Jump to content
FORUMS
Sign in to follow this  
Stan

Patch Notes: Jan 16 - Tyrael Rework, Mecha Skins Now Available

Recommended Posts

PYMMQIBMCL0H1493136481309.jpg

A new patch just hit live servers and Tyrael received a rework. The previously teased Mecha skins are now available for purchase separately, or as a bundle.

Blizzard LogoBlizzard (Source)

Heroes

Warrior

Tyrael

Divider_Hero_Tyrael_Crop.png

General

  • Tyrael will now face the target of his Basic Attack after attacking.  This is a visual change, and does not directly affect gameplay
  • Passive Spell Armor has been removed

Stats

  • Base Maximum Health increased from 2296 to 2468
  • Health Regeneration increased from 4.78 to 5.14

Abilities

  • El’druin’s Might (Q)
    • Mana cost reduced from 50 to 45
  • Righteousness (W)
    • Mana cost reduced from 60 to 50
    • Allied Shield amount changed from a flat value to 40% of the Tyrael-only Shield value.
      • This is the same amount of Shields, but it makes it easier to understand new Talent interactions
  • Smite (E)
    • Can now be cast while moving
    • Damage increased from 144 to 150

Talents

  • Level 1
    • Salvation (W)
      • Moved from level 16
      • New functionality:
        • Increase Righteousness’ Tyrael-only Shield amount by 25%. If the Shield is destroyed, heal Tyrael for 125 Health.
    • (New) Justice for All (W)
      • Increases Righteousness’ allied shield value to 100% of the Tyrael-only Shield amount.
    • (New) Ardent Restoration (Passive)
      • Damaging an enemy Hero grants 2.5 Health per Second to Tyrael for 5 seconds.  Stacks up to 10 times.
    • Protection in Death (Trait)
      • Removed
    • Even in Death (Trait)
      • Removed
    • Regeneration Master (Passive)
      • Removed
  • Level 4
    • (New) Stalwart Angel (Q)
      • Tyrael gains 25 Armor while El'druin's Might is out, and for 3 seconds after teleporting.
    • (New) Bound by Law (Q)
      • Increases El’druin’s Might’s slow amount from 25 to 35%. Tyrael’s Basic Attacks increase the duration of the slow by 1 second, up to 4 seconds.
    • (New) Divine Vigor (Passive)
      • Damaging an enemy with Smite causes Tyrael's Basic Attacks to heal him for 50% of their damage for 4 seconds.
    • Vigorous Strike (Passive)
      • Removed
  • Level 7
    • Purge Evil (E)
      • Moved from level 1
      • New functionality:
        • Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds
    • Swift Retribution (E)
      • Movement Speed bonus increased from 10 to 20%
      • No longer increases the duration of Smite’s Movement Speed bonus
      • Added functionality:
        • Now also causes Smite’s friendly effect to increase Attack Speed by 25%
    • Angel’s Grace (Q)
      • Removed
    • Zealotry (W)
      • Removed
    • Follow Through (Passive)
      • Removed
  • Level 13
    • Sword of Justice (Q)
      • Moved from level 16
      • New functionality:
        • Can teleport with El'druin's Might twice, returning to Tyrael’s original position.
    • Holy Ground (Q)
      • Moved from level 16
      • Duration reduced from 4 to 3 seconds
    • (New) Law and Order (W)
      • Reduce the cooldown of Righteousness by 1 second for each enemy Hero hit by Smite.  Righteousness increases the damage of your next Smite by 25% for each ally affected.
    • Burning Rage (Passive)
      • Removed
    • Angelic Absorption (W)
      • Removed
    • Angelic Might (E)
      • Removed
  • Level 16
    • (New) Burning Halo (Q)
      • El'druin and Tyrael deal 15 damage per second to nearby enemies. This damage is increased by 100% for Tyrael for 3 seconds after teleporting to El’Druin.
    • Horadric Reforging (Q)
      • Moved from level 4
      • New functionality:
        • Basic Attacks reduce the cooldown of El'druin's Might by 1.5 seconds
    • (New) Smite the Wicked (E)
      • Smite’s cooldown recharges 100% faster while El'druin is out and for 3 seconds after teleporting to El’Druin
    • Blood for Blood (Active)
      • Removed
  • Level 20
    • (New) Defense of the Angels (Active)
      • Activate to reduce all incoming damage by 40% for 5 seconds.  Any time Tyrael or an ally shielded by Righteousness take damage, reduce the cooldown by 3 seconds. 120 second cooldown
    • (New) Seal of El’druin (Passive)
      • Every time Tyrael casts a Basic Ability, increase his Attack Speed by 50% for 3 seconds
    • Nullification Shield (Active)
      • Removed
    • Nexus Blades (Passive)
      • Removed

Bug Fixes

Heroes, Abilities, and Talents

  • Blaze: Fixed an issue allowing players to cast Flame Stream while dead if they entered a Bunker while dying.
  • Blaze: Fixed an issue that could cause Heroes to enter permanent Stasis if they were killed just as they entered a Bunker.
  • Hanzo & Leoric: Fixed an issue causing Towers to spawn if Leoric was directly impacted by Sonic Arrow.
  • Malfurion & Stitches:  Fixed an issue that could cause Heroes to become unplayable if Nature’s Cure was cast while they were affected by Stitches’ Gorge.
  • Malfurion & Zagara: Nature’s Cure can no longer cleanse Heroes of the Devouring Maw effect.
  • Uther:  The Well Met talent will no longer affect non-Heroic units.
  • Valeera: The Strangle talent will no longer affect non-Heroic units.
  • Like 1

Share this post


Link to post
Share on other sites

So he's basically more of a bruiser now

Edit: Next up, Raynor and TLV, and hope they remove some redundant talents like MULE or Merc Lord on Sonya

Edited by Dejo93
  • Like 1

Share this post


Link to post
Share on other sites

I like these changes. Tyrael now feels more like a Bruiser, which is what he is supposed to be, because he was always in that thin line between a Tank and Bruiser, but not excelling at any. The El'druin and Basic Attack builds look very interesting, and the removal of generic talents was great. I'm a bit disappointed they didn't include any additional functionality to his trait, much like when Uther was reworked.

However, I'm not a Tyrael main, so I don't know all the nooks and crannies behind his complexity. As someone who just likes to play him every now and then, I like what I see and the possibilities it can provide (on paper). Further testing will be required, though.

Edited by Valhalen
  • Like 2

Share this post


Link to post
Share on other sites
12 minutes ago, Aglommon said:

This is the kind of content Heroes need.

Some cool-looking skins outside of events. And also Tyrael changes ? Oh my.

Just add some more mounts and it'll be just fine

  • Like 1

Share this post


Link to post
Share on other sites

WUT? ARE MY EYES PLAYING GAMES ON ME? TYRAEL GOT A REWORK-AND ONE THAT WAS FAST PUSHED TO LIVE SERVERS INSTEAD OF WAITING IN THE PTR? Second Coming is upon us. REPENT SINNERS! (props to everyone who got where this is coming from; both angles of it).

Seems nice, imaginative and diverse alright. Thing is, I think I'm gonna take them with a few grains of salt for some reasons. Tyrael has been one of my most favorite Heroes ever since I started playing (got him level 10 complete with Master skin on 2 accounts, same with Jaina-with the old system). Never played Diablo but I'm liking most of its characters, from a holistic standpoint. Now, Tyrael, as the Archangel of Justice had such potential of a better Talent tree in a rework and this one seems kinda.. wasted.

For one, no unique questing talents or even a baseline quest. For example, Justice for All could be something like that (Shield Allies for x damage and then you get it). That it's immediately available is better ofc, but quests are something nice to have. Also, devs still seem like they don't know exactly what they want him to do, so they left him like that; jack-of-all-trades master of none. Lastly, level 20 talents (except maybe Defense of the Angels) don't seem eye-poking and particularly strong.

Could sound like I'm biased and maybe I am, cause I love Tyrael so much and maybe nothing will be good enough for me. I'm trying to be objective tho.

P.S. Now I just need Fenix added and I can die happy

  • Like 2

Share this post


Link to post
Share on other sites

The rework feels pretty good overall!

I still HATE HATE HATE his trait.

Like seriously, I'd even take Ardent Restoration, make it baseline, and feel better overall. I just hate the idea of doing something when you fuck up and die. Maybe it's just because it doesn't feel like it does enough dmg. Or at least you should have a 10% move increase or SOMETHING. It's so hard to land because everyone has some kind of move ability and you just fudge along after them.

Share this post


Link to post
Share on other sites

Old Tyrael was always more of a bruiser than a tank, so this makes no difference in that regard. What now makes the difference is how all these new talents make him much harder to use than before. It's exactly what they did to Malfurion - they ignored all of his problems while making him 1000x times harder to use. I hate that.

at this point, I'm sure Blizzard's idea for a Raynor rework will be like "leave his trait completely unchanged" while giving talents like "hit 3 or more enemy heroes with Raynor's Q to gain 150% attack speed for 3 seconds".

 

27 minutes ago, MrPumpson said:

The rework feels pretty good overall!

I still HATE HATE HATE his trait.

Like seriously, I'd even take Ardent Restoration, make it baseline, and feel better overall. I just hate the idea of doing something when you fuck up and die. Maybe it's just because it doesn't feel like it does enough dmg. Or at least you should have a 10% move increase or SOMETHING. It's so hard to land because everyone has some kind of move ability and you just fudge along after them.

the problem with Ardent Restoration is it only works on enemy heroes. meaning it's now 100x harder to clear merc/boss camps with him now. Old Tyrael was fine with Vigorous Strikes or whatever that level 4 lifesteal talent was called - it worked off everything, including enemy structures. 

he didn't have much problem with sustain, or even at staying alive, his main problems were his huge mana consumption and his useless trait. Blizzard did NOTHING for the latter, and for the former they just reduced mana costs a little which does not help much in the long run.

not to mention they took away all his goodies like his spell armor and shield at 20 and stuff.

Edited by Leadblast

Share this post


Link to post
Share on other sites

He's the hero The Nexus needs, not the one it just deserved...

This is a fantastic change to Tyrael's kinda stale moveset. Previously he suffered from way too high cooldowns and lack of synergy with his abilities and talents (who ever picked any of the talents buffing his trait???), and now his talent synergies are of the charts and YOU CAN SMITE WHILE WALKING OMG WHY DIDN'T THEY THINK OF THIS EARLIER?!?! Previously he was a sometimes extremely useful enabler who was mostly frowned upon in lower elo and they changed him into the tankiest chaser you have seen this side of the Nexus.

This has been a long time coming and it didn't disappoint. Fantastic job, Blizzard, keep this up, and maybe show some love for The Vikings? I've heard they still have a regular bribe and mercenary lord. Can you believe that? Me neither.

  • Sad 1

Share this post


Link to post
Share on other sites
3 minutes ago, Fliits said:

He's the hero The Nexus needs, not the one it just deserved...

This is a fantastic change to Tyrael's kinda stale moveset. Previously he suffered from way too high cooldowns and lack of synergy with his abilities and talents (who ever picked any of the talents buffing his trait???),

this has to be a troll.

Tyrael didn't have high cooldowns, in fact he had SHORT cooldowns, but he absolutely needed to spam his W and E repeatedly in a fight making him run out of mana, and forcing him to go back to fountain even at full health

it seems you have NO idea who this Tyrael hero is.

Share this post


Link to post
Share on other sites
7 minutes ago, Leadblast said:

What now makes the difference is how all these new talents make him much harder to use than before. It's exactly what they did to Malfurion - they ignored all of his problems while making him 1000x times harder to use. I hate that.

Seems a bit early to make much judgement on his rework since I doubt anyone has had a lot of time to play with him just yet.  On top of that he has basically had a complete talent overhaul.  Perhaps give it a couple days before saying that?

This is also a rather generic statement, what problems specifically are you worried about?  Why do you feel this rework has made him "1000x" harder to play?  His mechanics seem to either be focused on constant basic attacks or having El'Druin "out" to have an effect active...  Neither of these things seem unreasonably complicated.

Share this post


Link to post
Share on other sites
7 minutes ago, TSRD said:

This is also a rather generic statement, what problems specifically are you worried about?  Why do you feel this rework has made him "1000x" harder to play? 

Because he's harder to play.

take his Purge Evil talent, for example. Old Purge Evil did like 150% Smite damage on heroes. New one? it increases Tyrael's attack damage on enemy heroes for like 4 seconds.

Old Purge Evil = instant extra Smite damage. you cast Smite once on an enemy hero and you're instantly dealing more damage on him.

New Purge Evil = you now have to cast Smite on enemy hero AND attack him. So if you can't attack that hero, for whatever reason (eg. some enemy tank body-blocking you), the talent effectively goes to waste

and there's plenty of shit like that with these new talents.

Edited by Leadblast

Share this post


Link to post
Share on other sites
9 minutes ago, Leadblast said:

Because he's harder to play.

take his Purge Evil talent, for example. Old Purge Evil did like 150% more Smite damage on heroes. New one? it increases Tyrael's attack damage on enemy heroes for like 4 seconds.

Old Purge Evil = instant extra Smite damage. you cast Smite once on an enemy hero and you're instantly dealing more damage.

New Purge Evil = you now have to cast Smite on enemy hero AND attack him.

I suppose that is true.  I don't know if I'd call that a 1000x increase but sure he is more complex now than he was.  That said he was an exceptionally simple hero design previously so a minor increase in his complexity isn't unexpected.  He isn't as complex as many heroes even after this rework though (Kel'Thuzad, Zeratul, ect...).   He might still have issues but I don't think complexity will be one that gets called out moving forward.

Edited by TSRD

Share this post


Link to post
Share on other sites
5 minutes ago, TSRD said:

I suppose that is true.  I don't know if I'd call that a 1000x increase but sure he is more complex now than he was.  That said he was an exceptionally simple hero design previously so a minor increase in his complexity isn't unexpected.  He isn't as complex as many heroes even after this rework though (Kel'Thazad, ect...).   He might still have issues but I don't think complexity will be one that gets called out moving forward.

it's not literally 1000x difficulty increase but you get my point. He is HARDER to play, while not necessarily more effective than before. Just like Malfurion.

I don't understand why some easy-to-use heroes now have to be harder because Blizzard says so.

Share this post


Link to post
Share on other sites
46 minutes ago, Leadblast said:

He is HARDER to play, while not necessarily more effective than before. Just like Malfurion.

I think Malf had a lot more reworked than Tyr did.  Malf had his core mechanics and talents changed, Tyr just had his talents changed.  Also, while Malf lost some things in exchange for gaining other things (of questionable value), Tyr for the most part only seemed to get better with the changes.  If nothing else, Holy Ground at level 13 straight up makes this Tyr better than his previous version.

46 minutes ago, Leadblast said:

I don't understand why some easy-to-use heroes now have to be harder because Blizzard says so.

I believe this comes from a few subjective reasons: Fun and Interest.  A simple talent that adds 40% more damage to an ability isn't exactly going to intrigue nor make a talent that much more fun to play with.  It just makes the number bigger (which is itself fun to an extent true).  Moving that extra damage onto your attacks changes things.  Now you need to "chain" actions together (generally seen as interesting and enjoyable in games).  Likewise it offers synergistic potential (again generally seen as an interesting or fun thing in games).  They could try and push synergy with his abilities but the character is more seen as a melee fighter and as such they're pushing his AA synergy.

That's the idea behind it anyway IMO.  How effective they were with the idea is another thing that we'll need to find out.  Of course there is something to be said for simple heroes and play being attractive too but honestly I'm not necessarily seeing Tyr's changes really pushing him out of the "simple to use" category.  More complex than before? Yes. In a general sense?  I'm not sure.

Edited by TSRD

Share this post


Link to post
Share on other sites
54 minutes ago, TSRD said:

I think Malf got a lot more rework going on that Tyr did.  Malf had his core mechanics and talents changed, Tyr just had his talents changed.  Likewise, while Malf lost some things in exchange for gaining other things (of questionable value), Tyr for the most part only seemed to get better with the changes.  If nothing else, Holy Ground at level 13 straight up makes this Tyr better than his previous version.

I felt pretty bad for Malfurion users back then, the rework he got was so awful... it now revolves around "hit enemy heroes 100x times with Moonfire in order to properly heal your allies", Old Malfurion didn't have to do THAT in order to heal someone. And now I feel horrified that they did almost the same thing with Tyrael. See that Ardent Restoration talent there? it works only on enemy heroes. See a pattern here?

old Holy Ground lasted 4 seconds iirc. New one lasts 3. That's not an improvement. I doubt that your concept of "better" actually means BETTER. His trait is still as useless as before (or perhaps actually WORSE now that you can't even talent into it), he still has his mana issues. Harder to use doesn't mean BETTER. Having to "chain" several diverse actions doesn't mean BETTER, in fact it means WORSE than before because before you didn't even have to chain anything. His sustain talent worked on everything, etc etc.

if he doesn't turn out to have an utterly broken talent a la Hanzo or something this "rework" may as well count as a massive nerf. People who used this hero like me were clamoring for YEARS for a better Tyrael trait. What does Blizzard do now? REMAKE ALMOST EVERYTHING WHILE LEAVING HIS TRAIT AS USELESS AS BEFORE.

That is NOT an improvement.

Edited by Leadblast

Share this post


Link to post
Share on other sites
1 hour ago, Leadblast said:

I felt pretty bad for Malfurion users back then, the rework he got was so awful... it now revolves around "hit enemy heroes 100x times with Moonfire in order to properly heal your allies", Old Malfurion didn't have to do THAT in order to heal someone. And now I feel horrified that they did almost the same thing with Tyrael. See that Ardent Restoration talent there? it works only on enemy heroes. See a pattern here?

I feel sorry for Malf as well, I don't think his rework as it stands is amazing (yet) but no, I don't think Tyr had anything like that done to him.

 

1 hour ago, Leadblast said:

old Holy Ground lasted 4 seconds iirc. New one lasts 3. That's not an improvement. I doubt that your concept of "better" actually means BETTER. His trait is still as useless as before (or perhaps actually WORSE now that you can't even talent into it), he still has his mana issues. Harder to use doesn't mean BETTER.

Getting Holy Ground three levels earlier in exchange for only one second off?  Yes, that is a massive improvement.  The talent still works for everything it did before (realistically) and you get it much, much earlier.

And no, harder to use does not mean better necessarily, but he isn't just harder to use (again I think you're overstating exactly how "hard" he really is to use).  I honestly do think his talents are generally speaking more interesting now than they were.  Whether they are stronger (or better if that's what you mean by better) I'm not sure on yet because he was just released hours ago.  Same with his mana issues, we'll need to see.

Finally, yes I agree his Trait still sucks (and no the talents for it before didn't help much).

Share this post


Link to post
Share on other sites
12 minutes ago, TSRD said:

Same with his mana issues, we'll need to see.

Finally, yes I agree his Trait still sucks (and no the talents for it before didn't help much).

We don't "need to see" anything, I mean really just check the changelog again.

I don't need to check anything. I have played him a few times already in Vs AI/QM modes. His mana problem still exists, just as I have predicted. Unless they reduce further his mana costs to "5 mana, 10 mana", levels where mana costs are barely perceptible so that his DEFAULT mana regeneration can cope with those, we Tyrael users are still going to have mana problems with him. 70%~80% health and 0% mana, return to fountain? You're still going to see this shit.

you don't seem to agree in that his trait sucks, because of your very biased concept of "better".

Edited by Leadblast

Share this post


Link to post
Share on other sites
4 minutes ago, Leadblast said:

We don't "need to see" anything, I mean really just check the changelog again.

I don't need to check anything. I have played him a few times already in Vs AI/QM modes. His mana problem still exists, just as I have predicted. Unless they reduce further his mana costs to "5 mana, 10 mana", levels where mana costs are barely perceptible so that his DEFAULT mana regeneration can cope with those, we Tyrael users are still going to have mana problems with him.

you don't seem to agree in that his trait sucks, because of your very biased concept of "better".

So...  I guess I must be slow.  It took me to this point before it finally occurred to me that you're just messing with me.

I honestly thought we were really discussing this.  You got me.

Share this post


Link to post
Share on other sites
1 minute ago, TSRD said:

So...  I guess I must be slow.  It took me to this point before it finally occurred to me that you're just messing with me.

I honestly thought we were really discussing this.  You got me.

Yeah, I dislike trolls too, so I assure you the feeling is mutual. You cannot even read a changelog now. Good nite.

Share this post


Link to post
Share on other sites

Tyreal was actually one of those heroes that was easy to play, difficult to master, Sanc alone was difficult to use well but a good sanc can single handedly decide fights.  can't say much for new tyreal but to play tyreal well was usually not a simple thing.  you can't just judgement the morales every fight and hope to be successful, it takes timing positiong, and technical skill.  

  • Like 1

Share this post


Link to post
Share on other sites

That Tyrael-Rework :-/

1.) Weak wavecleaning until 16
2.) Heavy on autoattacks and support for melee autoattackers --> Easy to counter
3.) Difficult to play now...has to set his E right for damage and support
4.) Talents often cause effects on heros, so it will be hard for him to get or def camps
5.) Non of the new talents hit really hard on the enemy team...so, he has a lot of self-sustain and supports his team quite good, but thats it...he is no longer a Bruiser / he may be hard to kill, but against a Varian or Artanis he can't duel
6.) Has not really a great damage-output
7.) There is not really a improvement for his shield
8.) Trait is still one of the most useless in the game
9.) Weak CC
 

It seems to be an fast and loveless rework...there is also no comment from the developer, where they discribe there rework...very very sad. One more time they destroyed a really good balanced hero.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Fayte said:

Tyreal was actually one of those heroes that was easy to play, difficult to master, Sanc alone was difficult to use well but a good sanc can single handedly decide fights.  can't say much for new tyreal but to play tyreal well was usually not a simple thing.  you can't just judgement the morales every fight and hope to be successful, it takes timing positiong, and technical skill.  

I agree with that (and also with what Othello said, in that this was a completely loveless, heartless rework of a character, given how they utterly refused to give the things Tyrael players had always asked for, like a better trait) they just ramped up his difficulty to use without actually helping his issues, Tyrael is now worse than before as he now depends a lot on Smite casts (much like how the new Malfurion needs to spam Moonfire on enemies to heal), which is really bad because he runs out of mana (yes he still runs out of mana, I cannot emphasize this enough) from spamming shield and Smite. Many of his talents have been nerfed if not removed entirely (like the old Regeneration Master talent which finally had become decent to use with the change to regen globes), his Holy Ground reduced duration at the expense of being available earlier, which doesn't count as a buff as they also made his Burning Rage talent (now called Burning Halo) available latter so in the end these talents just swapped places.

He has a noticeably harder time dealing with merc camps, bosses and monsters (like the neutral Garden Terrors or the temple Guardians in Sky Temple) because Ardent Restoration only works on enemy heroes and the Smite talent works only for 4 attacks and only if you can keep spamming Smite but you'll eventually run out of mana as I said... strong talents like Nexus Blades removed, Holy Ground duration reduced by 1 second, Burning Rage moved to level 16, all the while ignoring his useless trait, his mana problems, it's impossible to call this rework a "buff"

Edited by Leadblast
  • Thanks 1

Share this post


Link to post
Share on other sites

This is quite ridiculous and I mean no offense but most of the coments are obviosly by low level players. I am a high diamond player, I have spent whole day trying out new Tyrael and I am absolutly in love with him. They really did great job in the talent synergy and all on the right level. He is given much more dmg now thus making him much more dangerous and prob the best jumper/bruiser atm. Just a few things now, u vine cause u dont have 30% bonus dmg on smite (on lev20 the value of that bonus was 100 dmg), but that new increased aa dmg after smite...its 30% for each hero...procked right it can get u from 170 (on lev20 values) to 350 dmg per aa, combined with the 50% aa selfheal....almost feels like a warrior Illidan now :) ...even the lev1 is good since u will stack it very fast in tf giving u 55 additional selfheal per second...and that is just one part... Fiendly advice, first do your math and the testing before u do the crying.

Share this post


Link to post
Share on other sites

I always look for the bright side of changes to get excited for Heroes!!!! Can't find it with this rework... fixed the good,  kept the bad,  and no comment to illuminate us to see what they were designing towards. I hope they don't do this to any heroes I like ?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
×
×
  • Create New...