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Balance Update Patch Notes: Jan 24

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Blizzard released a new patch today in order to apply balance updates and various bug fixes.

Blizzard LogoBlizzard (Source)

Heroes

Assassin

Hanzo

Divider_Hero_Hanzo_crop.png

Stats

  • Basic Attack Damage reduced from 176 to 173

Abilities

  • Storm BowStorm Bow (Q)
    • Damage reduced from 297 to 291
  • Scatter ArrowScatter Arrow (W)
    • Ricochet damage reduced from 90 to 88

Talents

  • Level 7
    • Sharpened ArrowheadsSharpened Arrowheads (W)
      • Decreased Armor reduction from 5 (to a maximum of 25) to 4 (to a maximum of 20)

Valeera

Divider_Hero_Valeera_crop.png

Abilities

  • AmbushAmbush (Q)
    • Armor reduction duration increased from 4 to 5 seconds

Talents

  • Level 1
    • VigorVigor (Passive)
      • Passive energy regeneration increased from 2 to 2.5 per second.
    • Combat ReadinessCombat Readiness (Passive)
      • Physical Armor increased from 60 to 75
  • Level 4
    • Relentless StrikesRelentless Strikes (Q)
      • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
  • Level 7
    • MutilateMutilate (Q)
      • Damage bonus increased from 100% to 125%
    • Fatal FinesseFatal Finesse (W)
      • Damage gained per enemy Hero hit increased from 3 (to a maximum of 60) to 4 (to a maximum of 80)
  • Level 13
    • BlindBlind (W)
      • Bonus blind duration increased from 2 to 2.5 seconds
  • Level 20
    • Adrenaline RushAdrenaline Rush (R)
      • Energy regeneration increased from 30 to 40 per second

Specialist

Sgt. Hammer

Divider_Hero_SgtHammer_Crop.png

Talents

  • Level 4
    • Regenerative Bio-SteelRegenerative Bio-Steel (D)
      • Healing reduced from 15% to 10% of Sgt. Hammer’s Basic Attack damage dealt in Siege Mode.
  • Level 7
    • Graduating RangeGraduating Range (D)
      • Range reduced from 1.1 to 1 per stack, up to a maximum of 3

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Stats

  • Base Maximum Health reduced from 1456 to 1425
  • Health Regen reduced from 3.04 to 2.97

Abilities

  • Shadow DaggerShadow Dagger (W)
    • Cooldown increased from 10 to 11 seconds

Talents

  • Level 4
    • Lost SoulLost Soul (W)
      • Cooldown reduction per Hero hit reduced from 1.25 to 1 second

Xul

Divider_Hero_Xul_crop.png

Talents

  • Level 4
    • Grim ScytheGrim Scythe (Q)
      • Cooldown reduction per enemy hit increased from .75 to 1 second
    • JailorsJailors (E)
      • Bonus Attack and Movement Speed reduced from 50 to 40%
  • Level 7
    • Harvest VitalityHarvest Vitality (W)
      • Heal increased from 60 to 70%

Support

Brightwing

Divider_Hero_Brightwing_Crop.png

Stats

  • Base Maximum Health increased from 1395 to 1450
  • Health Regen increased from 2.91 to 3.02

Tyrande

Divider_Hero_Tyrande_Crop.png

Stats

  • Basic Attack Damage increased from 80 to 82

Warrior

Blaze

Divider_Hero_Blaze.png

Abilities

  • Fortified BunkerFortified Bunker (R)
    • Health increased from 1305 to 1435
  • CombustionCombustion (R)
    • There is now a .5 second window after casting where Combustion cannot be canceled (this is to prevent accidental canceling from rapid key presses)

Talents

  • Level 4
    • Feeding the FlameFeeding the Flame (Q)
      • Cooldown reduction increased from 1.5 to 2 seconds
  • Level 7
    • Incinerator GauntletsIncinerator Gauntlets (Passive)
      • Bonus damage increased from 50% to 70%
    • CrossfireCrossfire (Q)
      • Damage increased from 132 to 139
    • Grill and KillGrill and Kill (W)
      • Damage bonus decreased from 25% to 20%
  • Level 13
    • Suppressive FireSuppressive Fire (Q)
      • Spell Power reduction increased from 15% to 20% per stack
    • Nanomachine CoatingNanomachine Coating (W)
      • Attack Speed slow now also applies to Oil Spills that are on fire
  • Level 16
    • Juggernaut PlatingJuggernaut Plating (Active)
      • Shield bonus increased from 100% to 125% of damage reduced

    Sonya

    Divider_Hero_Sonya.png

    Stats

    • Basic Attack damage reduced from 88 to 84

    Talents

    • Level 7
      • Poisoned SpearPoisoned Spear (Q)
        • Damage reduced from 125% to 100% of Ancient Spear’s damage.
    • Level 16
      • Nerves of SteelNerves of Steel (Active)
        • Duration reduced from 5 to 3 seconds
        • Shield amount reduced from 30% to 25% of Maximum Health
        • Cooldown reduced from 70 to 60 seconds

    Bug Fixes

    General

    • Fixed a number of inaccuracies and grammatical issues in tooltips across the game.
    • Korean Client: Updated the loading screen to the Korean localized version.

    Heroes, Abilities, and Talents

    • Blaze: Fixed an issue that allowed Heroes to bypass the movement speed reduction from ignited Oil SpillOil Spills if Blaze chose the Adhesive PetroleumAdhesive Petroleum talent.
    • Blaze: Fixed an issue causing Stimpack and Pyromania voiceover lines to be heard globally.
    • Tyrael: Fixed an issue preventing Tyrael from gaining stacks of Ardent RestorationArdent Restoration from the damage dealt by the Burning HaloBurning Halo talent.

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    50 minutes ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    They need to rework her. Or at least tweak. I'd love to see some changes to allow more diverse talent builds. And making Shot of Fury baseline is all I want.

    Edited by Valhalen
    • Like 3

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    Valeera buff would be so cool if she would be usable after this stealth rework.. I'm just came back after some break and now realized this rework killed all stealth hero, I hope they gonna think through it again.

    Edited by Hypersonic
    • Like 2

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    Some interesting and unexpected tweaks here, along with a couple of expected - even overdue - ones. Sonya's seem a little too much though, I've read elsewhere that Poisoned Spear is actually WORSE than it was before it got buffed last year with her update back then but I haven't looked through the patch note history yet to confirm. I'd love to see her with a bit more work as I feel she's became a bit of a stale hero; the Slam talents in particular lack oomph compared to the much more useful burst or survival options she gets. 

     

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    I'm glad to see Valeera getting a pretty broad set of buffs and happy to see some of the blanket support nerfs pulled back.  Minor Hanzo/Sonya nerfs are fine with me though I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    Blaze probably got the biggest talent change though (beyond his general buffing) with Nanomachine Coating working on ignited oil!  That turns the talent from weakish (or at least tough to make use of) and makes it very viable against it's intended targets.

    Edited by TSRD
    • Like 1

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    15 minutes ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    The stealth heroes have actually been doing pretty well for the most part and some have been on the receiving end of some nerfs lol. Nova is pretty reliable due to being ranged but I've been enjoying Samuro a lot, who wasn't quite a permanent stealth hero in the first place I admit, but he doesn't quite suffer the same way the other stealth heroes sometimes do with hard reveals or vision if you want to give him a shot. 

     

    2 minutes ago, TSRD said:

    I'm sad Sylvanas got hit a bit.  Xul and Hammer are "eh" changes to me (though did they really need to nerf Jailors?).

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

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    1 hour ago, Valhalen said:

    And making Shot of Fury baseline is all I want

    I'm with you on that wish (Y)

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    2 hours ago, Hypersonic said:

    Valeera buff would be so cool if she would be usable after this invisiblity rework.. I'm just came back after some break and now realized this rework killed all invisiblity hero, I hope they gonna think through it again.

    Valeera has been wrecking everyone since the rework. Until recent nerfs. 
    But these changes are very positive for her. 
    Actually i think they just broke her again. 

    4 hours ago, Stan said:
    • Level 4
      • Relentless StrikesRelentless Strikes (Q)
        • Sinister StrikeSinister Strike energy reduction increased from 10 to 15
    • Level 7
      • MutilateMutilate (Q)
        • Damage bonus increased from 100% to 125%

    These 2 changes are just huge. But i think its correct to push her into this direction. Stealth Heroes should be bursty. 
    Altough im afraid that "Seal Fate" will make her very oppressive with the added bonus dmg from Mutilate.
    Before: Baseline>110>Mutilate>220>Seal Fate>330
    Now:     Baseline>110>Mutilate>247>Seal Fate>370
    Thats some seriously huge late-game burst dmg. 
    Seems like they really dont want the openers to have a finishing power like they did before stealth rework when you could just ambush on a low hp hero for a fast kill. So instead they putting more dmg into her SS. Which is nice since she always felt like some mesh-up between sustain and burst.

    Not to mention 0.75s stun + 4.5s blind it seems to me that Valeera is becoming a late-game Cassia enabler. :D

    Tyrandes raised basic attack dmg is very nice, i seriously never seen the point nerfing Tassadar and Tyrande with the rest of the Supports when they dont even provide reliable healing.

    Hanzos nerfs were pretty much expected. Sharpened Arrowhead was just too OP. 

    Well im happy about the Valeera/Tyrande buffs. Even Hanzo nerfs. Dont get me wrong im a Hanzo main but Sharpened Arrowheads was just too strong and this will make the talent much more viable with Storm Bow builds too. 
     

    Edited by xevex

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    10 hours ago, Dejo93 said:

    I know I'm being petty, but Blizz

    Just remove Mercenary Lord on Sonya

    It's such an archaic talent

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    • Like 1

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    7 hours ago, SteveFrost said:

    Inb4 Kerrigan still has Envenom and Jimmy specialist talents lul

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

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    1 hour ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    I think they will remove it when they finally rework her again.

    But if you think about, Malfurion was reworked but he still has the generic Ice BlockIce Block, which from a lore perspective doesn't fit the fantasy of the character since Druids cannot use water-based spells.

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    I just don't get why would they nerf Hammer. Yes, she might have good wirante (apparently), but when was the last time you actually saw her? I don't recall seeing her in last 3 weeks.

    By the way, Grubby made good point regarding Sylvanas and Hanzo. Sylvanas nerf was complete flop, missed whole point. They needed to nerf/change Trait and buff her ability to affect damage in TF. 
    And Hanzo blank nerfs don't make sense when it's only few talents that are over the board and they should be touched. At least one of them was.

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    5 hours ago, Dejo93 said:

    Oh God, I forgot about those :D

    Seriously, it just takes a minor patch to remove it from the game

    I really don't get it

    They never do stuff like just remove 1 or few talents but some big or small overhaul, from what I remember at least. Guess they're waiting til then (hopefully). Kerrigan is in dire need of one and a big one at that, Jimmy can still function very well imho though he could definitely use some love as well.

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    On 1/24/2018 at 7:15 PM, Plergoth said:

    I think they were looking at the bigger picture there, in regards to the battleground and building changes, trimming down a bit of the free push pressure during snowballing type objectives where a Sylvanas or Hammer behind a Zerg Wave or Weeb Weavers could completely destroy your early game and severely hinder your chances of the overall outcome of the match as a result if not straight up win with the first objective. 

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

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    On 26/01/2018 at 11:22 AM, EDL666 said:

    That's clearly it, I've won too many games from the first objective push(or any objective push) just because we had one of these 2 just hiding behind the Zergs to almost completely eliminate their main weakness and it's just devastating and sad...

    Going through a 50/50 coin flip at the start of the game is also just horrible - if you guess the wrong lane and the enemy team stacks on one, you'll lose the early game immediately. I'd love something to stop that early "pile-on" push behind a Sylv/Hammer. Increased defences on the buildings, for example, or that they regenerate HP if they don't die during the first few minutes. It would encourage people to commit rather than getting everything low and just retreating, knowing creeps will push it over.

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        Shield Glare [E] Mana cost increased from 45 to 55. Talents
        Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
        Talents
        Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
        Base
        You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
        Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
        Bug Fixes
        General
        Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
        Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
        We expect the patch to be available for testing for one week before it goes live.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
        Balance Update
        Heroes
        Auriel
        Talents
        Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
        Talents
        Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
        Base
        Shield Glare [E] Mana cost increased from 45 to 55. Talents
        Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
        Talents
        Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
        Base
        You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
        Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
        Bug Fixes
        General
        Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
        Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

        Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


        Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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