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Patch Notes: Jan 16 - Tyrael Rework, Mecha Skins Now Available

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Eh, guys. I don't know. I feel that Tyrael is a lot more aggressive now. I've faced Tyraels on every match yesterday, and you can really feel how much weight he brings to the teamfights. The El'druin's MightEl'druin's Might's build is a pain in the ass to deal with. He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Also, regarding Malfurion, I don't think that adding more complexity hurts him. The idea of being able to track active Regrowths and having that minor burst healing from Moonfire is great. That interaction makes him definitely more engaging to play with.

But those are just my two cents.

Edited by Valhalen
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36 minutes ago, Valhalen said:

He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Not really a Tyrael player but still; opinion time.

Going off what I've seen players doing with him; he always seemed like grown up version of Murky somehow; hassle players early game and stick to people like glue (though with a very reliable escape) and he took a good bit of time to master. Going off the opinions of others in this forum and the outer world; before the rework he only had SanctificationSanctification and Holy GroundHoly Ground going for him and he was getting nerfed steadily over time.

From the look of the rework; it seems he's even more like that more PvP and the move of Holy Ground (the reason for the quote :D ) makes him wayy more annoying more early and Seal of El'druin makes the chase so much more real. To me; he looks like a mash together of Kerrigon (in terms of grabbing heroes out of position or at risk) and Murky (in terms of stickiness and hassling) along with his general tanking role.

Anyway: he needs to be tested more.

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50 minutes ago, MurkyFelix said:

From the look of the rework; it seems he's even more like that more PvP and the move of Holy Ground (the reason for the quote :D ) makes him wayy more annoying more early and Seal of El'druin makes the chase so much more real. To me; he looks like a mash together of Kerrigon (in terms of grabbing heroes out of position or at risk) and Murky (in terms of stickiness and hassling) along with his general tanking role.

Anyway: he needs to be tested more.

Exactly that. I've seen people complaining that they ruined his PvE and now he can't clear wave or do mercs anymore. But is that really important? You will most of the time have one or more Heroes that can do it much better than Tyrael ever could. So nerfing his PvE to strengthen his PvP makes all the sense for me.

Also, Holy Ground is, in my opinion, one of strongest talents in the game: 3 seconds of body block with a radius that no other Hero can provide is huge. In small maps like Cursed Mines it's absurdly powerful.

The Basic Attack talents combined make him both very resilient and a constant threat:

  • Ardent Restoration (1) provides him with 25 health per second assuming you have 10 stacks. Considering that Tyrael has a very fast attack speed compared to most Warriors (tied with Sonya, Varian and ETC), he'll get a lot of value from (specially when stutter-stepping). And like you said, his ability to harass and glue to his opponents means he can maintain this uptime at a regular basis. And 5 second duration is huge.
  • The new Purge Evil (7) in particular, seems absurdly strong, because judging by the tooltip, it has no cap. "Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds". So this means if you hit, hipotetically speaking, 5 heroes at once, you get 150% increased Basic Attack damage? If it is, holy moley.
  • If Swift Retribution (7) also increases Tyrael's own attack speed (haven't tested yet), then its interaction with Ardent Restoration becomes even stronger, as well for the next one.
  • Horadric Reforging (16) comes a bit late in the game, but just because its value, combined with Holy Ground and Swift Retribution makes it too damn strong. I've always been a die-hard fan for cooldown reduction talents through basic attacks (looking at you, Diabolical MomentumDiabolical Momentum), and this one is lovely. But wait, THERE IS MORE.
  • And then you have Seal of El'druin (20). Holy fuck. THE SYNERGY.

So let's review. With all those talents combined Tyrael have a decent amount of health per second, 70% (!!!) increased attack speed, and the ability to reduce El'druin's Might cooldown at regular basis, thus being able to bodyblock people with Holy Ground more often. Sure, this will BURN Tyrael's mana very fast, but will also make Teamfights end much faster. Just have him and Malfurion in the same team (they have great synergy) and it's all good; Innervate all day long.

That all sounds very nice on paper, but only time will tell. But from what I've seen yesterday, Tyrael just took a leap in the Tier List, for me. I'd dare to say he is Prime, or at the very least Core.

Edited by Valhalen
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What I can say, as an more aggressive Tyrael-Player: I dont like Holy Ground. Because i use El'durin's Might for initiate a fight, or jump in the backline and then i'm not very amused, if the get kicked away from me, or when i'm cleaning an wave and all the creeps get kicked apart. Its also very annoying für some ranged dd like KT or Jaina, when you kick the enemies out of there aoe's. So most of the time you must be very careful with this talent.
It's nice to steal camps or to interrupt channeling abilities, but (for me) thats it.
I always used the "Blood to Blood" talent...it gives me a big impact for tanks and some kills over a short distance, when everything else is on cd.

NOW, at Lvl 13 i think i will prefer the "Law and Order" talent for some more damage output and more shield. The new "Purge Evil" talent is in fact the old "Angelic Might" talent, that give Tyraels next basic attack a boost of 80% within the next 5 second for every hero hit by Smite. Now its 30% for every hero hit and not only for the next but every basic attack in 4 seconds.
Well, I don't if "Swift Retribution" is such a good choice. Its a great boost for your teammates and yourself  and does great damage, but its a big deal to hit your mates, the enemie and yourself the get the benefit. Would be nice if the duration of the smite-mark would be increased so you're mates have more benefit from the boost.

There are so many way to make a great Tyrael, for example:
A Cleanse when you cast the shield for Tyrael and/or your teammates at Tier 13 / 16.
Basic attacks get aoe after use of abilities at tier 7 / 13
Teammates in the effekt area of El'durin' Might gets heal or shield at tier 7 / 13
Smite silences the enemies at tier 13.

But this rework....he is now a angel who can chase enemies and hit them fast without a significant amount of damage. Sad for the Archangel of Justice.

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3 hours ago, Valhalen said:

Eh, guys. I don't know. I feel that Tyrael is a lot more aggressive now. I've faced Tyraels on every match yesterday, and you can really feel how much weight he brings to the teamfights. The El'druin's MightEl'druin's Might's build is a pain in the ass to deal with. He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Also, regarding Malfurion, I don't think that adding more complexity hurts him. The idea of being able to track active Regrowths and having that minor burst healing from Moonfire is great. That interaction makes him definitely more engaging to play with.

But those are just my two cents.

You're right though. He's harder to play, but WAY more impactful. Now he's a hero for more than an R button and a possible boss steal. He brings a lot to every team fight and lane phase. He's back to being a proper bruiser that you fear on your back line.

I still stand that malf is 100% in a better place than before this latest rework. People just refuse to relearn him. You can top healing and damage (if brocoli stacks up) and in every comp that he was already good, he's even better.

Both of these reworks didn't reset the meta list, but the did solidify their heroes place in that list and maybe move them up it. Neither are S tier now, but they are all a solid viable pick depending on the comp.

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Guys you should give Tyrael some love (AND TESTING) before judging him.

I have played about 15 games with the new Tyrael, tested every possible build and I absolutely love him. He is at least core tier now and prime for me as well.

 
His AA build is very powerful and when he gets Seal of El'Druin talent at level 20 he turns into a MEAN killing machine.

Smite The Wicked at level 16 Provides an outstanding synergy with Seal of El'Druin and Purge Evil you can simply put your sword on the ground to get near-permanent attack speed and damage buff. This gives you the sustainability of a Varian and the mobility of an Illidan. one well-placed E can give you more basic attack damage than Thrall with an attack speed of Varian. Would it be too far to say I melted the great Stitches with this build? It actually HAPPENED

Also I was paired with Ana in one game where she Nanoboosted me and I was casting Smite every 1-second in a team fight and literally destroying their backline with basic attacks and Smite.

There is also a solid tank build where you pick Stalwart angel (Q) at level 4 which gives 25 armor and combine it with Defense Of the Angels  at level 20 which gives 40 armor to get a total armor of 65 that can be reused very quickly if you know how to reduce the cooldown of your Q using your W and Hoardic Reforging at level 16.Not to mention that Sanctification is still great.

 

Overall, I really like the new Tyrael and the new talent synergy and diversity blizzard gave him. ABOUT TIME!

 

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it seems that the people who like the rework use him as a chaser/bruiser while the people who are hating it are trying to use him as a tank in extended fights causing mana issues

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18 hours ago, Odin said:

This is quite ridiculous and I mean no offense but most of the coments are obviosly by low level players. I am a high diamond player, I have spent whole day trying out new Tyrael and I am absolutly in love with him. They really did great job in the talent synergy and all on the right level. He is given much more dmg now thus making him much more dangerous and prob the best jumper/bruiser atm. Just a few things now, u vine cause u dont have 30% bonus dmg on smite (on lev20 the value of that bonus was 100 dmg), but that new increased aa dmg after smite...its 30% for each hero...procked right it can get u from 170 (on lev20 values) to 350 dmg per aa, combined with the 50% aa selfheal....almost feels like a warrior Illidan now :) ...even the lev1 is good since u will stack it very fast in tf giving u 55 additional selfheal per second...and that is just one part... Fiendly advice, first do your math and the testing before u do the crying.

Hah, is that directed at me? Indeed that seems to be fiendish advice. And comparing him to Illidan? lolno. Tyrael can be really mobile for a warrior, but Illidan is actually an assassin (plus he cannot run out of mana) I think you just threw away any credibility you had by saying that. Sorry, not even a bronze would have said such BS.

Not that I knew who you were anyway.

Edited by Leadblast

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16 hours ago, Valhalen said:

Exactly that. I've seen people complaining that they ruined his PvE and now he can't clear wave or do mercs anymore. But is that really important? You will most of the time have one or more Heroes that can do it much better than Tyrael ever could. So nerfing his PvE to strengthen his PvP makes all the sense for me.

Also, Holy Ground is, in my opinion, one of strongest talents in the game: 3 seconds of body block with a radius that no other Hero can provide is huge. In small maps like Cursed Mines it's absurdly powerful.

The Basic Attack talents combined make him both very resilient and a constant threat:

  • Ardent Restoration (1) provides him with 25 health per second assuming you have 10 stacks. Considering that Tyrael has a very fast attack speed compared to most Warriors (tied with Sonya, Varian and ETC), he'll get a lot of value from (specially when stutter-stepping). And like you said, his ability to harass and glue to his opponents means he can maintain this uptime at a regular basis. And 5 second duration is huge.
  • The new Purge Evil (7) in particular, seems absurdly strong, because judging by the tooltip, it has no cap. "Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds". So this means if you hit, hipotetically speaking, 5 heroes at once, you get 150% increased Basic Attack damage? If it is, holy moley.
  • If Swift Retribution (7) also increases Tyrael's own attack speed (haven't tested yet), then its interaction with Ardent Restoration becomes even stronger, as well for the next one.
  • Horadric Reforging (16) comes a bit late in the game, but just because its value, combined with Holy Ground and Swift Retribution makes it too damn strong. I've always been a die-hard fan for cooldown reduction talents through basic attacks (looking at you, Diabolical MomentumDiabolical Momentum), and this one is lovely. But wait, THERE IS MORE.
  • And then you have Seal of El'druin (20). Holy fuck. THE SYNERGY.

So let's review. With all those talents combined Tyrael have a decent amount of health per second, 70% (!!!) increased attack speed, and the ability to reduce El'druin's Might cooldown at regular basis, thus being able to bodyblock people with Holy Ground more often. Sure, this will BURN Tyrael's mana very fast, but will also make Teamfights end much faster. Just have him and Malfurion in the same team (they have great synergy) and it's all good; Innervate all day long.

That all sounds very nice on paper, but only time will tell. But from what I've seen yesterday, Tyrael just took a leap in the Tier List, for me. I'd dare to say he is Prime, or at the very least Core.

He's not Core, nor Prime tier by any means, he was always this special snowflake niche warrior that works in maps where you have to capture a point, like Volskaya, or Sky Temple to a lesser extent. He's not that different now, really. In fact, he was partially a good counterpick to Kael'thas or Jaina because of both his shielding abilities and his inherent Spell Armor, which he no longer has. Now he faces serious competition from Blaze who can just hurt clumped enemies much better than Tyrael could.

And yeah, they ruined his PvE capabilities, Divine Vigor works well for sustain until you run out of mana, which is still a big problem with him. Old Burning Rage is now Burning Halo, technically superior to the older version, but also moved later to level 16. I really doubt this was preferable to not having Holy Ground at 13, because that one is kind of gimmicky. I mean you rarely use Holy Ground in most maps other than for stealing camps at the right time (and then things like Falstad's Gust heroic can still ruin your attempt anyway)

New Purge Evil is not that good, you will rarely Smite more than 2 enemies at once, just Smiting 2 enemy heroes in a single cast is pretty rare in itself. There was an old talent he had, I think it was Angelic Might, which used to do pretty much the same thing as the current Purge Evil. It was also "hot garbage" for the very same reason, impossible to hit that many enemy heroes with a single Smite. I honestly prefered the old version as it was instant 30% more damage per Smite cast, you didn't have to attack anything.

They really improved his mobility to a whole new level, and gave him some nice physical armor options, but other than that, he does seem nerfed overall. Nexus Blades for instance is gone, and Seal of El'druin is really weak as substitute. Neither his tank nor his bruiser builds feel like something special, he's still outplayed by more capable warriors in both areas.

Edited by Leadblast
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The new purge evil isn’t as strong and your correct he lost nexus blades. Individually it doesn’t look amazing, it’s the synergy between all these different AA abilities that makes those strong... and getting 2 people with purge evil isn’t that hard. 

I agree with Valhalen that he seems stronger, but I certainly need moar games before I make the leap to prime/core. Being a flexible character by the way lends power in and of itself. Sure he can’t duel the likes of Sonya and friends, but he can provide great shielding, peeling, and chase for both him and his allies. I love Tyreal Because he does it all. Supporting both the front and the back line like no other. Sonya’s all in, Tyreal goes all in and still saves KT’s ass in the back. A true team player and in the right hands a true MVP...

Just gotta find those hands ;)

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      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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