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Sgt. Hammer Build Guide Update: Nov 30

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Sgt. Hammer received a rework yesterday and Oxy has updated our guide and moved it to the new format.

You can find the updated Sgt. Hammer build guide here.

TL;DR

  • Her attacks have become more responsive.
  • Her old trait was removed and replaced with an improved Siege Mode.
  • Cast range of her Spider MinesSpider Mines (Q) has been increased by 100% while in Siege Mode.
  • Cast range of her Concussive BlastConcussive Blast has been increased by 50% while in Siege Mode and the cone narrowed from 60 degrees to 45 degrees.
  • Neosteel PlatingNeosteel Plating is her new (E) ability that can be activated to gain 25 Armor for 2 seconds (50 Armor in Siege Mode).

If you haven't been following the latest patch notes, you can find all the changes to Sgt. Hammer below.

Blizzard LogoBlizzard (Source)

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

  • Sgt. Hammer’s Basic Attack is now more responsive.

Abilities

  • Artillery (Trait)
    • Removed (including the +1 Basic Attack range)
  • Siege Mode (D)
    • Moved to D (Trait)
    • Mana cost removed
    • Basic Attack range bonus increased from 5 to 6
    • Sgt. Hammer now deals 20% bonus damage to all enemies while in Siege Mode, instead of 30% bonus to Minions and Structures.
    • Sgt. Hammer can no longer cast abilities while entering Siege Mode.
  • Spider Mines (Q)
    • While in Siege Mode, the cast range is increased by 100%
    • Mana cost reduced from 50 to 45
  • Concussive Blast (W)
    • Cone narrowed from 60 degrees to 45 degrees
    • While in Siege Mode, the cast range is increased by 50%
    • Mana cost reduced from 75 to 60
  • (New Ability) Neosteel Plating (E)
    • Activate to gain 25 Armor for 2 seconds.
    • While in Siege mode, increase this to 50 Armor.
    • 12 second cooldown, 30 Mana

Talents

  • Level 1
    • Advanced Artillery (D)
      • New functionality:
        •  Now increases Siege Mode’s splash damage to 50% and its radius by 25%.
    • Resistant (D)
      • Removed
    • Ambush (D)
      • Adjusted functionality:
        • Sgt. Hammer now also enters Stealth after not dealing damage, taking damage, or using an Ability for 3 seconds while in Siege Mode.
    • Regeneration Master
      • Removed
    • (New Talent) Maelstrom Rounds
      • Activate to increase Sgt. Hammer’s Basic Attack damage by 40% for 5 seconds. Maximum 3 charges. 90 second charge cooldown. Basic Attacks in Siege Mode against enemy Structures reduce this cooldown by 5 seconds.
  • Level 4
    • Vigorous Assault (Passive)
      • Removed
    • Focused Attack (Passive)
      • Removed
    • Excessive Force (W)
      • Removed
    • Barricade (W)
      • Moved from Level 13
    • (New Talent) Siege Tactics (E)
      • Sgt. Hammer becomes Unstoppable for 2 seconds when she uses Neosteel Plating in Siege Mode.
    • (New Talent) Regenerative Bio-Steel (D)
      • Sgt. Hammer heals for 15% of her damage dealt with Basic Attacks in Siege Mode.
  • Level 7
    • Mine Field (Q)
      • Removed
    • First Aid (Active)
      • Removed
    • (New Talent) Pulse Detonation Core (Q)
      • Spider Mines explode 3 times over 3 seconds, instead of destroying themselves immediately.
    • Hover Siege (D)
      • Moved from Level 16
      • Movement Speed reduced from 50% to 25%.
    • Graduating Range (D)
      • Moved from Level 16
      • Maximum range bonus reduced from 5.5 to 3.3
  • Level 13
    • First Strike (D)
      • Removed
    • Bullhead Mines (Q)
      • Removed
    • (New Talent) Tactical Mine Deployment (Q)
      • Increases Spider Mine’s slow from 25% to 40%. Casting Thrusters leaves behind a trail of up to 5 Spider Mines while Sgt. Hammer is moving.
    • (New Talent) Entrenched (W)
      • Increases Concussive Blast’s damage and knockback distance by 75% while in Siege Mode.
    • Hyper-Cooling Engines (Z)
      • Moved from Level 7
      • New functionality:
        • Each enemy Hero hit with a Basic Attack in Siege Mode reduces the cooldown of Thrusters by 5 seconds.
  • Level 16
    • Stoneskin (Active)
      • Removed
    • Giant Killer (Passive)
      • Moved from Level 13
    • (New Talent) Mechanical Know-How (E)
      • Neosteel Plating grants a Shield equal to 5% of Sgt. Hammer’s maximum Health for 2 seconds. If this Shield is destroyed, she deals 50% more Basic Attack damage for 5 seconds.
  • Level 20
    • Fury of the Storm (Passive)
      • Removed
    • Nexus Frenzy (Passive)
      • Removed
    • (New Talent) Shrapnel Mines (Q)
      • Each Spider Mine explosion reduces enemy Armor by 10 for 3 seconds.
    • (New Talent) Ultra Capacitors (D)
      • Every enemy Hero hit with a Basic Attack while in Siege Mode increases Sgt. Hammer’s Attack Speed by 5% for 5 seconds, up to 40%.
  • Like 1

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I suppose I should mention that this rework significantly weakens Sgt. Hammer. If she was barely playable before as a novelty item, this smothered her completely.

  • Like 3

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Oxygen, can you place Mechanical Know-howMechanical Know-how as a no-go or situational? It's a trap talent that wants you to use your only defensive ability as offensive without even securing bonus. Either it activates, which means you are getting focused so you should run away, or you just wasted your only defensive ability for nothing. ONLY place where I see it is if they have poke, something like Lunara and you aren't under threat of a dive.

And yes, Hammer was gutted, now even Raynor is better than her. 

F

Edited by SleepySheepy

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14 minutes ago, Oxygen said:

I suppose I should mention that this rework significantly weakens Sgt. Hammer. If she was barely playable before as a novelty item, this smothered her completely.

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

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47 minutes ago, Godeyes said:

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

I'll try to explain, of course, you don't have to agree.

When she was picked at higher levels of play, Diamond and similar, she was used as Raynor, ranged AA hero that dealt significant damage. You never used siege mode, because, well, it's effectively self-rooting... I hope I don't need to explain why it's bad.

Now her AA in tank mode loses 30% (+10% from level 1 talent) + 1 range trait, Focused AttackFocused Attack talent, Nexus FrenzyNexus Frenzy, and Giant Killer was moved to 16, where are as every good Hammer player you would choose ExecutionerExecutioner if your team featured CC, Nexus FrenzyNexus Frenzy for even more range and more RoF which solved now fixed stutter stepping issue. All those combined, made her AA fearsome. Now tank mode does bugger all.

So you would think that forcing siege mode through talents and trait (I hate this move), they would make it better for TF... Except it's worse.
Range was decreased by 0.1, you are still immobile as ever, loss of both regenerating talent and Z CDR, makes it even more unforgiving to enter siege. While 50 Armor might seem like much, it's only for 2s, which does nothing when you are getting poked all the time because you are sitting still. Nexus Frenzy counterpart is just plain bad. Not only it doesn't give you range, it's worthless where enemy isn't there, but also when you first enter siege, you still need to hit enemy hero 4 times to actually gain value of Nexus Frenzy... So you need to root yourself and waste time to still don't have what you had before?

So overall, tank mode does bugger all, siege mode is worse and is forced as only way to play. 
As Hammer main before, I hate it.

To not forgot to add, every other hero that had Giant KillerGiant Killer, now has it as better variant with condition. You effectively lost level 13 talent beucase it was moved to more impactful talent tier.

Edited by SleepySheepy
  • Like 2

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1 hour ago, SleepySheepy said:

Oxygen, can you place Mechanical Know-howMechanical Know-how as a no-go or situational? It's a trap talent that wants you to use your only defensive ability as offensive without even securing bonus. Either it activates, which means you are getting focused so you should run away, or you just wasted your only defensive ability for nothing. ONLY place where I see it is if they have poke, something like Lunara and you aren't under threat of a dive.

And yes, Hammer was gutted, now even Raynor is better than her. 

F

Know-how's shield is more important that its situational damage increase aspect. The idea is to use it to further resist poke damage, and not to activate it to gain a damage bonus. That's just gravy.

To be completely honest, though, I'm still experimenting with some stuff myself, so I might very well change my stance.

 

50 minutes ago, Godeyes said:

Can you explain ?
Some good known players are quite pleased with her changes and say that at least she has a specific role now and that she looks viable. And you say that update " significantly weakens" her which makes her completely unviable...

 

She deals less damage than before and is more reliant on sieging than ever. Graduating range was gutted. First aid is gone. The positives of the rework are Neosteel and the Siege Tactics talent.

Edit: Sleepy wins the posting race, and does so more eloquently than I.

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So just pick D talents? Idk how they're balancing. ..

by the way I don't like that new E talent she doesn't need something like that specially if it's duration is 2secs!  Maybe something about heal or shield was better...looks like they had no idea about fixing her but they wanted to add a new useable ability (D) to her.. so they just fill that E with something... 

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Personally I go with this build and it works more than the others:

1 - Maelstrom Rounds

4 - Regenerative Biosteel (which is amped by Maelstrom)

7 - Hover Siegemode (so you can continously push waves, enemies and forts/keeps)

10 - BFG (just burst damage to finish enemies out of range of siege)

13 - Hyper Cooling Engines (to get out of siege as fast as possible and reposition)

16 - Giant Killer (safest pick as it just increases damage no matter what)

20 - Ultra Capacitors (just increases damage against heroes)

 

I just feel that siege mode is a beast if you can stay safe. You just melt enemies much faster, but it comes with a lot of weakness on the mobility side. It's still Hammer and I like playing her.

Edited by ReaperChief

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I'll have to play around with her more, as I was distracted by things the first time and didn't play optimally (not that I have the processing power - both in my laptop and in my brain - to play the standard definition of "optimally" anyway).

I will say I subscribe to the notion that every talent (and hero and team comp) in the game is viable with the right player(s) behind it. 

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Have not played the remake.  I personally hate the main function of a hero being on the D key.  It can be missed when dropping your fingers off qwer.  It is much more natural to shift to T than D or F or Z or B.  I have never understood their hotkey usage.  I bought a gaming mouse and programmed them, so it is not an issue for me.  Regardless, they keep talking about making the game easier to learn for noobs.  Then why put a vital skill on a key your fingers are not resting on constantly? 

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Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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