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Balance Update Patch Notes: Dec 20

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Blizzard released a new patch today to apply balance changes and bug fixes. GroundbreakerGroundbreaker no longer pulls enemy Heroes to Garrosh and more!

Blizzard LogoBlizzard (Source)

We just released a new patch for Heroes of the Storm to apply balance changes and a few bug fixes.

Alongside this patch, we’ve also manually corrected rankings and matchmaking ratings for a small number of Hero and Team League players who rose or fell more than 1 League (5 Divisions) higher or lower than where they ended 2017 Ranked Season 3. Read our recent forum post for more details.

Heroes

Assassin

Hanzo

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Abilities

  • Dragonstrike (R)
    • Damage increased from 58 to 64

Nova

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Stats

  • Health reduced from 1350 to 1300
  • Health Regeneration reduced from 2.81 to 2.71

Abilities

  • Snipe (Q)
    • Damage reduced from 255 to 245

Talents

  • Level 16
    • Lethal Decoy (E)
      • Holo Decoy damage bonus reduced from 50% to 40% of Nova’s damage

Thrall

FJ7AAFOTWHJ31417483335508.png

Stats

  • Basic Attack damage increased from 165 to 173

Talents

  • Level 13
    • Spirit Shield (Active)
      • Cooldown reduction granted by Frostwolf Resilience increased from 8 to 10 seconds

Specialist

Nazeebo

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Abilities

  • Corpse Spiders (Q)
    • Damage increased from 36 to 38
  • Ravenous Spirit (R)
    • Damage increased from 103.4 to 108
  • Gargantuan (R)
    • Health reduced from 2300 to 2185

Talents

  • Level 4
    • Hexed Crawlers (Q)
      • Health and Mana return increased from 0.75% to 1%
  • Level 20
    • Vile Infection (Trait)
      • Damage bonus reduced from 200% to 150%

Support

Alexstrasza

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Abilities

  • Lifebinder (R)
    • Cooldown reduced from 75 to 60 seconds
    • Mana cost reduced from 100 to 80
  • Cleansing Flame (R)
    • Cooldown increased from 90 to 100 seconds
    • Damage reduced from 150 to 135

Talents

  • Level 16
    • Draconic Discipline (Trait)
      • Dragonqueen duration bonus reduced from 9 to 7 seconds

Brightwing

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Abilities

  • Polymorph (W)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 60 to 50

Li Li

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Abilities

  • Cloud Serpent (W)
    • Health restored per attack increased from 15 to 20

Talents

  • Level 1
    • Wind Serpent (W)
      • Cooldown reduction granted per Hero hit by Blinding Wind increased from 3 to 4 seconds
  • Level 4
    • Serpent Sidekick (W)
      • Cloud Serpent duration bonus granted per attack increased from 0.5 to 0.6 seconds
    • Safety Sprint (Trait)
      • Duration increased from 2 to 3 seconds
  • Level 7
    • Let’s Go (Active)
      • Range increased from 4 to 6
  • Level 13
    • Gale Force (E)
      • Bonus Basic Attack damage against Blinded Heroes increased from 50% to 75%

Lúcio

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Abilities

  • Amp It Up (E)
    • Healing per second reduced from 120 to 114

Stukov

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Talents

  • Level 4
    • One Good Spread (Q)
      • Mana restoration reduced from 40 to 30

Warrior

Artanis

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Talents

  • Level 7
    • Chrono Surge (E)
      • Attack Speed bonus increased from 50% to 75%
  • Level 13
    • Templar’s Zeal (Q)
      • Cooldown reduction increased from 150% to 200%
    • Phase Bulwark (Trait)
      • Spell Armor increased from 40 to 50

D.Va

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Stats

  • Basic Attack damage in Mech form increased from 21 to 24

Garrosh

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Stats

  • Health increased from 1970 to 2060
  • Health Regeneration increased from 4.102 to 4.293

Abilities

  • Groundbreaker (Q)
    • Groundbreaker no longer pulls enemy Heroes to Garrosh
      • Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds
    • Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change
  • Wrecking Ball (E)
    • Cooldown reduced from 16 to 14 seconds
    • Mana cost reduced from 70 to 65

Talents

  • Level 16
    • Mortal Combo (Q)
      • Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
      • Window of time to throw enemies increased from 2 to 3 seconds
Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We’ve added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We’re also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.

Bug Fixes

General

  • Quick Cast: Fixed a bug causing Heroes to repeatedly cast Mount or other self-cast Abilities if the initial cast was interrupted by issuing another command using Quick Cast On Release.
  • Quick Cast: Fixed a bug in which holding right-click to move while attempting to cast Abilities using Quick Cast On Release could interrupt movement or prevent those Abilities from casting.

Heroes, Abilities, and Talents

  • Brightwing: Phase Shift can now be correctly cast on the entirety of an allied Hero’s Minimap portrait.
  • Hanzo: Coming under the effects of Zarya’s Graviton Surge while casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities after Graviton Surge ends.
  • Hanzo: Rejoining a game while AI Hanzo was casting Storm Bow will no longer prevent the player from using Hanzo’s Abilities.
  • The Butcher: Fixed an issue preventing The Butcher from using consumable items such as Healing Pulse or Turrets on Volskaya Foundry.

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I've tried the changes for garrosh and they aren't too terrible. Sure they are a large nerf but he's seeming quite powerful still! And playing against him is finally more pleasant.

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Nova is the hero with highest winrate in the game, if Nova is the dead horse what Hanzo is?

That said those nerf aren't enough and need much more to bring her to a reasonable level of power, she's just unkillable with that ghost protocol at lv 1, a talent that they deemed be a lv 20 tier now is free and even spawns a clone that does damage and retains talents... 

and unlike the other stealth heroes she is basically unaffected by the fact that you see her since she is always out of range of any skill and ghost protocol is totally broken to be baseline with a joke CD of 60 means that it saves you like 20 deaths in a game if the game last 20 minutes... seems fair playing like an idiot and nobody can kill you regardless of how bad you are.

I'm not the best Nova in the world but I used her and i was always godlike heavy carrying my team in any match I used her not to mention I won all the game I used her with ease.

Also I'm surprised they haven't buffed Hanzo scatter shot damage since it's completely useless and noone take talents for it for a good reason

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We asked blizzard for a shorter cd for dragonqueen and we just got a nerf for that R which most of people use.... so sad

and we may say goodbye to pulling garrosh since that older ability was great to pull people from between minions and then press E immediately to shoot people at base or behind team :D

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5 hours ago, Maxkitty said:

I've tried the changes for garrosh and they aren't too terrible. Sure they are a large nerf but he's seeming quite powerful still! And playing against him is finally more pleasant.

It wasn't really a nerf, more of a rebalancing. Garrosh was way crazy man, it's good that Blizzard finally did something about it.

  • Like 1

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Not sure about Garrosh, I feel that the his talent to become Unstoppable will become needed in order to be able to throw people but we'll see.

I'm kinda sad not to see a nerf to Valeera's silence, this stuff is scary.

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RIP Garrosh. I know his gameplay was considered "toxic", but changing that pretty much kills the entire concept of the character. Now he's just another tank with stun. But let's see how this play out.

Edited by Valhalen

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I think that Garrosh could be more dangerous now.

Talents like Warbreaker & Intimidation are now more effektiv in connection with the stun and the slow of Groundbreaker. Getting a stun every 5 seconds after complete the quest of Warbreaker is pretty strong!

Also...Garrohs ban-rate will hopefully sink right now.

BTW: More health mean more self sustain.

I'm very excited to try the new Garrosh :-)

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9 hours ago, Hanz39 said:

Nova is the hero with highest winrate in the game, 

I don't know where you get your data from, but it appears to be shoddy. Next to no one uses her in comp, and that was BEFORE her nerfs.

Edited by Leadblast

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10 hours ago, Hanz39 said:

she's just unkillable with that ghost protocol at lv 1, a talent that they deemed be a lv 20 tier now is free and even spawns a clone that does damage and retains talents... 

and unlike the other stealth heroes she is basically unaffected by the fact that you see her since she is always out of range of any skill and ghost protocol is totally broken to be baseline with a joke CD of 60 means that it saves you like 20 deaths in a game if the game last 20 minutes... seems fair playing like an idiot and nobody can kill you regardless of how bad you are.

Dude, you're utterly and completely wrong on all accounts. Please kindly take your bullshit off this forum. I'm asking you nicely to.

Ghost Protocol itself has a HUGE cooldown. And, it doesn't ALWAYS save her ass from death. Try it against a warrior like Arthas for instance. Try against a Lunara who goes Natural Perspective at 1. Try against Johanna, or against Malthael, or Zeratul... just to name a FEW. All those enemies can EASILY reveal her and/or mark her for death and there's little or nothing Ghost Protocol can do about it.

Nova cannot do ANYTHING against certain heroes. Against Johanna? She sees Nova's silhouette walking around, and all she has to do is flashing a Shield Glare in her direction, and then Nova gets fully revealed and has to flee or get stunned and die. Trying to burst Johanna down from your "safe range"? Nope, not gonna work, she is beefy enough to shrug off Nova's damage with her blinding skill and her trait and you have failed your purpose anyway.

Against Arthas? Good luck dodging a Howling Blast. You will need it.

etc etc etc.

Edited by Leadblast

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Dragonstrikes buff was expected, the ulti feels pretty weak in general. 

I wonder what prompted the D.Va basic attack buff when just few weeks ago they were saying her winrates are good. 

10 hours ago, Hanz39 said:

Also I'm surprised they haven't buffed Hanzo scatter shot damage since it's completely useless and noone take talents for it for a good reason

Eh. Scattershot talents arent taken not because Scattershot is completly useless but because how much Storm Bow defines Hanzo as a Hero. On the contrary Scattershot is perfect in PvE situations and situationally even better then Storm Bow in teamfights. 
Altough i must admit Simple Geometry is a pretty weak talent because the additional shots just make the Scattershot wider to the point that its questionable if its even useful in PvE not to mention teamfights.
But imo we will see more Jungler/Scatter Shot Hanzos in the future, altough i dont think Simple Geometry is mandatory for that.

Also Nova was trash tier before, then recieved a Nerf/Rework and now comes another nerf. So nope. She isnt a magical child with magical winrates. 

Edited by xevex
  • Like 2

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6 minutes ago, xevex said:

Eh. Scattershot talents arent taken not because Scattershot is completly useless but because how much Storm Bow defines Hanzo as a Hero. On the contrary Scattershot is perfect in PvE situations and situationally even better then Storm Bow in teamfights. 
Altough i must admit Simple Geometry is a pretty weak talent because the additional shots just make the Scattershot wider to the point that its questionable if its even useful in PvE not to mention teamfights.
But imo we will see more Jungler/Scatter Shot Hanzos in the future, altough i dont think Simple Geometry is mandatory for that.

Scattershot actually can surpass Storm Bow's damage (on paper), but only under very specific conditions, which are highly unlikely to happen often. Overall I don't think it's worth to invest on Scattershot when Storm Bow has way more value. If anything, Scattershot is a great surprise attack or a quick way to take down enemies fleeing at low health (provided you have the aim and the walls to ricochet it).

Edited by Valhalen

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2 minutes ago, Valhalen said:

Scattershot actually can surpass Storm Bow's damage (on paper), but only under very specific conditions, which are highly unlikely to happen often. Overall I don't think it's worth to invest on Scattershot when Storm Bow has way more value. If anything, Scattershot is a great surprise attack or a quick way to take down enemies fleeing at low health (provided you have the aim and the walls to ricochet it).

Just hitting 3 ricochets deals about the same dmg as storm bow which isnt very hard. Then in some situations it deals much more.
I dot agree that trading Simple Geometry for Target Practice is a bad trade but i do not think so about the other Scattershot talents.
Serrated Arrow, Never Outmatched, Mounted Archery, Piercing Arrows make Hanzo one of the best Junglers in the game.
These talents can be taken with Target Practice but you have to give up Flawless Techniques single target dmg buffs for Piercing Arrows AoE dmg buff, The much more reliable waveclear of Exploding Arrow (Altough i would argue that late game its weaker then Scattershot waveclear). Overall Scattershot build (aside from Simple Geometry) makes Hanzo much more versatile in a compositions but you sacrifices his single target dmg for easy and fast camps (But you get AoE dmg so its not that bad).

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16 hours ago, SleepySheepy said:

Interesting change for BW, but I would still prefer Q damage buff.

I mostly play the Q build.  Esp vs double tank meta.  If you land the Q with CD reduction and slow, then you can generally have your dps in the range of most tanks.  That also synergizes with mystified nicely.  More Q's means more healing (I am usually out healing the other healer, even without the bonus healing on the E talent).  But as a BW main, I would not mind a buff to Q.  I would maybe rather have it buffed on the ability to land it.  Like take away the "inner circle" requirement on Dream Shot, or buff the cast speed.  It can be hard to land without CC.  I think a dmg buff to it might be too much, as he would have too much wave clear maybe (since minions don't move really).

Edited by ArtVandelay

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On 21.12.2017 at 9:55 AM, Aglommon said:

Not sure about Garrosh, I feel that the his talent to become Unstoppable will become needed in order to be able to throw people but we'll see.

I'm kinda sad not to see a nerf to Valeera's silence, this stuff is scary.

I fully agree, that eternal silence really grinds my gears; it seriously feels like 30 sec.

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On 12/20/2017 at 9:22 PM, Hanz39 said:

Also I'm surprised they haven't buffed Hanzo scatter shot damage since it's completely useless and noone take talents for it for a good reason

That's what I thought when I first started playing the hero too.  "Man it's so hard to hit this reliably..."  Then I practiced and watched what other people (including some pros I watch streams of) do with the skill.  Now frankly I consider two of the Scattershot talents mandatory on most maps with a decent case being made for two more.

Serrated Arrows and Never Outmatched turn Hanzo into a jungle god.  They're so good, I've seen solo Hanzo burn down bosses before it could even make it to the first fort on some maps.  Camps like Ogres and Firebats fall in only a few shots and even Knight camps fall quickly.  Outside of Jungle, Never Outmatched gives Hanzo nearly constant access to Scattershot for team fighting spread damage and opportunistic hero shotgunning.

Simple Geometry and Piercing Arrows are both situationally on the menu as well for me.  Against teams that clump both are unbeatable choices and of course they help even more with jungling.  But if neither of those interest you both other talents on those levels can easily be picked alongside the two scattershot talents (I'm partial to Redemption myself in most situations, his auto attack is just unbearable slow for me otherwise).

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They released a new patch, 29.6, but no one knows what the deal is about since they forgot to release patch notes along with it.

 

Probably some other stealth nerfs for Nova or something.

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8 hours ago, Leadblast said:

They released a new patch, 29.6, but no one knows what the deal is about since they forgot to release patch notes along with it.

 

Probably some other stealth nerfs for Nova or something.

According to Heroes Patch Notes, it's just a hotfix.

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Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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