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Are Mal'Ganis & Belial Coming Soon?

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An anonymous 4chan leak from December 12 correctly predicted Firebat's release date, and what's more important, it listed two other Heroes that should be released in the near future. The first one's Mal'Ganis from Warcraft and the second one is the Lord of Lies from Diablo.

Note: Blaze went live on January 9 and the leak was posted back in December.

Mal'Ganis is described as a Bruiser that is heavily reliant on constant heals during fights. We know from World of Warcraft that dreadlords have iconic abilities like Carrion SwarmCarrion SwarmSlumber FogSlumber Fog or Vampiric CleaveVampiric Cleave. With the introduction of Ana's Sleep DartSleep Dart, it's safe to assume that Mal'Ganis may have a similar ability that will put enemies to sleep as long as they are not attacked. The Hero should hit PTR on January 23.

Belial is supposed to be a Diablo Specialist with an ability to cloak allies and a mechanic similar to Abathur's SymbioteSymbiote, functioning as a global teleport.

According to the list of Heroes by release date, Malthael was the last Diablo Hero that went live on June 13, 2017, so a Diablo Hero would make perfect sense.

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(Source)

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the WC3 Dreadlord abilities were Carrion Swarm, Sleep, Vampiric Aura (Vampiric Cleave, without the actual cleave) and Inferno.

Edited by Leadblast

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He wasn't wrong so far. Even Yonman on youtube talked about this. And judging by his video, we'll get Velen, Winston and many more

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Pls man! I'm tired of getting these much modern heroes and skins from ow n SC... I just need 1 from Diablo..long time they didn't release one from it..

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12 hours ago, SMOrcMan said:

mal ganis feels like illidan according to the leak

Did u ever played warcraft 3? O-O

of course they aren't n won't be! Mal wont be a finisher hero he'll be damage dealer or anything but not same role with Illidan. .. the only same thing between them can be do basic attacks to heal yourself:)

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Belial sounds like he could be pretty fun if he works like it sounds like.

I'm guessing he's more of an ethereal form where he can link to allies to give benefits till he reaches either a timer, trait collection threshold or a lvl 10 ULT and can then possess a body to burst forth from them for a short time with a physical form to attack with before going back into a more ethereal/stealthy form again. 

Seeing as Abby's is an ULT based thing for making clones or monsters from things, I'd guess Belial's will rather be more of a Trait based one to make himself from things. 

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I actually do not care which universe the hero comes from as long as he/she is fun to play and well designed :-)

Edited by Caeren
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6 hours ago, CyberDVonaven said:

Belial sounds like he could be pretty fun if he works like it sounds like.

I'm guessing he's more of an ethereal form where he can link to allies to give benefits till he reaches either a timer, trait collection threshold or a lvl 10 ULT and can then possess a body to burst forth from them for a short time with a physical form to attack with before going back into a more ethereal/stealthy form again. 

Seeing as Abby's is an ULT based thing for making clones or monsters from things, I'd guess Belial's will rather be more of a Trait based one to make himself from things. 

Given that he is the Lord of Lies, I can only assume he'll also have some way to make illusions or other forms of elusiveness in order to confuse his opponents. I wouldn't be surprised if he has an Heroic that allows him to "manipulate" enemy Heroes akin to Sylvanas' Mind ControlMind Control.

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8 hours ago, Caeren said:

I actually do not care which universe the hero comes from as long as he/she is fun to play and well designed :-)

Me niether. Im actually not a fun of WoW or OW but i was excited about Alexstrasza even in september cuz i expected her to be a special kind of support. Im also having a lot of fun with Junkrat, Ana and Hanzo. 

20 hours ago, Stan said:

Belial is supposed to be a Diablo Specialist with an ability to cloak allies and a mechanic similar to Abathur's SymbioteSymbiote, functioning as a global teleport.

Seems like this will be another insta-buy i just love unusuall heroes. 

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12 minutes ago, xevex said:

Seems like this will be another insta-buy i just love unusuall heroes. 

Yeah Xevex, totally agreed - the weirdest / less typical hero the better. In one of the interviews with Devs here they mentioned that they aim to have each upcoming hero unique in his/her own way, which I totally agree with.

I also love all those "crazy" mechanics, i.e. displacement (Artanis / Garrosh / Stiches); basically, anything that is not a simple attack-or-spam-spells-all-the-time characters. Not that Raynor is not needed (or fun), but I do enjoy the novelty and some depth / refreshment from such moves.

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7 minutes ago, VegaPl said:

Yeah Xevex, totally agreed - the weirdest / less typical hero the better. In one of the interviews with Devs here they mentioned that they aim to have each upcoming hero unique in his/her own way, which I totally agree with.

I also love all those "crazy" mechanics, i.e. displacement (Artanis / Garrosh / Stiches); basically, anything that is not a simple attack-or-spam-spells-all-the-time characters. Not that Raynor is not needed (or fun), but I do enjoy the novelty and some depth / refreshment from such moves.

Indeed and it seems like they continue to release heros with much higher skillcaps which im also happy about because i just hate heroes like Butcher, Varian, Li Ming which are basically "No risk, high reward" for nothing. Imo if a heroes is capable of dealing out significantly more dmg then other heroes he/she should be hard to play and hard to master just like Chromie, Kelthuzad or Alarak for example.

Edited by xevex

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Very, very hyped for Mal'Ganis, hope the leak is true.

I kinda hope they kept the Infernal drop, it was honestly one of my favorite abilites in Warcraft 3.

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Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Edited by Lambdadelta

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4 hours ago, Lambdadelta said:

Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Dreadlords look like the same, pretty much, so I wouldn't be surprised to see Mal'ganis having an alternate color that references Tichondrius.

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On 13.01.2018 at 12:17 AM, xevex said:

Imo if a heroes is capable of dealing out significantly more dmg then other heroes he/she should be hard to play and hard to master just like Chromie, Kelthuzad or Alarak for example.

I like Alarak, even though my winrates are abysmal. It's just that the hero has so much potential I can see, even though I can't play him. Hopefully not yet ;)

 

 

On 13.01.2018 at 12:53 AM, Aglommon said:

I kinda hope they kept the Infernal drop, it was honestly one of my favorite abilites in Warcraft 3.

As soon as I saw the headline of this article I thought about the abilities from W3 and their possible conversion to HotS. Infernal certainly sounds like an appealing heroic -> 0.5s stun on impact, some dmg, then the infernal itself working like Jaina's elemental or Ultralisk (immolation at lvl 20?). Not sure about the rest, though. Carrion swarm seems suitable, but Vamp Aura would be difficult to balance, I believe, unless it's not an aura, but personal trait, quite similar to Illidan then. Sleep for some duration would not be bad too, as it works for Ana somehow, doesn't it?

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Blegh, I just really want them to hurry up and announce Imperius or Diablo 2 druid. Hopefully they'll be one of the next heroes announced. Pretty stoked about Belial, I'm curious as to how they'll animate him considering his "true" form is stationary in the game.

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1 hour ago, suchaloser said:

Blegh, I just really want them to hurry up and announce Imperius or Diablo 2 druid. Hopefully they'll be one of the next heroes announced. Pretty stoked about Belial, I'm curious as to how they'll animate him considering his "true" form is stationary in the game.

Well, his "true" form is nothing more than an illusion. It'll be pretty neat if one of his Heroics makes him transform into his colossal form.

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Just now, Valhalen said:

 It'll be pretty neat if one of his Heroics makes him transform into his colossal form.

I was talking about the colossal form. He specifically says that's his true form (even though he could have been lying about that, too)

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9 hours ago, suchaloser said:

I was talking about the colossal form. He specifically says that's his true form (even though he could have been lying about that, too)

I'm pretty sure it's a lie, since the entire battlefield is reverted to normal after you defeat his colossal form. So maybe it is a way to say that the final battle (phase) with Belial takes place inside the Nephalem's mind.

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On ‎1‎/‎13‎/‎2018 at 11:50 AM, Lambdadelta said:

Mal'Ganis? Really? I can't believe they didn't chose Tichondrius to be the "DREADLORD HERO" since, you know, he is the most ICONIC of the bunch and the most involved in different events. I even forgot about Mal'Ganis existence tbh lol Sad thing they probably won't make ANOTHER dreadlord hero after this one since they'd be essentially the same.

Malganis was behind the plague against the alliance and was Arthas's drive to take up Frostmorne and let's face it.  Without Arthas there would be no Wrath of the LichKing.  I kinda want an interaction between Malganis and Uther.  

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2 hours ago, Fayte said:

Malganis was behind the plague against the alliance and was Arthas's drive to take up Frostmorne and let's face it.  Without Arthas there would be no Wrath of the LichKing.  I kinda want an interaction between Malganis and Uther.  

Not only that, Mal'ganis can be met in WoW at the Culling of Stratholme 5-man dungeon, which in my opinion makes him more popular than Tichondrius as he got more "screentime".

Edited by Valhalen

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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