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Maiev Shadowsong Hero Reveal: Jan 25

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The final teaser from Twitter revealed Maiev Shadowsong as the next Hero to enter the Nexus.

Two days ago, Blizzard started teasing a new Hero. Previous Hero leaks hinted at Mal'Ganis and Belial, but after the second teaser, the community started speculating it might as well be Maiev. Blaze went down to 10,000 Gold this week and we're wating for Maiev to hit test servers soon. The Hero Spotlight is coming Friday, January 26 after HGC EU match 1.

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17 minutes ago, VinsX said:

 Will she be an Illidan counter though? :D

Is Illidan prepared this time? 

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6 minutes ago, Starving said:

Where is my Anduin Wrynn??

I so wish for a priest to be added to the Nexus... Some support / assassin mix (light and shadow)... Be it Anduin or Velen or some other Draenei :-)

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4 minutes ago, mcslash said:

Hope she gets her W3 abilities. Finally a long requested hero, like Garrosh and Kel'Thuzad were. 

I doubt she'll get that. Like many people have said, her W3 basic skills are too similar to Zeratul's in hots (or should I say zera is too similar to her), even if she has the original abilities, the functionality and behavoir might be very different - like KTZ's Frost Nova and Death and Decay.

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16 minutes ago, mcslash said:

Hope she gets her W3 abilities. Finally a long requested hero, like Garrosh and Kel'Thuzad were. 

The problem is that her WC3 abilities are pretty much in Zeratul's kit right now:

  • Shadowmeld = BlinkBlink
  • Fan of Knives = CleaveCleave
  • Shadow Strike = Singularity SpikeSingularity Spike

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12 minutes ago, Valhalen said:

The problem is that her WC3 abilities are pretty much in Zeratul's kit right now:

  • Shadowmeld = BlinkBlink
  • Fan of Knives = CleaveCleave
  • Shadow Strike = Singularity SpikeSingularity Spike

Yeah, that's a huge problem. I expect her kit to vary some, but those core mechanics are her lore... It will be really interesting how they balance the two.

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Well, I can only hope that Mal'Ganis is not too far down that road.

And that Maiev is not going to be one of the annoying stealthies. 

One day...

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What I could see them doing with her is stealing some of the less evil abilities of the Cordana Felsong encounter from Vault of the Wardens in WoW like summoning a clone of herself, shadowstep, throwing her glaive and having her play sorta like a mix between Samuro and Xul

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So excited! I hope they preserve the core stuff of her kit from wc3 like the blink, fan of knives and avatar of vengence (i liked that ability soooo much back then, wanna see how they'll turn it out). 

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Yeah, it's a really difficult situation...

But I hope they make a mix of Cordana and her W3. Could she get the night elf passive from W3, that she gets invisible by standing still?

The Vengeance ulti and a sort of Crystal prison ulti (or sec. ability) is a must have, otherwise it's not the kind of Maiev i wanna play.

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23 minutes ago, mada7 said:

What I could see them doing with her is stealing some of the less evil abilities of the Cordana Felsong encounter from Vault of the Wardens in WoW like summoning a clone of herself, shadowstep, throwing her glaive and having her play sorta like a mix between Samuro and Xul

Yeah, I thought that too. In the Demon Hunter trailer we see her using sealing and disarm abilities.

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Of course Maiev would hunt Illidan everywhere, even in other dimensions, even in the Nexus ecksdee. Looking forward to hearing their banter, especially when they're on same team and on kill.

Ahh, the WC3 campaign memories... I remember how nerve-breaking was the mission where you had to hold the base until reinforcements with Malfurion and Tyrande arrived the first time- the satisfaction when you wiped the floor with that Naga Witch-something hero (forked lightning destroying the units you couldn't afford to lose). And when you completed the Shadow Orb quest (which you then could pass to Illidan via Malfurion).

I certainly wanna see Avatar of Vengeance and her other iconic abilities in some form or another. Seeing how they have done other classic heroes well (or mostly well) one can be hopeful.

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5 hours ago, Valhalen said:

The problem is that her WC3 abilities are pretty much in Zeratul's kit right now:

  • Shadowmeld = BlinkBlink
  • Fan of Knives = CleaveCleave
  • Shadow Strike = Singularity SpikeSingularity Spike

I think the Night Elf racial ShadowmeldShadowmeld is how the ability could work, not BlinkBlink. I image a trait that makes her enter Stealth as long as she remains stationary. Movement and taking damage would break Stealth.

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1 hour ago, Stan said:

I think the Night Elf racial ShadowmeldShadowmeld is how the ability could work, not BlinkBlink. I image a trait that makes her enter Stealth as long as she remains stationary. Movement and taking damage would break Stealth.

I think "stationary-only" stealth would make her a hero with a completly useless trait. lol Even Hanzo with his situational trait is okay. But this kind of trait would be just useless.

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Having a blink won't make her the same as zeratul, it's just ONE ability. They probably will keep it since it was such an icocnic moment of warcraft3: blinking her way out of the tomb of sargeras while leaving her friends to die alone because of illidan... Fan of knives could also be reworked in something similar but different, but that's not such a strong part of her identity so even if it's one of my favorites abilities of the wc3's warden i won't miss if if it's gone. And that DoT of hers probably won't make it to hots since it's kinda filler and zeratul got that too. 

I hope they keep her BLINK and AVATAR OF VENGEANCE and hopefully she won't be a stealthy assassin cuz i don't think it really fits her (but a shadowmeld trait could be nice)

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11 hours ago, Caeren said:

or some other Draenei

Speaking of, we have every other race from every other Blizzard title in HOTS... except for Draenei. o_0? Why are there no Draenei? Is there some reason for this? I'm sure there's got to be AT LEAST one important enough Draenei in WoW to have put them into HOTS by now. Especially with 75 heroes in the game now (76 once Maiev comes out.). Anyone got any ideas why there's no Draenei?

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4 hours ago, CyberDVonaven said:

Speaking of, we have every other race from every other Blizzard title in HOTS... except for Draenei. o_0? Why are there no Draenei? Is there some reason for this? I'm sure there's got to be AT LEAST one important enough Draenei in WoW to have put them into HOTS by now. Especially with 75 heroes in the game now (76 once Maiev comes out.). Anyone got any ideas why there's no Draenei?

Maybe they're waiting for the right time to release Velen. He would be a fantastic addition as we have no representation of the Priest Class. If I'm not wrong he was listed as considered Heroes in BlizzCon 2011.

We also have no Gnome in the game. Sure, Chromie has the form of a Gnome, but she is a Dragonkin in disguise; Mekkatorque was showed at BlizzCon 2013, so I'm pretty sure he'll be added sooner or later. Maybe you could say we have no Male Gnome in the game, haha.

Edited by Valhalen

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      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
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      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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