Taus 2 Report post Posted December 22, 2017 I've been thinking about this a lot, and it seems to me that this is the best/most efficient way to approach the question of whether to clear or close after RG is dead: Always clear the level you're on, since it's already "rolled" - there might be a goblin pack, etc, and it's already "there" since you've zoned in. Barring that, always clear prison, graveyard, and the outdoor area that's always pretty high density. If cow, run until the end. In general I've kind of flipped entirely from my original stance, and I feel like clearing to the end after RG is the best way currently. After all, personally I'm swimming in keys and shards aren't really an effective route to upgrades anymore. I have all ancients, and what I need are souls to reforge legs. Therefore, closing immediately after the RG seems inefficient to me. The whole approach to closing just seems counter-intuitive to me, especially when people are leaving super dense graveyard or prison levels not even half cleared. It's not a race to the end, and it doesn't get better than those tilesets, so why rush to the next level? Quote Share this post Link to post Share on other sites
Guest Report post Posted December 22, 2017 The question is: What do you want? Most XP possible / hour? Most Legendaries possible / hour? If yes, you need to farm Greater Rifts. For GR you need the keys -> you need to farm those keys as fast as possible. You kill the Rift Guardian ASAP, you close ASAP and reopen it asap. If you need Death Breath / Gold clearing a level can be useful. Ignoring high density areas just because the Rift Guardian is already dead is not a good decision in this case. Quote Share this post Link to post Share on other sites
Taus 2 Report post Posted December 23, 2017 That's a good point. I have so many keys that I didn't consider the possibility that others don't. In all this time I actually haven't done GR in groups intentionally, so maybe I'll give that a try. Thanks for the response. Quote Share this post Link to post Share on other sites
Guest Report post Posted December 23, 2017 If you are interested in GR Group runs it may be useful to look for a clan. There is no matchmaking in D3 - and if you want to go higher it takes ages to find a group. If you just want to run, no matter if 70, 80, 90, then it works. But what are the chances of finding a group that has the right characters and equipment to go really high? Quote Share this post Link to post Share on other sites
Taus 2 Report post Posted December 24, 2017 Yeah, my initial foray was unsuccessful as it took a minute to put me in a group, once in there they popped an 85 immediately, and five seconds into the rift I realized I still had my angry chicken goldwrap build active. So I ran them solo for a while. Legs per hour still seemed to be on par if not even lower than running T13 normal rifts, but admittedly it's a small sample size and about 75 is what I can farm in <5mins on my chicken. I'll probably follow your advice and find a group to run with. Quote Share this post Link to post Share on other sites
Valks 2,375 Report post Posted January 4, 2018 On 24/12/2017 at 9:17 PM, Taus said: Yeah, my initial foray was unsuccessful as it took a minute to put me in a group, once in there they popped an 85 immediately, and five seconds into the rift I realized I still had my angry chicken goldwrap build active. So I ran them solo for a while. Legs per hour still seemed to be on par if not even lower than running T13 normal rifts, but admittedly it's a small sample size and about 75 is what I can farm in <5mins on my chicken. I'll probably follow your advice and find a group to run with. It all depends on the group you're playing with, the setup, your goal, etc. For example, a Rathma group can run a GR100-105 in under 3 minutes, without even perfect gear. I almost always use the communities rather than group finder to find people, since there's no guarantee of what classes you'll get in the public games. Quote Share this post Link to post Share on other sites