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If you pick Cleansing Flame as the heroic talent you won't be able to pick Ritual of Life at level 20 if I am not mistaken. So what is the recommended talent choice there?

 

 

 

Edited by Caeren

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On 6. 12. 2017 at 1:38 PM, Caeren said:

If you pick Cleansing Flame as the heroic talent you won't be able to pick Ritual of Life at level 20 if I am not mistaken. So what is the recommended talent choice there?

If you pick Life-BinderLife-Binder over Cleansing FlameCleansing Flame, you can also pick Ritual of LifeRitual of Life. What it means is that you can go for it whenever you choose Life-BinderLife-Binder without losing out on value. However, Cleansing FlameCleansing Flame still provides better value on average.

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I feel like the Life-BinderLife-Binder build's standard level 20 talent shouldn't be Ancient FlameAncient Flame.  Without Heat ExhaustionHeat Exhaustion and Fire WithinFire Within I feel like Ancient Flame will reduce your healing output.

Then again, it's a bit of a quandary, because the other options are pretty miserable too.  I honestly think Cleansing FlameCleansing FlameOn Ruby WingsOn Ruby Wings are better lvl 10/lvl 20 choices for Alex in that build, even with the recent CD reduction buffs.  If Alex gets knocked below the LifeblossomLifeblossom threshold popping her R and having an extra Dragon Queen proc is gonna help her continue to add value in the fight.

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On 11/30/2017 at 11:20 AM, Bumble said:

when/if you hit about 45% HP during a skirmish your allies are done for

why are you hitting 45%? youre pretty much useless with anything lower the 75%. Go heal.

On 11/30/2017 at 11:20 AM, Bumble said:

if she could damage/slow/mark enemies near her Q target (minor dmg) if she does

You can already slow people near your Q target with your flame buffet. 

On 11/30/2017 at 11:20 AM, Bumble said:

I know she can shine with high hp warriors and she's kind of niche etc

The thing about her shining with high hp warriors is a bogus. Shes actually has more compatiblity with ranged squishies. Yes her Abundance and Preservation heal more on high hp targets but thats not where most of her heal come from. Wouldnt call her niche, every burst healer is good with squishies.

On 12/2/2017 at 7:15 PM, Trensicourt said:

W is underwhelming and difficult to use. Q is powerful, but gets weak quickly as health drops. Her E is strong and balanced;

W is about average and above average heal for high hp targets.
You get multiple choices how to not lose health or heal yourself and spam Q all you want. 
Her E is weak aside from her slow which can completly deny the enemy team a chance to retreat if talented into.

On 12/2/2017 at 7:15 PM, Trensicourt said:

I think she her healing potential is really limited.

I usually get healing numbers around the same as BW or more. 

----------------------------------------------------------

I think people didnt even bother to read the description of her abilities. She is indeed hard to play well because the most important part of playing her is staying at 100% hp.
Just pick the right talent git gud and dont cry how bad she is. Here is a solo healing build for you: 
https://www.icy-veins.com/heroes/talent-calculator/alexstrasza#26.0!1312312
You can switch up the lvl 13 talent for Pacify if you dont have anyone who will benefit from Life Unbound.

Edited by xevex

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On 15. 11. 2017. at 1:06 PM, KendricSwissh said:

No, % based healing does not get empowered by healing boosts. Same goes for % based damage, which will not benefit from any damage boosts. 

 

Is there any confirmation for this? Because if Ana's Grenade stops it fully and tooltip states -100 (you can lower that number with your skills to be -60 let's say and heal goes through), why +25 wouldn't work for it? 

Sorry for quoting you in this sleeping comment section! 

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Blessing of the Red may even prove to be counter-productive, for instance if the enemy team features Heroes like Malthael or Leoric who use percentage-based damage on some of their abilities. These abilities would then actually deal more damage than before.

There is a common misconception while deciding to build HP vs %based damage.
The bonus health is never counter-productive in terms of your survivability.

Let's assume there is a teammate affected by Malthael's untalented passive which deals 1,75% HP/s and Malthael is using only Death Shroud to maintain pure %HP damage.

That means that virtually any character will die from it after 100%/1,75% = ~57 seconds (ignoring natural health regen ofc) and whether you have 3000HP or 3500HP won't affect the tempo of health loss, so in this case %HP damage is ignoring the bonus HP, giving a zero income, but it doesn't have a negative impact at least.

But in reality we know, that most of the damage in the game is not %damage based.

Let's add some Basic Attacks on top of the Malthael's Passive, so we can check bonus HP effectiveness in a more balanced situation. 
Level 20 Malthael deals 180 damage with 0.91 attack speed, giving him 163,8 DPS.

Our target teammate has 3000HP without Blessing of the Red.
That would mean, that every Malthael's tick will deal 3000HP * 1,75%/s = 52,5HP/s
Adding an already established 168,3 DPS it gives 216,3 HP/s loss to our hero.
The hero will die in 3000HP/216,3HP= ~13,87s

Now let's try it out on the same guy but with bonus 500HP from Blessing of the Red (3500HP total)
Malthael's ticks damage him for 3500HP * 1,75%/s = 61,25HP/s
Basic attacks DPS stays the same at 168,3, giving a total of 225,05 HP/s loss.
The hero will die in 3500HP/225,05HP = ~15,55s
15,55s/13,87s *100% = ~112,11% 

It means we've got about 12,1% increase in survivability and it gets even further and further(up to 16,7% in this case) once we'll add Wraith Strike's and Soul Rip's flat damage or another 4 heroes in Malthael's team, which will still mostly deal flat damage.

What's actually more interesting is that Malthael will heal himself a bit more with Soul Rip while using it on a higher health hero, but then again Alexstrasza's Abundance scales with target max HP, so... we'll get into it another time.

 

Edited by Mefi
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The problem isn't your teammates dying faster (as the opposite is what happens), but you not being able to outheal the damage so easily anymore, especially in a teamfight.

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I get your point and I hope you guys are ready for some more simulations.
If you're dealing purely with %HP based damage, then the additonal HP fully covers for the bonus damage it causes (as mentioned above) for the first 3500HP of the damage you take in a fight, but then if you'll even heal up to the initial 3000HP, then indeed % based damage will still do a bit better, but how does it go against alexstrasza's kit? Flat damage is unrelated, so let's do some calculations on the actual healing output vs bonus damage based on max HP.

Let's imagine that Alex was matched against 2 best %HP sustained damage dealers , which I assume would be Malthael and Leoric (calculating Tychus' HP based DPS would be harder, as he has a lot of flat damage mixed with HP based, so nah).

-Malthael has a Memento Mori level 16 talent, which gives him bonus +80% damage from his passive trait after 4s, so he will deal 1,75%HP/s at the beginning and then 3,15%HP/s.
-Leoric has picked Unyielding Despair at level 13, which basically reduces Drain Hope cooldown from 11s to 7s, assuming he can keep the target chained for the whole time (which he will for the sake of our little experiment). He also picked Crushing Hope at level 16, which deals additional 15% of enemy max HP as damage with similiar requirement as above.
tl;dr He's dealing 35% of max hp each 7 seconds during the first 4 seconds.

Damage taken at any HP:
-First 4 seconds (pre Malthael's bonus, but with Leoric's Drain Hope) go like this:
1,75%*4s+ 35% = (42% HP lost )
-Next 3 seconds are for Malthael purely, where he deals buffed damage
 3,15%*3s = 9,45%;  (51,45% HP already lost)
-Next 4 seconds long Drain Hope phase kicks in, but with Malthael's trait already buffed
3,15%*4s + 35% = 47,60%  (99,35% HP lost)
Meaning that the next tick of Malthael's trait will kill our test sample hero, which has survived for 12 seconds, gg wp, report healer.

Alexstrasza sadly has her trait, ultimate and life unbound on cooldown. She's using the regular Heal build and is able to sustain herself at 100% HP at any given time.
Her Q then heals for exactly 838 HP each 3,5s (cooldown reduction from the first talent) at level 20.
Her W heals for 20% of max HP, so it heals for either 600HP (3000HP) or 700HP (3500HP) each 16s, with a delay of at least 3 seconds.
What would Alex do during those 12s?
0s - time for reaction
1s - Setting up a W
3s- waiting for a Leoric's final tick to avoid overheal
4s - 1st Q and W goes on
7,5s - 2nd Q
11s - 3rd Q

So during that time she would heal our 3000HP guy for
Q: 3x 838HP = 2514HP, which is 83,8% + W: 20% HP
= 103,8% of his HP which is 3114 HP

How about the one with 3500HP?
Q: 2514HP, which is 71,8% + W: 20%
= 91,8% HP, which is 3213 HP

It means that in this case healing has proven even more effective on a buffed character (probably will even out in the long run), even as we've matched one of the top sustained %HP based DPS in the game with only basic unbuffed (at least not by trait) abilites.

Edited by Mefi

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Guest Redpara

Bad build. The CD reduction for dragonqueen using flame buffet is the best choice. U get brust heals with no life taken from you. 

I guess it comes down to skill when completing that quest. Usually takes me 2 to 5 minutes. Not sure why it's taking you so long to complete it. 

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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