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New Hero Teasers: Jan 24

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A new Hero teaser is visible in the Blizzard Battle.net app. If the latest Hero leaks are correct, Mal'Ganis should hit PTR fairly soon.

Update: Blizzard teased the Hero for a second time today.

Mal'Ganis is described as an Assassin that relies on constant heals during fights from dealing damage to enemies. The first teaser can be found below and we'll update this thread when more of them become available. Let us know your thoughts in the comments in the meantime!

Teaser #1

Placeholder for tweet 955862712059248641

Teaser #2

Placeholder for tweet 956225099501219841

The news image is fan art by Noel1482.

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Damn, that Mal'Ganis art made me thought it was confirmed.

Oh well, at least it's something linked with Demons, but that crystal reminds me of the Demon Hunter scenario.

Can't help but feel we're getting a Warden. I can only hope it's going to be a dual reveal in the likes of Genji / D.Va and Alex / Hanzo and we're getting a Warden and Mal'Ganis

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Maiev's name has also been going strong in the interwebz today (HGC chat). Green color is a strong pointer towards Mal'Ganis ofc (WC3 days...) We could also very well get baited like with D.Va and Malthael, you never know...

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Ahhh Stan, that misleading thumbnail is misleading! I thought they made a full picture of him already, haha. Don't toy with my heart like that.

Quoting myself from the link @Caeren posted. Added/changed a few bits to make it more coherent, in italic.

Quote

Based on those leaks that have been 100% accurate, it's most likely Mal'ganis. It was leaked that we would get a "Firebat Hero", Mal'ganis and Belial, specifically in that order. Mal'ganis was green in WC3, and this crystal could be a reference.

HOWEVER, this could also be a reference to Maiev; in the Demon Hunter cinematic we see Maiev poking the crystal where the player is encased. She was originally planned for Heroes of the Storm, as there is data of her in the game, and supposed voice interactions with Illidan, Malfurion and Tyrande.

In WC3 Mal'ganis had a pretty interesting kit, with Carrion Swarm, Sleep, Dark Conversion and Soul Preservation. Out of his 4 abilities, I think Sleep and Carrion Swarm will definitely be added.

The leak mentioned him having a life-leech ability, which is something that Balnazzar had in WC3 (Vampiric Aura). So by taking a wild guess I'd say Blizzard will mash-up Mal'ganis and Balnazzar kits together to make him feel very unique.

Edited by Valhalen
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Man I hope it's Maeiv. She's one of my favourite characters in all of Warcraft. Would be interesting to see if/how they would port the Warden abilities from WC3 though. Avatar Of Vengeance sounds like it would be hard to implement in HOTS.

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As others have discussed on another thread, Val pointed out that it is EXACTLY a year since we had our last stealth hero, Valeera. Maeiev as a Warden from WC3 had the same kind of stealth that we've seen in the rework where it only makes a hero totally invisible if they are standing still and passive. Besides this and the way the teaser is presented, I am betting heavily on her. 

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5 minutes ago, Plergoth said:

As others have discussed on another thread, Val pointed out that it is EXACTLY a year since we had our last stealth hero, Valeera. Maeiev as a Warden from WC3 had the same kind of stealth that we've seen in the rework where it only makes a hero totally invisible if they are standing still and passive. Besides this and the way the teaser is presented, I am betting heavily on her. 

I personally would love to see Maiev rather than Mal'ganis. She is one of my favorite characters in WoW (mostly because of her design, since she is kinda of a bitch).

However, I wonder what different gimmick would give her since Zeratul pretty much functions like Wardens in WC3. Maybe they could incorporate the Vengeance system on her trait where she gains stacks of buffs when friendly minions dies (pretty much Black SoulstoneBlack Soulstone in reverse), with one of her Heroic Abilities being the Avatar of Vengeance, where she would either summon another Maiev or make something where her Basic Attacks and Abilities hit twice.

I don't know, just theorycrafting here.

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I'd put my money on the Dreadlord - just because the leaks were damn spot on so far. And I'd second Vals thoughts about mashing the Dreadlords together. Sleep would work really well in Hots, I mean Ana has it already - which would take away some wow-factor. IIRC it was a targeted ability in WC3 though so there's that. Carrion Swarm on the other hand seems very, very likely and would easily fit the game. And if lifeleech is really going to be a thing, the vampiric aura would fit perfectly. I think it was one of the abilities "generic" skirmish Dreadlords got too. If they'd implement the aura as an actual aura though, meaning allied heroes would get lifeleech as well, some of them - cough Tracer cough - might get a little out of hand :) Although most of them assassins have some leech anyway if I'm correct.

If they add a warden I can see Maiev too, since she's the most prominent one in WC/WoW Lore, and there are some bits already in the game. She's the most prominent warden for sure - but not the only one. At least in theory it would be possible to add Cordana or - to an even lesser extent - some other Warden with history like Sira Moonwarden.

Concerning Maiev and stalth - did she rally have stealth or just the classic Nightlef Shadowmeld? The latter would make her clearly visible unless standing still (at nighttime that is) - I quite frankly don't remember...

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3 minutes ago, Valhalen said:

However, I wonder what different gimmick would give her since Zeratul pretty much functions like Wardens in WC3. Maybe they could incorporate the Vengeance system on her trait where she gains stacks of buffs when friendly minions dies (pretty much Black SoulstoneBlack Soulstone in reverse), with one of her Heroic Abilities being the Avatar of Vengeance, where she would either summon another Maiev or make something where her Basic Attacks and Abilities hit twice.

I don't know, just theorycrafting here.

Hm.. didn't even think about that, but seems pretty spot on. The only difference I can think of is Shadow Strike and Singularity Spike working slightly differently. Apart from that - Blink is Blink and Cleave is basically FoK - with another animation.

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7 minutes ago, Valhalen said:

I personally would love to see Maiev rather than Mal'ganis. She is one of my favorite characters in WoW (mostly because of her design, since she is kinda of a bitch).

However, I wonder what different gimmick would give her since Zeratul pretty much functions like Wardens in WC3. Maybe they could incorporate the Vengeance system on her trait where she gains stacks of buffs when friendly minions dies (pretty much Black SoulstoneBlack Soulstone in reverse), with one of her Heroic Abilities being the Avatar of Vengeance, where she would either summon another Maiev or make something where her Basic Attacks and Abilities hit twice.

I don't know, just theorycrafting here.

Maiev wouldn't be a perma stealth hero. That's just not how she is. I reckon her trait would be the shadowmeld thing where she gets Invis when stationary but moving while invisible isn't something we'd ever seen Wardens do. Also Avatar Of Vengeance, IMO, would be something like a heroic to use on an allied corpse, like Auriels, and an ally gets to play as the Avatar for X seconds - since the spell is meant to conjure the vengful spirits of fallen allies. Her thrown dagger should be like Kerrigan's poison trait, a low dmg dot that lasts over a long period and doesn't slow. To make her Blink different I think it should be cast on an enemy and deal bonus damage on the next AA. No idea how Fan Of Knives could be different to cleave though.

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Aye, it's no secret Zeratul's kit is pretty much the same thing as Wardens, but games like HotS thankfully can do a lot of creative things with abilities that share a lot of fundamental concepts (a circle that damages everything in its radius is pretty common). Fan of Knives could be turned into a more skill shot based ability than Cleave's bread and butter for example and we've seen a lot of variations on Blink and Teleport abilities since the game's release. We also know that the ults would be wildly different too at the very least. 

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29 minutes ago, Evincare said:

Concerning Maiev and stalth - did she rally have stealth or just the classic Nightlef Shadowmeld? The latter would make her clearly visible unless standing still (at nighttime that is) - I quite frankly don't remember...

She had Shadow Meld and Hide (which is disabled during daytime).

27 minutes ago, Evincare said:

Hm.. didn't even think about that, but seems pretty spot on. The only difference I can think of is Shadow Strike and Singularity Spike working slightly differently. Apart from that - Blink is Blink and Cleave is basically FoK - with another animation.

Nope, Shadow Strike and Singularity Spike work exact the same: damage and slow. The minor difference is that Shadow Strike is a DoT, while Singularity Spike deals single damage after one second.

20 minutes ago, Brutalis said:

Also Avatar Of Vengeance, IMO, would be something like a heroic to use on an allied corpse, like Auriels, and an ally gets to play as the Avatar for X seconds - since the spell is meant to conjure the vengful spirits of fallen allies. Her thrown dagger should be like Kerrigan's poison trait, a low dmg dot that lasts over a long period and doesn't slow. To make her Blink different I think it should be cast on an enemy and deal bonus damage on the next AA. No idea how Fan Of Knives could be different to cleave though.

I like that idea. Currently Auriel is the only character that can interact with Heroes after they die; having another one would be pretty interesting.

15 minutes ago, Plergoth said:

Aye, it's no secret Zeratul's kit is pretty much the same thing as Wardens, but games like HotS thankfully can do a lot of creative things with abilities that share a lot of fundamental concepts (a circle that damages everything in its radius is pretty common). Fan of Knives could be turned into a more skill shot based ability than Cleave's bread and butter for example and we've seen a lot of variations on Blink and Teleport abilities since the game's release. We also know that the ults would be wildly different too at the very least. 

Indeed. Remember how everyone was worried about Garrosh being added since Varian and Muradin pretty much snagged all the iconic abilities from WoW Warriors? I'm pretty sure the Dev Team can come with some pretty unique kit for Maiev, without a doubt. If anything, they could even borrow some abilities from Cordana in Legion.

Edited by Valhalen

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Gonna love it anyway if its Maiev or Malganis. Both characters are awesome and need some new light after their journey in wc3 and wow. Maiev need priestess skin on start and Mal ganis could have some Scarlet crusader themed skin

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A knock on Maiev, at least as another stealth character, is that it creeps ever closer to that problematic all stealth team that functions as a sorta roving death squad + Abathur who also practically has stealth if played well. Even if it doesn't turn into the strongest team at high levels it would likely be a frustrating and unpleasant  experience at lower and middle levels of play.

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2 minutes ago, Donir said:

Is there any hero in Overwatch/Diablo who uses this green? Just asking cause the previous baits :P 

BELIAL.jpg

Edited by Valhalen
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I have my 15,000 gold saved and waiting for Belial the second he goes live hehe.

My bet is on the leak being correct, as it has been so far.  I'm expecting Mal'Ganis.

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The next teaser has been posted. It's pretty much the same picture but with extra frames, where you can see something moving.

Time to update the main post, @Stan mah boi.

Edited by Valhalen

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11 minutes ago, Valhalen said:

The next teaser has been posted. It's pretty much the same picture but with extra frames, where you can see something moving.

Crouched stance, green cloak with a bright lining. My money is definately Maiev.

Edited by Brutalis
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Just now, Brutalis said:

Crouched stance, green cloak with a right lining. My money is definately Maiev.

I agree wholeheartedly :-)

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4 minutes ago, Brutalis said:

Crouched stance, green cloak with a bright lining. My money is definately Maiev.

Yep, totally. You can see bright ending of cloak, just like that white fur on Maiev back. You can see pair of blade wings on her back. There is also something like circle back in the right hand, at least shade of it. Now saving gold for her. No matter how they will make her i need to buy Maiev.

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Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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