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Upcoming Changes to Hero Launch Skins and Bundles

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Hero launch skins starting with Alexstrasza will be classified as "gem-only" skins. They won't drop in Loot Chests and cannot be forged with Shards. The good news is they will remain permanently available for purchase using gems even after a Hero's limited-time launch bundle has been removed from the Collection.

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Official Announcement

Blizzard LogoBlizzard (Source)

When we launched Heroes 2.0, we made sweeping changes to our progression and reward systems that gave everyone the opportunity to snag all sorts of cosmetic items just by playing Heroes. Since that time, we’ve received a lot of positive feedback about those changes, but we’ve also heard from those of you who feel it’s now more difficult to acquire new items directly once they are no longer available for gem purchase.

We have listened to and absorbed all of this feedback, and today we’d like to share a few upcoming changes we’re making to Heroes’ launch bundles and launch skins that should offer greater control over how you acquire these items going forward.

Heroic Bundles and Gem-Only Skins

With our next patch, we want to give you the ability to buy a new Hero’s launch skins using gems whenever you’d like as a Skin Pack—even if that Hero’s limited-time launch bundle (a.k.a. their Heroic Bundle) has been removed from the Collection. For example, this means that once the upcoming Alexstrasza Heroic Bundle is removed during the week of November 27, a “Dark Queen” Alexstrasza Skin Pack will enter the Collection. That Skin Pack will then remain available for purchase using gems indefinitely.

In order to make this change, Hero launch skins starting with Alexstrasza will be classified as “gem-only” skins. Gem-only skins will not drop in Loot Chests and cannot be forged with Shards, but they will remain permanently available for purchase using gems. Skins that are gem-only will be clearly identified as such in the Collection UI, so they should be easy to differentiate from forgeable skins.

Finally, it’s worth noting that these changes will only apply to a new Hero’s launch bundle and skins. Any other skins that arrive with a Hero, like Alexstrasza’s “Dragon Aspect” skins, will still be forgeable using Shards, and can still be found in Loot Chests. Individual new Hero purchases are also staying the same: Once a Hero’s launch bundle is replaced by a Skin Pack, that Hero will remain purchasable indefinitely as an individual item using Gems or Gold, and will still be available in in Loot Chests. 

Get ALL the Skins!

We’ve also received feedback from players who have been disappointed to find past Heroes’ launch skins split up between Loot Chests and direct purchase in the Collection. Thanks to your feedback, we’re going to adjust Heroic Bundles and Skin Packs to include all of a new Hero’s launch skins so you won’t need to rely on Loot Chests to collect them all!

Additionally, and as part of our excitement for the Heroes we announced at BlizzCon 2017, we’re going to give you a little more bang for your buck when you buy Alexstrasza’s and Hanzo’s Heroic Bundles or Skin Packs. Alexstrasza’s Heroic Bundle, for example will include Alexstrasza and all five of her “Dark Queen” gem-only skins for the same price as our previous Heroic Bundles, which typically contain the Hero and three launch skins. This means that you’ll receive two more skins than usual at no extra cost! Some future Heroes will join the Nexus with fewer launch skins, but you will still get all of them when you purchase the associated Heroic Bundle or Skin Pack.

As always, we’d love to hear what you think of these changes after they go live. Your feedback will help as we continue exploring new ways for Heroes players to pick up the items they want and discuss how we can make further improvements in the future.

We hope you have a blast trying out Alexstrasza, and until next time, we’ll see you in the Nexus!

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45 minutes ago, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

It was not entirely clear but if that means the launch skins will never be included in chests and never be obtainable with shards you are right and they worded it like they are giving us a gift :D

Edited by Caldyrvan
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It's hard to see this as anything other than a money grab to not have them also available for free. This feels like such a typical video game industry move. I don't see why they couldn't have skins and frankly all items be available to purchase with gems or shards like how heroes can be purchased with gold or shards.

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Thanks God they didn't announce it on Blizzcon. It'd be such disappointing experience in those days of joy and celebration.

Next step — loot boxes drop just banners, sprays and other shit. That's a bad new. The good one — there'll be A LOT of this shit.

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Maybe blizzard is having money issues and they are in dire need of it. :D

Besides, is anyone actually using, caring about or paying attention to banners, sprays, portraits and emojies? I never do.

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

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4 minutes ago, Caldyrvan said:

Maybe blizzard is having money issues and they are in dire need of it. :D

Besides, is anyone actually using, caring about or paying attention to banners, sprays, portraits and emojies? I never do.

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

Skins I do notice and seeing someone with a cool skin kinda motivates me to play a hero or get their skin. As an example I saw someone with the brightwing flying monkey skin so that motivated me to play more brightwing and craft that skin so I could be a flying monkey too.  The skins and commentators are the only things I really spend shards on and the only things I really get excited about getting from a loot box so going this route is pretty disappointing to me since there's no reason to not have the crafting and loot boxes as options too.

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32 minutes ago, Caldyrvan said:

And once the game starts there is usually constant action and no time to look at mounts or skins- If you would ask me right after a match I doubt I could remember the mount/skin of more than one, maybe two, heroes. Don't get me wrong I like some skins and mounts but the only time you really enjoy to look at them is when browsing your collection or outfitting your hero and that's definitely not enough to make me pay. 

I remember the times of Warcraft 1-3, Diablo 1 & 2 and Starcraft 1. They were providing great games and expansions for a fair price without additional fees and they made tons of money with them. Fair game for both sides, blizz and customers. I will never understand why they have to grab the money everywhere now and press it out of their customers.

Notice skins/mounts?  YES!  The Prime Evil Diablo skin single handedly makes me love playing/watching others play Diablo (and it looks a hell of a lot better in-game than it does when browsing the collection so I actually notice it far more then).  While other skins don't have quite the same effect, I do tend to notice them often.  Same with Mounts.  Of course this is all kinda beside the point of...  They are cosmetic.  They don't do anything to directly change the game.  Blizzard making some skins Gem only does nothing to players who want to free-to-play it up (or don't feel that buying skins is worth the money...  In that case don't do it and the problem is solved).

As for mentioning Warcraft 1-3, Diablo 1-2, ad Starcraft...  You do know those are all games you actually had to buy right?  And Heroes is not?  Making some skins money only doesn't change that and frankly I don't see why I should feel cheated or that a company is being greedy when they are providing a free game and only charging for cosmetic extras.  I mean to really go by your example do you want them to make HotS a game you need to buy first before playing?

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11 hours ago, TSRD said:

 

As for mentioning Warcraft 1-3, Diablo 1-2, ad Starcraft...  You do know those are all games you actually had to buy right?  And Heroes is not?  Making some skins money only doesn't change that and frankly I don't see why I should feel cheated or that a company is being greedy when they are providing a free game and only charging for cosmetic extras.  I mean to really go by your example do you want them to make HotS a game you need to buy first before playing?

Agree.. I think they haven't made much money since 2.0 because people could have skins easily without payment  and some others were buying skins to feel special to other people because most of players just were playing with normal skins ... so I think this help blizzard to attract those who want to have skins before others again

By the way another issue is they are becoming lazy about new heroes! In past they were adding 3 different type of skins in every hero release(normal,master,different one) I really hoped to see master alextrasza too which looks like her wow model (with shorts) and some other features about cloth n her horns but now they are just pissing themselves off with adding so much banners and voice lines etc which nobody cares much about

Edited by MZLICH

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Uncommon Patron

It is the same scam as it was with 2.0. There they removed gold as a reward to brawls and added a mere loot chest so now it's harder to get heroes but the cosmetics aren't exclusive to payers. Now they also make some cosmetics exclusive to payers. Blizzard is always trying to milk money from us one way or another.

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Well, maybe it was a bit wrong to compare the old games which you buy then it's all done with an F2P that constantly releases new content. And you are right no one is forced to buy something, but still, players don't like to see something being exclusive to others so they are more tempted to buy it.

I really hope they will make the launch skins available in loot chest and obtainable with shards after the first 2 weeks. It's totally ok to keep bundels and that they are still purchasable with gems.

Oh and for the "Since 2.0 ppl bought less" just browse vids on YT and you find ppl showing how they buy gems :D And don't forget about the crazy (no offense) Asian (and ofc not only Asians) players they are often very very dedicated and buy all the stuff they can get.

Edited by Caldyrvan

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Wait, so does that means that those skins will eventually be avaliable from Shards once the Bundles are removed? Or they will forever be Gem-only?

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"We’ve also received feedback from players who have been disappointed to find past Heroes’ launch skins split up between Loot Chests and direct purchase in the Collection. [...] Some future Heroes will join the Nexus with fewer launch skins, but you will still get all of them when you purchase the associated Heroic Bundle or Skin Pack."

So instead of adding the 5 skins to the bundle they are simply removing skins so they can sell the same amount of skins xd

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2 hours ago, Valhalen said:

Wait, so does that means that those skins will eventually be avaliable from Shards once the Bundles are removed? Or they will forever be Gem-only?

Based on the article it seems like they will forever be gem only skins. Thinking about this more it is a bit disappointing overall but practically speaking I never wanted more than 1 of a given color of skin and since these appear to be specifically legendary skins the odds of getting one from a loot box were low and the shard cost was quite high. Still disappointed but less angry than I was initially

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Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

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17 minutes ago, Plergoth said:

Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

Precisely

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13 hours ago, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

Its more like ...HOT 2.0 has been a hit ...for players but revenue has taken a drastic hit. People are not buying loot boxes as they were skins. 

So time to try and increase the revenue flow for this free game. 

 

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2 hours ago, Plergoth said:

Well, doesn't this defeat the point of the loot box system somewhat if they do this? I'd be willing to meet them halfway but to me this is blatant "fun's over, give us money now please". 

its a basic cry stating we need to improve our bottom line or this game is getting less support. 

 

Also..it was what $9.99-$10.00 US for one of those detail skins with 3 colors? 

Country ETC was $9.99  i think...

nice to compare it to that when gem skins come out. 

Knowing blizzard and there asshole marketing team they will bundle and charge a gem price that you have to pay extra to get enough gems. 

i.e it be 1300 gems instead of 1200 gems so you have to pay for the more expensive gem package. 

Edited by Banard

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Well .. i mean you still can get that skin when you are patient and collect the gems from every 25 lvl ups ... .but still i have to be really into it to do that ...

I support the game with my monthly stimpack not only because its ok for me to support something giving to me for free, no matter how rich they allready are but it improves my exerience of the game so 10 bucks a month i can agree on with my self. But ill never spend real money for a skin ... if its in a "reasonable" Price like lets say 600 gems so you can get one for every 100 or so lvls then i can live with that but else i doubt i would buy those skins ...

An even if theres a good chance that they will be 1300 gems its still a bit much if you think that a "free" legendary skin only costs 1600 shards after 2 weeks which you only have to play for ...

does the ptr allready say what it will cost?

For some reason i cant play on the ptr atm ..

 

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For me it sounds more like:

"Hey, some players told us that they don't want to have skins like EVERYBODY else and that they want to pay real money for skins that won't be available n any other way. That way those skins will have "more value" and those douches that payed for them will grow their dicks even bigger. We like that idea because it will probably give us more money."

So its kinda like from now on the "legendary" skins will be obtainable only through gems. Kinda lame but I get it. Since when sth LEGENDARY should be given to you for your in-game effort ? Hours spent on the game ? Extra rank you have achived after long struggle ? Skills ? Nah... It should be for your money of course. Like in real life. Duh!

Hard to not be greedy this days...

Edited by Godeyes
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14 minutes ago, Godeyes said:

For me it sounds more like:

"Hey, some players told us that they don't want to have skins like EVERYBODY else and that they want to pay real money for skins that won't be available n any other way. That way those skins will have "more value" and those douches that payed for them will grow their dicks even bigger. We like that idea because it will probably give us more money."

So its kinda like from now on the "legendary" skins will be obtainable only through gems. Kinda lame but I get it. Since when sth LEGENDARY should be given to you for your in-game effort ? Hours spent on the game ? Extra rank you have achived after long struggle ? Skills ? Nah... It should be for your money of course. Like in real life. Duh!

Hard to not be greedy this days...

 

It is not the players fault, it's Blizzard's for implementing premium only solutions. Although I understand that a game needs money to survive, I feel like Blizzard is trying to force me into using premium-only resources.

Another point is that I have always wandered how much profit do they(Blizzard) get from Hots.

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11 minutes ago, XeaKon said:

 

It is not the players fault, it's Blizzard's for implementing premium only solutions. Although I understand that a game needs money to survive, I feel like Blizzard is trying to force me into using premium-only resources.

Another point is that I have always wandered how much profit do they(Blizzard) get from Hots.

Well, they're not really forcing anything, especially since this is for cosmetics. If we had to pay real money to buy the Heroes themselves, now that would be an entire different reason.

I don't think they're wrong by doing that, but it does feels like a dick move after getting us so into HotS 2.0. At least it is just for a few skins. That alone shouldn't ruin our experience.

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10 hours ago, XeaKon said:

It is the same scam as it was with 2.0. There they removed gold as a reward to brawls and added a mere loot chest so now it's harder to get heroes but the cosmetics aren't exclusive to payers. Now they also make some cosmetics exclusive to payers. Blizzard is always trying to milk money from us one way or another.

I am glad people finally wake up :)

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      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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