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Doqq

Amazing tempest rush build.

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Main Skill Tempest RushTempest RushElectric FieldElectric Field

Sweeping wind Sweeping WindSweeping WindInner StormInner Storm To maintain spirit regen.

Sweeping WindSweeping WindCycloneCyclone is also viable, but it doesnt give you any spirit regen.

And More spirit regen... ( tempest rush takes 30 spirit every second so you really need it ) Mystic AllyMystic AllyAir AllyAir Ally

Defensive skills EpiphanyEpiphanyDesert ShroudDesert Shroud + SerenitySerenityAscensionAscension to avoid molten explosion + other 1 shot mechanics while you are rushing away ^^ OFC Mantra Mantra of SalvationMantra of SalvationAgilityAgility 

Passives.

Fleet FootedFleet Footed Chant of ResonanceChant of Resonance Exalted SoulExalted Soul HarmonyHarmony

You get more movement speed, more spirit regen! and more def.

And NOW to the gear...

Sunwuko's CrownSunwuko's Crown

Sunwuko's SoulSunwuko's Soul

Sunwuko's LeggingsSunwuko's Leggings

Sunwuko's PawsSunwuko's Paws

Sunwuko's ShinesSunwuko's Shines

5 Set, because we are using -1 set from the Ring of Royal GrandeurRing of Royal Grandeur in the cube ofc.

Shoulders.

Mantle of ChannelingMantle of Channeling, Good def and good attack boost.

Wrists.

Reaper's WrapsReaper's Wraps, Really good sustain of spirit with those globes.. must have imo. you could use Ancient Parthan DefendersAncient Parthan Defenders OR Nemesis BracersNemesis Bracers.

Belt.

The Witching HourThe Witching Hour or Kyoshiro's SoulKyoshiro's Soul witching hour is more dmg.. kyoshiro is for lazy ppl :P

Boots.

Ice ClimbersIce Climbers gives immunity to freez and other slows and hoolyyy are they annoying!

Weapon!

BalanceBalance must have. DMG skyrockets with this. Warstaff of General QuangWarstaff of General Quang is for speedruns you can use it if you want to or if you dont have Balance..

Rings!

Convention of ElementsConvention of Elements + WyrdwardWyrdward

Both are a must! Convention boosts lighting dmg so you can bursts those elites! and WYRDWARD is the key to this build, lighting dmg has a 35% chance to stun. Its important! Because we are using Cesar's MementoCesar's Memento in the cube. Tempest Rush gets a huuuuuge dmg buff with this combo and tempest rush with the Electric FieldElectric Field rune stuns mobs really often so it  always procs.

And ofc we are using Vengeful WindVengeful Wind for the last important piece in the cube. It buffs Sunwukos set bonus even more. up to 10x 1000% more Tempest Rush dmg. And 10x 1000% the decoy dmg, but thats not that important.

LEGENDARY GEMS

Mirinae, Teardrop of the StarweaverMirinae, Teardrop of the Starweaver Weird i know, but it heals you and thats really good.. you could use Wreath of LightningWreath of Lightning to get that ms boost, i consider that a speedrunner gem.

Bane of the TrappedBane of the Trapped Dmg DMG DMMMGGGGG

Esoteric AlterationEsoteric Alteration DEF DEF DEEEFFF !!

And thats that, Let me know if you have any doubts about anything, questions... etc. etc.

I have done GR70 with this and it was easy.

This build cant do Big grs, i dont think.. but its fun and easy to play with^^

Edited by Doqq
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I use this same build with Cesar's Memento to grind normal rifts and bounties, it's absolutely mindless. For pushing higher than 70 I find that I get frustrated with just running circles around Juggernaut packs and Rift Guardians but it's definitely capable over at least gr95 with decent gear optimization.

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I have been playing for about a year. Like 8 months on the 360, co op with a buddy. Then the last couple months on the Xbox One after a couple month break. Find everything better and easier on the upgrade. We never got past Torment 1 or 2 on the 360, but these extractable legendary abilities change everything. We tried and failed to do hardcore characters on the 360, one of each class. But on the One in a few months, say 10-15 hrs a week, maybe 60 or 70 hrs total. we got 1 each up on expert, then master once we could, 1 each up on torment, 1 each up on T 2 and 3 combined, we each died at lvl 67 with one in there. and just got up on t4 with our 4th hardcore character each. 
I had always used Tempest Rush with the monk, but as more of a defensive escape skill, because you can run through enemies if you get stuck. But my T2 character was my monk. I somehow got both the bigger Tempest rush extractable enhancers by like lvl 20 or soon thereafter. Which in hindsight was way too lucky. Turned my movement speed up with my 40 or so paragon at the time. Fun indeed man. I breezed through the whole levelling up process all the way through. Haven't used her since, but I imagine at t4 now, and even in to t5 it'll be more than fine. Learned how valuable movement speed is defensively, offensively and to save time. Was a cool learning experience. That was my first time seeing how big a difference not one, but two of those skill boosters can make. Here I thought it was a defensive skill. 
He usually dragged my ass along on RPG type games, but this time I was killing everything, beat his demon hunter to everything, like 90% of the kills and total damage dealt I imagine. Was my moment of glory, I'll never live it down, he told me my monk scares him. Made up for his Witch doctor with 3 gargantuants dealing 500% damage on our previous pair. Made up for years of me being only slightly better than him at our sports games, and him being light years ahead of me in FPS and RPG games. It's all I'll ever need. We only have like 120 paragon, and no sets yet. Just single set pieces galore, and his WD has 2 of one which gives him an awesome giant spider, and I have my barb with 2 of one which gives me constant ancients ? actually 3. So be kind with my novice excitement for a partial build on T2. We are going on a lvl 70 run for a while before T5, because T5 is wack and we have no sets, so we need paragon and tonnes of supplies for keeping our gear as high level as we can. We'll also make sure all our current lvl 70's are up to t5 calibre before we go there and never come back. You have me very excited to revisit my monk. I imagine combining her with his paladin for more blinding, and the boost it provides Tempest Rush, is ideal. 

Edited by Knutsanity

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