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Heroes of the Storm Hanzo

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I've been wondering, does hitting Abathur's Ultimate EvolutionUltimate Evolution with those quest talents "Hit X targets with Y ability" counts towards the completion? In Hanzo's case, for Target Practice and Simple Geometry.

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5 hours ago, Valhalen said:

I've been wondering, does hitting Abathur's Ultimate EvolutionUltimate Evolution with those quest talents "Hit X targets with Y ability" counts towards the completion? In Hanzo's case, for Target Practice and Simple Geometry.

I don't believe so, as it doesn't count towards any other quests that I know of.

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Guest Herbert

I have to disagree with you placement of haunted mines as a bad map for Hanzo. If you build scatter arrow with redemption at level 1 you can easily clear any camp by level 7 and can easily clean up in the mines.

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I bought Hanzo with gold, reasoning "Why not?" And to my very great suprise... He's FUN. Maybe not competative, maybe not even viable, but certainly FUN. Lining up skillshots is incredibly satisfying, and rather than feeling like McGenericArcherMan, I do actually feel like Hanzo. I'm delighted.

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I would recomment people to hold off on choosing the lvl 1 talent if the enemy team has an Abathur. 
Try to find his locust in a lane. If the locust has a lot of its duration left, it means that Abathur is most likely behind the wall and you can shoot him with storm bow. The low hp warning effect doesnt trigger after the first storm bow. Shoot a sonic arrow then follow up with storm bow and try to land as many storm bows on him as you can. (Killing him is not the priority so do not try to land sonic arrow on him. After the first try of storm bow hits, leave to complete the hits on other heroes completly and then try to find him again to complete the quest. 
Altough this might be prevented by Abathur positioning himself behind but even one storm bow hit is already enough to get value from Target Practice. The dmg part doesnt scale with level so at lvl 20 its only a 14% dmg increase.

If the Locust comes late into the lane or you see that its timer is depleted then dont go for Target Practice since Abathur is most likely in his base. 
Remember you can quickly pick Target Practice by holding CTRL and pressing 1.

I dont understand why TotS, Hanamura, IS are his average maps his waveclear is pretty good after lvl 4 and if he goes after Serrated Arrows he can kill the enemy objective "boss" very fast if it happens that your team lost the objective fight. Same on haunted mines.
Even picking Explosive Arrows is beneficial because you can deal dmg to the monster and heroes near it who are pushing with it. 

I also wouldnt recommend picking Ignore All Distractions without Redemption because it will cripple Hanzos otherwise very good waveclear.
Fleet of Foot is actually a trap talent that doesnt work with Storm Bow builds. The increased range from Target Practice comes with a increased channel time which makes it impossible to keep up the speed buff not mentioning stacking it. Ninja Asassin is much easier to use the Fleet of Foot and it allows you to kite people with terrain while you shoot them with your abilities.

Edited by xevex

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11 hours ago, xevex said:

I would recomment people to hold off on choosing the lvl 1 talent if the enemy team has an Abathur. 

To quote the build description: 

"This build should never be used against Abathur; the slug can easily prevent you from ever completing Target Practice."    

11 hours ago, xevex said:

The increased range from Target Practice comes with a increased channel time which makes it impossible to keep up the speed buff not mentioning stacking it.

The channel time is slightly longer, but it is certainly possible to stack the buff. To accomplish this you will need to release the arrow as soon as the indicator reaches maximum range. If you hold the arrow longer, or if you miss, you will lose the buff.

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On 12/13/2017 at 3:14 AM, Valhalen said:

I've been wondering, does hitting Abathur's Ultimate EvolutionUltimate Evolution with those quest talents "Hit X targets with Y ability" counts towards the completion? In Hanzo's case, for Target Practice and Simple Geometry.

After several tests, I can confirm that Ultimate Evolution does not stack Target Practice. 

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11 hours ago, Straften said:

To quote the build description: 

"This build should never be used against Abathur; the slug can easily prevent you from ever completing Target Practice."    

Completing the first part is pretty much easy even with Abathur unless he stays at the base. Most Abathurs are behind walls mid map. 
Not to mention that if they are body soaking youre pretty much garanteed that you gonna get the quest all you neeed is a map awareness. In that case is mostly better to not trying to kill him making him think that burrowing will always save him from Hanzo which will help you to get the rest of the stacks easily. 

11 hours ago, Straften said:

The channel time is slightly longer, but it is certainly possible to stack the buff. To accomplish this you will need to release the arrow as soon as the indicator reaches maximum range. If you hold the arrow longer, or if you miss, you will lose the buff.

Yes, its possible, not as easy as using Ninja Assassin.

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21 hours ago, Straften said:

The channel time is slightly longer, but it is certainly possible to stack the buff. To accomplish this you will need to release the arrow as soon as the indicator reaches maximum range. If you hold the arrow longer, or if you miss, you will lose the buff.

I did additional testing on this and discovered that the channel time is not increased. 

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On 12/18/2017 at 5:19 AM, Straften said:

I did additional testing on this and discovered that the channel time is not increased.

Which means its speeds up the channel time according to the added lenght. Well thats nice. 
Ninja Assassin is still the easier one to use. I was testing Fleet of Foot in try mode on an unmoving dummy and it was hard to stack the buff if you shot the arrow at the end of its lenght or even slightly before then. I dont see it being easier on live players.

Only map i can think of where Ninja Assassin is a really bad pick is Haunted Mines. That Map doesnt have enough terrain to use. 

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Ninja Assassin is Hanzo's "In Combat" Movement option and as such I have to think it's at least a reasonable option (a ? rather than an X).  When he gets jumped on, vaulting over a wall is almost his only method of escape.  Ninja Assassin makes it possible to get that escape option back multiple times during a team fight.  Don't get me wrong, both of the other options are also reasonable and have very good uses but I've certainly seen/used Ninja Assassin to great effect.

Also I would think Serrated Arrows would get the check mark over Explosive Arrow.  Both help his wave clear but Serrated also makes him one of the best junglers in the game.  The value there is almost impossible to ignore.

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I don't think this guide does Hanzo justice. I have around 50 games with Hanzo and a 60+% winrate with him.

The ratings for some talents are not right from my experience.

Ignore All Distractions should not be recommended. It's a terrible talent that doesn't help against mercs, teamfights, and monsters. The additional range should've been +1 aa range on baseline with the talent. The conditional part of this talent automatically makes it terrible for half the maps.

Serrated Arrows though deal less damage than Explosive Arrows can do mercs. With Never Outmatched and Piercing Arrows, Serrated Arrows clear faster than Explosive Arrows even without Redemption or Simple Geometry. I'd say Serrated Arrows is definitely recommended.

Ninja Assassin is definitely better than Fleet of Foot. With Piercing Arrows and Target Practice, Ninja Assassin makes Natural Agility always available. On the other hand, Fleet of Foot meager bonuses that you have to build up takes too long and is not as reliable as a free Natural Agility every few seconds.

 

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6 hours ago, Trensicourt said:

Ignore All Distractions should not be recommended. It's a terrible talent that doesn't help against mercs, teamfights, and monsters. The additional range should've been +1 aa range on baseline with the talent. The conditional part of this talent automatically makes it terrible for half the maps.

Indeed i dont know how it get to Storm Bow build saying it has a good synergy with Flawless Technique which is bullshit.
The talent is only good with Redemption nothing else. Its nice that late game you can kill catapults with one basic attack though.

6 hours ago, Trensicourt said:

Ninja Assassin is definitely better than Fleet of Foot. With Piercing Arrows and Target Practice, Ninja Assassin makes Natural Agility always available. On the other hand, Fleet of Foot meager bonuses that you have to build up takes too long and is not as reliable as a free Natural Agility every few seconds.

Indeed, the 6 seconds of movement speed you get is just meh. Renewing/stacking it is a pain in the ***. And there are multiple talents on other heroes that are not recommended because they promote overextending, this talent does that, it never helped me. 

Edited by xevex

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Edit: Never mind.  I see the topic I mentioned was already in the talent description.  Moving On.

Edited by TSRD

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11 hours ago, Guest sChUhBiDu said:

I can approve what this guy from Tempo Storm s saying in the video.  Maybe some new thoughts for you guys

Tempo Storm cattlepillar – Hanzo talent overview and rundown

He can be played as a sustain aa hero though so the thing with Redemption is not entirely true (lets ignore the fact that there are multiple other better sustain dmg dealers) aa, aa, scatter arrow rinse and repeat. 

I see his point about Target Practice (i always just finish the first part and then let the rest finish it self,im really not gonna chase for 100 unscaled dmg when i hit a basic attack after every stom bow which is 179 dmg), but in my opinion Simple Geometry is not really needed to play him as a jungler and the 2 additional scatters are "added" to the edges, making the cone even wider>which means entirely useless in most teamfight situations while the extra range on Storm Bow can secure a kill which would otherwise wouldnt be possible. 

I dont really get him, hes talking about Hanzo as if his some kind of AoE dmg dealer which is probably his worst teamfight build. 
The AoE dmg gets healed up pretty quickly unlike the single target burst from Flawless Technique which is a godsent for securing kills. Yes i know Pierce Arrows basically doubles the dmg but hitting but you miss more kills without it and its not like Hanzo needs Pierce Arrows to del good dmg.
You can still give up Dragon Hungers for Never Outmatched and Serrated Arrow so that you can do mercs quick and objectives. 

I dont know. I have very different opinion about Hanzo i dont think hes some backline poke hero, i think hes a lot like Genji but "less super hero more ninja". : D Genji goes melee for the finish with Swift Strike while Hanzo gets a Storm Bow up or a Basic attack. Ofc you cant have both a Jungler Hanzo and a Finisher Hanzo but giving up Dragon Hungers is still okay for more PvE dmg. 
 
 

Edited by xevex

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On 12/26/2017 at 5:27 AM, TSRD said:

Ninja Assassin is Hanzo's "In Combat" Movement option and as such I have to think it's at least a reasonable option (a ? rather than an X).  When he gets jumped on, vaulting over a wall is almost his only method of escape.  Ninja Assassin makes it possible to get that escape option back multiple times during a team fight.  Don't get me wrong, both of the other options are also reasonable and have very good uses but I've certainly seen/used Ninja Assassin to great effect.

You make some good points about Ninja Assassin; I agree that it deserves to be moved to Situational.

On 12/26/2017 at 5:27 AM, TSRD said:

Also I would think Serrated Arrows would get the check mark over Explosive Arrow.  Both help his wave clear but Serrated also makes him one of the best junglers in the game.  The value there is almost impossible to ignore.

I will update the Level 4 Talents to all be situational, because the best choice really depends on your build. For example, Serrated Arrows is not very good without the other Scatter Arrow Talents.

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7 hours ago, Straften said:

I will update the Level 4 Talents to all be situational, because the best choice really depends on your build. For example, Serrated Arrows is not very good without the other Scatter Arrow Talents.

The only other talent Serrated Arrows "needs" is Never Outmatched which is frankly a great talent regardless of build.  Simple Geometry and Piercing Arrows aren't really at all required for Hanzo to do his Jungling masterfully.

Still, fair enough.  It is situational, I guess the Overwatch maps (ironically enough) would count as ones where the Jungleing aspect wouldn't be all that helpful.  On really any other map though I have yet to find a situation where getting giants, knights, sappers, firebats, goliaths, goats, and shaman easily isn't amazing.

Edited by TSRD
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5 hours ago, TSRD said:

The only other talent Serrated Arrows "needs" is Never Outmatched which is frankly a great talent regardless of build.

I agree with you here. The synergy between these two Talents is strong enough that you can take them outside of a specific build. However, one may as well go all in with the Scatter Arrow build if two Talents are already invested. There simply aren't any other Level 1 or Level 16 Talents that synergise quite as well here currently.  

Serrated ArrowsSerrated Arrows and Never OutmatchedNever Outmatched are great to experiment with, as these are probably the most versatile Talents in his kit. This is why they can be seen in the less competitive Basic Attack Build as options. Upon playing the Basic Attack Build with all of its variants, one should come to the conclusion that a full Scatter Arrow Build is superior in most respects. Several enemy shields would be the main situation where the Basic Attack Build could eclipse the Scatter Arrow build via Shieldbreaker ArrowsShieldbreaker Arrows. However, the meta is not shield heavy at the moment. The meta will inevitably shift with balance changes, but I digress.

5 hours ago, TSRD said:

Simple Geometry and Piercing Arrows aren't really at all required for Hanzo to do his Jungling masterfully.

For large camps like Knights or Goliaths, Piercing ArrowsPiercing Arrows really helps to speed things up. Clearing these camps faster not only saves you time, it means that you will leave with more Health.

RedemptionRedemption can be swapped with Simple GeometrySimple Geometry for equally fast Mercenary clear times. However, you will lose the Redemption bonus upon death. Simple Geometry retains its quest bonus when you die, allowing you to resume Mercenary captures immediately upon respawn. I agree that Simple Geometry and Piercing Arrows are not required to capture Mercenaries, but they are more reliable and yield faster clear times than any alternatives.

5 hours ago, TSRD said:

On really any other map though I have yet to find a situation where getting giants, knights, sappers, firebats, goliaths, goats, and shaman easily isn't amazing.

The Scatter Arrow build has awe inspiring clear speeds. Its almost like having bribe stacks without having to farm them!

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33 minutes ago, Straften said:

RedemptionRedemption can be swapped with Simple GeometrySimple Geometry for equally fast Mercenary clear times. However, you will lose the Redemption bonus upon death. Simple Geometry retains its quest bonus when you die, allowing you to resume Mercenary captures immediately upon respawn. I agree that Simple Geometry and Piercing Arrows are not required to capture Mercenaries, but they are more reliable and yield faster clear times than any alternatives.

Redemption is my preferred choice just because I find it much easier to complete than Simple Geometry.  Sure you lose it on death but I don't tend to play Hanzo very aggressively when I focus on camp clearing.  Also while I do agree that the other two Scatter Shot talents (well Piercing is both a Scatter Shot and a Storm Bow talent) make his clearing faster, I was simply saying they were not required.  I do end up prefering Piercing the vast majority of the time.

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1 hour ago, TSRD said:

Redemption is my preferred choice just because I find it much easier to complete than Simple Geometry.  Sure you lose it on death but I don't tend to play Hanzo very aggressively when I focus on camp clearing.  Also while I do agree that the other two Scatter Shot talents (well Piercing is both a Scatter Shot and a Storm Bow talent) make his clearing faster, I was simply saying they were not required.  I do end up prefering Piercing the vast majority of the time.

What do you mean? You should finish the quest around 4:00 to 8:00. I usually finish the quest around 3:30 to 5:00.

Edited by Trensicourt

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55 minutes ago, Trensicourt said:

What do you mean? You should finish the quest around 4:00 to 8:00. I usually finish the quest around 3:30 to 5:00.

3:30-5:00 seems pretty fast to me (at least for a "usually", I could see it happen occasionally).  I've not played with it much myself but I have been watching a number of streams using him and don't see that as a time that it "usually" completes.  Still, I don't doubt it's regularly completeable by 8:00 or so.

Anyhow, that last post was more about my personal preferences.  I just like Redemption far too much to pick Simple Geometry often (I can't stand Hanzo's basic attack speed).  I've seen plenty of people make Simple Geometry work though, it's just not good for me.

Edited by TSRD

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On 1/3/2018 at 9:10 PM, TSRD said:

3:30-5:00 seems pretty fast to me (at least for a "usually", I could see it happen occasionally).  I've not played with it much myself but I have been watching a number of streams using him and don't see that as a time that it "usually" completes.  Still, I don't doubt it's regularly completeable by 8:00 or so.

Anyhow, that last post was more about my personal preferences.  I just like Redemption far too much to pick Simple Geometry often (I can't stand Hanzo's basic attack speed).  I've seen plenty of people make Simple Geometry work though, it's just not good for me.

Imo, most streamers don't know how to finish Simple Geometry easily because they swear by Q build.

Edited by Trensicourt

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      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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