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BlizzCon 2017 - Li Li, Nova, Samuro, Valeera, and Zeratul Reworks

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Here's a detailed rundown of upcoming talent changes for stealth Heroes and Li Li!

Although many changes to Heroes of the Storm have been announced at this year's BlizzCon, unexpected changes to the Stealthing mechanic have been revealed, impacting a number of heroes, including Nova, Samuro, Valeera, and Zeratul. Li Li was also hit with a rework, although it probably has to do with her playstyle being overly simplistic. Note that unlike the new hero abilities talents, I'm not going to write out everything word for word. Enjoy!

Li Li

Abilities

Fast Feet (Trait): Now grants a new effect that causes Li Li's cooldown to refresh 50% faster (i.e. 10 seconds becomes 6.66 seconds) for the duration on top of the 10% movement speed increase.

Cloud Serpent (W): Now heals for half the damage it deals by default (basically, Mending Serpent was caked into the ability).

Jugs of a 1,000 Cups (R1): Still channeled over up to 6 seconds, but its cooldown is reduced to 20 seconds... increased to up to 70 seconds depending on how long you channeled the ability. In other words, if you channel for 6 seconds, you get a 70s cooldown. If you channel for 1 second, that goes down to 30s.

Talents

Level 1

  • Healing Brew (Q)'s cooldown is reduced by 1 second.  If it heals target under 50% health, its mana cost is refunded.
  • Blinding Wind (E) reduces Cloud Serpent's cooldown by 3 seconds for each hero hit.
  • Fast Feet (Trait)'s duration is increased by 50%. While Fast Feet is active, Li Li mana regeneration is increased by 150% mana regeneration.

Level 4

  • Cloud Serpent (W)'s own (not other active serpents) duration is increased by .5 seconds whenever it hits an enemy Hero
  • Blinding Wind (E) slows heroes by 30%.
  • Safety Sprint (D): 30s cooldown. Activate to gain Fast Feet for 3 seconds and increase the movement speed gained from Fast Feet to 30% for the duration.

Level 7

  • Healing Brew (Q) heals for an additional X over 3 seconds. While Fast Feet is active, this amount is increased by 100%.
  • Cloud Serpent's (W) attacks bounces to up to 2 enemy heroes, dealing 50% damage.
  • To the Rescue: 40s cooldown. It's Cleanse that heals for a bit. Its cooldown is affected by Fast Feet.

Level 13

  • Blinding Wind (E)'s blind duration is increased by 1 second. Li Li's basic attacks deal 50% more damage against blinded heroes.
  • If Blinding Wind (E) hits 2 heroes, its cooldown is reduced by 3 seconds, and Li Li gains 10% spell power for 10 seconds.
  • Blinding Wind (E) hits an additional target. If the 3 targets hit are heroes, its damage is increased by 100%.

Level 16

  • Two for One: Unchanged.
  • Healing Brew (Q)'s healing is increased by 33% more if its target is below 50% health.
  • Cloud Serpent (W) heals the bearer for 1.5% max health for each attack it does.

Level 20

  • 1,000 Jugs upgrade: Shoots out two jugs at once instead of one (heals two allies intead of just one), and the cooldown reduction effect is halved; in other words, channeling the ability longer adds 5s worth of cooldown instead of 10, which reduces the overall cooldown of the ability.
  • For the horrible DPS Li Lis out there, you can still shoot out two dragons.
  • Mist Weaver: 30s cooldown. Heal nearby allies for a really small amount (about 350 at 20). This cooldown is reduced by basic attacks and Cloud Serpent hits.
  • Faster Feeter: Gain 8 armor per second as long as the effect is active, up to 30 armor total.

Nova

Abilities

Ghost Protocol (D): 60s cooldown Now baseline. This forces Nova to stealth, and become unrevealable for .5s.

Snipe (Q): Damage is slightly reduced (10%?) compared to live. Snipe Master is now baseline, stacking by 5% per hit up to 25%. After reaching 25%, this bonus is increased by another 25%, for a total of 50%.

Cloak (Trait): 15% movement speed increase caked in.

Talents

Level 1

  • Advanced Cloaking: Still grants mana, but the movement speed increase is down to 10%.

Level 4

  • Unchanged

Level 7

  • Snipe master is gone. Perfect Shot is now a level 7 talent (down from 16), and reduces the cooldown of Snipe by 2s on hero hit, down from 3s.

Level 13

  • When losing stealth, gain 25 armor for 3 seconds. Replaces Explosive Round, which is now level 16.

Level 16

  • Explosive Round: Now level 16. Replaces Perfect Shot.

Level 20

  • Ghost Protocol replaced by a new talent that reduce the activation time of Cloak (Trait) by 2 seconds, down to 1 second.

Samuro

Abilities 

Image Transmissions (D - Trait): 20s cooldown. Still increases Samuro's movement speed on attack (Advancing Strikes), but can be activated to swap position with a Mirror Image, the same way his old heroic ability would let you do.

Illusion Master (R): Images can be controlled individually and their damage is increased by 100%. Also reduces the cooldown of Image Transmission by 14 seconds.

Talents

Level 1

  • Way of the Wind: Changed to a 40% movement speed increase for 3 seconds after entering or exiting Wind Walk.

Level 4

  • One with the Wind: Changed to a 50 armor increase for Samuro and his images upon entering stealth and for 2 seconds after.

Level 7

  • Crushing Blow: Changed to an extra charge of Critical Strike. Basic attacks reduce Critical Strike's cooldown by 2s against heroes.

Everything else is unchanged.

Valeera

Abilities

Vanish (Trait - D): 8s cooldown. 20% movement speed increase for the duration. For the first second, she is unrevealable and can walk through units. After being stealthed for 3 seconds, her stealth abilities (Ambush, Cheap Shot, Garrote) have 100% increased range.

Cheap Shot (Stealth, W): Stun duration is .75s. Now blinds the target for 2s after the stun expires.

Talents

Level 1

  • Sublety: Changed to whenever Valeera teleports to a target (so, after being stealthed for 3 seconds and hitting with Ambush, Cheap Shot, or Garrote), gain 10 energy per second for 5 seconds.

Level 4

  • Unchanged

Level 7

  • Assassinate nerfed to 75% bonus damage, from 100%.

Level 13

  • Death from Above: Teleporting with Ambush reduces Vanish's cooldown by 3 seconds.
  • Cheap Shot blind increased by 2s, to 4s total.

Level 16

  • Unchanged

Level 20

Nightslayer removed. Replaced by Elusiveness, which increases Valeera's movement speed by an additional 20% while Vanished.

Zeratul

Abilities

Gets Vorpal Blade by default. You read that right.

Shadow Assault removed. Replaced by Might of the Nerazim (R1), which allows you to recast your last used ability (untalented version). It also as a passive effect akin to the old Combo Strike talent that increases basic attack damage by 40% after using an ability.

Talents

Level 1

  • One new talent: 25% increased movement speed while stealthed. Rest is unchanged.

Level 4

  • Shadow Assault: 30s cooldown.  Gain 40% attack speed for 5 second.
  • Basic attacks grant 15% spell power for 4 seconds, stacking up to 3 times.
  • Rending Cleave: Cleave (Q) deals 40% more damage over 3 seconds.

Level 7

  • Unchanged.

Level 13

  • Unchanged.

Level 16

  • Mostly unchanged, but Void Slash was nerfed by 20% (down to 30, from 50%).

Level 20

  • Rewind is gone. Nerazim's upgrade now causes it to refresh all basic abilities, on top of the double cast. This means you can triple cast something (!).
  • Vorpal Blade gains a second charge.

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"For rhe horrible DPS Lili out there" not sure if you're joking or not. The rest of this is article seems slapped together and poorly written and the stats on Mist Weaver are for lvl one not 20. 

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9 hours ago, Oxygen said:

Jugs of a 1,000 Cups (R1): Still channeled over up to 6 seconds, but its cooldown is reduced to 20 seconds... increased to up to 70 seconds depending on how long you channeled the ability. In other words, if you channel for 6 seconds, you get a 70s cooldown. If you channel for 1 second, that goes down to 30s.

Don't like.  Jugs is a massive heal if not interrupted, and you should be rewarded for interrupting it early, not punished.  I know they want to buff Lily, but this is too much.  There's a difference between buffing a weak hero and rewarding poor play (getting interrupted).

Quote

Valeera

Abilities

Vanish (Trait - D): 8s cooldown. 20% movement speed increase for the duration. For the first second, she is unrevealable and can walk through units. After being stealthed for 3 seconds, her stealth abilities (Ambush, Cheap Shot, Garrote) have 100% increased range.

Cheap Shot (Stealth, W): Stun duration is .75s. Now blinds the target for 2s after the stun expires.

Seems like solid QoL changes.

Quote

Gets Vorpal Blade by default. You read that right.

Shadow Assault removed. Replaced by Might of the Nathrezim (R1), which allows you to recast your last used ability (untalented version). It also as a passive effect akin to the old Combo Strike talent that increases basic attack damage by 40% after using an ability.

Fine with Vorpal baseline.  The second ult is bad except for the damage increase, but still pales in comparison to Void Prison.

Seriously, Void Prison is the type of Ult you'd never have if Zeratul was a new hero.

Edited by gamerk2

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7 hours ago, gamerk2 said:

Seriously, Void Prison is the type of Ult you'd never have if Zeratul was a new hero.

Yeah. Much like ETC would NEVER have the kit he has if he was released recently. He has everything a tank needs.

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7 hours ago, gamerk2 said:

Fine with Vorpal baseline.  The second ult is bad except for the damage increase, but still pales in comparison to Void Prison.

Nah, unless you have combo setup for void and intelligent teammates to abuse the void timeframe (if you play HL those conditions wont be filled) you have to take Might on 10. Without Might your solo damage potential is abysmal meaning you dont possess the threat you used to vs backliners and you cant really make plays on your own without depending on your teammates at every step. We shall see but this seems like just skill cap downgrade to Zeratul.

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17 hours ago, Valhalen said:

Wow, the Li Li rework is absolutely fantastic! Finally she got the love she deserves. She'll be a sad panda no more.

I totally agree! I'm a li li main and thought she wasn't in desperate need of a rework but then....

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On 11/5/2017 at 4:35 AM, Fliits said:

Where the Raynor rework be at?

I'd rather they add adrenaline rush to his trait and make scouting drones his E ability or have something like the command center's scan where you can scan anywhere on the map for like 2 seconds on a 45 sec cooldown with 2 charges on like a 10 sec cd per cast.

Right now almost everything Raynor can do, Zul'jin can do better and then some. The least we can do to help this old marine is to give him a different form of utility in the form of vision.

Edited by Notoriousthf
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9 hours ago, Notoriousthf said:

I'd rather they add adrenaline rush to his trait and make scouting drones his E ability or have something like the command center's scan where you can scan anywhere on the map for like 2 seconds on a 45 sec cooldown with 2 charges on like a 10 sec cd per cast.

Right now almost everything Raynor can do, Zul'jin can do better and then some. The least we can do to help this old marine is to give him a different form of utility in the form of vision.

Well there should be a very easy hero for who is new to game..

For example my little sis doesn't know anything about moba but she could easily play gall before his balances because she just haD to know 3abilities Q W and pressing E whenever i told her and ult at last.. and then blizzard made him harder to use with adding activate level (1)and D level and also Z which was just pressing a key but now its a dash ability and my sis wasn't that pro and fast to know what time she has to use 1 or D or how to use Z efficiently ... so blizzard lost 1 player..

And if they just want to make *easy* heroes harder to use they ll lose new players who see they even can't play easy heroes...

well Raynor is easiest hero about using abilities since he doesn't use E and D key and W just needs to be pressed ultimate is easy to use and the hardest part is Q 

maybe some people are slow or new or hate of having much  abilities with keys then blizzard can make them leave with such things 

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1 hour ago, MZLICH said:

Well there should be a very easy hero for who is new to game..

For example my little sis doesn't know anything about moba but she could easily play gall before his balances because she just haD to know 3abilities Q W and pressing E whenever i told her and ult at last.. and then blizzard made him harder to use with adding activate level (1)and D level and also Z which was just pressing a key but now its a dash ability and my sis wasn't that pro and fast to know what time she has to use 1 or D or how to use Z efficiently ... so blizzard lost 1 player..

And if they just want to make *easy* heroes harder to use they ll lose new players who see they even can't play easy heroes...

well Raynor is easiest hero about using abilities since he doesn't use E and D key and W just needs to be pressed ultimate is easy to use and the hardest part is Q 

maybe some people are slow or new or hate of having much  abilities with keys then blizzard can make them leave with such things 

I see what your saying, but Raynor needs something. Right now there really isn't ever a reason to play him over someone else like Zul'Jin. I agree that E being baked into his trait sounds like a good idea, it's just weird for one of his 3 basic abilities to. E completely passive when that is reserved for traits on every single other character.

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On 11/6/2017 at 9:37 PM, Warper said:

I see what your saying, but Raynor needs something. Right now there really isn't ever a reason to play him over someone else like Zul'Jin.

So much flame for even trying to pick him, it sucks. It's fair, but it sucks.

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      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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