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Upcoming Changes to Hero Launch Skins and Bundles

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I just hate it how they're approaching this... I mean, they clearly are doing it because they want more money so why they don't just make EVERYTHING available at chests, craftable with shards and purchaseable with gems???? Everything will be easier for everyone and they'll actually get more money from people who are willing to just buy something instead of accumulating a huge sum of shards to craft something they want.

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In order to make this change, Hero launch skins starting with Alexstrasza will be classified as “gem-only” skins. Gem-only skins will not drop in Loot Chests and cannot be forged with Shards, but they will remain permanently available for purchase using gems

 

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I think it isn't half as bad as you guys put it, to be honest. Current lootbox system has its own boons and flaws but a couple of things were out of place, e.g. you couldn't spend your real money in a way you really wanted and there was no premium reward thing - you couldn't tell who is a f2p player and who is a whale. 

From what I see, it's a quality-of-life change that affects people who spend money on HotS. I don't see how it realistically affects you if you don't spend money.

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No one here said they have a problem with it if all things always could be obtained with gems. That's totally fine.

And why the hell do you have to tell if some one is a F2P or a payer? :D

And "quality of life"? oO. Someone who wants to pay for things gets them directly the F2P has to put time into and farm shards, gems etc. Both is ok, imo.

Making content "pay only" pisses the majority of the ppl off that is all that gives ... well and money for Blizz :D

Edited by Caldyrvan
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It's nothing new. All the mobas have pay only skins. It's in-line with the business standard for mobas. as long as they have a pool of obtainable skins with ingame currency for a hero along with the pay only skins its fine. purely cosmetic pay only items is a hell of a lot better than adding in abilities or on use items that can only be purchased with real currency.

one of the things i love about hots is the art team. i have no doubt other game teams see the art those guys put out and get ideas.

Edited by Abom

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10 hours ago, Abom said:

It's nothing new. All the mobas have pay only skins. It's in-line with the business standard for mobas. as long as they have a pool of obtainable skins with ingame currency for a hero along with the pay only skins its fine. purely cosmetic pay only items is a hell of a lot better than adding in abilities or on use items that can only be purchased with real currency.

one of the things i love about hots is the art team. i have no doubt other game teams see the art those guys put out and get ideas.

Problem is they told us about 2.0 update and new cosmetic system which changes the old one (which you said) and then are they beginning changes again? I think 2.0 was just a lie to make people back to a runied game then start messing up on shop again to get money!

plus if even all moba games have such things, hots isn't a popular moba game between moba players and most of people play games like as LOL or Dota2 ..

blizzard just has to think about keeping players in hots not making remaining players mad!

So they easily can get much money If they focus on other games like overwatch 

they just have to keep hots alive with acception of earning less money or they should lose their players and accept their defeat to other mobas by real mean!!!

Edited by MZLICH

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TL;DR : Blizzard over charges us for everything and doesn't give us the option to even spend our money on anything we want anymore. We'd all be happy to buy stuff if the prices were fairly priced for all the little things separately whenever we wanted them. Rather then only certain things or in one big bundle of crap for a ton of money for only a limited time. Then you can't give them money for it ever again (till maybe a year later in another big bundle with shit you don't want for another month if they feel like it). Give us the option to buy what we want, when we want and we'll spend our hard earned money for you on a game we love to play

 

Well, hmm... I'm not totally against this move. Although I'm not totally for it either. Why didn't they just add the ability to always allow people to do both. Make it with shards and keep it at 2400 always and also you could buy it with gems too. That way it's a huge amount of shards for one skin color or you could just spend some actual money and get it now. In fact I don't know why they don't have all skins available to purchase for gems if you want even if you could make them with Shards or get them out of loot boxes. I mean isn't the point of the loot box system suppose to be like; 'Hey you could gets tons of loot boxes and you might get what you want... or you could just spend some money now and get exactly what you want'. I mean it's risk vs reward with loot boxes. For the system to give more incentive to spend money the option for both should always be there. Rather then limiting the options, especially after the fact, you just make the customer feel like you're taking something away from them. Which just pisses them off and makes them feel like you're trying to take advantage of them and milk them for all you can get. Rather then giving them another way to get what they want.

If they want to exclude the legendary skins from loot boxes and only make them able to be bought with gems or made with shards for a high shard cost then that would actually make it easier to get heroes and mounts as legendary drops in boxes. Rather then a ton of legendary skins I either don't want or already have.

 I did notice on the PTR that what we think of as 'Master' versions of skins will now be 400 shards rather then the low cost of 100 they have been since 2.0 came out. Or at least this is the case for Alex's ones. I didn't look to see if it was the case now for all heroes. But I'm sure it will be for any that come out after this. I don't mind that so much if, again, you could get any and all skins & mounts other then the main and master versions with gems too.

I've mentioned before in comments that before the change over to '2.0' I had been getting on average each week one of the weekly 50% off sale items for heroes skins that I liked. I had only in the last few months before '2.0' been doing that. And as such I would really look forward to see who's skins were gonna be on sale each week. I had gotten use to doing that and was tempted to even get some of the skins that I thought were ok, but not something I definitely wanted because I got into the habit of 'Ok, so what do I feel like spending $5 on in HOTS this week...' And I did get a few like that too. Once '2.0' came around and the skin color variants all got split into separate items my 3 skin variants for $5 a week became 1 for $5. So of course I was like '...ummm... well I guess I'm saving $5 a week now...' Cause I'm not about to spend $5 (or $3.75) on ONE skin color variant. If they would return to the way it was before with the option craft each for shards OR buy all 3 base color variants with real money I'd be happy to spend money on those 3 on sale each week if the price was fair enough again.

 I guess they weren't making enough money before the way they were doing things or they wouldn't have had to make the big change over to the way it is now in '2.0', but from my experience with my friends in HOTS it sure feels like that they don't make as much money NOW as they did with the way they had it before.

So many of my HOTS friends would get the skin bundles with the new hero just about every time they came out. Now on the other hand, those same friends rarely to never pay real money for anything anymore. They just wait to either get it in a loot box drop or they save up shards and gold. Which because they always payed for so much before they are always getting shards out of boxes. And they already have all the heroes up till 2.0 cause they bought them all so they have plenty of gold as well. I would imagine this is the case with far more people then Blizzard would like. I myself rarely have any gold or shards cause I use all my gold on rerolls and the shards on skins & mounts I want. So I would be more inclined to spend a little money on skins I want if they were able to be bought other then in some $20-$50 bundle bullshit with a bunch of other crap I don't want.

People are more likely to spend little bits here and there on a constant basis rather then BIG purchases all at once. You don't make a fortune on big sales. It's the big amount of tiny sales that really makes you all the money. The mobile market figured this out YEARS ago. Some of the other video game companies have figured that out too.

From what I hear LoL skins are fair priced and a lot of people are quick to buy them. And of course aren't split up into paying for each color of the same skin if you're paying real money. And in respects to buying each color skin separately; I wouldn't mind that either IF the cost for each was fairly lowered to be equal to the cost split in 3 for each rather then the same for one now as it was for all 3 before.

 Blizzard over charging for everything rather then giving us reasonable prices with a wide variety to choose from equals less sales for them. How do you think candy companies make so much money. Because they give you so many options for little prices. All the little bugs of the world are the reason we're not all up to our necks in dead bodies and shit. All those little mouths eat it all up slowly but surely. So come on Blizzard, give all our little months something to eat worth our whiles rather then just trying to stuff it full of all the shit :p

Edited by CyberDVonaven
Added a TL;DR
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On 11/7/2017 at 3:54 AM, Dejo93 said:

So basically Blizz saying : "Fuck you, give us money"

They've been saying that at least since HotS 2.0 launched. The last Blizzcon was one huge "Fuck you" to the community, and I am not talking HotS - that shit is dead anyway.

I am talking about Diablo, Warcraft (you know, the game that was before WoW), or at least anything new.
Instead we got more skins for HotS and Overwatch, new RNG cards for Hearthstone and a filler WoW expansion with no new features aside from the lame subraces.

Ofc, everything was as expected, but it still feels bad.

Edited by Esmer
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9 hours ago, Esmer said:

They've been saying that at least since HotS 2.0 launched. The last Blizzcon was one huge "Fuck you" to the community, and I am not talking HotS - that shit is dead anyway.

I am talking about Diablo, Warcraft (you know, the game that was before WoW), or at least anything new.
Instead we got more skins for HotS and Overwatch, new RNG cards for Hearthstone and a filler WoW expansion with no new features aside from the lame subraces.

Ofc, everything was as expected, but it still feels bad.

What should we exactly  get except heroes and skins for hots n ow??

and I don't know why they had to do anything about warcraft 3 since it's 2002 game and if you mean warcraft 4 I should say they stopped warcraft and continued warcraft story on wow and blizzard is developing starcraft as its main strategy game

plus i think they wont be able to make a better warcraft game .. personally i call warcraft 3 the best strategy game in history however I got sc2 I still play w3 on gameservers or via Lan with friends 

and about diablo! They already added necromancer in 2017 I don't think they r Not going to add new stuffs soon

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Remember the good old days, when you could just whip out the card and exchange a set amount of money for the shit you actually wanted? i remember. It is absolutely disgusting that now you have to gamble for your fucking cosmetics. I returned to HotS after the 2.0 update and saw that the judgment Uther skin had finally been released and i was excited to get it. Then i noticed that i would have to buy gambling boxes for upwards of 50-100€ based on my luck in order to get it. 

It is gambling. There is no other way to put it and i hope that various countries around the world finally recognize it as such. I would much rather just pay 7,49€ or 9,99€ and get what i want instead of paying for mountains of gambling-boxes filled with garbage until i get what i want. I will not support HotS or Overwatch personally until this is fixed, i wish more people would do the same.

Edited by Vinterlig

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As I said, both should be possible, go F2P and grind a lot for loot chests, gold and shards or pay directly to get what you want.

Edited by Caldyrvan

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46 minutes ago, Vinterlig said:

Remember the good old days, when you could just whip out the card and exchange a set amount of money for the shit you actually wanted? i remember. It is absolutely disgusting that now you have to gamble for your fucking cosmetics. I returned to HotS after the 2.0 update and saw that the judgment Uther skin had finally been released and i was excited to get it. Then i noticed that i would have to buy gambling boxes for upwards of 50-100€ based on my luck in order to get it. 

It is gambling. There is no other way to put it and i hope that various countries around the world finally recognize it as such. I would much rather just pay 7,49€ or 9,99€ and get what i want instead of paying for mountains of gambling-boxes filled with garbage until i get what i want. I will not support HotS or Overwatch personally until this is fixed, i wish more people would do the same.

It don't take that long until you have enough shards to craft anything you want for FREE. I used wow gold to buy a wow token to buy loot boxes couple times....and that was a huge boost in shards. Yes, i did't get the skin i wanted but i got enough shards to build craft 2 leggo skins. 

Just play the game and you will get enough shards to get anything you want. 

Edited by Banard

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It all depends on how much you play and if you don't use something like the wow bonus and play not hours per day it takes a while to accumulate shards not to speak of gems :D

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Not sure what experience people have here with different MOBAs, but Smite is notorious for this crap. Everything cosmetic is shoved into your face as a transaction before it being shown as buyable with in-game currency (if even) and most skins/cosmetics are tossed into a loot box that you only get through real money transactions and then they have so called "events" where you play x games doing this to get a "shard" or something and when you have all of them you can use them to get a special event skin...but only if you have this other "key" that's pay-to-get only.

Personally it seems like a crap choice to do this. People complaining that it's "harder" to get skins from chests/shards than to buy them doesn't mean make them just buyable. Sometimes I wonder what they're thinking...bet if someone was like "oh this part of the UI is in the way during the gameplay" some high-up idiot in the Blizz/HoTS management (note; not dev or design) team would be "Get rid of the HUD!"

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3 hours ago, MurkyFelix said:

Personally it seems like a crap choice to do this. People complaining that it's "harder" to get skins from chests/shards than to buy them doesn't mean make them just buyable. Sometimes I wonder what they're thinking...bet if someone was like "oh this part of the UI is in the way during the gameplay" some high-up idiot in the Blizz/HoTS management (note; not dev or design) team would be "Get rid of the HUD!"

Its not that they make weird or stupid decisions. It is all calculated. Lets tell those idiots (players) that we are doing this for THEIR GOOD and on THEIR DEMAND. That way they can't blame us. At least not as much as they normally would.

Like @Caldyrvan said in his first post - they worded it like they are giving us another cool thing/feature on OUR demand :D

Edited by Godeyes
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There are definitely players who demanded this and I always thought "why can you purchase items which are normally crafted with shards only with gems while they are featured?". If all items would have been obtainable for gems when Heroes 2.0 launched a lot of ppl would have used that option, I am sure. Blizzard wasted this opportunity to earn money and now they want to make up for it.

The great announcement before Heroes 2.0 launched "Earn everything in the game just by playing it!!!" well, now you can point at that guy in the video and call him a liar :D

Edited by Caldyrvan

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17 hours ago, Caldyrvan said:

There are definitely players who demanded this and I always thought "why can you purchase items which are normally crafted with shards only with gems while they are featured?". If all items would have been obtainable for gems when Heroes 2.0 launched a lot of ppl would have used that option, I am sure. Blizzard wasted this opportunity to earn money and now they want to make up for it.

The great announcement before Heroes 2.0 launched "Earn everything in the game just by playing it!!!" well, now you can point at that guy in the video and call him a liar :D

Technically still not a liar as you can earn gems in game albeit at a very slow pace.

There's no reason why you shouldn't be able to buy all items with gems all the time though. The framing of this as something players wanted is such a deliberately obtuse interpretation of what was being asked of them

Edited by mada7

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Uncommon Patron

What upsets me is that Blizzard's reasons are lies. I get tired of seeing stuff like: "Because we want to make this hero more dmg oriented we will reduce his damage output". This is the same thing :"be happy because now you will have to pay instead of getting it free".

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They must think we are stupid. "Word it nicely and they will eat it and thank us for it".

"Hey bro, if you help me with my work you may invite me to launch afterwards" :D

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Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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