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Patch Notes: Jan 16 - Tyrael Rework, Mecha Skins Now Available

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Eh, guys. I don't know. I feel that Tyrael is a lot more aggressive now. I've faced Tyraels on every match yesterday, and you can really feel how much weight he brings to the teamfights. The El'druin's MightEl'druin's Might's build is a pain in the ass to deal with. He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Also, regarding Malfurion, I don't think that adding more complexity hurts him. The idea of being able to track active Regrowths and having that minor burst healing from Moonfire is great. That interaction makes him definitely more engaging to play with.

But those are just my two cents.

Edited by Valhalen
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36 minutes ago, Valhalen said:

He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Not really a Tyrael player but still; opinion time.

Going off what I've seen players doing with him; he always seemed like grown up version of Murky somehow; hassle players early game and stick to people like glue (though with a very reliable escape) and he took a good bit of time to master. Going off the opinions of others in this forum and the outer world; before the rework he only had SanctificationSanctification and Holy GroundHoly Ground going for him and he was getting nerfed steadily over time.

From the look of the rework; it seems he's even more like that more PvP and the move of Holy Ground (the reason for the quote :D ) makes him wayy more annoying more early and Seal of El'druin makes the chase so much more real. To me; he looks like a mash together of Kerrigon (in terms of grabbing heroes out of position or at risk) and Murky (in terms of stickiness and hassling) along with his general tanking role.

Anyway: he needs to be tested more.

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50 minutes ago, MurkyFelix said:

From the look of the rework; it seems he's even more like that more PvP and the move of Holy Ground (the reason for the quote :D ) makes him wayy more annoying more early and Seal of El'druin makes the chase so much more real. To me; he looks like a mash together of Kerrigon (in terms of grabbing heroes out of position or at risk) and Murky (in terms of stickiness and hassling) along with his general tanking role.

Anyway: he needs to be tested more.

Exactly that. I've seen people complaining that they ruined his PvE and now he can't clear wave or do mercs anymore. But is that really important? You will most of the time have one or more Heroes that can do it much better than Tyrael ever could. So nerfing his PvE to strengthen his PvP makes all the sense for me.

Also, Holy Ground is, in my opinion, one of strongest talents in the game: 3 seconds of body block with a radius that no other Hero can provide is huge. In small maps like Cursed Mines it's absurdly powerful.

The Basic Attack talents combined make him both very resilient and a constant threat:

  • Ardent Restoration (1) provides him with 25 health per second assuming you have 10 stacks. Considering that Tyrael has a very fast attack speed compared to most Warriors (tied with Sonya, Varian and ETC), he'll get a lot of value from (specially when stutter-stepping). And like you said, his ability to harass and glue to his opponents means he can maintain this uptime at a regular basis. And 5 second duration is huge.
  • The new Purge Evil (7) in particular, seems absurdly strong, because judging by the tooltip, it has no cap. "Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds". So this means if you hit, hipotetically speaking, 5 heroes at once, you get 150% increased Basic Attack damage? If it is, holy moley.
  • If Swift Retribution (7) also increases Tyrael's own attack speed (haven't tested yet), then its interaction with Ardent Restoration becomes even stronger, as well for the next one.
  • Horadric Reforging (16) comes a bit late in the game, but just because its value, combined with Holy Ground and Swift Retribution makes it too damn strong. I've always been a die-hard fan for cooldown reduction talents through basic attacks (looking at you, Diabolical MomentumDiabolical Momentum), and this one is lovely. But wait, THERE IS MORE.
  • And then you have Seal of El'druin (20). Holy fuck. THE SYNERGY.

So let's review. With all those talents combined Tyrael have a decent amount of health per second, 70% (!!!) increased attack speed, and the ability to reduce El'druin's Might cooldown at regular basis, thus being able to bodyblock people with Holy Ground more often. Sure, this will BURN Tyrael's mana very fast, but will also make Teamfights end much faster. Just have him and Malfurion in the same team (they have great synergy) and it's all good; Innervate all day long.

That all sounds very nice on paper, but only time will tell. But from what I've seen yesterday, Tyrael just took a leap in the Tier List, for me. I'd dare to say he is Prime, or at the very least Core.

Edited by Valhalen
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What I can say, as an more aggressive Tyrael-Player: I dont like Holy Ground. Because i use El'durin's Might for initiate a fight, or jump in the backline and then i'm not very amused, if the get kicked away from me, or when i'm cleaning an wave and all the creeps get kicked apart. Its also very annoying für some ranged dd like KT or Jaina, when you kick the enemies out of there aoe's. So most of the time you must be very careful with this talent.
It's nice to steal camps or to interrupt channeling abilities, but (for me) thats it.
I always used the "Blood to Blood" talent...it gives me a big impact for tanks and some kills over a short distance, when everything else is on cd.

NOW, at Lvl 13 i think i will prefer the "Law and Order" talent for some more damage output and more shield. The new "Purge Evil" talent is in fact the old "Angelic Might" talent, that give Tyraels next basic attack a boost of 80% within the next 5 second for every hero hit by Smite. Now its 30% for every hero hit and not only for the next but every basic attack in 4 seconds.
Well, I don't if "Swift Retribution" is such a good choice. Its a great boost for your teammates and yourself  and does great damage, but its a big deal to hit your mates, the enemie and yourself the get the benefit. Would be nice if the duration of the smite-mark would be increased so you're mates have more benefit from the boost.

There are so many way to make a great Tyrael, for example:
A Cleanse when you cast the shield for Tyrael and/or your teammates at Tier 13 / 16.
Basic attacks get aoe after use of abilities at tier 7 / 13
Teammates in the effekt area of El'durin' Might gets heal or shield at tier 7 / 13
Smite silences the enemies at tier 13.

But this rework....he is now a angel who can chase enemies and hit them fast without a significant amount of damage. Sad for the Archangel of Justice.

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3 hours ago, Valhalen said:

Eh, guys. I don't know. I feel that Tyrael is a lot more aggressive now. I've faced Tyraels on every match yesterday, and you can really feel how much weight he brings to the teamfights. The El'druin's MightEl'druin's Might's build is a pain in the ass to deal with. He doesn't deal much damage like before, but he is way more slippery and resilient, and giving him access to Holy GroundHoly Ground at level 13 is huge.

Also, regarding Malfurion, I don't think that adding more complexity hurts him. The idea of being able to track active Regrowths and having that minor burst healing from Moonfire is great. That interaction makes him definitely more engaging to play with.

But those are just my two cents.

You're right though. He's harder to play, but WAY more impactful. Now he's a hero for more than an R button and a possible boss steal. He brings a lot to every team fight and lane phase. He's back to being a proper bruiser that you fear on your back line.

I still stand that malf is 100% in a better place than before this latest rework. People just refuse to relearn him. You can top healing and damage (if brocoli stacks up) and in every comp that he was already good, he's even better.

Both of these reworks didn't reset the meta list, but the did solidify their heroes place in that list and maybe move them up it. Neither are S tier now, but they are all a solid viable pick depending on the comp.

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Guys you should give Tyrael some love (AND TESTING) before judging him.

I have played about 15 games with the new Tyrael, tested every possible build and I absolutely love him. He is at least core tier now and prime for me as well.

 
His AA build is very powerful and when he gets Seal of El'Druin talent at level 20 he turns into a MEAN killing machine.

Smite The Wicked at level 16 Provides an outstanding synergy with Seal of El'Druin and Purge Evil you can simply put your sword on the ground to get near-permanent attack speed and damage buff. This gives you the sustainability of a Varian and the mobility of an Illidan. one well-placed E can give you more basic attack damage than Thrall with an attack speed of Varian. Would it be too far to say I melted the great Stitches with this build? It actually HAPPENED

Also I was paired with Ana in one game where she Nanoboosted me and I was casting Smite every 1-second in a team fight and literally destroying their backline with basic attacks and Smite.

There is also a solid tank build where you pick Stalwart angel (Q) at level 4 which gives 25 armor and combine it with Defense Of the Angels  at level 20 which gives 40 armor to get a total armor of 65 that can be reused very quickly if you know how to reduce the cooldown of your Q using your W and Hoardic Reforging at level 16.Not to mention that Sanctification is still great.

 

Overall, I really like the new Tyrael and the new talent synergy and diversity blizzard gave him. ABOUT TIME!

 

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it seems that the people who like the rework use him as a chaser/bruiser while the people who are hating it are trying to use him as a tank in extended fights causing mana issues

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18 hours ago, Odin said:

This is quite ridiculous and I mean no offense but most of the coments are obviosly by low level players. I am a high diamond player, I have spent whole day trying out new Tyrael and I am absolutly in love with him. They really did great job in the talent synergy and all on the right level. He is given much more dmg now thus making him much more dangerous and prob the best jumper/bruiser atm. Just a few things now, u vine cause u dont have 30% bonus dmg on smite (on lev20 the value of that bonus was 100 dmg), but that new increased aa dmg after smite...its 30% for each hero...procked right it can get u from 170 (on lev20 values) to 350 dmg per aa, combined with the 50% aa selfheal....almost feels like a warrior Illidan now :) ...even the lev1 is good since u will stack it very fast in tf giving u 55 additional selfheal per second...and that is just one part... Fiendly advice, first do your math and the testing before u do the crying.

Hah, is that directed at me? Indeed that seems to be fiendish advice. And comparing him to Illidan? lolno. Tyrael can be really mobile for a warrior, but Illidan is actually an assassin (plus he cannot run out of mana) I think you just threw away any credibility you had by saying that. Sorry, not even a bronze would have said such BS.

Not that I knew who you were anyway.

Edited by Leadblast

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16 hours ago, Valhalen said:

Exactly that. I've seen people complaining that they ruined his PvE and now he can't clear wave or do mercs anymore. But is that really important? You will most of the time have one or more Heroes that can do it much better than Tyrael ever could. So nerfing his PvE to strengthen his PvP makes all the sense for me.

Also, Holy Ground is, in my opinion, one of strongest talents in the game: 3 seconds of body block with a radius that no other Hero can provide is huge. In small maps like Cursed Mines it's absurdly powerful.

The Basic Attack talents combined make him both very resilient and a constant threat:

  • Ardent Restoration (1) provides him with 25 health per second assuming you have 10 stacks. Considering that Tyrael has a very fast attack speed compared to most Warriors (tied with Sonya, Varian and ETC), he'll get a lot of value from (specially when stutter-stepping). And like you said, his ability to harass and glue to his opponents means he can maintain this uptime at a regular basis. And 5 second duration is huge.
  • The new Purge Evil (7) in particular, seems absurdly strong, because judging by the tooltip, it has no cap. "Every enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 30% for 4 seconds". So this means if you hit, hipotetically speaking, 5 heroes at once, you get 150% increased Basic Attack damage? If it is, holy moley.
  • If Swift Retribution (7) also increases Tyrael's own attack speed (haven't tested yet), then its interaction with Ardent Restoration becomes even stronger, as well for the next one.
  • Horadric Reforging (16) comes a bit late in the game, but just because its value, combined with Holy Ground and Swift Retribution makes it too damn strong. I've always been a die-hard fan for cooldown reduction talents through basic attacks (looking at you, Diabolical MomentumDiabolical Momentum), and this one is lovely. But wait, THERE IS MORE.
  • And then you have Seal of El'druin (20). Holy fuck. THE SYNERGY.

So let's review. With all those talents combined Tyrael have a decent amount of health per second, 70% (!!!) increased attack speed, and the ability to reduce El'druin's Might cooldown at regular basis, thus being able to bodyblock people with Holy Ground more often. Sure, this will BURN Tyrael's mana very fast, but will also make Teamfights end much faster. Just have him and Malfurion in the same team (they have great synergy) and it's all good; Innervate all day long.

That all sounds very nice on paper, but only time will tell. But from what I've seen yesterday, Tyrael just took a leap in the Tier List, for me. I'd dare to say he is Prime, or at the very least Core.

He's not Core, nor Prime tier by any means, he was always this special snowflake niche warrior that works in maps where you have to capture a point, like Volskaya, or Sky Temple to a lesser extent. He's not that different now, really. In fact, he was partially a good counterpick to Kael'thas or Jaina because of both his shielding abilities and his inherent Spell Armor, which he no longer has. Now he faces serious competition from Blaze who can just hurt clumped enemies much better than Tyrael could.

And yeah, they ruined his PvE capabilities, Divine Vigor works well for sustain until you run out of mana, which is still a big problem with him. Old Burning Rage is now Burning Halo, technically superior to the older version, but also moved later to level 16. I really doubt this was preferable to not having Holy Ground at 13, because that one is kind of gimmicky. I mean you rarely use Holy Ground in most maps other than for stealing camps at the right time (and then things like Falstad's Gust heroic can still ruin your attempt anyway)

New Purge Evil is not that good, you will rarely Smite more than 2 enemies at once, just Smiting 2 enemy heroes in a single cast is pretty rare in itself. There was an old talent he had, I think it was Angelic Might, which used to do pretty much the same thing as the current Purge Evil. It was also "hot garbage" for the very same reason, impossible to hit that many enemy heroes with a single Smite. I honestly prefered the old version as it was instant 30% more damage per Smite cast, you didn't have to attack anything.

They really improved his mobility to a whole new level, and gave him some nice physical armor options, but other than that, he does seem nerfed overall. Nexus Blades for instance is gone, and Seal of El'druin is really weak as substitute. Neither his tank nor his bruiser builds feel like something special, he's still outplayed by more capable warriors in both areas.

Edited by Leadblast
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The new purge evil isn’t as strong and your correct he lost nexus blades. Individually it doesn’t look amazing, it’s the synergy between all these different AA abilities that makes those strong... and getting 2 people with purge evil isn’t that hard. 

I agree with Valhalen that he seems stronger, but I certainly need moar games before I make the leap to prime/core. Being a flexible character by the way lends power in and of itself. Sure he can’t duel the likes of Sonya and friends, but he can provide great shielding, peeling, and chase for both him and his allies. I love Tyreal Because he does it all. Supporting both the front and the back line like no other. Sonya’s all in, Tyreal goes all in and still saves KT’s ass in the back. A true team player and in the right hands a true MVP...

Just gotta find those hands ;)

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      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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    • By Staff
      Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Hero Updates Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
      Talents
      Level 4 Spite Spite has been disabled in ARAM. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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