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Free-to-Play Hero Rotation: Jan 30

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Free Hero rotation has been updated for the week of January 30, 2018.

Free-to-Play Hero Rotation: January 30, 2018

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I still keep seeing a lot of doubts in chat and in draft whenever Ana is brought up or hovered, definitely a hero worth reading the guide on and practising though. Don't forget to scout bushes with your Q as Ana, it helps looooooooads.

Also if anyone starts winding you up about missing heals, Tab > Mute Chat. Everyone misses skill shots, but with Ana you could miss 1 in 5 shots and still do more than most other supports if you're focusing on playing her well and utilising her incredibly versatile (a Tranq Dart build is NOT mandatory, despite what others may say) talent tree to it's full potential. Don't ask people to stand still or lose your temper at people instinctively staying mobile and concentrate on what you can do at any given moment on her. 

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1 hour ago, Plergoth said:

I still keep seeing a lot of doubts in chat and in draft whenever Ana is brought up or hovered, definitely a hero worth reading the guide on and practising though. Don't forget to scout bushes with your Q as Ana, it helps looooooooads.

Also if anyone starts winding you up about missing heals, Tab > Mute Chat. Everyone misses skill shots, but with Ana you could miss 1 in 5 shots and still do more than most other supports if you're focusing on playing her well and utilising her incredibly versatile (a Tranq Dart build is NOT mandatory, despite what others may say) talent tree to it's full potential. Don't ask people to stand still or lose your temper at people instinctively staying mobile and concentrate on what you can do at any given moment on her. 

If Ana is played perfectly she would outheal most supports. Ill add my 2 cents too. :D

1. Sleep dart build is indeed not mandatory. Grenade build heals about as much as Sleep dart build. Truth be told you can even pick Detachable Box MagazineDetachable Box Magazine and still be able to keep your team alive without problems and after completing it you basically have Ancestral HealingAncestral Healing on half the cd. I had multiple matches when i started playing Ana where i for some reason didnt complete the quest and was healing just fine so it really is optional. 

2. Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics. All the others are pretty good. If you are going for Sleep dart/Shrike build SharpshooterSharpshooter is the best one. Ana is in no way capable of keeping doses up all the time, Concentrated DosesConcentrated Doses might look like the better choice but it isnt. Especially not in a sleep dart build where you want to keep your distance and it is also easier to build up lost stacks because they fill up 2x as fast and harder to lose them because its much harder to miss when you aim for 2 people. 

3.Nano BoostNano Boost  should be your prefered heroic but its okay to pick Eye of HorusEye of Horus if there is no hero with spell dmg on your team, its quite powerful in its own right no other healer can heal anyone globally. Actually it might even be preferable if your team relies on split-pushes. 

4. Practice shooting your Healing DartHealing Dart as fast as u can thats how you gain the most accuracy, with practice. Also, aim for the hitbox not for the model. There should be green outline under every hero, thats their hitbox. Falstad is especially hard to hit when you dont know this fact. 

Edited by xevex
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Just now, xevex said:

If Ana is played perfectly she would outheal most supports. Ill add my 2 cents too. :D

1. Sleep dart build is indeed not mandatory. Grenade build about as much as Sleep dart build. Truth be told you can even pick Detachable Box MagazineDetachable Box Magazine and still be able to keep your team alive without problems and after completing it you basically have Ancestral HealingAncestral Healing on half the cd. I had multiple matches when i started playing Ana where i for some reason didnt complete the quest and was healing just fine so it really is optional. 

2. Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics. All the others are pretty good. If you are going for Sleep dart/Shrike build SharpshooterSharpshooter is the best one. Ana is in no way capable of keeping doses up all the time, Concentrated DosesConcentrated Doses might look like the better choice but it isnt. Especially not in a sleep dart build where you want to keep your distance and it is also easier to build up lost stacks because they fill up 2x as fast and harder to lose them because its much harder to miss when you aim for 2 people. 

3.Nano BoostNano Boost  should be your prefered heroic but its okay to pick Eye of HorusEye of Horus if there is no hero with spell dmg on your team, its quite powerful in its own right no other healer can heal anyone globally.

I'm very fond of the Biotic GrenadeBiotic Grenade build, specially if my most of my team already has some form of self-sustain (i.e. The Butcher, Stitches, Alarak, Thrall, Malthal, etc.). I like mentioning this everytime someone mentions Ana, but I really, REALLY love pairing with Malthael and Nano BoostNano Boost him during Tormented SoulsTormented Souls. He can 1v5 easily with that build (as long there aren't many stuns and silences); if you add Nano InfusionNano Infusion it becomes pretty much overkill.

I tend to pick Nano Boost even if my team does not feature a strong "Mage". Sometimes I even use it on tanks to increase their value and allow for more crowd-controls.

Also, as slows are more common than stuns, I tend to pick Purifying DartsPurifying Darts over Smelling SaltsSmelling Salts for extra healing value, which scales with Biotic Grenade.

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16 minutes ago, Valhalen said:

I'm very fond of the Biotic GrenadeBiotic Grenade build, specially if my most of my team already has some form of self-sustain (i.e. The Butcher, Stitches, Alarak, Thrall, Malthal, etc.). I like mentioning this everytime someone mentions Ana, but I really, REALLY love pairing with Malthael and Nano BoostNano Boost him during Tormented SoulsTormented Souls. He can 1v5 easily with that build (as long there aren't many stuns and silences); if you add Nano InfusionNano Infusion it becomes pretty much overkill.

I tend to pick Nano Boost even if my team does not feature a strong "Mage". Sometimes I even use it on tanks to increase their value and allow for more crowd-controls.

Also, as slows are more common than stuns, I tend to pick Purifying DartsPurifying Darts over Smelling SaltsSmelling Salts for extra healing value, which scales with Biotic Grenade.

Biotic GrenadeBiotic Grenade build is the easiest one out of the 2. And the AoE heals gets insane after lvl 16 with Contact HealingContact Healing.
Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 
Indeed. Purifying DartsPurifying Darts is much more viable, its funny, cuz its usually the slows that finishes people not the stuns. 

I still didnt try combining Biotic GrenadeBiotic Grenade with SharpshooterSharpshooter but math is saying it can heal 461 per Healing DartHealing Dart so thats something im gonna try next most likely. :D

Im also wondering why isnt she atleast Core tier? I mean she counters E.T.C.s Mosh PitMosh Pit really hard the hero who is in prime and he is there because of Mosh PitMosh Pit. E.T.C. without Mosh PitMosh Pit is just an average tank. 
 

Edited by xevex
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5 minutes ago, xevex said:

Biotic GrenadeBiotic Grenade build is the easiest one out of the 2. And the AoE heals gets insane after lvl 16 with Contact HealingContact Healing.
Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 
Indeed. Purifying DartsPurifying Darts is much more viable, its funny, cuz its usually the slows that finishes people not the stuns. 

Im also wondering why isnt she atleast Core tier? I mean she counters E.T.C.s Mosh PitMosh Pit really hard the hero who is in prime and he is there because of Mosh PitMosh Pit. E.T.C. without Mosh PitMosh Pit is just an average tank. 
 

Contact Healing is so good. I also love that cracking sound of the grenade. It's absurdly satisfying.

I think the only reason she is not Core is because of her lack of escapes and poor self-sustain; with the near death of the Double Support meta, lacking another healer to keep her up really hurts her game. Unlike Alexstrasza, that has excellent self-sustain with AbundanceAbundance and Life-BinderLife-Binder and also a fantastic escape in the form of Cleansing FlameCleansing Flame, Ana has nothing. Poor granny. =(

I heard Blizzard pretends to work out on something to improve Ana's self-sustain. In my opinion adding a life-leech baseline to her ShrikeShrike would solve all problems. Could be something really small, like the poison healing Ana for 5% of the damage done (per stack) or something. That would add another layer of depth to the character and make Shriking the shit out of everyone more rewarding.

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15 minutes ago, Valhalen said:

Contact Healing is so good. I also love that cracking sound of the grenade. It's absurdly satisfying.

I think the only reason she is not Core is because of her lack of escapes and poor self-sustain; with the near death of the Double Support meta, lacking another healer to keep her up really hurts her game. Unlike Alexstrasza, that has excellent self-sustain with AbundanceAbundance and Life-BinderLife-Binder and also a fantastic escape in the form of Cleansing FlameCleansing Flame, Ana has nothing. Poor granny. =(

I heard Blizzard pretends to work out on something to improve Ana's self-sustain. In my opinion adding a life-leech baseline to her ShrikeShrike would solve all problems. Could be something really small, like the poison healing Ana for 5% of the damage done (per stack) or something. That would add another layer of depth to the character and make Shriking the shit out of everyone more rewarding.

Kills with Air StrikeAir Strike are satisfying. :D 

I wouldnt call Alexstraszas AbundanceAbundance excellent self-sustain and Life-BinderLife-Binder is not as good as Cleansing FlameCleansing Flame
Its harder for me to stay full health with Alexstrasza then it is with Ana but i mostly play LifeblossomLifeblossom build which is one of her most passive styles to play. All you have to do is have a good positioning. I never even played Ana in double supp but it never hurt. :D 


I dont think sustain on ShrikeShrike would be the best idea. Basic attacking with Ana is a rare occurence. You only do it when you want to secure a kill or when someone is trying to push you but if it worked with minions and other non-heroic stuff then yeah, why not.  

Playing support is not as fun as it used to be Blizzard is really trying to make them unable to deal any significant dmg. I remember supports being able to participate in teamfights. Now its just stay in the back and heal. 

Edited by xevex

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1 hour ago, xevex said:

Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

 

1 hour ago, xevex said:

Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics.

Yeah, not a fan of those talents, but I deliberately picked both last night because I wanted to see what I could do with it on a map I feel fits the niche and also because I had to go YIKES in draft. I don't like having to go YIKES. I think both have a highly situational place in the game and I'd love to give it another go if I had a crap ton of extra vision to further enable the poke such as Zagara's creep. Overall, Ana is a textbook hero of where you have to approach each talent pick carefully and according to the situation you are faced with as opposed to picking whatever is best on the tier for a certain build synergy, and it's fantastic. 

Sharpshooter vs. Concentrated Doses is a tough one. Sharpshooter is better in optimal conditions, but this isn't a WoW raid where everything is scripted, so if you feel like you're able to get some stacks in any skirmish or team fight, Doses is not a bad talent to take, especially if you're inexperienced with Ana and feel you can't keep Sharpshooter up... you also can't really bush check with Q if you take SS, which is something else to consider. 

Edited by Plergoth

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22 minutes ago, Plergoth said:

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

If you wanna have some laughs, Nano Boost a Murky.

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1 hour ago, Valhalen said:

If you wanna have some laughs, Nano Boost a Murky.

Or the Vikings. Spin2Win to infinity lul.

A real terror with Nano Boost also would be Alarak imho

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1 hour ago, Valhalen said:

If you wanna have some laughs, Nano Boost a Murky.

Haha, oh I know. I might have to start drawing up a list of Nanoboost priority targets!

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On 29/01/2018 at 5:39 PM, Plergoth said:

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

Give it to us Kel'Thuzads!

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6 hours ago, Blainie said:

Only give it to Kel'Thuzad, ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTER OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, HEARTHSTONE ENTHUSIAST, AND MAJORDOMO TO THE LICH KING HIMSELF!

FIFY 

lol I wish I knew how to stop copying blocks of background colour

Edited by Plergoth
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1 hour ago, Plergoth said:

FIFY 

lol I wish I knew how to stop copying blocks of background colour

There's a button in the editor, looks like an underlined T with a small x next to it. Click that, it removes text formatting :p

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      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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