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Upcoming Changes to Hero Launch Skins and Bundles

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I just hate it how they're approaching this... I mean, they clearly are doing it because they want more money so why they don't just make EVERYTHING available at chests, craftable with shards and purchaseable with gems???? Everything will be easier for everyone and they'll actually get more money from people who are willing to just buy something instead of accumulating a huge sum of shards to craft something they want.

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In order to make this change, Hero launch skins starting with Alexstrasza will be classified as “gem-only” skins. Gem-only skins will not drop in Loot Chests and cannot be forged with Shards, but they will remain permanently available for purchase using gems

 

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I think it isn't half as bad as you guys put it, to be honest. Current lootbox system has its own boons and flaws but a couple of things were out of place, e.g. you couldn't spend your real money in a way you really wanted and there was no premium reward thing - you couldn't tell who is a f2p player and who is a whale. 

From what I see, it's a quality-of-life change that affects people who spend money on HotS. I don't see how it realistically affects you if you don't spend money.

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No one here said they have a problem with it if all things always could be obtained with gems. That's totally fine.

And why the hell do you have to tell if some one is a F2P or a payer? :D

And "quality of life"? oO. Someone who wants to pay for things gets them directly the F2P has to put time into and farm shards, gems etc. Both is ok, imo.

Making content "pay only" pisses the majority of the ppl off that is all that gives ... well and money for Blizz :D

Edited by Caldyrvan
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It's nothing new. All the mobas have pay only skins. It's in-line with the business standard for mobas. as long as they have a pool of obtainable skins with ingame currency for a hero along with the pay only skins its fine. purely cosmetic pay only items is a hell of a lot better than adding in abilities or on use items that can only be purchased with real currency.

one of the things i love about hots is the art team. i have no doubt other game teams see the art those guys put out and get ideas.

Edited by Abom

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10 hours ago, Abom said:

It's nothing new. All the mobas have pay only skins. It's in-line with the business standard for mobas. as long as they have a pool of obtainable skins with ingame currency for a hero along with the pay only skins its fine. purely cosmetic pay only items is a hell of a lot better than adding in abilities or on use items that can only be purchased with real currency.

one of the things i love about hots is the art team. i have no doubt other game teams see the art those guys put out and get ideas.

Problem is they told us about 2.0 update and new cosmetic system which changes the old one (which you said) and then are they beginning changes again? I think 2.0 was just a lie to make people back to a runied game then start messing up on shop again to get money!

plus if even all moba games have such things, hots isn't a popular moba game between moba players and most of people play games like as LOL or Dota2 ..

blizzard just has to think about keeping players in hots not making remaining players mad!

So they easily can get much money If they focus on other games like overwatch 

they just have to keep hots alive with acception of earning less money or they should lose their players and accept their defeat to other mobas by real mean!!!

Edited by MZLICH

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TL;DR : Blizzard over charges us for everything and doesn't give us the option to even spend our money on anything we want anymore. We'd all be happy to buy stuff if the prices were fairly priced for all the little things separately whenever we wanted them. Rather then only certain things or in one big bundle of crap for a ton of money for only a limited time. Then you can't give them money for it ever again (till maybe a year later in another big bundle with shit you don't want for another month if they feel like it). Give us the option to buy what we want, when we want and we'll spend our hard earned money for you on a game we love to play

 

Well, hmm... I'm not totally against this move. Although I'm not totally for it either. Why didn't they just add the ability to always allow people to do both. Make it with shards and keep it at 2400 always and also you could buy it with gems too. That way it's a huge amount of shards for one skin color or you could just spend some actual money and get it now. In fact I don't know why they don't have all skins available to purchase for gems if you want even if you could make them with Shards or get them out of loot boxes. I mean isn't the point of the loot box system suppose to be like; 'Hey you could gets tons of loot boxes and you might get what you want... or you could just spend some money now and get exactly what you want'. I mean it's risk vs reward with loot boxes. For the system to give more incentive to spend money the option for both should always be there. Rather then limiting the options, especially after the fact, you just make the customer feel like you're taking something away from them. Which just pisses them off and makes them feel like you're trying to take advantage of them and milk them for all you can get. Rather then giving them another way to get what they want.

If they want to exclude the legendary skins from loot boxes and only make them able to be bought with gems or made with shards for a high shard cost then that would actually make it easier to get heroes and mounts as legendary drops in boxes. Rather then a ton of legendary skins I either don't want or already have.

 I did notice on the PTR that what we think of as 'Master' versions of skins will now be 400 shards rather then the low cost of 100 they have been since 2.0 came out. Or at least this is the case for Alex's ones. I didn't look to see if it was the case now for all heroes. But I'm sure it will be for any that come out after this. I don't mind that so much if, again, you could get any and all skins & mounts other then the main and master versions with gems too.

I've mentioned before in comments that before the change over to '2.0' I had been getting on average each week one of the weekly 50% off sale items for heroes skins that I liked. I had only in the last few months before '2.0' been doing that. And as such I would really look forward to see who's skins were gonna be on sale each week. I had gotten use to doing that and was tempted to even get some of the skins that I thought were ok, but not something I definitely wanted because I got into the habit of 'Ok, so what do I feel like spending $5 on in HOTS this week...' And I did get a few like that too. Once '2.0' came around and the skin color variants all got split into separate items my 3 skin variants for $5 a week became 1 for $5. So of course I was like '...ummm... well I guess I'm saving $5 a week now...' Cause I'm not about to spend $5 (or $3.75) on ONE skin color variant. If they would return to the way it was before with the option craft each for shards OR buy all 3 base color variants with real money I'd be happy to spend money on those 3 on sale each week if the price was fair enough again.

 I guess they weren't making enough money before the way they were doing things or they wouldn't have had to make the big change over to the way it is now in '2.0', but from my experience with my friends in HOTS it sure feels like that they don't make as much money NOW as they did with the way they had it before.

So many of my HOTS friends would get the skin bundles with the new hero just about every time they came out. Now on the other hand, those same friends rarely to never pay real money for anything anymore. They just wait to either get it in a loot box drop or they save up shards and gold. Which because they always payed for so much before they are always getting shards out of boxes. And they already have all the heroes up till 2.0 cause they bought them all so they have plenty of gold as well. I would imagine this is the case with far more people then Blizzard would like. I myself rarely have any gold or shards cause I use all my gold on rerolls and the shards on skins & mounts I want. So I would be more inclined to spend a little money on skins I want if they were able to be bought other then in some $20-$50 bundle bullshit with a bunch of other crap I don't want.

People are more likely to spend little bits here and there on a constant basis rather then BIG purchases all at once. You don't make a fortune on big sales. It's the big amount of tiny sales that really makes you all the money. The mobile market figured this out YEARS ago. Some of the other video game companies have figured that out too.

From what I hear LoL skins are fair priced and a lot of people are quick to buy them. And of course aren't split up into paying for each color of the same skin if you're paying real money. And in respects to buying each color skin separately; I wouldn't mind that either IF the cost for each was fairly lowered to be equal to the cost split in 3 for each rather then the same for one now as it was for all 3 before.

 Blizzard over charging for everything rather then giving us reasonable prices with a wide variety to choose from equals less sales for them. How do you think candy companies make so much money. Because they give you so many options for little prices. All the little bugs of the world are the reason we're not all up to our necks in dead bodies and shit. All those little mouths eat it all up slowly but surely. So come on Blizzard, give all our little months something to eat worth our whiles rather then just trying to stuff it full of all the shit :p

Edited by CyberDVonaven
Added a TL;DR
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On 11/7/2017 at 3:54 AM, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

They've been saying that at least since HotS 2.0 launched. The last Blizzcon was one huge "Fuck you" to the community, and I am not talking HotS - that shit is dead anyway.

I am talking about Diablo, Warcraft (you know, the game that was before WoW), or at least anything new.
Instead we got more skins for HotS and Overwatch, new RNG cards for Hearthstone and a filler WoW expansion with no new features aside from the lame subraces.

Ofc, everything was as expected, but it still feels bad.

Edited by Esmer
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9 hours ago, Esmer said:

They've been saying that at least since HotS 2.0 launched. The last Blizzcon was one huge "Fuck you" to the community, and I am not talking HotS - that shit is dead anyway.

I am talking about Diablo, Warcraft (you know, the game that was before WoW), or at least anything new.
Instead we got more skins for HotS and Overwatch, new RNG cards for Hearthstone and a filler WoW expansion with no new features aside from the lame subraces.

Ofc, everything was as expected, but it still feels bad.

What should we exactly  get except heroes and skins for hots n ow??

and I don't know why they had to do anything about warcraft 3 since it's 2002 game and if you mean warcraft 4 I should say they stopped warcraft and continued warcraft story on wow and blizzard is developing starcraft as its main strategy game

plus i think they wont be able to make a better warcraft game .. personally i call warcraft 3 the best strategy game in history however I got sc2 I still play w3 on gameservers or via Lan with friends 

and about diablo! They already added necromancer in 2017 I don't think they r Not going to add new stuffs soon

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Remember the good old days, when you could just whip out the card and exchange a set amount of money for the shit you actually wanted? i remember. It is absolutely disgusting that now you have to gamble for your fucking cosmetics. I returned to HotS after the 2.0 update and saw that the judgment Uther skin had finally been released and i was excited to get it. Then i noticed that i would have to buy gambling boxes for upwards of 50-100€ based on my luck in order to get it. 

It is gambling. There is no other way to put it and i hope that various countries around the world finally recognize it as such. I would much rather just pay 7,49€ or 9,99€ and get what i want instead of paying for mountains of gambling-boxes filled with garbage until i get what i want. I will not support HotS or Overwatch personally until this is fixed, i wish more people would do the same.

Edited by Vinterlig

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As I said, both should be possible, go F2P and grind a lot for loot chests, gold and shards or pay directly to get what you want.

Edited by Caldyrvan

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46 minutes ago, Vinterlig said:

Remember the good old days, when you could just whip out the card and exchange a set amount of money for the shit you actually wanted? i remember. It is absolutely disgusting that now you have to gamble for your fucking cosmetics. I returned to HotS after the 2.0 update and saw that the judgment Uther skin had finally been released and i was excited to get it. Then i noticed that i would have to buy gambling boxes for upwards of 50-100€ based on my luck in order to get it. 

It is gambling. There is no other way to put it and i hope that various countries around the world finally recognize it as such. I would much rather just pay 7,49€ or 9,99€ and get what i want instead of paying for mountains of gambling-boxes filled with garbage until i get what i want. I will not support HotS or Overwatch personally until this is fixed, i wish more people would do the same.

It don't take that long until you have enough shards to craft anything you want for FREE. I used wow gold to buy a wow token to buy loot boxes couple times....and that was a huge boost in shards. Yes, i did't get the skin i wanted but i got enough shards to build craft 2 leggo skins. 

Just play the game and you will get enough shards to get anything you want. 

Edited by Banard

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It all depends on how much you play and if you don't use something like the wow bonus and play not hours per day it takes a while to accumulate shards not to speak of gems :D

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Not sure what experience people have here with different MOBAs, but Smite is notorious for this crap. Everything cosmetic is shoved into your face as a transaction before it being shown as buyable with in-game currency (if even) and most skins/cosmetics are tossed into a loot box that you only get through real money transactions and then they have so called "events" where you play x games doing this to get a "shard" or something and when you have all of them you can use them to get a special event skin...but only if you have this other "key" that's pay-to-get only.

Personally it seems like a crap choice to do this. People complaining that it's "harder" to get skins from chests/shards than to buy them doesn't mean make them just buyable. Sometimes I wonder what they're thinking...bet if someone was like "oh this part of the UI is in the way during the gameplay" some high-up idiot in the Blizz/HoTS management (note; not dev or design) team would be "Get rid of the HUD!"

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3 hours ago, MurkyFelix said:

Personally it seems like a crap choice to do this. People complaining that it's "harder" to get skins from chests/shards than to buy them doesn't mean make them just buyable. Sometimes I wonder what they're thinking...bet if someone was like "oh this part of the UI is in the way during the gameplay" some high-up idiot in the Blizz/HoTS management (note; not dev or design) team would be "Get rid of the HUD!"

Its not that they make weird or stupid decisions. It is all calculated. Lets tell those idiots (players) that we are doing this for THEIR GOOD and on THEIR DEMAND. That way they can't blame us. At least not as much as they normally would.

Like @Caldyrvan said in his first post - they worded it like they are giving us another cool thing/feature on OUR demand :D

Edited by Godeyes
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There are definitely players who demanded this and I always thought "why can you purchase items which are normally crafted with shards only with gems while they are featured?". If all items would have been obtainable for gems when Heroes 2.0 launched a lot of ppl would have used that option, I am sure. Blizzard wasted this opportunity to earn money and now they want to make up for it.

The great announcement before Heroes 2.0 launched "Earn everything in the game just by playing it!!!" well, now you can point at that guy in the video and call him a liar :D

Edited by Caldyrvan

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17 hours ago, Caldyrvan said:

There are definitely players who demanded this and I always thought "why can you purchase items which are normally crafted with shards only with gems while they are featured?". If all items would have been obtainable for gems when Heroes 2.0 launched a lot of ppl would have used that option, I am sure. Blizzard wasted this opportunity to earn money and now they want to make up for it.

The great announcement before Heroes 2.0 launched "Earn everything in the game just by playing it!!!" well, now you can point at that guy in the video and call him a liar :D

Technically still not a liar as you can earn gems in game albeit at a very slow pace.

There's no reason why you shouldn't be able to buy all items with gems all the time though. The framing of this as something players wanted is such a deliberately obtuse interpretation of what was being asked of them

Edited by mada7

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Uncommon Patron

What upsets me is that Blizzard's reasons are lies. I get tired of seeing stuff like: "Because we want to make this hero more dmg oriented we will reduce his damage output". This is the same thing :"be happy because now you will have to pay instead of getting it free".

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They must think we are stupid. "Word it nicely and they will eat it and thank us for it".

"Hey bro, if you help me with my work you may invite me to launch afterwards" :D

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      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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