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Lynessa Sunsorrow Reveal: Kobolds & Catacombs

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Does this Paladin legendary minion merit its "legendary" status?

Lynessa Sunsorrow was unveiled by Gamers Origin on Twitch.

lynessa.png

Image by Hearthpwn

Don't be fooled by the 1/1 stats. If you've just cast a Blessing of Kings and a Spikeridged Steed in the previous turns, this becomes a 7/11 Taunt with a Deathrattle that can spawn another Taunt. Obviously, this card can support Quest Paladin, but unfortunately this deck never caught on and is too vulnerable to silences. Perhaps we can also see her in some kind of control deck. On balance, Lynessa Sunsorrow isn't a very exciting card for a legendary.

So far, each Paladin card that has been revealed from Kobolds & Catacombs fits into a different archetype: Lynessa is good in Quest/Buff and perhaps Control Paladin; Benevolent Djinn and the Spellstone can go into a Healadin deck; Drygulch Jailor, Level Up! and Call to Arms can be good in a Silver Hand Recruit deck. While it's good that all kinds of Paladin decks receive support, none of these decks are very impactful in Standard. The current most popular deck is a Murloc Aggro deck with some hand buffing; we haven't seen any Kobolds & Catacombs card that supports this deck, which will lose a lot of key cards in half a year.

What's your take on the future of Paladin? Will cards like Lynessa Sunsorrow bolster Uther/Liadrin/Arthas? As always, you can check out our Kobolds & Catacombs hub for all the revealed cards.

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While I do think this is a pretty good card in a deck that runs 2x blessings & 2x spikeridge, I just don't think it's good enough to replace any of the other 7+ drops in those kind of decks. It's competing with Bonemare, Curator & Tirion already, and that's not a fight I can see this card winning.

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It's very strong but I do have concerns that silence is literally GG on this card. And if I can read the future meta at all, everyone will be running silences.

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The buffing with paladin never worked. Players usually pick one or two buff cards that provide great value like Spikeridged Steed but definitely not enough to make that thing really viable. If you run more of those buff cards you usually weaken your deck. Maybe worth a try if you happen to get it out of pack, but that already might disappoint you and nothing someone wants to craft, I guess.

Edited by Caldyrvan

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My question is, what happens when a Rogue pulls this from swashburglar, and later plays it having previously shadowstepped another minion. Seems like you would never be able to get it on the board!

I think it’s an interesting card though. I don’t think silence should be that big a concern, it’s kinda insurance against silence. Decks rarely run more than one silence effect, and that’s likely to have been used before you play this if they have drawn it. Or if not, it can protect your Tirion from silence/polymorph. Bonemare is often better, sure, but only if you’re ahead. I can see it going into a midrange Murloc deck that runs a kings and two steeds. But that deck isn’t doing so well...

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This card is significantly better then it looks on paper.  Since if you have just spike ridged steed, she is 1 Mana 1/1, draw a card.  The problem, ofc, is that she competes with all the other really good paladin legendaries, and if you haven't played a buff, she is really bad.  I think she will see some experimentation, but is probably a tad too unreliable.

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This is really strong because every paladin runs double spikeridged in every deck just using those 2 then play this is a 5/13 with taunt summon 2 taunts with only 1 is a 3/7 that is still good since is like a spikeridged with a body included.

They can silence it but that's the only thing you can do otherwise you face a mighty wall.

Who doesn't want a 3rd  spikeridged in the deck?

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Against a highlander deck that has only a few silences this card may have potential. A highlander deck would have to exhaust resources into whatever buff cards had been played before this minion comes out, so if you can apply the pressure there might be something to bringing out a big gun late in the game. That being said most highlander/highlander-like deck have ways to generate more removal, thinking along the lines of lyra and primordial glyph. I think this card will have a few spot light moments, but won't be a consistent threat.

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Quest paladin have one problem: Galvadon is weak to premium removal. With this card, you have 2 very strong cards that need premium removal on themselves. I think that Quest Paladin doesn't need that much more toys to became viable...

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I don't like this card and it just got worse: according to Peter Whalen, the buffs you have previously played will be cast on Lynessa with a random order. This could potentially mess up a Dinosize or worse, you could get a Dark Conviction in the end (I doubt anyone plays that card, only if you generate it somehow). Lastly, not sure if this even matters, but the buffs she casts on herself don't contribute to the Quest count.

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So they have printed another bad legend we can pull out of packs and then they made it even worse due to how it works? did I forget anything?

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