Jump to content
FORUMS
Sign in to follow this  
Stan

Balance Update Patch Notes: Jan 24

Recommended Posts

EE5EVR7G2FAY1453319542840.png

Blizzard released a new patch today in order to apply balance updates and various bug fixes.

Blizzard LogoBlizzard (Source)

Heroes

Assassin

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack Damage reduced from 176 to 173

Abilities

  • Storm BowStorm Bow (Q)
    • Damage reduced from 297 to 291
  • Scatter ArrowScatter Arrow (W)
    • Ricochet damage reduced from 90 to 88

Talents

  • Level 7
    • Sharpened ArrowheadsSharpened Arrowheads (W)
      • Decreased Armor reduction from 5 (to a maximum of 25) to 4 (to a maximum of 20)

Valeera

Divider_Hero_Valeera_crop.png

Abilities

  • AmbushAmbush (Q)
    • Armor reduction duration increased from 4 to 5 seconds

Talents

  • Level 1
    • VigorVigor (Passive)
      • Passive energy regeneration increased from 2 to 2.5 per second.
    • Combat ReadinessCombat Readiness (Passive)
      • Physical Armor increased from 60 to 75
  • Level 4
    • Relentless StrikesRelentless Strikes (Q)
      • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
  • Level 7
    • MutilateMutilate (Q)
      • Damage bonus increased from 100% to 125%
    • Fatal FinesseFatal Finesse (W)
      • Damage gained per enemy Hero hit increased from 3 (to a maximum of 60) to 4 (to a maximum of 80)
  • Level 13
    • BlindBlind (W)
      • Bonus blind duration increased from 2 to 2.5 seconds
  • Level 20
    • Adrenaline RushAdrenaline Rush (R)
      • Energy regeneration increased from 30 to 40 per second

Specialist

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Talents

  • Level 4
    • Regenerative Bio-SteelRegenerative Bio-Steel (D)
      • Healing reduced from 15% to 10% of Sgt. Hammer’s Basic Attack damage dealt in Siege Mode.
  • Level 7
    • Graduating RangeGraduating Range (D)
      • Range reduced from 1.1 to 1 per stack, up to a maximum of 3

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Stats

  • Base Maximum Health reduced from 1456 to 1425
  • Health Regen reduced from 3.04 to 2.97

Abilities

  • Shadow DaggerShadow Dagger (W)
    • Cooldown increased from 10 to 11 seconds

Talents

  • Level 4
    • Lost SoulLost Soul (W)
      • Cooldown reduction per Hero hit reduced from 1.25 to 1 second

Xul

Divider_Hero_Xul_crop.png

Talents

  • Level 4
    • Grim ScytheGrim Scythe (Q)
      • Cooldown reduction per enemy hit increased from .75 to 1 second
    • JailorsJailors (E)
      • Bonus Attack and Movement Speed reduced from 50 to 40%
  • Level 7
    • Harvest VitalityHarvest Vitality (W)
      • Heal increased from 60 to 70%

Support

Brightwing

Divider_Hero_Brightwing_Crop.png

Stats

  • Base Maximum Health increased from 1395 to 1450
  • Health Regen increased from 2.91 to 3.02

Tyrande

Divider_Hero_Tyrande_Crop.png

Stats

  • Basic Attack Damage increased from 80 to 82

Warrior

Blaze

Divider_Hero_Blaze.png

Abilities

  • Fortified BunkerFortified Bunker (R)
    • Health increased from 1305 to 1435
  • CombustionCombustion (R)
    • There is now a .5 second window after casting where Combustion cannot be canceled (this is to prevent accidental canceling from rapid key presses)

Talents

  • Level 4
    • Feeding the FlameFeeding the Flame (Q)
      • Cooldown reduction increased from 1.5 to 2 seconds
  • Level 7
    • Incinerator GauntletsIncinerator Gauntlets (Passive)
      • Bonus damage increased from 50% to 70%
    • CrossfireCrossfire (Q)
      • Damage increased from 132 to 139
    • Grill and KillGrill and Kill (W)
      • Damage bonus decreased from 25% to 20%
  • Level 13
    • Suppressive FireSuppressive Fire (Q)
      • Spell Power reduction increased from 15% to 20% per stack
    • Nanomachine CoatingNanomachine Coating (W)
      • Attack Speed slow now also applies to Oil Spills that are on fire
  • Level 16
    • Juggernaut PlatingJuggernaut Plating (Active)
      • Shield bonus increased from 100% to 125% of damage reduced

    Sonya

    Divider_Hero_Sonya.png

    Stats

    • Basic Attack damage reduced from 88 to 84

    Talents

    • Level 7
      • Poisoned SpearPoisoned Spear (Q)
        • Damage reduced from 125% to 100% of Ancient Spear’s damage.
    • Level 16
      • Nerves of SteelNerves of Steel (Active)
        • Duration reduced from 5 to 3 seconds
        • Shield amount reduced from 30% to 25% of Maximum Health
        • Cooldown reduced from 70 to 60 seconds

    Bug Fixes

    General

    • Fixed a number of inaccuracies and grammatical issues in tooltips across the game.
    • Korean Client: Updated the loading screen to the Korean localized version.

    Heroes, Abilities, and Talents

    • Blaze: Fixed an issue that allowed Heroes to bypass the movement speed reduction from ignited Oil SpillOil Spills if Blaze chose the Adhesive PetroleumAdhesive Petroleum talent.
    • Blaze: Fixed an issue causing Stimpack and Pyromania voiceover lines to be heard globally.
    • Tyrael: Fixed an issue preventing Tyrael from gaining stacks of Ardent RestorationArdent Restoration from the damage dealt by the Burning HaloBurning Halo talent.

    Share this post


    Link to post
    Share on other sites
    50 minutes ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    They need to rework her. Or at least tweak. I'd love to see some changes to allow more diverse talent builds. And making Shot of Fury baseline is all I want.

    Edited by Valhalen
    • Like 3

    Share this post


    Link to post
    Share on other sites

    Valeera buff would be so cool if she would be usable after this stealth rework.. I'm just came back after some break and now realized this rework killed all stealth hero, I hope they gonna think through it again.

    Edited by Hypersonic
    • Like 2

    Share this post


    Link to post
    Share on other sites

    Some interesting and unexpected tweaks here, along with a couple of expected - even overdue - ones. Sonya's seem a little too much though, I've read elsewhere that Poisoned Spear is actually WORSE than it was before it got buffed last year with her update back then but I haven't looked through the patch note history yet to confirm. I'd love to see her with a bit more work as I feel she's became a bit of a stale hero; the Slam talents in particular lack oomph compared to the much more useful burst or survival options she gets. 

     

    Share this post


    Link to post
    Share on other sites

    I'm glad to see Valeera getting a pretty broad set of buffs and happy to see some of the blanket support nerfs pulled back.  Minor Hanzo/Sonya nerfs are fine with me though I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    Blaze probably got the biggest talent change though (beyond his general buffing) with Nanomachine Coating working on ignited oil!  That turns the talent from weakish (or at least tough to make use of) and makes it very viable against it's intended targets.

    Edited by TSRD
    • Like 1

    Share this post


    Link to post
    Share on other sites
    15 minutes ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    The stealth heroes have actually been doing pretty well for the most part and some have been on the receiving end of some nerfs lol. Nova is pretty reliable due to being ranged but I've been enjoying Samuro a lot, who wasn't quite a permanent stealth hero in the first place I admit, but he doesn't quite suffer the same way the other stealth heroes sometimes do with hard reveals or vision if you want to give him a shot. 

     

    2 minutes ago, TSRD said:

    I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Valhalen said:

    And making Shot of Fury baseline is all I want

    I'm with you on that wish (Y)

    Share this post


    Link to post
    Share on other sites
    2 hours ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    Valeera has been wrecking everyone since the rework. Until recent nerfs. 
    But these changes are very positive for her. 
    Actually i think they just broke her again. 

    4 hours ago, Stan said:
    • Level 4
      • Relentless StrikesRelentless Strikes (Q)
        • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
    • Level 7
      • MutilateMutilate (Q)
        • Damage bonus increased from 100% to 125%

    These 2 changes are just huge. But i think its correct to push her into this direction. Stealth Heroes should be bursty. 
    Altough im afraid that "Seal Fate" will make her very oppressive with the added bonus dmg from Mutilate.
    Before: Baseline>110>Mutilate>220>Seal Fate>330
    Now:     Baseline>110>Mutilate>247>Seal Fate>370
    Thats some seriously huge late-game burst dmg. 
    Seems like they really dont want the openers to have a finishing power like they did before stealth rework when you could just ambush on a low hp hero for a fast kill. So instead they putting more dmg into her SS. Which is nice since she always felt like some mesh-up between sustain and burst.

    Not to mention 0.75s stun + 4.5s blind it seems to me that Valeera is becoming a late-game Cassia enabler. :D

    Tyrandes raised basic attack dmg is very nice, i seriously never seen the point nerfing Tassadar and Tyrande with the rest of the Supports when they dont even provide reliable healing.

    Hanzos nerfs were pretty much expected. Sharpened Arrowhead was just too OP. 

    Well im happy about the Valeera/Tyrande buffs. Even Hanzo nerfs. Dont get me wrong im a Hanzo main but Sharpened Arrowheads was just too strong and this will make the talent much more viable with Storm Bow builds too. 
     

    Edited by xevex

    Share this post


    Link to post
    Share on other sites
    10 hours ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    • Like 1

    Share this post


    Link to post
    Share on other sites
    7 hours ago, SteveFrost said:

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    I think they will remove it when they finally rework her again.

    But if you think about, Malfurion was reworked but he still has the generic Ice BlockIce Block, which from a lore perspective doesn't fit the fantasy of the character since Druids cannot use water-based spells.

    Share this post


    Link to post
    Share on other sites

    I just don't get why would they nerf Hammer. Yes, she might have good wirante (apparently), but when was the last time you actually saw her? I don't recall seeing her in last 3 weeks.

    By the way, Grubby made good point regarding Sylvanas and Hanzo. Sylvanas nerf was complete flop, missed whole point. They needed to nerf/change Trait and buff her ability to affect damage in TF. 
    And Hanzo blank nerfs don't make sense when it's only few talents that are over the board and they should be touched. At least one of them was.

    Share this post


    Link to post
    Share on other sites
    5 hours ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    They never do stuff like just remove 1 or few talents but some big or small overhaul, from what I remember at least. Guess they're waiting til then (hopefully). Kerrigan is in dire need of one and a big one at that, Jimmy can still function very well imho though he could definitely use some love as well.

    Share this post


    Link to post
    Share on other sites
    On 1/24/2018 at 7:15 PM, Plergoth said:

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

    Share this post


    Link to post
    Share on other sites
    On 26/01/2018 at 11:22 AM, EDL666 said:

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

    Going through a 50/50 coin flip at the start of the game is also just horrible - if you guess the wrong lane and the enemy team stacks on one, you'll lose the early game immediately. I'd love something to stop that early "pile-on" push behind a Sylv/Hammer. Increased defences on the buildings, for example, or that they regenerate HP if they don't die during the first few minutes. It would encourage people to commit rather than getting everything low and just retreating, knowing creeps will push it over.

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Staff
        A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
        We expect the patch to be available for testing for one week before it goes live.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
        Balance Update
        Heroes
        Auriel
        Talents
        Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
        Talents
        Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
        Base
        Shield Glare [E] Mana cost increased from 45 to 55. Talents
        Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
        Talents
        Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
        Base
        You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
        Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
        Bug Fixes
        General
        Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
        Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

        Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


        Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
      • By Staff
        Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Update Hero Updates Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
        Map Update
        Snow Brawl has been added to Custom Games. Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
        (Source)
        NOTE: New changes are highlighted in Orange text.
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Map Update Hero Updates Balance Update Bug Fixes Map Update
        Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
        Anniversary Background
        A new background is available in the game when you log in.

        All 43 Warcraft Heroes Available for Play
        All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

        Faction-Themed Bundles
        You can purchase faction-themed bundles in Heroes of the Storm.
        For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

        For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

        Warcraft Remastered Battle Chest
        When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
         
    ×
    ×
    • Create New...