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Stan

WoW Zones in Unreal Engine 4

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xFRdiLw.jpg

Unreal Engine 4 is a suite of integrated tools for game developers to design and build games and visualizations. The talented Daniel L recreated a couple of Warcraft zones using the engine and the results are stunning!

Durotar

Duskwood

Elwynn Forest

Grizzly Hills

Westfall

For anyone interested, here's a development video of Goldshire. Notice the attention to detail and how long it must take do just one zone!

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Really cool but they should've made Duskshire a lot darker, so it's more akin to the Vanilla version. Creepy and spoopy.

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17 minutes ago, DeathsDesign said:

Give this man a job?, this is awesome and pretty much how I would imagine it if WoW were to release today.

It is indeed very well done and could be amazing to play in but I am not so sure that I would not miss the somehow iconic WoW style that I have been experiencing for years now :-)

This is, nonetheless, some really impressive work.

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Pretty amazing. Sad that we’ll never see it in the actual game thanks to the system requirements it would carry. 

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2 hours ago, Caeren said:

It is indeed very well done and could be amazing to play in but I am not so sure that I would not miss the somehow iconic WoW style that I have been experiencing for years now :-)

This is, nonetheless, some really impressive work.

This is why we can't have nice things </3 haha

Some people even get mad when models get high-res updates because it hurts their nostalgia. 

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1 hour ago, geofferson said:

This is why we can't have nice things </3 haha

Some people even get mad when models get high-res updates because it hurts their nostalgia. 

Hehe, luckily I am no nostalgia fanatic. I am all for high-res and updated models and more detailed environment and and and :-) And convenience and all the good stuff that comes out of a game's development over the years.

That does not mean that I cannot enjoy the non hyper realistic style that we have now.

Edited by Caeren
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4 hours ago, Xaethron said:

This is what WOW will look like when its moved to VR in 5 or so years.

 

And by then we have UE5 with even more breathtaking visuals. An MMO like WoW will always be behind in the graphics department.

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Looks amazing, but it's missing the iconic WoW style. This kind of graphics is perfect for games like Witcher 3, Darksouls, etc, but not WoW.

Great work nonetheless, the places were recreated to the minimum detail.

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10 hours ago, geofferson said:

This is why we can't have nice things </3 haha

Some people even get mad when models get high-res updates because it hurts their nostalgia. 

Er, no. They're definitely talking about aesthetic vs. fidelity, which isn't the argument you're making. "Hurts their nostalgia" is people getting upset about upressed character models or the new version of the Black Qiraji Tank, the point Caeren is making is that WoW has a particular style that doesn't jive with the realism people go for in most Unreal 4 "remakes". You can see it in the Spyro and Legend of Zelda ones too, they don't upres so much as remake without regard to aesthetic.

Edit: It ideally goes without saying but I want to be clear. The models themselves are great. They just don't suit WoW.

Edited by Breadgehog
Added context

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The Unreal Engine is an awesome graphics engine...many mmo games use it...this images are wonderful :)

 

Edited by TaliesinC
don't want message to be hidden

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17 hours ago, Stan said:

xFRdiLw.jpg

Unreal Engine 4 is a suite of integrated tools for game developers to design and build games and visualizations. The talented Daniel L recreated a couple of Warcraft zones using the engine and the results are stunning!

Durotar

Duskwood

Elwynn Forest

Grizzly Hills

Westfall

For anyone interested, here's a development video of Goldshire. Notice the attention to detail and how long it must take do just one zone!

This is the literal reference to "hand crafted", beautiful.

 

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