training Hanzo, she isn't really going all out after him after all.

Of course I'm not saying "make this type of characters 100% reflect how powerful they are in lore in game too" like one hit-KO everything or insta-win the game; just show a small sign that they're on a completely different level. Ragnaros you mentioned for example was beyond broken on release because of his design, perma picked/banned in competitive play and took a lot of time and many nerfs (a lot of them insignificant) to finally "dethrone" him. I didn't mean for her to be like that ofc, just not so one-sided apparently. I may have underestimated her trait and its enhancing talents (tho it will be hard for you to get up close and personal in today's meta) or the damaging build/abilities but still.

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7 hours ago, SteveFrost said:

Of course I'm not saying "make this type of characters 100% reflect how powerful they are in lore in game too" like one hit-KO everything or insta-win the game; just show a small sign that they're on a completely different level. Ragnaros you mentioned for example was beyond broken on release because of his design, perma picked/banned in competitive play and took a lot of time and many nerfs (a lot of them insignificant) to finally "dethrone" him. I didn't mean for her to be like that ofc, just not so one-sided apparently. I may have underestimated her trait and its enhancing talents (tho it will be hard for you to get up close and personal in today's meta) or the damaging build/abilities but still.

Going with this talk is like arguing how can Master Roshi beat Vegetto in the Dragon Ball fighting games. It doesn't really matter because "power levels" shouldn't be taken in account in this.

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18 minutes ago, Valhalen said:

Going with this talk is like arguing how can Master Roshi beat Vegetto in the Dragon Ball fighting games. It doesn't really matter because "power levels" shouldn't be taken in account in this.

Well, Dragonball has many instances where it says that power levels are merely a joke and not to be taken seriously. Don't think that's the case elsewhere :v

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On 11/5/2017 at 2:14 PM, Opactor said:

Finally, a true form of dragon, in my opinion, will be tier 1 snapshot.

Wishful thinking! :p

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Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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