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Heroes of the Storm - What's Next

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Game Director Alan Dabiri talks about new features coming to Heroes of the Storm in December 2017!

  • By the time Hanzo goes live, the game will have 75 Heroes
  • The team continues to rework old Heroes to bring them back to the meta

Current Anatomy

Blizzard is not satisfied with the current anatomy of release. Reworks are often than not overshadowed by new Heroes.

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Future Anatomy

In the future, the anatomy will be more linear, allowing individual elements to shine.

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Most Crafted Items Since Heroes 2.0 (by count/value)

Here are some fun stats of most crafted items since Heroes 2.0 launched.

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Heroes in the Hiding

  • It will be more clear, which Heroes are currently within Vehicles or Objects

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Voice Chat

The long-awaited feature will be finally integrated into the game. In the screenshots below, you can see how the in-game UI for Voice Chat looks like. You can adjust the volume or mute other players from within the tab.

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Target Info Panel

Even more information about Heroes will be available to all players in the new target info panel.

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Performance Based Matchmaking

  • The next update to the matchmaking system is coming mid-December
  • MMR will take into account Individual performance of players

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2018 Updates

Camera

  • Camera updates are coming. The devs are increasing camera height to enhance team fight clarity. As a result, the game should be easier to read

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Stealth

  • Stealth visual will be updated soon
  • Currently, it's more of an eye test to spot a Stealth Hero. Blizzard's shifting away from that
  • In a future update, it will be a lot easier to spot stealth Heroes while they are moving, but Blizzard is internally testing making Stealth Heroes completely invisible as long as they remain stationary
  • Stealth Heroes are receiving various reworks.
    • Nova has a new active ability to instantly stealth.
    • Gains +15 % stealth move speed.
    • Snipe damage will be reduced, but Snipe Master is made baseline.

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Lane Updates

Ammunition

  • Structures will have infinite ammo. to encourage players to play more offensively.

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Structures

  • Truesight will be added to forts and keeps. Structures now reveal any stealth Heroes in sight, due to Heroes like Abathur or Murky.
  • Blizzard's removing certain structures.

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Regeneration Globes

  • To make the laning phase more important and reward smart laning, globes will now disappear in 4 seconds.

Minions

  • Strength of minions will be increased

Map Mechanics

  • Objective notifications will now be provided earlier.

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Mercenary Updates

  • To help create strategic advantages for players, Blizzard's giving Knights, Hellbats, and Siege Giants each their own respective updates.

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All the changes above will not increase game duration. The plan is to launch the update in December, before the next Ranked Season.

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Let us know your thoughts about the update in the comments below!

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21 minutes ago, Valhalen said:

Structures with infinite ammo is... Concerning. I'm not sure if it'll help or not. But it's worth a shot.

Really curious about this impact. It will slow the game down, because solo pushing is MUCH less impactful. But is that a good thing.

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Shouldn't they slightly move each fort to centered it on a lane? I'll miss those lone towers tho.

Pushing is a piece of cake now, a boring specialists' job, so I'm even glad that they gets rid of ammo.

I read that healing spheres will be working to both teams? No mentions of it.

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Even If they buff stealth heroes I wouldn't take them if they lose their current stealth style!! That was reason stealth heroes could do something because people couldn't realize that they are in danger..

so blizzard can remove stealth name if they wont be stealth by real mean and replace it with *untouchable till you hit them with ability*  BLAH!

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I was never a fan of stealth heroes, they are just good to make the game less fun for the opposing team, same as the excessive mobility of some OW heroes, I guess that's one of the reasons for the reworks of older heroes.

Edited by Caldyrvan

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7 hours ago, Valhalen said:

Structures with infinite ammo is... Concerning. I'm not sure if it'll help or not. But it's worth a shot.

In theory, you'll see a lot more heroes that can siege well (Sylv/Azmo come to mind). 

Heroes that can tank shots (Zarya) or summon minions that eat shots (Zagara, Xul) will see their usage decline as they won't be as effective.

I'm OK with this honestly; it slows the game down which is something that's needed right now.  Also like the minion buffs (I expect a lot more minion kills).  Not sure on the regen globes, but considering how mana already becomes a non-issue for most heroes post level 10, I think it's a good change overall.

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I believe it is 4 seconds before a Globe turns into a neutral one, then another 4 seconds before it disappears.

The changes look great. Not sure about the stealth nerf, but the rest looks amazing! Can't wait to see them in action.

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So, they are fixing one of the most grave issues of the game by bringing individual performance factor into the rating calculation formula, and all ppl is concerned is f-ing infinite ammo and stealth? Wow. Seems everybody is fine with being stuck in gold with clueless scrubs who got carried there by accident.

I personally think it is the most important change in the list of this topic. Its implementation will make or break HL, but I believe it is a mandatory step for Hots simply because ranking in this game is undervalued: you can be a f-ing Master league and that doesn't mean shit, cause every league in the game is full of people who actually belong to much lower ranks because of legendary trash MMR system. High gold is full of 12 yo, clueless braindead zombies, and is a terrible painful torture to climb out of.

Now, the most important goal I hope this change will achieve is bring back the value to the leagues in the game. I mean, there must be a significant and noticeable difference in skill and game understanding between all leagues, skill level of population within a league must be homogeneous. This is not the case at the moment, there is absolutely no difference until Master league, and even then match quality is not at its best. I climbed from silver 4 to gold 2 and it all feels the same. In other words, I mean even if you don't jump from silver to diamond after the new MMR feature, at least your current league will stop being such a shit pile of garbage and Platinum, or even high Gold will feel like it's worth something.

Finally, why is it crucial to have individual performance in HOTS MMR while other games successfully get by without it? Oh it is so very simple: because while being team games, other mobas provide you with enough tools to single handedly influence the match in so many ways. Hots doesn't, you are as trash as the worst player on your team. I won't dwell on it any further, I'm sure you know what I mean.

Hope this improvement will change all these things and make HL enjoyable to play and climb through.

 

Edited by Jonar
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I totally agree with @Jonar

There are 3 changes that are HUGE for HotS. And those are:
1. Voice chat - sth community wanted for years now. So much easier to communicate with ppl that "don't see" your pings and after lost fight 3-4vs5 tell you that "they thought you are there"...
2. Performance based matchmaking - Im so excited about this one. Hope it will change matchmaking the way @Jonar described.
and in the future...
3. Camera adjustment - much easier for new players to control the game, avoid ganks, etc.

Every other change is a minor detail imo. Yes - they will impact game in some way but it is strictly "technical" (well, camera adjustment is technical too to be honest ;) ).
BTW, those infinite shots on towers - won't matter imo. Every specialist/assasin after 7th lev is capable of destroying a tower in couple of seconds (when he engages with minion wave). Same thing for forts when full team attacks one after for example won team fight. It dissapears in seconds. And you don't even need minions to take the shots. The only thing that will change is the "slow pushing strategy" where you wipe enemy's minion wave and let yours do the "sieging".

Edited by Godeyes
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Uncommon Patron

I dont think infinite ammo will be a good adition. They should just make the ammo replenish faster and it should have almost the same effect without changing the game too much. The ammo is one of the details that makes Hots stand out from all the other mobas.

True sight should be added to the towers only or just to the tower next to the keep(so they dont remove it and to make it usefull).

The globes should remain unchanged so you dont have to hurry to pick them up(the globe quests are hard as they are).

Nova will finally reward mastery while she wont be as hard to escape from(thanks to the lower stealthed speed).

Camera zoom is a big improvement as it will remove tunnel vision and hopefully improve all players( more vision=more info=more strategycal moves/less errors).

They shouldn't change stealth though just make it glimmer slighty more when moving and remove the influence of mounts on stealth(more area to glimmer= more chances to be noticed).

Oh and Icy Veins crashes often on Windows Phone.

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8 hours ago, Caldyrvan said:

Oh this will be fun for globe gathering quests :D

Mmmhm. This is going to make things like globe quests very difficult in team play with communication, let alone casual and pugs >.< Lots of changes here I am very sceptical of here... truesight? Aren't stealth heroes struggling already or are the reworks going to be roflwaffles?  

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WHAT? They realised Nova needs a 2nd rework cause first was an epic fail? I'm shocked. The little tidbits sound promising but if they reduce Snipe's damage even more, it will barely do any damage-you'll be better off auto-attacking lul. Hopefully, they'll add something (baseline or talent) that doesn't take ALL the damage you've stacked away (like Butcher has) if you miss just once cause that will make Nova inaccessible to most imho.

I liked the "find the stealth Hero" mini game, testing your reflexes and awareness. But this will hopefully make it easier to have counterplay options against them.

About lengthening the game time idk... That HotS is designed to be fast in nature is one of its unique elements I like the most. Perfect for people who want to play a moba *cough it's not a moba it is a hero brawler-blizzard cough* and don't have much time (which is the case for most nowadays). A single game in other mobas can go 60+ minutes. Of course I'm not totally keen on 7-minute blitzkriegs (have been at both ends) but I wouldn't like the fact that games in HotS rarely go above 20 minutes in general to change-you get the ocassional hour long game but this usually happens between pro teams (and it can be a great viewer experience).

Edited by SteveFrost

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5 hours ago, XeaKon said:

They should just make the ammo replenish faster....

True sight should be added to the towers only or just to the tower next to the keep(so they dont remove it and to make it usefull).

The globes should remain unchanged

They shouldn't change stealth

I always adore reading statements like that. Statements from ppl that didn't spend even 1 MINUTE playing with announced changes but they already know what should or not be done. Kinda lame...

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20 hours ago, Godeyes said:

I always adore reading statements like that. Statements from ppl that didn't spend even 1 MINUTE playing with announced changes but they already know what should or not be done. Kinda lame...

Yep, people hate changes. Even though they haven't experienced the changes to see how well it perform.

21 hours ago, SteveFrost said:

Hopefully, they'll add something (baseline or talent) that doesn't take ALL the damage you've stacked away (like Butcher has) if you miss just once cause that will make Nova inaccessible to most imho.

Snipe Master will be made baseline. I can only assume that it will work in that the damage is cumulative and won't be lost when missing, much like Chromie's changes to Sand Blast.

21 hours ago, SteveFrost said:

About lengthening the game time idk... That HotS is designed to be fast in nature is one of its unique elements I like the most. Perfect for people who want to play a moba *cough it's not a moba it is a hero brawler-blizzard cough* and don't have much time (which is the case for most nowadays).

I don't think that removing ammo will make games last much longer; it will just be a bit harder to solo lane, instead of just make minions soak all the ammo from structures. Plus, they said that minions will deal more damage, therefore they will have a bit more impact when attacking Forts to compensate the ammo removal.

I think Blizzard will also probably compensate this for Heroes like Xul, Zagara and Azmodan (who relies on summoned minions to soak damage from forts) by making their minions slightly more resistant to structure damage. But that is just a wild guess.

Edited by Valhalen

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7 hours ago, Valhalen said:

I think Blizzard will also probably compensate this for Heroes like Xul, Zagara and Azmodan (who relies on summoned minions to soak damage from forts) by making their minions slightly more resistant to structure damage. But that is just a wild guess.

I thought the same. If they can endure one more shot from a tower/keep that would compensate it, I guess. But we have to wait and see :)

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21 hours ago, Jonar said:

I personally think it is the most important change in the list of this topic. Its implementation will make or break HL, but I believe it is a mandatory step for Hots simply because ranking in this game is undervalued: you can be a f-ing Master league and that doesn't mean shit, cause every league in the game is full of people who actually belong to much lower ranks because of legendary trash MMR system. High gold is full of 12 yo, clueless braindead zombies, and is a terrible painful torture to climb out of.

I don't play HL anymore because of this exact problem.  Get into Gold by going 6-4 or so in pre-season, lose two games, then stop playing to avoid demotion.  And most of the games are just people who can't rotate, can't take camps, position poorly, and draft bad heroes.

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11 hours ago, Valhalen said:

Snipe Master will be made baseline. I can only assume that it will work in that the damage is cumulative and won't be lost when missing, much like Chromie's changes to Sand Blast.

I don't think that removing ammo will make games last much longer; it will just be a bit harder to solo lane, instead of just make minions structures soak all the ammo. Plus, they said that minions will deal more damage, therefore they will have a bit more impact when attack Forts to compensate the ammo removal.

I thought they'll take the talent as is even when baseline (with minimal changes). Don't really play Chromie (mostly in Brawls if I can't pick something more broken or a Hero I like teehee) but I think you didn't lose everything if you missed once.

The official post says these changes won't increase game time but many times official Blizzard posts failed to deliver on their word or then they went back on it and I see many people here expressing that concern. Perhaps it will be the case when both teams are really close in skill and evenly matched.

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7 hours ago, SteveFrost said:

I thought they'll take the talent as is even when baseline (with minimal changes). Don't really play Chromie (mostly in Brawls if I can't pick something more broken or a Hero I like teehee) but I think you didn't lose everything if you missed once.

The official post says these changes won't increase game time but many times official Blizzard posts failed to deliver on their word or then they went back on it and I see many people here expressing that concern. Perhaps it will be the case when both teams are really close in skill and evenly matched.

Regarding Chromie, I meant cumulative damage infinitely on her Sand Blast. But since @Oxygen posted the reworks on Nova yesterday, it'll work differently (with a power spike reward once you reach X stacks), but it doesn't mention if missing shots makes you lose the stacks on Snipe.

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11 minutes ago, Valhalen said:

Regarding Chromie, I meant cumulative damage infinitely on her Sand Blast. But since @Oxygen posted the reworks on Nova yesterday, it'll work differently (with a power spike reward once you reach X stacks), but it doesn't mention if missing shots makes you lose the stacks on Snipe.

Yeah, because Snipe Master works like that and I assumed it's gonna stay like that since there's no telling otherwise (so far).

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On 11/4/2017 at 1:24 AM, Kaelos said:

RIP stealth characters so much

My main and most played heroes: Nova, Valeera, Zeratul, Valla and Samuro. RIP me.

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I think it's a healthy change. Hopefully we will see less players who draft a stealth even if it's totally pointless and not every QM with one or two stealth heroes in a team.

But if they become unplayable (I doubt it) I'm sorry for you, You obviously enjoy these heroes.

Edited by Caldyrvan
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      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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