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Starym

Antorus M Progress Day 1: 9 Down 2 to Go

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FmXsJds.jpg
 

Well, it seems Antorus isn't quite so Mythic after all. The tuning for the majority of the bosses (hopefully) didn't quite go as planned by Blizzard, as today saw 9 of the 11 bosses fall, significantly more than in Tomb of Sargeras where we only saw 5 of the total 9 down on day 1.

If there was any doubt left as to who the top US/OC guild was it's been removed, as Limit have taken all but the very first World First, constantly being at least 1 boss in front of of the competition, and are currently three bosses ahead. As usual, the EU guilds haven't had a crack at any of the bosses yet and despite the large amount of deaths it really is all about Argus the Unmaker, and if his tuning is on point, this setback won't matter or be remembered much.

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Varimathras Mythic World First by Limit

Limit is followed by Big Dumb Guild, who also claimed the very first WF in Antorus. Easy, Alacrity and Midwinter complete the group of three trailing the No.1 and No.2, currently at 6/11 bosses down, and it's good to see Midwinter pop up again, coming back after quitting hardcore raiding during the Nighthold race. We have a fair number of guilds on 5/11: Fused, Benched, WHATEVER WERE AWESOME, Strawberry Puppy kisses and Lethal followed by a bunch of guilds on 4/11: Instant Dollars, , vodkaz, Encore, Storm, DNO and Metempsychosis. Nine guilds are on 3/11, nineteen on 2/11 and seventy guilds have only downed the first boss, Garothi Worldbreaker.

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The Coven of Shivarra Mythic World First by Limit

And so the EU servers are about to come up and there will be a lot more dead bosses soon - hopefully we won't be seeing any new World Firsts today, or Argus will be meeting the raiders far sooner than expected.

As always, head on over to Method.gg for live coverage, boss tables and more.

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So last raid was to hard and everybody complainted and now this one is relatively easy, as we still have to see the last bosses to go down so not sure yet. And now we complain again. Strange. 

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15 minutes ago, Lowlander said:

So last raid was to hard and everybody complainted and now this one is relatively easy, as we still have to see the last bosses to go down so not sure yet. And now we complain again. Strange. 

New Expansion coming very soon..... :) ;)

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4 hours ago, Starym said:

where we only 5 of the total 9 were down on day 1

I know english isn't my 1st language, but that doesn't seem to mean anything, though I understand what you wanted to say.

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This honestly isn't too surprising. When my guild did normal we steamrolled in it in one night (only a few peeps were super geared) and heroic was not that bad either, a very low tuned raid difficulty wise. Now argus may prove a bit more of a roadblock but, probably not too bad. It's an easy raid but I still think its pretty enjoyable and has some replay value because having fun matters too....... right? 

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Pretty sure this is intentional on their part - save themselves the hassle of rolling out nerfs every week and just set it to the intended level to begin with.  More resources to dedicate to Kul Tiras Is Nagas And Also Jaina Is Queen Azshara And Alleria Is the Real End Boss.

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3 hours ago, Tri said:

When my guild did normal we steamrolled in it in one night

I hear you there.  2 nights for us, but that was just a couple bosses on night 2.  

Heroic is much more of a challenge, but normal was...  almost LFR level easy.

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57 minutes ago, PatrickHenry said:

I hear you there.  2 nights for us, but that was just a couple bosses on night 2.  

Heroic is much more of a challenge, but normal was...  almost LFR level easy.

Single night clear normal, Heroic was bumpier... Mechanics weren't too much more difficult but the bosses definitely hit a lot harder than their normal counterparts.  Imonar for example on normal barely scratches me without ironfur up, and on heroic I feel like i'm getting pummeled by a steel beam attached to a semi that's driving forward and then backing up over and over again...

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I was kind of afraid of this. When I saw that Argus needed buffs, I got worried that the raid would be undertuned. They certainly need buffs, otherwise the world first of Argus could possibly be snatched away within the next few days. 

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44 minutes ago, DeathsDesign said:

Single night clear normal, Heroic was bumpier... Mechanics weren't too much more difficult but the bosses definitely hit a lot harder than their normal counterparts.  Imonar for example on normal barely scratches me without ironfur up, and on heroic I feel like i'm getting pummeled by a steel beam attached to a semi that's driving forward and then backing up over and over again...

lol that imagery

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Something seems really off with tunning on this raid tier, specially comparing small groups x larger groups. My guild is having a lot of trouble dealing with some mechanics with 12/13 people, while my sister's guild is zerging everything with 27/28 people on their team.

I don't know why, but seeing these guilds clearing 9 bosses on mythic in a few hours is a little weird tbh, specially because this is the last raid.

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7 hours ago, NashNeji06 said:

I know english isn't my 1st language, but that doesn't seem to mean anything, though I understand what you wanted to say.

Haha you're right, the "saw" got lost somewhere in the many edits.

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