teh7k 0 Report post Posted January 24, 2018 I'm looking to create a macro with a modifier. What I currently have my Riptide Macro(#showtooltip Riptide /cast [@mouseover,help][@target,help][@targettarget,help] Riptide) bound to my Mouse 1 button. What I want to do is have it so that if I hit "alt" and press the macro instead of riptide I cast BL. I tried adding [mod:alt] Bloodlust at the start and had no luck. Is this possible? Quote Share this post Link to post Share on other sites
Valks 2,375 Report post Posted January 27, 2018 Did you use a separate "/cast" line in the macro? Quote Share this post Link to post Share on other sites
teh7k 0 Report post Posted January 28, 2018 On 1/27/2018 at 10:30 AM, Blainie said: Did you use a separate "/cast" line in the macro? I did try that. I ended up making a separate keybind, with Rip Tide bound to 1, and BL bound to alt+1, which I then bound to a key. Quote Share this post Link to post Share on other sites
Molton 1 Report post Posted January 29, 2018 (edited) You'll have to do something like this instead for your macro. #showtooltip /cast [mod:alt] Bloodlust; [@mouseover,help][@target,help][@targettarget,help][] Riptide Having it be "#showtooltip Riptide" makes it stay as that icon even though if you did press alt and then press 1 it still would cast lust but you wouldn't know, also i made it be in one cast line inside of two. Edited January 29, 2018 by Molton 1 Quote Share this post Link to post Share on other sites
Valks 2,375 Report post Posted January 29, 2018 12 hours ago, teh7k said: I did try that. I ended up making a separate keybind, with Rip Tide bound to 1, and BL bound to alt+1, which I then bound to a key. I was considering recommending that, but I thought there might be a need to keep it in one key. Quote Share this post Link to post Share on other sites