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Are Mal'Ganis & Belial Coming Soon?

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An anonymous 4chan leak from December 12 correctly predicted Firebat's release date, and what's more important, it listed two other Heroes that should be released in the near future. The first one's Mal'Ganis from Warcraft and the second one is the Lord of Lies from Diablo.

Note: Blaze went live on January 9 and the leak was posted back in December.

Mal'Ganis is described as a Bruiser that is heavily reliant on constant heals during fights. We know from World of Warcraft that dreadlords have iconic abilities like Carrion SwarmCarrion SwarmSlumber FogSlumber Fog or Vampiric CleaveVampiric Cleave. With the introduction of Ana's Sleep DartSleep Dart, it's safe to assume that Mal'Ganis may have a similar ability that will put enemies to sleep as long as they are not attacked. The Hero should hit PTR on January 23.

Belial is supposed to be a Diablo Specialist with an ability to cloak allies and a mechanic similar to Abathur's SymbioteSymbiote, functioning as a global teleport.

According to the list of Heroes by release date, Malthael was the last Diablo Hero that went live on June 13, 2017, so a Diablo Hero would make perfect sense.

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(Source)

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the WC3 Dreadlord abilities were Carrion Swarm, Sleep, Vampiric Aura (Vampiric Cleave, without the actual cleave) and Inferno.

Edited by Leadblast

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He wasn't wrong so far. Even Yonman on youtube talked about this. And judging by his video, we'll get Velen, Winston and many more

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Pls man! I'm tired of getting these much modern heroes and skins from ow n SC... I just need 1 from Diablo..long time they didn't release one from it..

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12 hours ago, SMOrcMan said:

mal ganis feels like illidan according to the leak

Did u ever played warcraft 3? O-O

of course they aren't n won't be! Mal wont be a finisher hero he'll be damage dealer or anything but not same role with Illidan. .. the only same thing between them can be do basic attacks to heal yourself:)

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Belial sounds like he could be pretty fun if he works like it sounds like.

I'm guessing he's more of an ethereal form where he can link to allies to give benefits till he reaches either a timer, trait collection threshold or a lvl 10 ULT and can then possess a body to burst forth from them for a short time with a physical form to attack with before going back into a more ethereal/stealthy form again. 

Seeing as Abby's is an ULT based thing for making clones or monsters from things, I'd guess Belial's will rather be more of a Trait based one to make himself from things. 

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I actually do not care which universe the hero comes from as long as he/she is fun to play and well designed :-)

Edited by Caeren
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6 hours ago, CyberDVonaven said:

Belial sounds like he could be pretty fun if he works like it sounds like.

I'm guessing he's more of an ethereal form where he can link to allies to give benefits till he reaches either a timer, trait collection threshold or a lvl 10 ULT and can then possess a body to burst forth from them for a short time with a physical form to attack with before going back into a more ethereal/stealthy form again. 

Seeing as Abby's is an ULT based thing for making clones or monsters from things, I'd guess Belial's will rather be more of a Trait based one to make himself from things. 

Given that he is the Lord of Lies, I can only assume he'll also have some way to make illusions or other forms of elusiveness in order to confuse his opponents. I wouldn't be surprised if he has an Heroic that allows him to "manipulate" enemy Heroes akin to Sylvanas' Mind ControlMind Control.

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8 hours ago, Caeren said:

I actually do not care which universe the hero comes from as long as he/she is fun to play and well designed :-)

Me niether. Im actually not a fun of WoW or OW but i was excited about Alexstrasza even in september cuz i expected her to be a special kind of support. Im also having a lot of fun with Junkrat, Ana and Hanzo. 

20 hours ago, Stan said:

Belial is supposed to be a Diablo Specialist with an ability to cloak allies and a mechanic similar to Abathur's SymbioteSymbiote, functioning as a global teleport.

Seems like this will be another insta-buy i just love unusuall heroes. 

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12 minutes ago, xevex said:

Seems like this will be another insta-buy i just love unusuall heroes. 

Yeah Xevex, totally agreed - the weirdest / less typical hero the better. In one of the interviews with Devs here they mentioned that they aim to have each upcoming hero unique in his/her own way, which I totally agree with.

I also love all those "crazy" mechanics, i.e. displacement (Artanis / Garrosh / Stiches); basically, anything that is not a simple attack-or-spam-spells-all-the-time characters. Not that Raynor is not needed (or fun), but I do enjoy the novelty and some depth / refreshment from such moves.

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7 minutes ago, VegaPl said:

Yeah Xevex, totally agreed - the weirdest / less typical hero the better. In one of the interviews with Devs here they mentioned that they aim to have each upcoming hero unique in his/her own way, which I totally agree with.

I also love all those "crazy" mechanics, i.e. displacement (Artanis / Garrosh / Stiches); basically, anything that is not a simple attack-or-spam-spells-all-the-time characters. Not that Raynor is not needed (or fun), but I do enjoy the novelty and some depth / refreshment from such moves.

Indeed and it seems like they continue to release heros with much higher skillcaps which im also happy about because i just hate heroes like Butcher, Varian, Li Ming which are basically "No risk, high reward" for nothing. Imo if a heroes is capable of dealing out significantly more dmg then other heroes he/she should be hard to play and hard to master just like Chromie, Kelthuzad or Alarak for example.

Edited by xevex

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Very, very hyped for Mal'Ganis, hope the leak is true.

I kinda hope they kept the Infernal drop, it was honestly one of my favorite abilites in Warcraft 3.

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Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Edited by Lambdadelta

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4 hours ago, Lambdadelta said:

Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Dreadlords look like the same, pretty much, so I wouldn't be surprised to see Mal'ganis having an alternate color that references Tichondrius.

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On 13.01.2018 at 12:17 AM, xevex said:

Imo if a heroes is capable of dealing out significantly more dmg then other heroes he/she should be hard to play and hard to master just like Chromie, Kelthuzad or Alarak for example.

I like Alarak, even though my winrates are abysmal. It's just that the hero has so much potential I can see, even though I can't play him. Hopefully not yet ;)

 

 

On 13.01.2018 at 12:53 AM, Aglommon said:

I kinda hope they kept the Infernal drop, it was honestly one of my favorite abilites in Warcraft 3.

As soon as I saw the headline of this article I thought about the abilities from W3 and their possible conversion to HotS. Infernal certainly sounds like an appealing heroic -> 0.5s stun on impact, some dmg, then the infernal itself working like Jaina's elemental or Ultralisk (immolation at lvl 20?). Not sure about the rest, though. Carrion swarm seems suitable, but Vamp Aura would be difficult to balance, I believe, unless it's not an aura, but personal trait, quite similar to Illidan then. Sleep for some duration would not be bad too, as it works for Ana somehow, doesn't it?

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Blegh, I just really want them to hurry up and announce Imperius or Diablo 2 druid. Hopefully they'll be one of the next heroes announced. Pretty stoked about Belial, I'm curious as to how they'll animate him considering his "true" form is stationary in the game.

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1 hour ago, suchaloser said:

Blegh, I just really want them to hurry up and announce Imperius or Diablo 2 druid. Hopefully they'll be one of the next heroes announced. Pretty stoked about Belial, I'm curious as to how they'll animate him considering his "true" form is stationary in the game.

Well, his "true" form is nothing more than an illusion. It'll be pretty neat if one of his Heroics makes him transform into his colossal form.

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Just now, Valhalen said:

 It'll be pretty neat if one of his Heroics makes him transform into his colossal form.

I was talking about the colossal form. He specifically says that's his true form (even though he could have been lying about that, too)

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9 hours ago, suchaloser said:

I was talking about the colossal form. He specifically says that's his true form (even though he could have been lying about that, too)

I'm pretty sure it's a lie, since the entire battlefield is reverted to normal after you defeat his colossal form. So maybe it is a way to say that the final battle (phase) with Belial takes place inside the Nephalem's mind.

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On ‎1‎/‎13‎/‎2018 at 11:50 AM, Lambdadelta said:

Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Malganis was behind the plague against the alliance and was Arthas's drive to take up Frostmorne and let's face it.  Without Arthas there would be no Wrath of the LichKing.  I kinda want an interaction between Malganis and Uther.  

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2 hours ago, Fayte said:

Malganis was behind the plague against the alliance and was Arthas's drive to take up Frostmorne and let's face it.  Without Arthas there would be no Wrath of the LichKing.  I kinda want an interaction between Malganis and Uther.  

Not only that, Mal'ganis can be met in WoW at the Culling of Stratholme 5-man dungeon, which in my opinion makes him more popular than Tichondrius as he got more "screentime".

Edited by Valhalen

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      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
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