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Patch Notes: Jan 16 - Tyrael Rework, Mecha Skins Now Available

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A new patch just hit live servers and Tyrael received a rework. The previously teased Mecha skins are now available for purchase separately, or as a bundle.

Blizzard LogoBlizzard (Source)

Heroes

Warrior

Tyrael

Divider_Hero_Tyrael_Crop.png

General

  • Tyrael will now face the target of his Basic Attack after attacking.  This is a visual change, and does not directly affect gameplay
  • Passive Spell Armor has been removed

Stats

  • Base Maximum Health increased from 2296 to 2468
  • Health Regeneration increased from 4.78 to 5.14

Abilities

  • El’druin’s Might (Q)
    • Mana cost reduced from 50 to 45
  • Righteousness (W)
    • Mana cost reduced from 60 to 50
    • Allied Shield amount changed from a flat value to 40% of the Tyrael-only Shield value.
      • This is the same amount of Shields, but it makes it easier to understand new Talent interactions
  • Smite (E)
    • Can now be cast while moving
    • Damage increased from 144 to 150

Talents

  • Level 1
    • Salvation (W)
      • Moved from level 16
      • New functionality:
        • Increase Righteousness’ Tyrael-only Shield amount by 25%. If the Shield is destroyed, heal Tyrael for 125 Health.
    • (New) Justice for All (W)
      • Increases Righteousness’ allied shield value to 100% of the Tyrael-only Shield amount.
    • (New) Ardent Restoration (Passive)
      • Damaging an enemy Hero grants 2.5 Health per Second to Tyrael for 5 seconds.  Stacks up to 10 times.
    • Protection in Death (Trait)
      • Removed
    • Even in Death (Trait)
      • Removed
    • Regeneration Master (Passive)
      • Removed
  • Level 4
    • (New) Stalwart Angel (Q)
      • Tyrael gains 25 Armor while El'druin's Might is out, and for 3 seconds after teleporting.
    • (New) Bound by Law (Q)
      • Increases El’druin’s Might’s slow amount from 25 to 35%. Tyrael’s Basic Attacks increase the duration of the slow by 1 second, up to 4 seconds.
    • (New) Divine Vigor (Passive)
      • Damaging an enemy with Smite causes Tyrael's Basic Attacks to heal him for 50% of their damage for 4 seconds.
    • Vigorous Strike (Passive)
      • Removed
  • Level 7
    • Purge Evil (E)
      • Moved from level 1
      • New functionality:
        • Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds
    • Swift Retribution (E)
      • Movement Speed bonus increased from 10 to 20%
      • No longer increases the duration of Smite’s Movement Speed bonus
      • Added functionality:
        • Now also causes Smite’s friendly effect to increase Attack Speed by 25%
    • Angel’s Grace (Q)
      • Removed
    • Zealotry (W)
      • Removed
    • Follow Through (Passive)
      • Removed
  • Level 13
    • Sword of Justice (Q)
      • Moved from level 16
      • New functionality:
        • Can teleport with El'druin's Might twice, returning to Tyrael’s original position.
    • Holy Ground (Q)
      • Moved from level 16
      • Duration reduced from 4 to 3 seconds
    • (New) Law and Order (W)
      • Reduce the cooldown of Righteousness by 1 second for each enemy Hero hit by Smite.  Righteousness increases the damage of your next Smite by 25% for each ally affected.
    • Burning Rage (Passive)
      • Removed
    • Angelic Absorption (W)
      • Removed
    • Angelic Might (E)
      • Removed
  • Level 16
    • (New) Burning Halo (Q)
      • El'druin and Tyrael deal 15 damage per second to nearby enemies. This damage is increased by 100% for Tyrael for 3 seconds after teleporting to El’Druin.
    • Horadric Reforging (Q)
      • Moved from level 4
      • New functionality:
        • Basic Attacks reduce the cooldown of El'druin's Might by 1.5 seconds
    • (New) Smite the Wicked (E)
      • Smite’s cooldown recharges 100% faster while El'druin is out and for 3 seconds after teleporting to El’Druin
    • Blood for Blood (Active)
      • Removed
  • Level 20
    • (New) Defense of the Angels (Active)
      • Activate to reduce all incoming damage by 40% for 5 seconds.  Any time Tyrael or an ally shielded by Righteousness take damage, reduce the cooldown by 3 seconds. 120 second cooldown
    • (New) Seal of El’druin (Passive)
      • Every time Tyrael casts a Basic Ability, increase his Attack Speed by 50% for 3 seconds
    • Nullification Shield (Active)
      • Removed
    • Nexus Blades (Passive)
      • Removed

Bug Fixes

Heroes, Abilities, and Talents

  • Blaze: Fixed an issue allowing players to cast Flame Stream while dead if they entered a Bunker while dying.
  • Blaze: Fixed an issue that could cause Heroes to enter permanent Stasis if they were killed just as they entered a Bunker.
  • Hanzo & Leoric: Fixed an issue causing Towers to spawn if Leoric was directly impacted by Sonic Arrow.
  • Malfurion & Stitches:  Fixed an issue that could cause Heroes to become unplayable if Nature’s Cure was cast while they were affected by Stitches’ Gorge.
  • Malfurion & Zagara: Nature’s Cure can no longer cleanse Heroes of the Devouring Maw effect.
  • Uther:  The Well Met talent will no longer affect non-Heroic units.
  • Valeera: The Strangle talent will no longer affect non-Heroic units.
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So he's basically more of a bruiser now

Edit: Next up, Raynor and TLV, and hope they remove some redundant talents like MULE or Merc Lord on Sonya

Edited by Dejo93
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I like these changes. Tyrael now feels more like a Bruiser, which is what he is supposed to be, because he was always in that thin line between a Tank and Bruiser, but not excelling at any. The El'druin and Basic Attack builds look very interesting, and the removal of generic talents was great. I'm a bit disappointed they didn't include any additional functionality to his trait, much like when Uther was reworked.

However, I'm not a Tyrael main, so I don't know all the nooks and crannies behind his complexity. As someone who just likes to play him every now and then, I like what I see and the possibilities it can provide (on paper). Further testing will be required, though.

Edited by Valhalen
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12 minutes ago, Aglommon said:

This is the kind of content Heroes need.

Some cool-looking skins outside of events. And also Tyrael changes ? Oh my.

Just add some more mounts and it'll be just fine

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WUT? ARE MY EYES PLAYING GAMES ON ME? TYRAEL GOT A REWORK-AND ONE THAT WAS FAST PUSHED TO LIVE SERVERS INSTEAD OF WAITING IN THE PTR? Second Coming is upon us. REPENT SINNERS! (props to everyone who got where this is coming from; both angles of it).

Seems nice, imaginative and diverse alright. Thing is, I think I'm gonna take them with a few grains of salt for some reasons. Tyrael has been one of my most favorite Heroes ever since I started playing (got him level 10 complete with Master skin on 2 accounts, same with Jaina-with the old system). Never played Diablo but I'm liking most of its characters, from a holistic standpoint. Now, Tyrael, as the Archangel of Justice had such potential of a better Talent tree in a rework and this one seems kinda.. wasted.

For one, no unique questing talents or even a baseline quest. For example, Justice for All could be something like that (Shield Allies for x damage and then you get it). That it's immediately available is better ofc, but quests are something nice to have. Also, devs still seem like they don't know exactly what they want him to do, so they left him like that; jack-of-all-trades master of none. Lastly, level 20 talents (except maybe Defense of the Angels) don't seem eye-poking and particularly strong.

Could sound like I'm biased and maybe I am, cause I love Tyrael so much and maybe nothing will be good enough for me. I'm trying to be objective tho.

P.S. Now I just need Fenix added and I can die happy

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The rework feels pretty good overall!

I still HATE HATE HATE his trait.

Like seriously, I'd even take Ardent Restoration, make it baseline, and feel better overall. I just hate the idea of doing something when you fuck up and die. Maybe it's just because it doesn't feel like it does enough dmg. Or at least you should have a 10% move increase or SOMETHING. It's so hard to land because everyone has some kind of move ability and you just fudge along after them.

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Old Tyrael was always more of a bruiser than a tank, so this makes no difference in that regard. What now makes the difference is how all these new talents make him much harder to use than before. It's exactly what they did to Malfurion - they ignored all of his problems while making him 1000x times harder to use. I hate that.

at this point, I'm sure Blizzard's idea for a Raynor rework will be like "leave his trait completely unchanged" while giving talents like "hit 3 or more enemy heroes with Raynor's Q to gain 150% attack speed for 3 seconds".

 

27 minutes ago, MrPumpson said:

The rework feels pretty good overall!

I still HATE HATE HATE his trait.

Like seriously, I'd even take Ardent Restoration, make it baseline, and feel better overall. I just hate the idea of doing something when you fuck up and die. Maybe it's just because it doesn't feel like it does enough dmg. Or at least you should have a 10% move increase or SOMETHING. It's so hard to land because everyone has some kind of move ability and you just fudge along after them.

the problem with Ardent Restoration is it only works on enemy heroes. meaning it's now 100x harder to clear merc/boss camps with him now. Old Tyrael was fine with Vigorous Strikes or whatever that level 4 lifesteal talent was called - it worked off everything, including enemy structures. 

he didn't have much problem with sustain, or even at staying alive, his main problems were his huge mana consumption and his useless trait. Blizzard did NOTHING for the latter, and for the former they just reduced mana costs a little which does not help much in the long run.

not to mention they took away all his goodies like his spell armor and shield at 20 and stuff.

Edited by Leadblast

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He's the hero The Nexus needs, not the one it just deserved...

This is a fantastic change to Tyrael's kinda stale moveset. Previously he suffered from way too high cooldowns and lack of synergy with his abilities and talents (who ever picked any of the talents buffing his trait???), and now his talent synergies are of the charts and YOU CAN SMITE WHILE WALKING OMG WHY DIDN'T THEY THINK OF THIS EARLIER?!?! Previously he was a sometimes extremely useful enabler who was mostly frowned upon in lower elo and they changed him into the tankiest chaser you have seen this side of the Nexus.

This has been a long time coming and it didn't disappoint. Fantastic job, Blizzard, keep this up, and maybe show some love for The Vikings? I've heard they still have a regular bribe and mercenary lord. Can you believe that? Me neither.

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3 minutes ago, Fliits said:

He's the hero The Nexus needs, not the one it just deserved...

This is a fantastic change to Tyrael's kinda stale moveset. Previously he suffered from way too high cooldowns and lack of synergy with his abilities and talents (who ever picked any of the talents buffing his trait???),

this has to be a troll.

Tyrael didn't have high cooldowns, in fact he had SHORT cooldowns, but he absolutely needed to spam his W and E repeatedly in a fight making him run out of mana, and forcing him to go back to fountain even at full health

it seems you have NO idea who this Tyrael hero is.

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7 minutes ago, Leadblast said:

What now makes the difference is how all these new talents make him much harder to use than before. It's exactly what they did to Malfurion - they ignored all of his problems while making him 1000x times harder to use. I hate that.

Seems a bit early to make much judgement on his rework since I doubt anyone has had a lot of time to play with him just yet.  On top of that he has basically had a complete talent overhaul.  Perhaps give it a couple days before saying that?

This is also a rather generic statement, what problems specifically are you worried about?  Why do you feel this rework has made him "1000x" harder to play?  His mechanics seem to either be focused on constant basic attacks or having El'Druin "out" to have an effect active...  Neither of these things seem unreasonably complicated.

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7 minutes ago, TSRD said:

This is also a rather generic statement, what problems specifically are you worried about?  Why do you feel this rework has made him "1000x" harder to play? 

Because he's harder to play.

take his Purge Evil talent, for example. Old Purge Evil did like 150% Smite damage on heroes. New one? it increases Tyrael's attack damage on enemy heroes for like 4 seconds.

Old Purge Evil = instant extra Smite damage. you cast Smite once on an enemy hero and you're instantly dealing more damage on him.

New Purge Evil = you now have to cast Smite on enemy hero AND attack him. So if you can't attack that hero, for whatever reason (eg. some enemy tank body-blocking you), the talent effectively goes to waste

and there's plenty of shit like that with these new talents.

Edited by Leadblast

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9 minutes ago, Leadblast said:

Because he's harder to play.

take his Purge Evil talent, for example. Old Purge Evil did like 150% more Smite damage on heroes. New one? it increases Tyrael's attack damage on enemy heroes for like 4 seconds.

Old Purge Evil = instant extra Smite damage. you cast Smite once on an enemy hero and you're instantly dealing more damage.

New Purge Evil = you now have to cast Smite on enemy hero AND attack him.

I suppose that is true.  I don't know if I'd call that a 1000x increase but sure he is more complex now than he was.  That said he was an exceptionally simple hero design previously so a minor increase in his complexity isn't unexpected.  He isn't as complex as many heroes even after this rework though (Kel'Thuzad, Zeratul, ect...).   He might still have issues but I don't think complexity will be one that gets called out moving forward.

Edited by TSRD

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5 minutes ago, TSRD said:

I suppose that is true.  I don't know if I'd call that a 1000x increase but sure he is more complex now than he was.  That said he was an exceptionally simple hero design previously so a minor increase in his complexity isn't unexpected.  He isn't as complex as many heroes even after this rework though (Kel'Thazad, ect...).   He might still have issues but I don't think complexity will be one that gets called out moving forward.

it's not literally 1000x difficulty increase but you get my point. He is HARDER to play, while not necessarily more effective than before. Just like Malfurion.

I don't understand why some easy-to-use heroes now have to be harder because Blizzard says so.

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46 minutes ago, Leadblast said:

He is HARDER to play, while not necessarily more effective than before. Just like Malfurion.

I think Malf had a lot more reworked than Tyr did.  Malf had his core mechanics and talents changed, Tyr just had his talents changed.  Also, while Malf lost some things in exchange for gaining other things (of questionable value), Tyr for the most part only seemed to get better with the changes.  If nothing else, Holy Ground at level 13 straight up makes this Tyr better than his previous version.

46 minutes ago, Leadblast said:

I don't understand why some easy-to-use heroes now have to be harder because Blizzard says so.

I believe this comes from a few subjective reasons: Fun and Interest.  A simple talent that adds 40% more damage to an ability isn't exactly going to intrigue nor make a talent that much more fun to play with.  It just makes the number bigger (which is itself fun to an extent true).  Moving that extra damage onto your attacks changes things.  Now you need to "chain" actions together (generally seen as interesting and enjoyable in games).  Likewise it offers synergistic potential (again generally seen as an interesting or fun thing in games).  They could try and push synergy with his abilities but the character is more seen as a melee fighter and as such they're pushing his AA synergy.

That's the idea behind it anyway IMO.  How effective they were with the idea is another thing that we'll need to find out.  Of course there is something to be said for simple heroes and play being attractive too but honestly I'm not necessarily seeing Tyr's changes really pushing him out of the "simple to use" category.  More complex than before? Yes. In a general sense?  I'm not sure.

Edited by TSRD

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54 minutes ago, TSRD said:

I think Malf got a lot more rework going on that Tyr did.  Malf had his core mechanics and talents changed, Tyr just had his talents changed.  Likewise, while Malf lost some things in exchange for gaining other things (of questionable value), Tyr for the most part only seemed to get better with the changes.  If nothing else, Holy Ground at level 13 straight up makes this Tyr better than his previous version.

I felt pretty bad for Malfurion users back then, the rework he got was so awful... it now revolves around "hit enemy heroes 100x times with Moonfire in order to properly heal your allies", Old Malfurion didn't have to do THAT in order to heal someone. And now I feel horrified that they did almost the same thing with Tyrael. See that Ardent Restoration talent there? it works only on enemy heroes. See a pattern here?

old Holy Ground lasted 4 seconds iirc. New one lasts 3. That's not an improvement. I doubt that your concept of "better" actually means BETTER. His trait is still as useless as before (or perhaps actually WORSE now that you can't even talent into it), he still has his mana issues. Harder to use doesn't mean BETTER. Having to "chain" several diverse actions doesn't mean BETTER, in fact it means WORSE than before because before you didn't even have to chain anything. His sustain talent worked on everything, etc etc.

if he doesn't turn out to have an utterly broken talent a la Hanzo or something this "rework" may as well count as a massive nerf. People who used this hero like me were clamoring for YEARS for a better Tyrael trait. What does Blizzard do now? REMAKE ALMOST EVERYTHING WHILE LEAVING HIS TRAIT AS USELESS AS BEFORE.

That is NOT an improvement.

Edited by Leadblast

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1 hour ago, Leadblast said:

I felt pretty bad for Malfurion users back then, the rework he got was so awful... it now revolves around "hit enemy heroes 100x times with Moonfire in order to properly heal your allies", Old Malfurion didn't have to do THAT in order to heal someone. And now I feel horrified that they did almost the same thing with Tyrael. See that Ardent Restoration talent there? it works only on enemy heroes. See a pattern here?

I feel sorry for Malf as well, I don't think his rework as it stands is amazing (yet) but no, I don't think Tyr had anything like that done to him.

 

1 hour ago, Leadblast said:

old Holy Ground lasted 4 seconds iirc. New one lasts 3. That's not an improvement. I doubt that your concept of "better" actually means BETTER. His trait is still as useless as before (or perhaps actually WORSE now that you can't even talent into it), he still has his mana issues. Harder to use doesn't mean BETTER.

Getting Holy Ground three levels earlier in exchange for only one second off?  Yes, that is a massive improvement.  The talent still works for everything it did before (realistically) and you get it much, much earlier.

And no, harder to use does not mean better necessarily, but he isn't just harder to use (again I think you're overstating exactly how "hard" he really is to use).  I honestly do think his talents are generally speaking more interesting now than they were.  Whether they are stronger (or better if that's what you mean by better) I'm not sure on yet because he was just released hours ago.  Same with his mana issues, we'll need to see.

Finally, yes I agree his Trait still sucks (and no the talents for it before didn't help much).

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12 minutes ago, TSRD said:

Same with his mana issues, we'll need to see.

Finally, yes I agree his Trait still sucks (and no the talents for it before didn't help much).

We don't "need to see" anything, I mean really just check the changelog again.

I don't need to check anything. I have played him a few times already in Vs AI/QM modes. His mana problem still exists, just as I have predicted. Unless they reduce further his mana costs to "5 mana, 10 mana", levels where mana costs are barely perceptible so that his DEFAULT mana regeneration can cope with those, we Tyrael users are still going to have mana problems with him. 70%~80% health and 0% mana, return to fountain? You're still going to see this shit.

you don't seem to agree in that his trait sucks, because of your very biased concept of "better".

Edited by Leadblast

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4 minutes ago, Leadblast said:

We don't "need to see" anything, I mean really just check the changelog again.

I don't need to check anything. I have played him a few times already in Vs AI/QM modes. His mana problem still exists, just as I have predicted. Unless they reduce further his mana costs to "5 mana, 10 mana", levels where mana costs are barely perceptible so that his DEFAULT mana regeneration can cope with those, we Tyrael users are still going to have mana problems with him.

you don't seem to agree in that his trait sucks, because of your very biased concept of "better".

So...  I guess I must be slow.  It took me to this point before it finally occurred to me that you're just messing with me.

I honestly thought we were really discussing this.  You got me.

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1 minute ago, TSRD said:

So...  I guess I must be slow.  It took me to this point before it finally occurred to me that you're just messing with me.

I honestly thought we were really discussing this.  You got me.

Yeah, I dislike trolls too, so I assure you the feeling is mutual. You cannot even read a changelog now. Good nite.

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Tyreal was actually one of those heroes that was easy to play, difficult to master, Sanc alone was difficult to use well but a good sanc can single handedly decide fights.  can't say much for new tyreal but to play tyreal well was usually not a simple thing.  you can't just judgement the morales every fight and hope to be successful, it takes timing positiong, and technical skill.  

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That Tyrael-Rework :-/

1.) Weak wavecleaning until 16
2.) Heavy on autoattacks and support for melee autoattackers --> Easy to counter
3.) Difficult to play now...has to set his E right for damage and support
4.) Talents often cause effects on heros, so it will be hard for him to get or def camps
5.) Non of the new talents hit really hard on the enemy team...so, he has a lot of self-sustain and supports his team quite good, but thats it...he is no longer a Bruiser / he may be hard to kill, but against a Varian or Artanis he can't duel
6.) Has not really a great damage-output
7.) There is not really a improvement for his shield
8.) Trait is still one of the most useless in the game
9.) Weak CC
 

It seems to be an fast and loveless rework...there is also no comment from the developer, where they discribe there rework...very very sad. One more time they destroyed a really good balanced hero.

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1 hour ago, Fayte said:

Tyreal was actually one of those heroes that was easy to play, difficult to master, Sanc alone was difficult to use well but a good sanc can single handedly decide fights.  can't say much for new tyreal but to play tyreal well was usually not a simple thing.  you can't just judgement the morales every fight and hope to be successful, it takes timing positiong, and technical skill.  

I agree with that (and also with what Othello said, in that this was a completely loveless, heartless rework of a character, given how they utterly refused to give the things Tyrael players had always asked for, like a better trait) they just ramped up his difficulty to use without actually helping his issues, Tyrael is now worse than before as he now depends a lot on Smite casts (much like how the new Malfurion needs to spam Moonfire on enemies to heal), which is really bad because he runs out of mana (yes he still runs out of mana, I cannot emphasize this enough) from spamming shield and Smite. Many of his talents have been nerfed if not removed entirely (like the old Regeneration Master talent which finally had become decent to use with the change to regen globes), his Holy Ground reduced duration at the expense of being available earlier, which doesn't count as a buff as they also made his Burning Rage talent (now called Burning Halo) available latter so in the end these talents just swapped places.

He has a noticeably harder time dealing with merc camps, bosses and monsters (like the neutral Garden Terrors or the temple Guardians in Sky Temple) because Ardent Restoration only works on enemy heroes and the Smite talent works only for 4 attacks and only if you can keep spamming Smite but you'll eventually run out of mana as I said... strong talents like Nexus Blades removed, Holy Ground duration reduced by 1 second, Burning Rage moved to level 16, all the while ignoring his useless trait, his mana problems, it's impossible to call this rework a "buff"

Edited by Leadblast
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This is quite ridiculous and I mean no offense but most of the coments are obviosly by low level players. I am a high diamond player, I have spent whole day trying out new Tyrael and I am absolutly in love with him. They really did great job in the talent synergy and all on the right level. He is given much more dmg now thus making him much more dangerous and prob the best jumper/bruiser atm. Just a few things now, u vine cause u dont have 30% bonus dmg on smite (on lev20 the value of that bonus was 100 dmg), but that new increased aa dmg after smite...its 30% for each hero...procked right it can get u from 170 (on lev20 values) to 350 dmg per aa, combined with the 50% aa selfheal....almost feels like a warrior Illidan now :) ...even the lev1 is good since u will stack it very fast in tf giving u 55 additional selfheal per second...and that is just one part... Fiendly advice, first do your math and the testing before u do the crying.

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I always look for the bright side of changes to get excited for Heroes!!!! Can't find it with this rework... fixed the good,  kept the bad,  and no comment to illuminate us to see what they were designing towards. I hope they don't do this to any heroes I like ?

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      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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