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Heroes of the Storm Alexstrasza

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I'm surprised Circle of Life, Verdant Flourish, Dragon Scales, and Draconic Discipline all got red check marks.  I can't wait to hear the reasoning as all of these seem at the very least reasonable options in certain situations.

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@KendricSwissh, can you answer a question? Does bonus healing effects (such as Biotic GrenadeBiotic Grenade) affect the healing output of Alexstrasza %-based healing? Also regarding to Ana, does her Nano BoostNano Boost affects the cooldown of DragonqueenDragonqueen itself and related abilities while in that form?

Because based on that, Ana could become bestest friends in the Nexus with Alexstrasza. MOTHER KNOWS BEST.

Edited by Valhalen

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3 hours ago, Valhalen said:

@KendricSwissh, can you answer a question? Does bonus healing effects (such as Biotic GrenadeBiotic Grenade) affect the healing output of Alexstrasza %-based healing? Also regarding to Ana, does her Nano BoostNano Boost affects the cooldown of DragonqueenDragonqueen itself and related abilities while in that form?

Because based on that, Ana could become bestest friends in the Nexus with Alexstrasza. MOTHER KNOWS BEST.

I think Ana and Alex would team up a lot even if their healing didn't mesh (though I think/hope they will).  Alex just really, really doesn't want to see Ana on the other team.  Biotic Grenade and Sleep Darts are an absolute nightmare for Alex to face.  Grenade eats up her healing options (and Alex really can't afford that) while Sleep Dart disrupts Alex badly (messing up Flame chaining, stopping people from getting into her healing circle, wasting time on her Dragon form, ect...).

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2 minutes ago, TSRD said:

I think Ana and Alex would team up a lot even if their healing didn't mesh (though I think/hope they will).  Alex just really, really doesn't want to see Ana on the other team.  Biotic Grenade and Sleep Darts are an absolute nightmare for Alex to face.  Grenade eats up her healing options (and Alex really can't afford that) while Sleep Dart disrupts Alex badly (messing up Flame chaining, stopping people from getting into her healing circle, wasting time on her Dragon form, ect...).

Double Mom Composition FTW.

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Guest eve

Circle of Life < The rewards that the talent provides arent that big compared to the other 2. The quest is also too damm long. It also buffs your ability that has the longest cd.
 

What i dont get why not Exuberance when it has clearly better synergy with Life Blossom then Surge of Vitality.
Life Blossom will most of the time spawn in a position not best for a healer to be. That 15% more speed can allow her to collect it and retreat faster.
 

Fire Within looks like the best self-sustain from the tier. Arguably it may be better and safer then Life Blossom.

Verdant Flourish < Again gives you better selfsustain on an ability with the highest cd. Understandable that its not recommended.

Dragonic Disciple is clearly the best option for the flame build but even for a healer buid its pretty good. 
9 second more measn 2 preservations instead of 1 and 3 more Breath of Life.
Putting not recommended on that seems like a bad decision. 

 

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22 hours ago, Valhalen said:

@KendricSwissh, can you answer a question? Does bonus healing effects (such as Biotic GrenadeBiotic Grenade) affect the healing output of Alexstrasza %-based healing? Also regarding to Ana, does her Nano BoostNano Boost affects the cooldown of DragonqueenDragonqueen itself and related abilities while in that form?

Because based on that, Ana could become bestest friends in the Nexus with Alexstrasza. MOTHER KNOWS BEST.

No, % based healing does not get empowered by healing boosts. Same goes for % based damage, which will not benefit from any damage boosts. 

 

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22 hours ago, TSRD said:

I'm surprised Circle of Life, Verdant Flourish, Dragon Scales, and Draconic Discipline all got red check marks.  I can't wait to hear the reasoning as all of these seem at the very least reasonable options in certain situations.

Hey friend! 

Alexstrasza has a very competitive talent tree overall and I am pretty sure the builds will vary over the next few months. 

I'm currently in London casting the HotS Nexus Games, but I will try to give detailed talent descriptions as quickly as possible! :)

Hope you enjoyed the guide! 

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Medivh has a very strong synergy for healing with her, his protection from force of will lets her ignore the hp cost of Her Q it looks like.

At 20, the spell power boost is a strong boost to her uptime as well. I'm not sure if the hp cost of this also stacks with the restoring talent he gets. or Invisibility to aid if she's getting focused.

 

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Guest Brymith

In the description of dragonqueen it says, 

Quote

While in Dragon Form, it is important to use Breath of Life Icon Breath of Life whenever it is off cooldown, since it does not scale with Alexstrasza's health pool.

While it's true that the ability doesn't scale with her maximum health, it does scale with her current health (as per the tooltip). I think this was supposed to say, "since it does not cost health to use."

Flame Buffet has this sentence: 

Quote

Hitting targets who are already afflicted by Flame Buffet is crucial to maximize its efficiency. Using Flame Buffet too often without enemy Heroes nearby, in order to clear Minion waves for instance, usually results in Alexstrasza running low on Mana.

But Flame Buffet's mana cost removal applies to minions (and even structures, I think), so it can be used to clear waves without costing Alexstrasza a lot of mana, since the refund is triggered on subsequent hits. As long as you hit one "enemy" more than once before the debuff expires an entire wave clear only costs 50 mana. I suppose that cost could add up over time if there are a lot of gaps between usages, but an aggressive Alexstrasza who can accurately poke with Flame Buffet on CD won't have many mana issues with that particular ability.

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Guest Brymith
42 minutes ago, Guest Brymith said:

As long as you hit one "enemy" more than once before the debuff expires an entire wave clear only costs 50 mana.

I meant to say, an entire lane clear. It's unrealistic that the enemy team would allow that to happen, but with the way that the ability currently works, Alexstrasza could potentially push through an entire lane for 50 mana as long as she hits something already ignited by Flame Buffet on cooldown.

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Why not add Assassin with AoE dps (Jaina,Kael,Cassia etc) as her counters? Since they can force her and her allies from her healing zone

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Wing Buffet's description starts with "Wing Buffet is Wing Buffet's" the second Wing Buffet was clearly supposed to be Flame Buffet especially if you take into account the context of the following sentences.

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2 hours ago, EDL666 said:

Wing Buffet's description starts with "Wing Buffet is Wing Buffet's" the second Wing Buffet was clearly supposed to be Flame Buffet especially if you take into account the context of the following sentences.

Thanks! This should be fixed together with a few other issues in this guide soon.

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Guest Alextraza Fanboi

Why are Greymane and Zul'jin synergises with Alextraza?  

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Guest Alextraza Fanboi

Also are you sure about this percent based healing with ana thing?  I've seen biotic grenade work on healing fountains.  

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7 hours ago, Guest Alextraza Fanboi said:

Why are Greymane and Zul'jin synergises with Alextraza?  

Greymane is an example of hard engaging Assassins benefitting from Life-Binder. Could have also chosen Sonya for that matter. 
Zul'jin can be healed up for nicely by her, which means he can afford to play more recklessly. 

There are, of course, way more other Heroes that could also benefit from Alexstrasza, but we cannot put them all into a small overview section of the guide. 

For instance, I chose Cho'gall and Diablo as high health heroes that get value from Life-Binder. But I could have mentioned ETC, Muradin, or Arthas as well.  That much I leave up to your own common sense of understanding. 

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Guest eve

indeed, biotic grenade works on healing foutain.
i also read a discussion about this somewhere, sorry forgot where. 
But OP mentioned that biotic grenade buffs Sticheses ownt self heal which is % based.

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Guest Shanghaied

Right now, Live and Let LiveLive and Let Live and LifeblossomLifeblossom feel really powerful, possibly too good.  The only drawback is that you have to take risks with positioning to get the blossom, which worst case you drop the blossom.  I actually think ExuberanceExuberance is possibly a bit stronger with these two than Surge of VitalitySurge of Vitality.

You basically have a free decent heal that you can spam every 5 seconds, which is even more effective with high health heroes.  Dual warrior comp along with Life-BinderLife-Binder at 10 feels pretty oppressive.

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This is my build. Heal, Dmg, CC on same time.

I don't like to focus on Abundance because it is long cooldown so those talent that depend on it will not in my pick. (It become not effective with that long counter. I always compare it with Ana Biotic Grenade which also 16 sec cooldown but it don't have delay to take effect. It can heal teammate on time and also 25% increased healing for 4 sec plus dmg opponent and denied their heal for 2 sec.

When playing this hero, you should remember that you got 2 ulti. 1 is dragon form, 1 is cleansing flame.

The first go flames of fury so that can always use the dragon. It is easy quest.

The second talent go movement speed so that you can chase and keep flame buffet to slow opponent when they start flee. It also help you to dodge skill shot from opponent.

3rd is lifeblossom, this is the most important to make her become effective healer plus maintain her fast movement spd.

For ulti, cleansing flame better than life binder for most of the time. It provide dmg and heal on same time, avoid death, reposition.

This ulti the best use in dragon form so that you can first dmg the opponent and heal teammate that attacked by melee (also good when mathael start jump in to your teammate in teamfight, you can dmg him while heal teammate) , then later show out at their back and push them to own side. It is also good in countering those invisible hero when trying do hit and run in teamfight.

While you in dragon form and use this cleansing flame, both of your ulti start cooldown, it will make you less chance to vulnerable to opponent because dragon form 15 sec and cleansing flame 8 sec.

 

Lvl 13 talent pacify give you provide support in attack and defense way. When opponent start losing and flee, due to 15% movespeed, you can outrun them then you got flame buffet slow them anymore and now with pacify you can slow them plus reduce their dmg so that your attacker can easily catch up them and kill it. In situation your team lose in fight, you can  cast it on opponent that start chasing teammate. Good in countering those diver.

Life unbound only good when opponent mostly are melee and like to target your tanker in melee.

lvl 16 draconic discipline good when you focus on your dragon. You get 9 more sec so if use effectively, your both ulti got 32 sec cooldown while you in dragon form or cleansing flame time. This make your cleansing flame got 90-32=58sec cooldown only when you in human form (vulnerable). I consider dragon strong abit and as long as fight with teammate, it is not that vulnerable compare in human form. Your dragon cooldown also reduce from 150 to 118sec plus more when you keep flame buffet your opponent. So overall in 1 match, you got almost 30-40% of time in non-human form.

Tough Love good if you pick live and let live at talent 1 which focusing on heal in game. Both of these together can make your teammate very strong and tanky.

Lvl 20 talent go ancient flame, make it stronger dmg and cc in dragon form.

On ruby wings good when opponent always fight in melee which you can make use dragon more and more.

 

 

 

 

 

https://www.icy-veins.com/heroes/talent-calculator/alexstrasza#26.0!3312233

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I'm feeling a little disappointed by Alexa, I really liked the look of her, but I feel like she's a little too passive or gets punished/overwhelmed a lot easier than other healers, when/if you hit about 45% HP during a skirmish your allies are done for

I know a lot of people feel she's powerful and I should git gud, but I also feel like she needs tuning a little, especially given the healing nerf.

I'd really like it if she had some a bit more going on besides being great at out of combat healing, for example, if she could damage/slow/mark enemies near her Q target (minor dmg) if she does, it could refund some of the health cost. or if her W had some crowd control or damage component that allowed it to be more flexible. Currently it feels like I'm telling my allies where to go stand and get attacked.

I'm not saying she needs a buff or anything, I know she can shine with high hp warriors and she's kind of niche etc. but I'd really like if there was more to do with her than stay super safe and above 70% hp.

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Why is her waveclear underwhelming? I think it's above average for a healer.

 

*edits*

After playing some games with Alex, I think she her healing potential is really limited. W is underwhelming and difficult to use. Q is powerful, but gets weak quickly as health drops. Her E is strong and balanced; I wish there was more damage talents related to E, but Blizzard doesn't like this direction for supports.

In comparison to other healers:

Healing: 2/5

  • Q and W healing are mediocre at best and gets weaker as she loses health. 

Damage: 4/5

  • E provides decent dps along with a slow, pierce, and long range, which in turn increases E dps.

Waveclear: 4/5

  • E's pierce, moderate damage, and mana refund allows for fast and efficient clearing.

Survivability: 2/5

  • Beyond Cleansing Fire and Dragon Form, there is very little Alex can do against a dedicated dive. Furthermore, any damage taken, especially from poke, leads to downward cyclic levels of sustain.

Crowd Control: 3/5

  • E's range and pierce allows great slows, which in turn allows indefinite chases and retreats. Wing Buffet in dragon form also alleviates the issue of dives.

Mobility: 2/5

  • Despite the plentiful of talents that increases Alex's mobility, albeit moderate to low, they do not impact Alex's ability to rotate and escape dives in any way.

Effective Utility: 4/5

  • Besides W, all of her abilities, including talent ones, are easy to use and some are even exploitable: Flame Buffet.

Overall Score: 3/5

Edited by Trensicourt

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      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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