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Patch Notes: Jan 16 - Tyrael Rework, Mecha Skins Now Available

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Eh, guys. I don't know. I feel that Tyrael is a lot more aggressive now. I've faced Tyraels on every match yesterday, and you can really feel how much weight he brings to the teamfights. The El'druin's MightEl'druin's Might's build is a pain in the ass to deal with. He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Also, regarding Malfurion, I don't think that adding more complexity hurts him. The idea of being able to track active Regrowths and having that minor burst healing from Moonfire is great. That interaction makes him definitely more engaging to play with.

But those are just my two cents.

Edited by Valhalen
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36 minutes ago, Valhalen said:

He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Not really a Tyrael player but still; opinion time.

Going off what I've seen players doing with him; he always seemed like grown up version of Murky somehow; hassle players early game and stick to people like glue (though with a very reliable escape) and he took a good bit of time to master. Going off the opinions of others in this forum and the outer world; before the rework he only had SanctificationSanctification and Holy GroundHoly Ground going for him and he was getting nerfed steadily over time.

From the look of the rework; it seems he's even more like that more PvP and the move of Holy Ground (the reason for the quote :D ) makes him wayy more annoying more early and Seal of El'druin makes the chase so much more real. To me; he looks like a mash together of Kerrigon (in terms of grabbing heroes out of position or at risk) and Murky (in terms of stickiness and hassling) along with his general tanking role.

Anyway: he needs to be tested more.

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50 minutes ago, MurkyFelix said:

From the look of the rework; it seems he's even more like that more PvP and the move of Holy Ground (the reason for the quote :D ) makes him wayy more annoying more early and Seal of El'druin makes the chase so much more real. To me; he looks like a mash together of Kerrigon (in terms of grabbing heroes out of position or at risk) and Murky (in terms of stickiness and hassling) along with his general tanking role.

Anyway: he needs to be tested more.

Exactly that. I've seen people complaining that they ruined his PvE and now he can't clear wave or do mercs anymore. But is that really important? You will most of the time have one or more Heroes that can do it much better than Tyrael ever could. So nerfing his PvE to strengthen his PvP makes all the sense for me.

Also, Holy Ground is, in my opinion, one of strongest talents in the game: 3 seconds of body block with a radius that no other Hero can provide is huge. In small maps like Cursed Mines it's absurdly powerful.

The Basic Attack talents combined make him both very resilient and a constant threat:

  • Ardent Restoration (1) provides him with 25 health per second assuming you have 10 stacks. Considering that Tyrael has a very fast attack speed compared to most Warriors (tied with Sonya, Varian and ETC), he'll get a lot of value from (specially when stutter-stepping). And like you said, his ability to harass and glue to his opponents means he can maintain this uptime at a regular basis. And 5 second duration is huge.
  • The new Purge Evil (7) in particular, seems absurdly strong, because judging by the tooltip, it has no cap. "Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds". So this means if you hit, hipotetically speaking, 5 heroes at once, you get 150% increased Basic Attack damage? If it is, holy moley.
  • If Swift Retribution (7) also increases Tyrael's own attack speed (haven't tested yet), then its interaction with Ardent Restoration becomes even stronger, as well for the next one.
  • Horadric Reforging (16) comes a bit late in the game, but just because its value, combined with Holy Ground and Swift Retribution makes it too damn strong. I've always been a die-hard fan for cooldown reduction talents through basic attacks (looking at you, Diabolical MomentumDiabolical Momentum), and this one is lovely. But wait, THERE IS MORE.
  • And then you have Seal of El'druin (20). Holy fuck. THE SYNERGY.

So let's review. With all those talents combined Tyrael have a decent amount of health per second, 70% (!!!) increased attack speed, and the ability to reduce El'druin's Might cooldown at regular basis, thus being able to bodyblock people with Holy Ground more often. Sure, this will BURN Tyrael's mana very fast, but will also make Teamfights end much faster. Just have him and Malfurion in the same team (they have great synergy) and it's all good; Innervate all day long.

That all sounds very nice on paper, but only time will tell. But from what I've seen yesterday, Tyrael just took a leap in the Tier List, for me. I'd dare to say he is Prime, or at the very least Core.

Edited by Valhalen
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What I can say, as an more aggressive Tyrael-Player: I dont like Holy Ground. Because i use El'durin's Might for initiate a fight, or jump in the backline and then i'm not very amused, if the get kicked away from me, or when i'm cleaning an wave and all the creeps get kicked apart. Its also very annoying für some ranged dd like KT or Jaina, when you kick the enemies out of there aoe's. So most of the time you must be very careful with this talent.
It's nice to steal camps or to interrupt channeling abilities, but (for me) thats it.
I always used the "Blood to Blood" talent...it gives me a big impact for tanks and some kills over a short distance, when everything else is on cd.

NOW, at Lvl 13 i think i will prefer the "Law and Order" talent for some more damage output and more shield. The new "Purge Evil" talent is in fact the old "Angelic Might" talent, that give Tyraels next basic attack a boost of 80% within the next 5 second for every hero hit by Smite. Now its 30% for every hero hit and not only for the next but every basic attack in 4 seconds.
Well, I don't if "Swift Retribution" is such a good choice. Its a great boost for your teammates and yourself  and does great damage, but its a big deal to hit your mates, the enemie and yourself the get the benefit. Would be nice if the duration of the smite-mark would be increased so you're mates have more benefit from the boost.

There are so many way to make a great Tyrael, for example:
A Cleanse when you cast the shield for Tyrael and/or your teammates at Tier 13 / 16.
Basic attacks get aoe after use of abilities at tier 7 / 13
Teammates in the effekt area of El'durin' Might gets heal or shield at tier 7 / 13
Smite silences the enemies at tier 13.

But this rework....he is now a angel who can chase enemies and hit them fast without a significant amount of damage. Sad for the Archangel of Justice.

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3 hours ago, Valhalen said:

Eh, guys. I don't know. I feel that Tyrael is a lot more aggressive now. I've faced Tyraels on every match yesterday, and you can really feel how much weight he brings to the teamfights. The El'druin's MightEl'druin's Might's build is a pain in the ass to deal with. He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Also, regarding Malfurion, I don't think that adding more complexity hurts him. The idea of being able to track active Regrowths and having that minor burst healing from Moonfire is great. That interaction makes him definitely more engaging to play with.

But those are just my two cents.

You're right though. He's harder to play, but WAY more impactful. Now he's a hero for more than an R button and a possible boss steal. He brings a lot to every team fight and lane phase. He's back to being a proper bruiser that you fear on your back line.

I still stand that malf is 100% in a better place than before this latest rework. People just refuse to relearn him. You can top healing and damage (if brocoli stacks up) and in every comp that he was already good, he's even better.

Both of these reworks didn't reset the meta list, but the did solidify their heroes place in that list and maybe move them up it. Neither are S tier now, but they are all a solid viable pick depending on the comp.

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Guys you should give Tyrael some love (AND TESTING) before judging him.

I have played about 15 games with the new Tyrael, tested every possible build and I absolutely love him. He is at least core tier now and prime for me as well.

 
His AA build is very powerful and when he gets Seal of El'Druin talent at level 20 he turns into a MEAN killing machine.

Smite The Wicked at level 16 Provides an outstanding synergy with Seal of El'Druin and Purge Evil you can simply put your sword on the ground to get near-permanent attack speed and damage buff. This gives you the sustainability of a Varian and the mobility of an Illidan. one well-placed E can give you more basic attack damage than Thrall with an attack speed of Varian. Would it be too far to say I melted the great Stitches with this build? It actually HAPPENED

Also I was paired with Ana in one game where she Nanoboosted me and I was casting Smite every 1-second in a team fight and literally destroying their backline with basic attacks and Smite.

There is also a solid tank build where you pick Stalwart angel (Q) at level 4 which gives 25 armor and combine it with Defense Of the Angels  at level 20 which gives 40 armor to get a total armor of 65 that can be reused very quickly if you know how to reduce the cooldown of your Q using your W and Hoardic Reforging at level 16.Not to mention that Sanctification is still great.

 

Overall, I really like the new Tyrael and the new talent synergy and diversity blizzard gave him. ABOUT TIME!

 

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it seems that the people who like the rework use him as a chaser/bruiser while the people who are hating it are trying to use him as a tank in extended fights causing mana issues

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18 hours ago, Odin said:

This is quite ridiculous and I mean no offense but most of the coments are obviosly by low level players. I am a high diamond player, I have spent whole day trying out new Tyrael and I am absolutly in love with him. They really did great job in the talent synergy and all on the right level. He is given much more dmg now thus making him much more dangerous and prob the best jumper/bruiser atm. Just a few things now, u vine cause u dont have 30% bonus dmg on smite (on lev20 the value of that bonus was 100 dmg), but that new increased aa dmg after smite...its 30% for each hero...procked right it can get u from 170 (on lev20 values) to 350 dmg per aa, combined with the 50% aa selfheal....almost feels like a warrior Illidan now :) ...even the lev1 is good since u will stack it very fast in tf giving u 55 additional selfheal per second...and that is just one part... Fiendly advice, first do your math and the testing before u do the crying.

Hah, is that directed at me? Indeed that seems to be fiendish advice. And comparing him to Illidan? lolno. Tyrael can be really mobile for a warrior, but Illidan is actually an assassin (plus he cannot run out of mana) I think you just threw away any credibility you had by saying that. Sorry, not even a bronze would have said such BS.

Not that I knew who you were anyway.

Edited by Leadblast

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16 hours ago, Valhalen said:

Exactly that. I've seen people complaining that they ruined his PvE and now he can't clear wave or do mercs anymore. But is that really important? You will most of the time have one or more Heroes that can do it much better than Tyrael ever could. So nerfing his PvE to strengthen his PvP makes all the sense for me.

Also, Holy Ground is, in my opinion, one of strongest talents in the game: 3 seconds of body block with a radius that no other Hero can provide is huge. In small maps like Cursed Mines it's absurdly powerful.

The Basic Attack talents combined make him both very resilient and a constant threat:

  • Ardent Restoration (1) provides him with 25 health per second assuming you have 10 stacks. Considering that Tyrael has a very fast attack speed compared to most Warriors (tied with Sonya, Varian and ETC), he'll get a lot of value from (specially when stutter-stepping). And like you said, his ability to harass and glue to his opponents means he can maintain this uptime at a regular basis. And 5 second duration is huge.
  • The new Purge Evil (7) in particular, seems absurdly strong, because judging by the tooltip, it has no cap. "Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds". So this means if you hit, hipotetically speaking, 5 heroes at once, you get 150% increased Basic Attack damage? If it is, holy moley.
  • If Swift Retribution (7) also increases Tyrael's own attack speed (haven't tested yet), then its interaction with Ardent Restoration becomes even stronger, as well for the next one.
  • Horadric Reforging (16) comes a bit late in the game, but just because its value, combined with Holy Ground and Swift Retribution makes it too damn strong. I've always been a die-hard fan for cooldown reduction talents through basic attacks (looking at you, Diabolical MomentumDiabolical Momentum), and this one is lovely. But wait, THERE IS MORE.
  • And then you have Seal of El'druin (20). Holy fuck. THE SYNERGY.

So let's review. With all those talents combined Tyrael have a decent amount of health per second, 70% (!!!) increased attack speed, and the ability to reduce El'druin's Might cooldown at regular basis, thus being able to bodyblock people with Holy Ground more often. Sure, this will BURN Tyrael's mana very fast, but will also make Teamfights end much faster. Just have him and Malfurion in the same team (they have great synergy) and it's all good; Innervate all day long.

That all sounds very nice on paper, but only time will tell. But from what I've seen yesterday, Tyrael just took a leap in the Tier List, for me. I'd dare to say he is Prime, or at the very least Core.

He's not Core, nor Prime tier by any means, he was always this special snowflake niche warrior that works in maps where you have to capture a point, like Volskaya, or Sky Temple to a lesser extent. He's not that different now, really. In fact, he was partially a good counterpick to Kael'thas or Jaina because of both his shielding abilities and his inherent Spell Armor, which he no longer has. Now he faces serious competition from Blaze who can just hurt clumped enemies much better than Tyrael could.

And yeah, they ruined his PvE capabilities, Divine Vigor works well for sustain until you run out of mana, which is still a big problem with him. Old Burning Rage is now Burning Halo, technically superior to the older version, but also moved later to level 16. I really doubt this was preferable to not having Holy Ground at 13, because that one is kind of gimmicky. I mean you rarely use Holy Ground in most maps other than for stealing camps at the right time (and then things like Falstad's Gust heroic can still ruin your attempt anyway)

New Purge Evil is not that good, you will rarely Smite more than 2 enemies at once, just Smiting 2 enemy heroes in a single cast is pretty rare in itself. There was an old talent he had, I think it was Angelic Might, which used to do pretty much the same thing as the current Purge Evil. It was also "hot garbage" for the very same reason, impossible to hit that many enemy heroes with a single Smite. I honestly prefered the old version as it was instant 30% more damage per Smite cast, you didn't have to attack anything.

They really improved his mobility to a whole new level, and gave him some nice physical armor options, but other than that, he does seem nerfed overall. Nexus Blades for instance is gone, and Seal of El'druin is really weak as substitute. Neither his tank nor his bruiser builds feel like something special, he's still outplayed by more capable warriors in both areas.

Edited by Leadblast
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The new purge evil isn’t as strong and your correct he lost nexus blades. Individually it doesn’t look amazing, it’s the synergy between all these different AA abilities that makes those strong... and getting 2 people with purge evil isn’t that hard. 

I agree with Valhalen that he seems stronger, but I certainly need moar games before I make the leap to prime/core. Being a flexible character by the way lends power in and of itself. Sure he can’t duel the likes of Sonya and friends, but he can provide great shielding, peeling, and chase for both him and his allies. I love Tyreal Because he does it all. Supporting both the front and the back line like no other. Sonya’s all in, Tyreal goes all in and still saves KT’s ass in the back. A true team player and in the right hands a true MVP...

Just gotta find those hands ;)

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      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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