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Upcoming Changes to Hero Launch Skins and Bundles

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I just hate it how they're approaching this... I mean, they clearly are doing it because they want more money so why they don't just make EVERYTHING available at chests, craftable with shards and purchaseable with gems???? Everything will be easier for everyone and they'll actually get more money from people who are willing to just buy something instead of accumulating a huge sum of shards to craft something they want.

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In order to make this change, Hero launch skins starting with Alexstrasza will be classified as “gem-only” skins. Gem-only skins will not drop in Loot Chests and cannot be forged with Shards, but they will remain permanently available for purchase using gems

 

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I think it isn't half as bad as you guys put it, to be honest. Current lootbox system has its own boons and flaws but a couple of things were out of place, e.g. you couldn't spend your real money in a way you really wanted and there was no premium reward thing - you couldn't tell who is a f2p player and who is a whale. 

From what I see, it's a quality-of-life change that affects people who spend money on HotS. I don't see how it realistically affects you if you don't spend money.

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No one here said they have a problem with it if all things always could be obtained with gems. That's totally fine.

And why the hell do you have to tell if some one is a F2P or a payer? :D

And "quality of life"? oO. Someone who wants to pay for things gets them directly the F2P has to put time into and farm shards, gems etc. Both is ok, imo.

Making content "pay only" pisses the majority of the ppl off that is all that gives ... well and money for Blizz :D

Edited by Caldyrvan
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It's nothing new. All the mobas have pay only skins. It's in-line with the business standard for mobas. as long as they have a pool of obtainable skins with ingame currency for a hero along with the pay only skins its fine. purely cosmetic pay only items is a hell of a lot better than adding in abilities or on use items that can only be purchased with real currency.

one of the things i love about hots is the art team. i have no doubt other game teams see the art those guys put out and get ideas.

Edited by Abom

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10 hours ago, Abom said:

It's nothing new. All the mobas have pay only skins. It's in-line with the business standard for mobas. as long as they have a pool of obtainable skins with ingame currency for a hero along with the pay only skins its fine. purely cosmetic pay only items is a hell of a lot better than adding in abilities or on use items that can only be purchased with real currency.

one of the things i love about hots is the art team. i have no doubt other game teams see the art those guys put out and get ideas.

Problem is they told us about 2.0 update and new cosmetic system which changes the old one (which you said) and then are they beginning changes again? I think 2.0 was just a lie to make people back to a runied game then start messing up on shop again to get money!

plus if even all moba games have such things, hots isn't a popular moba game between moba players and most of people play games like as LOL or Dota2 ..

blizzard just has to think about keeping players in hots not making remaining players mad!

So they easily can get much money If they focus on other games like overwatch 

they just have to keep hots alive with acception of earning less money or they should lose their players and accept their defeat to other mobas by real mean!!!

Edited by MZLICH

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TL;DR : Blizzard over charges us for everything and doesn't give us the option to even spend our money on anything we want anymore. We'd all be happy to buy stuff if the prices were fairly priced for all the little things separately whenever we wanted them. Rather then only certain things or in one big bundle of crap for a ton of money for only a limited time. Then you can't give them money for it ever again (till maybe a year later in another big bundle with shit you don't want for another month if they feel like it). Give us the option to buy what we want, when we want and we'll spend our hard earned money for you on a game we love to play

 

Well, hmm... I'm not totally against this move. Although I'm not totally for it either. Why didn't they just add the ability to always allow people to do both. Make it with shards and keep it at 2400 always and also you could buy it with gems too. That way it's a huge amount of shards for one skin color or you could just spend some actual money and get it now. In fact I don't know why they don't have all skins available to purchase for gems if you want even if you could make them with Shards or get them out of loot boxes. I mean isn't the point of the loot box system suppose to be like; 'Hey you could gets tons of loot boxes and you might get what you want... or you could just spend some money now and get exactly what you want'. I mean it's risk vs reward with loot boxes. For the system to give more incentive to spend money the option for both should always be there. Rather then limiting the options, especially after the fact, you just make the customer feel like you're taking something away from them. Which just pisses them off and makes them feel like you're trying to take advantage of them and milk them for all you can get. Rather then giving them another way to get what they want.

If they want to exclude the legendary skins from loot boxes and only make them able to be bought with gems or made with shards for a high shard cost then that would actually make it easier to get heroes and mounts as legendary drops in boxes. Rather then a ton of legendary skins I either don't want or already have.

 I did notice on the PTR that what we think of as 'Master' versions of skins will now be 400 shards rather then the low cost of 100 they have been since 2.0 came out. Or at least this is the case for Alex's ones. I didn't look to see if it was the case now for all heroes. But I'm sure it will be for any that come out after this. I don't mind that so much if, again, you could get any and all skins & mounts other then the main and master versions with gems too.

I've mentioned before in comments that before the change over to '2.0' I had been getting on average each week one of the weekly 50% off sale items for heroes skins that I liked. I had only in the last few months before '2.0' been doing that. And as such I would really look forward to see who's skins were gonna be on sale each week. I had gotten use to doing that and was tempted to even get some of the skins that I thought were ok, but not something I definitely wanted because I got into the habit of 'Ok, so what do I feel like spending $5 on in HOTS this week...' And I did get a few like that too. Once '2.0' came around and the skin color variants all got split into separate items my 3 skin variants for $5 a week became 1 for $5. So of course I was like '...ummm... well I guess I'm saving $5 a week now...' Cause I'm not about to spend $5 (or $3.75) on ONE skin color variant. If they would return to the way it was before with the option craft each for shards OR buy all 3 base color variants with real money I'd be happy to spend money on those 3 on sale each week if the price was fair enough again.

 I guess they weren't making enough money before the way they were doing things or they wouldn't have had to make the big change over to the way it is now in '2.0', but from my experience with my friends in HOTS it sure feels like that they don't make as much money NOW as they did with the way they had it before.

So many of my HOTS friends would get the skin bundles with the new hero just about every time they came out. Now on the other hand, those same friends rarely to never pay real money for anything anymore. They just wait to either get it in a loot box drop or they save up shards and gold. Which because they always payed for so much before they are always getting shards out of boxes. And they already have all the heroes up till 2.0 cause they bought them all so they have plenty of gold as well. I would imagine this is the case with far more people then Blizzard would like. I myself rarely have any gold or shards cause I use all my gold on rerolls and the shards on skins & mounts I want. So I would be more inclined to spend a little money on skins I want if they were able to be bought other then in some $20-$50 bundle bullshit with a bunch of other crap I don't want.

People are more likely to spend little bits here and there on a constant basis rather then BIG purchases all at once. You don't make a fortune on big sales. It's the big amount of tiny sales that really makes you all the money. The mobile market figured this out YEARS ago. Some of the other video game companies have figured that out too.

From what I hear LoL skins are fair priced and a lot of people are quick to buy them. And of course aren't split up into paying for each color of the same skin if you're paying real money. And in respects to buying each color skin separately; I wouldn't mind that either IF the cost for each was fairly lowered to be equal to the cost split in 3 for each rather then the same for one now as it was for all 3 before.

 Blizzard over charging for everything rather then giving us reasonable prices with a wide variety to choose from equals less sales for them. How do you think candy companies make so much money. Because they give you so many options for little prices. All the little bugs of the world are the reason we're not all up to our necks in dead bodies and shit. All those little mouths eat it all up slowly but surely. So come on Blizzard, give all our little months something to eat worth our whiles rather then just trying to stuff it full of all the shit :p

Edited by CyberDVonaven
Added a TL;DR
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On 11/7/2017 at 3:54 AM, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

They've been saying that at least since HotS 2.0 launched. The last Blizzcon was one huge "Fuck you" to the community, and I am not talking HotS - that shit is dead anyway.

I am talking about Diablo, Warcraft (you know, the game that was before WoW), or at least anything new.
Instead we got more skins for HotS and Overwatch, new RNG cards for Hearthstone and a filler WoW expansion with no new features aside from the lame subraces.

Ofc, everything was as expected, but it still feels bad.

Edited by Esmer
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9 hours ago, Esmer said:

They've been saying that at least since HotS 2.0 launched. The last Blizzcon was one huge "Fuck you" to the community, and I am not talking HotS - that shit is dead anyway.

I am talking about Diablo, Warcraft (you know, the game that was before WoW), or at least anything new.
Instead we got more skins for HotS and Overwatch, new RNG cards for Hearthstone and a filler WoW expansion with no new features aside from the lame subraces.

Ofc, everything was as expected, but it still feels bad.

What should we exactly  get except heroes and skins for hots n ow??

and I don't know why they had to do anything about warcraft 3 since it's 2002 game and if you mean warcraft 4 I should say they stopped warcraft and continued warcraft story on wow and blizzard is developing starcraft as its main strategy game

plus i think they wont be able to make a better warcraft game .. personally i call warcraft 3 the best strategy game in history however I got sc2 I still play w3 on gameservers or via Lan with friends 

and about diablo! They already added necromancer in 2017 I don't think they r Not going to add new stuffs soon

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Remember the good old days, when you could just whip out the card and exchange a set amount of money for the shit you actually wanted? i remember. It is absolutely disgusting that now you have to gamble for your fucking cosmetics. I returned to HotS after the 2.0 update and saw that the judgment Uther skin had finally been released and i was excited to get it. Then i noticed that i would have to buy gambling boxes for upwards of 50-100€ based on my luck in order to get it. 

It is gambling. There is no other way to put it and i hope that various countries around the world finally recognize it as such. I would much rather just pay 7,49€ or 9,99€ and get what i want instead of paying for mountains of gambling-boxes filled with garbage until i get what i want. I will not support HotS or Overwatch personally until this is fixed, i wish more people would do the same.

Edited by Vinterlig

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As I said, both should be possible, go F2P and grind a lot for loot chests, gold and shards or pay directly to get what you want.

Edited by Caldyrvan

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46 minutes ago, Vinterlig said:

Remember the good old days, when you could just whip out the card and exchange a set amount of money for the shit you actually wanted? i remember. It is absolutely disgusting that now you have to gamble for your fucking cosmetics. I returned to HotS after the 2.0 update and saw that the judgment Uther skin had finally been released and i was excited to get it. Then i noticed that i would have to buy gambling boxes for upwards of 50-100€ based on my luck in order to get it. 

It is gambling. There is no other way to put it and i hope that various countries around the world finally recognize it as such. I would much rather just pay 7,49€ or 9,99€ and get what i want instead of paying for mountains of gambling-boxes filled with garbage until i get what i want. I will not support HotS or Overwatch personally until this is fixed, i wish more people would do the same.

It don't take that long until you have enough shards to craft anything you want for FREE. I used wow gold to buy a wow token to buy loot boxes couple times....and that was a huge boost in shards. Yes, i did't get the skin i wanted but i got enough shards to build craft 2 leggo skins. 

Just play the game and you will get enough shards to get anything you want. 

Edited by Banard

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It all depends on how much you play and if you don't use something like the wow bonus and play not hours per day it takes a while to accumulate shards not to speak of gems :D

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Not sure what experience people have here with different MOBAs, but Smite is notorious for this crap. Everything cosmetic is shoved into your face as a transaction before it being shown as buyable with in-game currency (if even) and most skins/cosmetics are tossed into a loot box that you only get through real money transactions and then they have so called "events" where you play x games doing this to get a "shard" or something and when you have all of them you can use them to get a special event skin...but only if you have this other "key" that's pay-to-get only.

Personally it seems like a crap choice to do this. People complaining that it's "harder" to get skins from chests/shards than to buy them doesn't mean make them just buyable. Sometimes I wonder what they're thinking...bet if someone was like "oh this part of the UI is in the way during the gameplay" some high-up idiot in the Blizz/HoTS management (note; not dev or design) team would be "Get rid of the HUD!"

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3 hours ago, MurkyFelix said:

Personally it seems like a crap choice to do this. People complaining that it's "harder" to get skins from chests/shards than to buy them doesn't mean make them just buyable. Sometimes I wonder what they're thinking...bet if someone was like "oh this part of the UI is in the way during the gameplay" some high-up idiot in the Blizz/HoTS management (note; not dev or design) team would be "Get rid of the HUD!"

Its not that they make weird or stupid decisions. It is all calculated. Lets tell those idiots (players) that we are doing this for THEIR GOOD and on THEIR DEMAND. That way they can't blame us. At least not as much as they normally would.

Like @Caldyrvan said in his first post - they worded it like they are giving us another cool thing/feature on OUR demand :D

Edited by Godeyes
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There are definitely players who demanded this and I always thought "why can you purchase items which are normally crafted with shards only with gems while they are featured?". If all items would have been obtainable for gems when Heroes 2.0 launched a lot of ppl would have used that option, I am sure. Blizzard wasted this opportunity to earn money and now they want to make up for it.

The great announcement before Heroes 2.0 launched "Earn everything in the game just by playing it!!!" well, now you can point at that guy in the video and call him a liar :D

Edited by Caldyrvan

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17 hours ago, Caldyrvan said:

There are definitely players who demanded this and I always thought "why can you purchase items which are normally crafted with shards only with gems while they are featured?". If all items would have been obtainable for gems when Heroes 2.0 launched a lot of ppl would have used that option, I am sure. Blizzard wasted this opportunity to earn money and now they want to make up for it.

The great announcement before Heroes 2.0 launched "Earn everything in the game just by playing it!!!" well, now you can point at that guy in the video and call him a liar :D

Technically still not a liar as you can earn gems in game albeit at a very slow pace.

There's no reason why you shouldn't be able to buy all items with gems all the time though. The framing of this as something players wanted is such a deliberately obtuse interpretation of what was being asked of them

Edited by mada7

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Uncommon Patron

What upsets me is that Blizzard's reasons are lies. I get tired of seeing stuff like: "Because we want to make this hero more dmg oriented we will reduce his damage output". This is the same thing :"be happy because now you will have to pay instead of getting it free".

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They must think we are stupid. "Word it nicely and they will eat it and thank us for it".

"Hey bro, if you help me with my work you may invite me to launch afterwards" :D

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Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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