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Starym

Patch 7.3.5 Dev Tweets

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As is usual with a new patch, there are plenty of new issues popping up and aside from the hotfix posts, the devs also give us some info over the official dev twitter. Here's what they shared in the last few days that wasn't covered in the hotfix notes:

First off, some players discovered an issue with a couple of battle pets and it was swiftly fixed:

This general issue was mentioned in the hotfixes, but there's specific info on Na'zak the Fiend, and I for one deinitely enjoy the use of "smashed":

It also seems more class ability bugs are popping up, specifically "on death" triggered ones, but no solutions for these for now:

We then have a reminder of how the Seething Shore will unlock:

Then there are the mount and transmog issues:

And then there's the still pending issue with the latest and final Antorus LFR wing:

And finally, a reminder on the new Wakening Essence legendary vendor and his interaction with bad luck protection:

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2 minutes ago, Maxkitty said:

I just don't understand how all of this could go through the PTR into live. This is an unusually high amount of bugs for WoW.

I think the level scaling was a HUGE undertaking and took a massive amount of resources so the other stuff just kinda fell through the cracks.

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I had to duck out of a raid tonight at the Coven because I just couldn't justify myself being there with sub 5fps, I hope they fix the issues in due time, I'm still enjoying myself after coming back from a break. 

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3 hours ago, Maxkitty said:

I just don't understand how all of this could go through the PTR into live. This is an unusually high amount of bugs for WoW.

some players also don't report certain issues. Especially when the bug gives them an advantage, like extra damage or extra loot/gold.

I do agree, I rather had them wait a few weeks longer. Then again PTR is not the same as live. Nothing is better at finding bugs than a live game ;).

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4 hours ago, Maxkitty said:

I just don't understand how all of this could go through the PTR into live. This is an unusually high amount of bugs for WoW.

Well there is a difference between live and PTR so you can't really expect no bugs when you apply the patch to live realm.There was also alot of stuff they had to work on this patch,

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7 hours ago, Maxkitty said:

I just don't understand how all of this could go through the PTR into live. This is an unusually high amount of bugs for WoW.

Just consider for a moment the number of people in the development and QA teams and the actual amount of players. This also brings up the server strain into account. For example feature 'X' works fine when it is used by 50-100 players at a time but breaks when 500-1000 people try to use it simultaneously.  ()

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Forget my post from before. It’s certainly understandable as to how stuff could break into live with such a huge patch and Blizzard does a better job at fixing things than most other companies.

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