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Upcoming Changes to Hero Launch Skins and Bundles

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I just hate it how they're approaching this... I mean, they clearly are doing it because they want more money so why they don't just make EVERYTHING available at chests, craftable with shards and purchaseable with gems???? Everything will be easier for everyone and they'll actually get more money from people who are willing to just buy something instead of accumulating a huge sum of shards to craft something they want.

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In order to make this change, Hero launch skins starting with Alexstrasza will be classified as “gem-only” skins. Gem-only skins will not drop in Loot Chests and cannot be forged with Shards, but they will remain permanently available for purchase using gems

 

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I think it isn't half as bad as you guys put it, to be honest. Current lootbox system has its own boons and flaws but a couple of things were out of place, e.g. you couldn't spend your real money in a way you really wanted and there was no premium reward thing - you couldn't tell who is a f2p player and who is a whale. 

From what I see, it's a quality-of-life change that affects people who spend money on HotS. I don't see how it realistically affects you if you don't spend money.

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No one here said they have a problem with it if all things always could be obtained with gems. That's totally fine.

And why the hell do you have to tell if some one is a F2P or a payer? :D

And "quality of life"? oO. Someone who wants to pay for things gets them directly the F2P has to put time into and farm shards, gems etc. Both is ok, imo.

Making content "pay only" pisses the majority of the ppl off that is all that gives ... well and money for Blizz :D

Edited by Caldyrvan
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It's nothing new. All the mobas have pay only skins. It's in-line with the business standard for mobas. as long as they have a pool of obtainable skins with ingame currency for a hero along with the pay only skins its fine. purely cosmetic pay only items is a hell of a lot better than adding in abilities or on use items that can only be purchased with real currency.

one of the things i love about hots is the art team. i have no doubt other game teams see the art those guys put out and get ideas.

Edited by Abom

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10 hours ago, Abom said:

It's nothing new. All the mobas have pay only skins. It's in-line with the business standard for mobas. as long as they have a pool of obtainable skins with ingame currency for a hero along with the pay only skins its fine. purely cosmetic pay only items is a hell of a lot better than adding in abilities or on use items that can only be purchased with real currency.

one of the things i love about hots is the art team. i have no doubt other game teams see the art those guys put out and get ideas.

Problem is they told us about 2.0 update and new cosmetic system which changes the old one (which you said) and then are they beginning changes again? I think 2.0 was just a lie to make people back to a runied game then start messing up on shop again to get money!

plus if even all moba games have such things, hots isn't a popular moba game between moba players and most of people play games like as LOL or Dota2 ..

blizzard just has to think about keeping players in hots not making remaining players mad!

So they easily can get much money If they focus on other games like overwatch 

they just have to keep hots alive with acception of earning less money or they should lose their players and accept their defeat to other mobas by real mean!!!

Edited by MZLICH

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TL;DR : Blizzard over charges us for everything and doesn't give us the option to even spend our money on anything we want anymore. We'd all be happy to buy stuff if the prices were fairly priced for all the little things separately whenever we wanted them. Rather then only certain things or in one big bundle of crap for a ton of money for only a limited time. Then you can't give them money for it ever again (till maybe a year later in another big bundle with shit you don't want for another month if they feel like it). Give us the option to buy what we want, when we want and we'll spend our hard earned money for you on a game we love to play

 

Well, hmm... I'm not totally against this move. Although I'm not totally for it either. Why didn't they just add the ability to always allow people to do both. Make it with shards and keep it at 2400 always and also you could buy it with gems too. That way it's a huge amount of shards for one skin color or you could just spend some actual money and get it now. In fact I don't know why they don't have all skins available to purchase for gems if you want even if you could make them with Shards or get them out of loot boxes. I mean isn't the point of the loot box system suppose to be like; 'Hey you could gets tons of loot boxes and you might get what you want... or you could just spend some money now and get exactly what you want'. I mean it's risk vs reward with loot boxes. For the system to give more incentive to spend money the option for both should always be there. Rather then limiting the options, especially after the fact, you just make the customer feel like you're taking something away from them. Which just pisses them off and makes them feel like you're trying to take advantage of them and milk them for all you can get. Rather then giving them another way to get what they want.

If they want to exclude the legendary skins from loot boxes and only make them able to be bought with gems or made with shards for a high shard cost then that would actually make it easier to get heroes and mounts as legendary drops in boxes. Rather then a ton of legendary skins I either don't want or already have.

 I did notice on the PTR that what we think of as 'Master' versions of skins will now be 400 shards rather then the low cost of 100 they have been since 2.0 came out. Or at least this is the case for Alex's ones. I didn't look to see if it was the case now for all heroes. But I'm sure it will be for any that come out after this. I don't mind that so much if, again, you could get any and all skins & mounts other then the main and master versions with gems too.

I've mentioned before in comments that before the change over to '2.0' I had been getting on average each week one of the weekly 50% off sale items for heroes skins that I liked. I had only in the last few months before '2.0' been doing that. And as such I would really look forward to see who's skins were gonna be on sale each week. I had gotten use to doing that and was tempted to even get some of the skins that I thought were ok, but not something I definitely wanted because I got into the habit of 'Ok, so what do I feel like spending $5 on in HOTS this week...' And I did get a few like that too. Once '2.0' came around and the skin color variants all got split into separate items my 3 skin variants for $5 a week became 1 for $5. So of course I was like '...ummm... well I guess I'm saving $5 a week now...' Cause I'm not about to spend $5 (or $3.75) on ONE skin color variant. If they would return to the way it was before with the option craft each for shards OR buy all 3 base color variants with real money I'd be happy to spend money on those 3 on sale each week if the price was fair enough again.

 I guess they weren't making enough money before the way they were doing things or they wouldn't have had to make the big change over to the way it is now in '2.0', but from my experience with my friends in HOTS it sure feels like that they don't make as much money NOW as they did with the way they had it before.

So many of my HOTS friends would get the skin bundles with the new hero just about every time they came out. Now on the other hand, those same friends rarely to never pay real money for anything anymore. They just wait to either get it in a loot box drop or they save up shards and gold. Which because they always payed for so much before they are always getting shards out of boxes. And they already have all the heroes up till 2.0 cause they bought them all so they have plenty of gold as well. I would imagine this is the case with far more people then Blizzard would like. I myself rarely have any gold or shards cause I use all my gold on rerolls and the shards on skins & mounts I want. So I would be more inclined to spend a little money on skins I want if they were able to be bought other then in some $20-$50 bundle bullshit with a bunch of other crap I don't want.

People are more likely to spend little bits here and there on a constant basis rather then BIG purchases all at once. You don't make a fortune on big sales. It's the big amount of tiny sales that really makes you all the money. The mobile market figured this out YEARS ago. Some of the other video game companies have figured that out too.

From what I hear LoL skins are fair priced and a lot of people are quick to buy them. And of course aren't split up into paying for each color of the same skin if you're paying real money. And in respects to buying each color skin separately; I wouldn't mind that either IF the cost for each was fairly lowered to be equal to the cost split in 3 for each rather then the same for one now as it was for all 3 before.

 Blizzard over charging for everything rather then giving us reasonable prices with a wide variety to choose from equals less sales for them. How do you think candy companies make so much money. Because they give you so many options for little prices. All the little bugs of the world are the reason we're not all up to our necks in dead bodies and shit. All those little mouths eat it all up slowly but surely. So come on Blizzard, give all our little months something to eat worth our whiles rather then just trying to stuff it full of all the shit :p

Edited by CyberDVonaven
Added a TL;DR
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On 11/7/2017 at 3:54 AM, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

They've been saying that at least since HotS 2.0 launched. The last Blizzcon was one huge "Fuck you" to the community, and I am not talking HotS - that shit is dead anyway.

I am talking about Diablo, Warcraft (you know, the game that was before WoW), or at least anything new.
Instead we got more skins for HotS and Overwatch, new RNG cards for Hearthstone and a filler WoW expansion with no new features aside from the lame subraces.

Ofc, everything was as expected, but it still feels bad.

Edited by Esmer
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9 hours ago, Esmer said:

They've been saying that at least since HotS 2.0 launched. The last Blizzcon was one huge "Fuck you" to the community, and I am not talking HotS - that shit is dead anyway.

I am talking about Diablo, Warcraft (you know, the game that was before WoW), or at least anything new.
Instead we got more skins for HotS and Overwatch, new RNG cards for Hearthstone and a filler WoW expansion with no new features aside from the lame subraces.

Ofc, everything was as expected, but it still feels bad.

What should we exactly  get except heroes and skins for hots n ow??

and I don't know why they had to do anything about warcraft 3 since it's 2002 game and if you mean warcraft 4 I should say they stopped warcraft and continued warcraft story on wow and blizzard is developing starcraft as its main strategy game

plus i think they wont be able to make a better warcraft game .. personally i call warcraft 3 the best strategy game in history however I got sc2 I still play w3 on gameservers or via Lan with friends 

and about diablo! They already added necromancer in 2017 I don't think they r Not going to add new stuffs soon

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Remember the good old days, when you could just whip out the card and exchange a set amount of money for the shit you actually wanted? i remember. It is absolutely disgusting that now you have to gamble for your fucking cosmetics. I returned to HotS after the 2.0 update and saw that the judgment Uther skin had finally been released and i was excited to get it. Then i noticed that i would have to buy gambling boxes for upwards of 50-100€ based on my luck in order to get it. 

It is gambling. There is no other way to put it and i hope that various countries around the world finally recognize it as such. I would much rather just pay 7,49€ or 9,99€ and get what i want instead of paying for mountains of gambling-boxes filled with garbage until i get what i want. I will not support HotS or Overwatch personally until this is fixed, i wish more people would do the same.

Edited by Vinterlig

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As I said, both should be possible, go F2P and grind a lot for loot chests, gold and shards or pay directly to get what you want.

Edited by Caldyrvan

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46 minutes ago, Vinterlig said:

Remember the good old days, when you could just whip out the card and exchange a set amount of money for the shit you actually wanted? i remember. It is absolutely disgusting that now you have to gamble for your fucking cosmetics. I returned to HotS after the 2.0 update and saw that the judgment Uther skin had finally been released and i was excited to get it. Then i noticed that i would have to buy gambling boxes for upwards of 50-100€ based on my luck in order to get it. 

It is gambling. There is no other way to put it and i hope that various countries around the world finally recognize it as such. I would much rather just pay 7,49€ or 9,99€ and get what i want instead of paying for mountains of gambling-boxes filled with garbage until i get what i want. I will not support HotS or Overwatch personally until this is fixed, i wish more people would do the same.

It don't take that long until you have enough shards to craft anything you want for FREE. I used wow gold to buy a wow token to buy loot boxes couple times....and that was a huge boost in shards. Yes, i did't get the skin i wanted but i got enough shards to build craft 2 leggo skins. 

Just play the game and you will get enough shards to get anything you want. 

Edited by Banard

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It all depends on how much you play and if you don't use something like the wow bonus and play not hours per day it takes a while to accumulate shards not to speak of gems :D

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Not sure what experience people have here with different MOBAs, but Smite is notorious for this crap. Everything cosmetic is shoved into your face as a transaction before it being shown as buyable with in-game currency (if even) and most skins/cosmetics are tossed into a loot box that you only get through real money transactions and then they have so called "events" where you play x games doing this to get a "shard" or something and when you have all of them you can use them to get a special event skin...but only if you have this other "key" that's pay-to-get only.

Personally it seems like a crap choice to do this. People complaining that it's "harder" to get skins from chests/shards than to buy them doesn't mean make them just buyable. Sometimes I wonder what they're thinking...bet if someone was like "oh this part of the UI is in the way during the gameplay" some high-up idiot in the Blizz/HoTS management (note; not dev or design) team would be "Get rid of the HUD!"

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3 hours ago, MurkyFelix said:

Personally it seems like a crap choice to do this. People complaining that it's "harder" to get skins from chests/shards than to buy them doesn't mean make them just buyable. Sometimes I wonder what they're thinking...bet if someone was like "oh this part of the UI is in the way during the gameplay" some high-up idiot in the Blizz/HoTS management (note; not dev or design) team would be "Get rid of the HUD!"

Its not that they make weird or stupid decisions. It is all calculated. Lets tell those idiots (players) that we are doing this for THEIR GOOD and on THEIR DEMAND. That way they can't blame us. At least not as much as they normally would.

Like @Caldyrvan said in his first post - they worded it like they are giving us another cool thing/feature on OUR demand :D

Edited by Godeyes
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There are definitely players who demanded this and I always thought "why can you purchase items which are normally crafted with shards only with gems while they are featured?". If all items would have been obtainable for gems when Heroes 2.0 launched a lot of ppl would have used that option, I am sure. Blizzard wasted this opportunity to earn money and now they want to make up for it.

The great announcement before Heroes 2.0 launched "Earn everything in the game just by playing it!!!" well, now you can point at that guy in the video and call him a liar :D

Edited by Caldyrvan

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17 hours ago, Caldyrvan said:

There are definitely players who demanded this and I always thought "why can you purchase items which are normally crafted with shards only with gems while they are featured?". If all items would have been obtainable for gems when Heroes 2.0 launched a lot of ppl would have used that option, I am sure. Blizzard wasted this opportunity to earn money and now they want to make up for it.

The great announcement before Heroes 2.0 launched "Earn everything in the game just by playing it!!!" well, now you can point at that guy in the video and call him a liar :D

Technically still not a liar as you can earn gems in game albeit at a very slow pace.

There's no reason why you shouldn't be able to buy all items with gems all the time though. The framing of this as something players wanted is such a deliberately obtuse interpretation of what was being asked of them

Edited by mada7

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Uncommon Patron

What upsets me is that Blizzard's reasons are lies. I get tired of seeing stuff like: "Because we want to make this hero more dmg oriented we will reduce his damage output". This is the same thing :"be happy because now you will have to pay instead of getting it free".

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They must think we are stupid. "Word it nicely and they will eat it and thank us for it".

"Hey bro, if you help me with my work you may invite me to launch afterwards" :D

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      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new Live patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Mount: Scrapper Mad Axe Mono Wheel
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! The Mine Golem now drops an additional 10 Skulls over the course of its lifetime. Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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