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Free-to-Play Hero Rotation: Jan 30

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Free Hero rotation has been updated for the week of January 30, 2018.

Free-to-Play Hero Rotation: January 30, 2018

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I still keep seeing a lot of doubts in chat and in draft whenever Ana is brought up or hovered, definitely a hero worth reading the guide on and practising though. Don't forget to scout bushes with your Q as Ana, it helps looooooooads.

Also if anyone starts winding you up about missing heals, Tab > Mute Chat. Everyone misses skill shots, but with Ana you could miss 1 in 5 shots and still do more than most other supports if you're focusing on playing her well and utilising her incredibly versatile (a Tranq Dart build is NOT mandatory, despite what others may say) talent tree to it's full potential. Don't ask people to stand still or lose your temper at people instinctively staying mobile and concentrate on what you can do at any given moment on her. 

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1 hour ago, Plergoth said:

I still keep seeing a lot of doubts in chat and in draft whenever Ana is brought up or hovered, definitely a hero worth reading the guide on and practising though. Don't forget to scout bushes with your Q as Ana, it helps looooooooads.

Also if anyone starts winding you up about missing heals, Tab > Mute Chat. Everyone misses skill shots, but with Ana you could miss 1 in 5 shots and still do more than most other supports if you're focusing on playing her well and utilising her incredibly versatile (a Tranq Dart build is NOT mandatory, despite what others may say) talent tree to it's full potential. Don't ask people to stand still or lose your temper at people instinctively staying mobile and concentrate on what you can do at any given moment on her. 

If Ana is played perfectly she would outheal most supports. Ill add my 2 cents too. :D

1. Sleep dart build is indeed not mandatory. Grenade build heals about as much as Sleep dart build. Truth be told you can even pick Detachable Box MagazineDetachable Box Magazine and still be able to keep your team alive without problems and after completing it you basically have Ancestral HealingAncestral Healing on half the cd. I had multiple matches when i started playing Ana where i for some reason didnt complete the quest and was healing just fine so it really is optional. 

2. Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics. All the others are pretty good. If you are going for Sleep dart/Shrike build SharpshooterSharpshooter is the best one. Ana is in no way capable of keeping doses up all the time, Concentrated DosesConcentrated Doses might look like the better choice but it isnt. Especially not in a sleep dart build where you want to keep your distance and it is also easier to build up lost stacks because they fill up 2x as fast and harder to lose them because its much harder to miss when you aim for 2 people. 

3.Nano BoostNano Boost  should be your prefered heroic but its okay to pick Eye of HorusEye of Horus if there is no hero with spell dmg on your team, its quite powerful in its own right no other healer can heal anyone globally. Actually it might even be preferable if your team relies on split-pushes. 

4. Practice shooting your Healing DartHealing Dart as fast as u can thats how you gain the most accuracy, with practice. Also, aim for the hitbox not for the model. There should be green outline under every hero, thats their hitbox. Falstad is especially hard to hit when you dont know this fact. 

Edited by xevex
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Just now, xevex said:

If Ana is played perfectly she would outheal most supports. Ill add my 2 cents too. :D

1. Sleep dart build is indeed not mandatory. Grenade build about as much as Sleep dart build. Truth be told you can even pick Detachable Box MagazineDetachable Box Magazine and still be able to keep your team alive without problems and after completing it you basically have Ancestral HealingAncestral Healing on half the cd. I had multiple matches when i started playing Ana where i for some reason didnt complete the quest and was healing just fine so it really is optional. 

2. Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics. All the others are pretty good. If you are going for Sleep dart/Shrike build SharpshooterSharpshooter is the best one. Ana is in no way capable of keeping doses up all the time, Concentrated DosesConcentrated Doses might look like the better choice but it isnt. Especially not in a sleep dart build where you want to keep your distance and it is also easier to build up lost stacks because they fill up 2x as fast and harder to lose them because its much harder to miss when you aim for 2 people. 

3.Nano BoostNano Boost  should be your prefered heroic but its okay to pick Eye of HorusEye of Horus if there is no hero with spell dmg on your team, its quite powerful in its own right no other healer can heal anyone globally.

I'm very fond of the Biotic GrenadeBiotic Grenade build, specially if my most of my team already has some form of self-sustain (i.e. The Butcher, Stitches, Alarak, Thrall, Malthal, etc.). I like mentioning this everytime someone mentions Ana, but I really, REALLY love pairing with Malthael and Nano BoostNano Boost him during Tormented SoulsTormented Souls. He can 1v5 easily with that build (as long there aren't many stuns and silences); if you add Nano InfusionNano Infusion it becomes pretty much overkill.

I tend to pick Nano Boost even if my team does not feature a strong "Mage". Sometimes I even use it on tanks to increase their value and allow for more crowd-controls.

Also, as slows are more common than stuns, I tend to pick Purifying DartsPurifying Darts over Smelling SaltsSmelling Salts for extra healing value, which scales with Biotic Grenade.

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16 minutes ago, Valhalen said:

I'm very fond of the Biotic GrenadeBiotic Grenade build, specially if my most of my team already has some form of self-sustain (i.e. The Butcher, Stitches, Alarak, Thrall, Malthal, etc.). I like mentioning this everytime someone mentions Ana, but I really, REALLY love pairing with Malthael and Nano BoostNano Boost him during Tormented SoulsTormented Souls. He can 1v5 easily with that build (as long there aren't many stuns and silences); if you add Nano InfusionNano Infusion it becomes pretty much overkill.

I tend to pick Nano Boost even if my team does not feature a strong "Mage". Sometimes I even use it on tanks to increase their value and allow for more crowd-controls.

Also, as slows are more common than stuns, I tend to pick Purifying DartsPurifying Darts over Smelling SaltsSmelling Salts for extra healing value, which scales with Biotic Grenade.

Biotic GrenadeBiotic Grenade build is the easiest one out of the 2. And the AoE heals gets insane after lvl 16 with Contact HealingContact Healing.
Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 
Indeed. Purifying DartsPurifying Darts is much more viable, its funny, cuz its usually the slows that finishes people not the stuns. 

I still didnt try combining Biotic GrenadeBiotic Grenade with SharpshooterSharpshooter but math is saying it can heal 461 per Healing DartHealing Dart so thats something im gonna try next most likely. :D

Im also wondering why isnt she atleast Core tier? I mean she counters E.T.C.s Mosh PitMosh Pit really hard the hero who is in prime and he is there because of Mosh PitMosh Pit. E.T.C. without Mosh PitMosh Pit is just an average tank. 
 

Edited by xevex
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5 minutes ago, xevex said:

Biotic GrenadeBiotic Grenade build is the easiest one out of the 2. And the AoE heals gets insane after lvl 16 with Contact HealingContact Healing.
Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 
Indeed. Purifying DartsPurifying Darts is much more viable, its funny, cuz its usually the slows that finishes people not the stuns. 

Im also wondering why isnt she atleast Core tier? I mean she counters E.T.C.s Mosh PitMosh Pit really hard the hero who is in prime and he is there because of Mosh PitMosh Pit. E.T.C. without Mosh PitMosh Pit is just an average tank. 
 

Contact Healing is so good. I also love that cracking sound of the grenade. It's absurdly satisfying.

I think the only reason she is not Core is because of her lack of escapes and poor self-sustain; with the near death of the Double Support meta, lacking another healer to keep her up really hurts her game. Unlike Alexstrasza, that has excellent self-sustain with AbundanceAbundance and Life-BinderLife-Binder and also a fantastic escape in the form of Cleansing FlameCleansing Flame, Ana has nothing. Poor granny. =(

I heard Blizzard pretends to work out on something to improve Ana's self-sustain. In my opinion adding a life-leech baseline to her ShrikeShrike would solve all problems. Could be something really small, like the poison healing Ana for 5% of the damage done (per stack) or something. That would add another layer of depth to the character and make Shriking the shit out of everyone more rewarding.

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15 minutes ago, Valhalen said:

Contact Healing is so good. I also love that cracking sound of the grenade. It's absurdly satisfying.

I think the only reason she is not Core is because of her lack of escapes and poor self-sustain; with the near death of the Double Support meta, lacking another healer to keep her up really hurts her game. Unlike Alexstrasza, that has excellent self-sustain with AbundanceAbundance and Life-BinderLife-Binder and also a fantastic escape in the form of Cleansing FlameCleansing Flame, Ana has nothing. Poor granny. =(

I heard Blizzard pretends to work out on something to improve Ana's self-sustain. In my opinion adding a life-leech baseline to her ShrikeShrike would solve all problems. Could be something really small, like the poison healing Ana for 5% of the damage done (per stack) or something. That would add another layer of depth to the character and make Shriking the shit out of everyone more rewarding.

Kills with Air StrikeAir Strike are satisfying. :D 

I wouldnt call Alexstraszas AbundanceAbundance excellent self-sustain and Life-BinderLife-Binder is not as good as Cleansing FlameCleansing Flame
Its harder for me to stay full health with Alexstrasza then it is with Ana but i mostly play LifeblossomLifeblossom build which is one of her most passive styles to play. All you have to do is have a good positioning. I never even played Ana in double supp but it never hurt. :D 


I dont think sustain on ShrikeShrike would be the best idea. Basic attacking with Ana is a rare occurence. You only do it when you want to secure a kill or when someone is trying to push you but if it worked with minions and other non-heroic stuff then yeah, why not.  

Playing support is not as fun as it used to be Blizzard is really trying to make them unable to deal any significant dmg. I remember supports being able to participate in teamfights. Now its just stay in the back and heal. 

Edited by xevex

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1 hour ago, xevex said:

Did you see a Nano BoostNano Boosted Lunara? :D The whole enemy team just melts. I cant wait to see a Nano BoostNano Boosted Maiev. :D 

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

 

1 hour ago, xevex said:

Dont be afraid to pick not recommended talents. There are only 2 trash talents in her tree: Aim Down SightsAim Down Sights and Custom OpticsCustom Optics.

Yeah, not a fan of those talents, but I deliberately picked both last night because I wanted to see what I could do with it on a map I feel fits the niche and also because I had to go YIKES in draft. I don't like having to go YIKES. I think both have a highly situational place in the game and I'd love to give it another go if I had a crap ton of extra vision to further enable the poke such as Zagara's creep. Overall, Ana is a textbook hero of where you have to approach each talent pick carefully and according to the situation you are faced with as opposed to picking whatever is best on the tier for a certain build synergy, and it's fantastic. 

Sharpshooter vs. Concentrated Doses is a tough one. Sharpshooter is better in optimal conditions, but this isn't a WoW raid where everything is scripted, so if you feel like you're able to get some stacks in any skirmish or team fight, Doses is not a bad talent to take, especially if you're inexperienced with Ana and feel you can't keep Sharpshooter up... you also can't really bush check with Q if you take SS, which is something else to consider. 

Edited by Plergoth

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22 minutes ago, Plergoth said:

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

If you wanna have some laughs, Nano Boost a Murky.

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1 hour ago, Valhalen said:

If you wanna have some laughs, Nano Boost a Murky.

Or the Vikings. Spin2Win to infinity lul.

A real terror with Nano Boost also would be Alarak imho

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1 hour ago, Valhalen said:

If you wanna have some laughs, Nano Boost a Murky.

Haha, oh I know. I might have to start drawing up a list of Nanoboost priority targets!

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On 29/01/2018 at 5:39 PM, Plergoth said:

Lol yeah, Nanoboosted Lunara or Malthael feels filthy. I still prefer giving it to tanks, as they're often the most cd driven and mana hungry players in any given team fight, as well as ensuring the 8 second duration gets maximum value because a tank in their element isn't often going to back out even if they aren't aware they got the Nano, but I relish the opportunities were I can give it to a damage dealer. 

Give it to us Kel'Thuzads!

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6 hours ago, Blainie said:

Only give it to Kel'Thuzad, ARCHLICH OF NAXXRAMAS, ESTEEMED LICH LORD OF THE PLAGUELANDS, COMMANDER OF THE DREAD NECROPOLIS, MASTER AND FOUNDER OF THE CULT OF THE DAMNED, FORMERLY OF THE COUNCIL OF THE SIX, CREATOR OF THE ABOMINATION, CORRUPTER OF THE SUNWELL, SUMMONER OF ARCHIMONDE THE DEFILER, BETRAYER OF HUMANITY, HEARTHSTONE ENTHUSIAST, AND MAJORDOMO TO THE LICH KING HIMSELF!

FIFY 

lol I wish I knew how to stop copying blocks of background colour

Edited by Plergoth
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1 hour ago, Plergoth said:

FIFY 

lol I wish I knew how to stop copying blocks of background colour

There's a button in the editor, looks like an underlined T with a small x next to it. Click that, it removes text formatting :p

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      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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