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Free-to-Play Hero Rotation: Jan 30

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Free Hero rotation has been updated for the week of January 30, 2018.

Free-to-Play Hero Rotation: January 30, 2018

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I still keep seeing a lot of doubts in chat and in draft whenever Ana is brought up or hovered, definitely a hero worth reading the guide on and practising though. Don't forget to scout bushes with your Q as Ana, it helps looooooooads.

Also if anyone starts winding you up about missing heals, Tab > Mute Chat. Everyone misses skill shots, but with Ana you could miss 1 in 5 shots and still do more than most other supports if you're focusing on playing her well and utilising her incredibly versatile (a Tranq Dart build is NOT mandatory, despite what others may say) talent tree to it's full potential. Don't ask people to stand still or lose your temper at people instinctively staying mobile and concentrate on what you can do at any given moment on her. 

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1 hour ago, Plergoth said:

I still keep seeing a lot of doubts in chat and in draft whenever Ana is brought up or hovered, definitely a hero worth reading the guide on and practising though. Don't forget to scout bushes with your Q as Ana, it helps looooooooads.

Also if anyone starts winding you up about missing heals, Tab > Mute Chat. Everyone misses skill shots, but with Ana you could miss 1 in 5 shots and still do more than most other supports if you're focusing on playing her well and utilising her incredibly versatile (a Tranq Dart build is NOT mandatory, despite what others may say) talent tree to it's full potential. Don't ask people to stand still or lose your temper at people instinctively staying mobile and concentrate on what you can do at any given moment on her. 

If Ana is played perfectly she would outheal most supports. Ill add my 2 cents too. :D

1. Sleep dart build is indeed not mandatory. Grenade build heals about as much as Sleep dart build. Truth be told you can even pick Detachable Box MagazineDetachable Box Magazine and still be able to keep your team alive without problems and after completing it you basically have Ancestral HealingAncestral Healing on half the cd. I had multiple matches when i started playing Ana where i for some reason didnt complete the quest and was healing just fine so it really is optional. 

2. Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics. All the others are pretty good. If you are going for Sleep dart/Shrike build SharpshooterSharpshooter is the best one. Ana is in no way capable of keeping doses up all the time, Concentrated DosesConcentrated Doses might look like the better choice but it isnt. Especially not in a sleep dart build where you want to keep your distance and it is also easier to build up lost stacks because they fill up 2x as fast and harder to lose them because its much harder to miss when you aim for 2 people. 

3.Nano BoostNano Boost  should be your prefered heroic but its okay to pick Eye of HorusEye of Horus if there is no hero with spell dmg on your team, its quite powerful in its own right no other healer can heal anyone globally. Actually it might even be preferable if your team relies on split-pushes. 

4. Practice shooting your Healing DartHealing Dart as fast as u can thats how you gain the most accuracy, with practice. Also, aim for the hitbox not for the model. There should be green outline under every hero, thats their hitbox. Falstad is especially hard to hit when you dont know this fact. 

Edited by xevex
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Just now, xevex said:

If Ana is played perfectly she would outheal most supports. Ill add my 2 cents too. :D

1. Sleep dart build is indeed not mandatory. Grenade build about as much as Sleep dart build. Truth be told you can even pick Detachable Box MagazineDetachable Box Magazine and still be able to keep your team alive without problems and after completing it you basically have Ancestral HealingAncestral Healing on half the cd. I had multiple matches when i started playing Ana where i for some reason didnt complete the quest and was healing just fine so it really is optional. 

2. Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics. All the others are pretty good. If you are going for Sleep dart/Shrike build SharpshooterSharpshooter is the best one. Ana is in no way capable of keeping doses up all the time, Concentrated DosesConcentrated Doses might look like the better choice but it isnt. Especially not in a sleep dart build where you want to keep your distance and it is also easier to build up lost stacks because they fill up 2x as fast and harder to lose them because its much harder to miss when you aim for 2 people. 

3.Nano BoostNano Boost  should be your prefered heroic but its okay to pick Eye of HorusEye of Horus if there is no hero with spell dmg on your team, its quite powerful in its own right no other healer can heal anyone globally.

I'm very fond of the Biotic GrenadeBiotic Grenade build, specially if my most of my team already has some form of self-sustain (i.e. The Butcher, Stitches, Alarak, Thrall, Malthal, etc.). I like mentioning this everytime someone mentions Ana, but I really, REALLY love pairing with Malthael and Nano BoostNano Boost him during Tormented SoulsTormented Souls. He can 1v5 easily with that build (as long there aren't many stuns and silences); if you add Nano InfusionNano Infusion it becomes pretty much overkill.

I tend to pick Nano Boost even if my team does not feature a strong "Mage". Sometimes I even use it on tanks to increase their value and allow for more crowd-controls.

Also, as slows are more common than stuns, I tend to pick Purifying DartsPurifying Darts over Smelling SaltsSmelling Salts for extra healing value, which scales with Biotic Grenade.

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16 minutes ago, Valhalen said:

I'm very fond of the Biotic GrenadeBiotic Grenade build, specially if my most of my team already has some form of self-sustain (i.e. The Butcher, Stitches, Alarak, Thrall, Malthal, etc.). I like mentioning this everytime someone mentions Ana, but I really, REALLY love pairing with Malthael and Nano BoostNano Boost him during Tormented SoulsTormented Souls. He can 1v5 easily with that build (as long there aren't many stuns and silences); if you add Nano InfusionNano Infusion it becomes pretty much overkill.

I tend to pick Nano Boost even if my team does not feature a strong "Mage". Sometimes I even use it on tanks to increase their value and allow for more crowd-controls.

Also, as slows are more common than stuns, I tend to pick Purifying DartsPurifying Darts over Smelling SaltsSmelling Salts for extra healing value, which scales with Biotic Grenade.

Biotic GrenadeBiotic Grenade build is the easiest one out of the 2. And the AoE heals gets insane after lvl 16 with Contact HealingContact Healing.
Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 
Indeed. Purifying DartsPurifying Darts is much more viable, its funny, cuz its usually the slows that finishes people not the stuns. 

I still didnt try combining Biotic GrenadeBiotic Grenade with SharpshooterSharpshooter but math is saying it can heal 461 per Healing DartHealing Dart so thats something im gonna try next most likely. :D

Im also wondering why isnt she atleast Core tier? I mean she counters E.T.C.s Mosh PitMosh Pit really hard the hero who is in prime and he is there because of Mosh PitMosh Pit. E.T.C. without Mosh PitMosh Pit is just an average tank. 
 

Edited by xevex
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5 minutes ago, xevex said:

Biotic GrenadeBiotic Grenade build is the easiest one out of the 2. And the AoE heals gets insane after lvl 16 with Contact HealingContact Healing.
Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 
Indeed. Purifying DartsPurifying Darts is much more viable, its funny, cuz its usually the slows that finishes people not the stuns. 

Im also wondering why isnt she atleast Core tier? I mean she counters E.T.C.s Mosh PitMosh Pit really hard the hero who is in prime and he is there because of Mosh PitMosh Pit. E.T.C. without Mosh PitMosh Pit is just an average tank. 
 

Contact Healing is so good. I also love that cracking sound of the grenade. It's absurdly satisfying.

I think the only reason she is not Core is because of her lack of escapes and poor self-sustain; with the near death of the Double Support meta, lacking another healer to keep her up really hurts her game. Unlike Alexstrasza, that has excellent self-sustain with AbundanceAbundance and Life-BinderLife-Binder and also a fantastic escape in the form of Cleansing FlameCleansing Flame, Ana has nothing. Poor granny. =(

I heard Blizzard pretends to work out on something to improve Ana's self-sustain. In my opinion adding a life-leech baseline to her ShrikeShrike would solve all problems. Could be something really small, like the poison healing Ana for 5% of the damage done (per stack) or something. That would add another layer of depth to the character and make Shriking the shit out of everyone more rewarding.

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15 minutes ago, Valhalen said:

Contact Healing is so good. I also love that cracking sound of the grenade. It's absurdly satisfying.

I think the only reason she is not Core is because of her lack of escapes and poor self-sustain; with the near death of the Double Support meta, lacking another healer to keep her up really hurts her game. Unlike Alexstrasza, that has excellent self-sustain with AbundanceAbundance and Life-BinderLife-Binder and also a fantastic escape in the form of Cleansing FlameCleansing Flame, Ana has nothing. Poor granny. =(

I heard Blizzard pretends to work out on something to improve Ana's self-sustain. In my opinion adding a life-leech baseline to her ShrikeShrike would solve all problems. Could be something really small, like the poison healing Ana for 5% of the damage done (per stack) or something. That would add another layer of depth to the character and make Shriking the shit out of everyone more rewarding.

Kills with Air StrikeAir Strike are satisfying. :D 

I wouldnt call Alexstraszas AbundanceAbundance excellent self-sustain and Life-BinderLife-Binder is not as good as Cleansing FlameCleansing Flame
Its harder for me to stay full health with Alexstrasza then it is with Ana but i mostly play LifeblossomLifeblossom build which is one of her most passive styles to play. All you have to do is have a good positioning. I never even played Ana in double supp but it never hurt. :D 


I dont think sustain on ShrikeShrike would be the best idea. Basic attacking with Ana is a rare occurence. You only do it when you want to secure a kill or when someone is trying to push you but if it worked with minions and other non-heroic stuff then yeah, why not.  

Playing support is not as fun as it used to be Blizzard is really trying to make them unable to deal any significant dmg. I remember supports being able to participate in teamfights. Now its just stay in the back and heal. 

Edited by xevex

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1 hour ago, xevex said:

Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

 

1 hour ago, xevex said:

Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics.

Yeah, not a fan of those talents, but I deliberately picked both last night because I wanted to see what I could do with it on a map I feel fits the niche and also because I had to go YIKES in draft. I don't like having to go YIKES. I think both have a highly situational place in the game and I'd love to give it another go if I had a crap ton of extra vision to further enable the poke such as Zagara's creep. Overall, Ana is a textbook hero of where you have to approach each talent pick carefully and according to the situation you are faced with as opposed to picking whatever is best on the tier for a certain build synergy, and it's fantastic. 

Sharpshooter vs. Concentrated Doses is a tough one. Sharpshooter is better in optimal conditions, but this isn't a WoW raid where everything is scripted, so if you feel like you're able to get some stacks in any skirmish or team fight, Doses is not a bad talent to take, especially if you're inexperienced with Ana and feel you can't keep Sharpshooter up... you also can't really bush check with Q if you take SS, which is something else to consider. 

Edited by Plergoth

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22 minutes ago, Plergoth said:

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

If you wanna have some laughs, Nano Boost a Murky.

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1 hour ago, Valhalen said:

If you wanna have some laughs, Nano Boost a Murky.

Or the Vikings. Spin2Win to infinity lul.

A real terror with Nano Boost also would be Alarak imho

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1 hour ago, Valhalen said:

If you wanna have some laughs, Nano Boost a Murky.

Haha, oh I know. I might have to start drawing up a list of Nanoboost priority targets!

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On 29/01/2018 at 5:39 PM, Plergoth said:

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

Give it to us Kel'Thuzads!

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6 hours ago, Blainie said:

Only give it to Kel'Thuzad, ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTER OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, HEARTHSTONE ENTHUSIAST, AND MAJORDOMO TO THE LICH KING HIMSELF!

FIFY 

lol I wish I knew how to stop copying blocks of background colour

Edited by Plergoth
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1 hour ago, Plergoth said:

FIFY 

lol I wish I knew how to stop copying blocks of background colour

There's a button in the editor, looks like an underlined T with a small x next to it. Click that, it removes text formatting :p

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      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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