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Maiev Hero Spotlight

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Check out Maiev and her abilities in the official spotlight!

Update: Maiev has been added to Heroes on the official website.

Trait - Vault of the Wardens

  • Allows her to vault into the air becoming temporarily immune to damage unable to be hit by AoE attacks.

Fan of Knives (Q)

  • Throws several knives in a crescent path hitting all enemies in the targeted area. If at least two Heroes are hit, its cooldown is drastically reduced.

Umbral Bind (W)

  • Upon activation, her next basic attacks becomes a cleave. Heroes hit become tethered to Maiev for a short duration. If a Hero tries to run away, they get instantly pulled towards her.

Spirit of Vengeance (E)

  • The ability serves for attack or movement. She sends out two ghosts along a path that return to the place where the ability was cast. When the ability is active, Maiev can teleport to the ghost. The ability is great for escaping or engaging.

Containment Disc (R1)

  • Throws a warglaive that hits the first targeted Hero in its path. A short time afterward, Maiev can reactivate the ability to take out a critical member of the enemy team and remove their vision.

Warden's Cage (R2)

  • A ring of Warden avatars surrounds an area. Enemies that get too close to the avatars get pushed to the center of the ring. Creative use of the ability limits enemy movement.

Blizzard LogoBlizzard (Source)

Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world. Get all the necessary information and gameplay tips on our newest Assassin Hero, Maiev, The Warden, in this spotlight video!

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Now I know why she's warden ! No way out! Obviously NO WAY OUT! Like her abilities something new, we had some regular heroes for while..

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nice, after re-watching the black temple cinematic from legion, i was sure that vault was going to be part of her kit.

 i find it odd they didnt just give her shadowstrike as a teleport attack rather than the spirit. seems kinda too much for her to have so much CC and an awesome escape move but maybe they wanted to give opponents some warning of her coming instead of having her pop on them. still feels kinda random and id prolly have given her shadowmeld as a trait to go invis while standing and made the vault her 3rd ability to be able to disengage.

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3 minutes ago, Brauchief said:

nice, after re-watching the black temple cinematic from legion, i was sure that vault was going to be part of her kit.

 i find it odd they didnt just give her shadowstrike as a teleport attack rather than the spirit. seems kinda too much for her to have so much CC and an awesome escape move but maybe they wanted to give opponents some warning of her coming instead of having her pop on them. still feels kinda random and id prolly have given her shadowmeld as a trait to go invis while standing and made the vault her 3rd ability to be able to disengage.

I think shadowmeld would of been too unimpactful.  It would essentially be a wind walker where you can't move.  They'd have to do something like teemo where she'd get insane attack speed for a few seconds after leaving stealth.  But who knows, it might become a talent.  

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5 minutes ago, Dejo93 said:

This hero in a nutshell 

 

Maiev as Rorschach

Illidan as Inmate A

Edited by VinsX
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I'm enjoying reading all the youtube comments about how OP a hero she's gonna be and how broken Umbral Bind is but after mulling all this over I can say that, for me, this doesn't seem like Maeiv at all. Wardens are all about hunting down that ONE guy yet she has no single target at all.

Edited by Brutalis

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18 minutes ago, Brutalis said:

I'm enjoying reading all the youtube comments about how OP a hero she's gonna be and how broken Umbral Bind is but after mulling all this over I can say that, for me, this doesn't seem like Maeiv at all. Wardens are all about hunting down that ONE guy yet she has no single target at all.

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

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13 minutes ago, Erialis said:

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

And they could wear mail... :-) Stop the leather classes now!!! ;-)

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Maybe this will make people less quick to choose Tracer?

Poor Tyreal... on the plus side, I do like the idea of using teleport with a lockdown to bite into Sgt. Hammer.

Some area attacks and ports to hunt for Samuro. Yeah, I could like her. :p

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I honestly thought she was going to be the next stealth hero but this is gloriously better in near every single way. Expecting clutch plays on godtier Alarak players level. 

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The untouchable Genji as the king of high engage and disengage will soon meet his tragic end. Great to see Blizzard's been listening to all the mobility hero hate and finally answered in kind. I love how Maiev's ult's both have a so many uses.

You don't even have to lock anyone up with the first ultimate, you can just make the enemy think you'll do it, so they won't activate any abilities before you do it, meaning they won't use any abilities for the whole window you can activate it and then you put them in stasis so they have to wait even longer to start using their crazy combos.

The other ult seems kinda pointless alone, but it can most likely have a ton of synergies with AoE based ults like Lamb to the SlaughterLamb to the Slaughter and PhoenixPhoenix.

The lack of single-target damage is a big flaw, but she has so much potential in engaging, disengaging, cheesing powerful single-target abilities and forcing enemies to stay in battle, that I fail to see how a lack of damage can be flaw. She will most likely be one of the most strategic characters released in a long time.

Edited by Fliits

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17 minutes ago, Plergoth said:

I honestly thought she was going to be the next stealth hero but this is gloriously better in near every single way. Expecting clutch plays on godtier Alarak players level. 

Indeed! 
Another Setup Heroic! Yey! We more of those. There are too many followup heroics that needs setups and we dont have enough setups. :D 
She doesnt even seem like melee hero though. She looks like a spammy AoE ranged dmg dealer. 

The untouchable Genji as the king of high engage and disengage will soon meet his tragic end. Great to see Blizzard's been listening to all the mobility hero hate and finally answered in kind. I love how Maiev's ult's both have a so many uses.

You don't even have to lock anyone up with the first ultimate, you can just make the enemy think you'll do it, so they won't activate any abilities before you do it, meaning they won't use any abilities for the whole window you can activate it and then you put them in stasis so they have to wait even longer to start using their crazy combos.

The other ult seems kinda pointless alone, but it can most likely have a ton of synergies with AoE based ults like Lamb to the SlaughterLamb to the Slaughter and PhoenixPhoenix.

The lack of single-target damage is a big flaw, but she has so much potential in engaging, disengaging, cheesing powerful single-target abilities and forcing enemies to stay in battle, that I fail to see how a lack of damage can be flaw. She will most likely be one of the most strategic characters released in a long time.

I dont think shes gonna counter him that much. The Wardens Cage looks like a perfect setup heroic. 
Tyrandes ulti with it would be nice too. Or RIP-Tire for a ping pong effect :D :D 

The lack of single-target dmg is i think justified. She has too much mobility and too much lock-down. If she would have a great single-target dmg on top of that she wouldnt need her team. lol 



 

Edited by xevex
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2 hours ago, Erialis said:

Ye cuz original wc3 warden kit was so focused on single target. Just shadow strike...

I'm glad they give her some new tools. Blizz is showing with it that even maybe in WoW warden could be possible class thats different from rogue or other similar archetypes which previously wardens were connected to.

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Edited by Brutalis

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3 minutes ago, Brutalis said:

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Welcome to HotS. What matters is the kit. Heroes are just cosmetic thing. There are heroes that basically were put together just for the kit. Blaze among them. 

Btw, am i seeing things or Fan of Knives is actually not AoE but multiple projectiles. Which means the closer you are more dmg it deals? That wouldn make sense though. 

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3 minutes ago, xevex said:

Welcome to HotS. What matters is the kit. Heroes are just cosmetic thing. There are heroes that basically were put together just for the kit. Blaze among them.

Oh I realise. But still. Her kit isn't anything like what her fantasy dictates it should be and I think it's fair to say that the vast majority of the characters in this game line up well with their canonical representations and the lore from their respective universe.

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25 minutes ago, Brutalis said:

Oh I realise. But still. Her kit isn't anything like what her fantasy dictates it should be and I think it's fair to say that the vast majority of the characters in this game line up well with their canonical representations and the lore from their respective universe.

Wouldnt say vast majority. Some do, some dont. Did Garrosh throw people around in WoW? :D 
Imo there some Heroes that are flashed out and are very easy to port into the moba genre. For example Genji/Junkrat/Tracer have the same abilities and ultis and they pretty much work the same way as in OW. Hanzo on is much more spammy in OW and his Scatters works differently his Dragonstrike insta-kills instead of being a useless zoning tool lol.

There are some Heroes that dont have a kit that could work in HotS. 
Kelthuzad kit for example looks much differently then his WoW kit. 

And there are some Heroes just for the kit like Maiev. I think its fit her though. 
And truth be told if you only think about the kit not the cosmetics you gonna have much more fun to use hero. 
All of Maievs abilities have nice synergy between them. 
Well i would understand if someone doesnt like the fact that her kit doesnt really fit her from the point of single-target dmg. 
Thats understandable. But i stopped playing WoW in BC so i have no idea abouth the charas. 

For me its a day one buy. :D 

One sad thing is the lvl 20 talents. There are no talents that improve her ultimates. :(

Edited by xevex

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46 minutes ago, Brutalis said:

Not just mechanically, conceptually. Wardens are assassins and bounty hunters and jailers, leaving their posts to track down single fugitives. They aren't know for cleaving down a dozen foes. They are known for going after the most badass individuals in existence and dragging them back one by one to be executed or imprisoned. When you think of Maiev you think of her relentless pursuit of Illidan not the chaffe that got in the way.

Well I mean her only AoE damage ability is Fan of Knives which is pretty much lifted from her WC3 kit.  All of her other effects do actually go really well with the Warden containing and bringing back escaped inmates.  She has her leash/pull which does both aspects.  Her Vengeance/Blink and her Vault make it hard for her targets to stop her chase (assuming you're good enough to use them) and both of her Heroics are about stopping escapes or containing a victim.  Seems to work thematically to me.  *shrug*

Edited by TSRD

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Watches Spotlight saying "if she hits atleast 2 enemy heroes..."
Checks her battle.net page saying "if she hits atleast 3 enemy heroes..." 

She dint even come out and is already getting nerfed. 
I really hope that they take it back to 2 because 3 hits would make her literally niche.
180 dmg on 5 second cd. 

Fun Fact: Maievs health pool is a little smaller then Ragnaroses and she has a passive 15 armor. 

Edited by xevex
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Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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