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Maiev PTR Patch Notes: Jan 29

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The latest content patch is available for playtesting until February 5. It brings Maiev, Lunar Festival, target info panels and voice chat to the Nexus. Ranked map rotations remains unchanged and voice chat will be enabled on live servers at a later time.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until February 5. During this time, we kindly request your assistance in trying out the new content before we officially release the patch. As always, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

Lunar Festival 2018

Join us in celebrating Lunar Festival this year by completing matches in Versus A.I., Quick Match, Unranked, or Ranked modes, and you’ll pick up some sweet new loot! The event kicks off during the week of Tuesday, February 6, and concludes on Monday, March 5, so be sure to complete the quests below before Lunar Festival comes to an end.

Quests and Rewards

  • Part 1: Play 2 Games
    • Reward: Cute Lunar Skyrocket Spray
  • Part 2: Play 5 Games
    • Reward: Lunar Warcrest Banner
  • Part 3: Play 8 Games
    • Reward: Cute Lunar Guardian Portrait
  • Part 4: Win 5 Games
    • Reward: Lunar Skyrocket Mount
You can also stop by the Lunar Festival 2018 mini-site to learn more about the event and find out how you can earn ornate Lunar Festival 2018 Loot Chests just by playing Heroes of the Storm!

New Hero: Maiev

Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world.

Trait 

  • Vault of the Wardens (D)
    • Leap into the air, becoming immune to all hostile effects for 0.75 seconds.
    • Passive: Maiev has 15 Armor.

Basic Abilities

  • Fan of Knives (Q)
    • Deal 180 damage to enemies in a crescent area.
    • Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds the Mana cost.
  • Umbral Bind (W)
    • Maiev’s next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 damage and breaking the tether.
  • Spirit of Vengeance (E)
    • Send a shadow of Maiev outward that will return to its cast location, dealing 100 damage to enemies along both paths. Deals 100% more damage to enemy Heroes.
    • Reactivate to Blink to the shadow’s location.

Heroic Abilities

  • Containment Disc (R)
    • Throw a glaive in the target direction. If an enemy Hero is hit, Containment Disk can be reactivated to remove their vision and Time Stop them for 4 seconds.
    • Containment Disc automatically activates 6 seconds after hitting a Hero.
  • Warden's Cage (R)
    • Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar re knocked to the center of the cage, and that Avatar is consumed. Warden Avatars last 7 seconds.

User Interface

Voice Chat

  • NOTE: While available in the PTR, Voice Chat will not be enabled on the live servers until a later date. 
  • Voice chat for Parties and Teams has been introduced to Heroes of the Storm.
    • By default, players will automatically join Party voice chat.
    • Team voice chat is opt-in, but can be toggled to auto-join in the Voice Chat settings. There is a team voice reminder dialog at the beginning of matches that is enabled by default, but can be disabled.
    • If Team voice auto-join is enabled and you are already in party voice, a confirmation dialog will appear that defaults to Join.
  • Voice settings can be adjusted in the Voice Chat tab of the Options menu.
    • A voice chat widget is also available in the top left of most screens. This widget lets you quickly change channels or join/leave voice channels.
      • This can be found in the Tab screen while in a match.
    • Microphone and speaker icons can be clicked on to mute/unmute.

Target Info Panel

  • Target Info Panels have been introduced to allow players to investigate a unit's gameplay stats in real time.
    • The Target Info Panel will display in the top left of the screen after selecting a friendly or enemy target with left-click.
    • The Target Info Panel will display the following information:
      • Health and Health Regen
      • Mana and Mana Regen
      • Basic Attack Damage
      • Attacks per Second
      • Attack Range
      • Spell Power Modifier
      • Movement Speed
      • Physical & Spell Armor

Battleground Objective Counters

  • All Battlegrounds with turn-in mechanics (Blackheart’s Bay, Tomb of the Spider Queen, Booty Coffers Heroes Brawl) will now show a visual indicator when a team’s gathered objective count is high enough to complete a turn-in.

Art

General

  • Pings: Ping icons that appear overhead have received updated visual effects.

Heroes, Abilities, and Talents

  • Abathur: A crown icon will now appear above Heroes’ Minimap portraits when they are affected by Abathur’s Symbiote.
  • Ana: An overlay will now display for Heroes affected by Nano Boost.
  • Archangel Diablo: Apocalypse visual effects that appear on the terrain have been updated to make them more obvious to players on both teams.
  • Falstad: Hinterland Blast visual effects now more closely match the edges of its area of effect.
  • Junkrat: Frag Launcher’s targeting reticle has received updated art.
  • Leoric: Entomb’s targeting reticle has received updated art to better reflect the Ability’s shape.
  • Li-Ming: Magic Missiles have received updated visual effects to make them more apparent.
  • Lt. Morales: An overlay will now display for Heroes affected by Stim Drone.
  • Tychus: Minigun visual effects have been updated to make the Ability more apparent while it is active.
  • Tychus: Overkill’s retargeting icon has received updated art.
  • The following heroes have received updated visual effects to coincide with Talent changes:
    • Greymane
    • Malthael

Battlegrounds

Ranked Battleground Rotation

  • The Battleground rotation for Ranked Play is unchanged, and remains as follows:
    • Battlefield of Eternity
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry

Volskaya Foundry

  • Triglav Protector
    • The Protector will gain 10 Armor and 25% increased damage if both the Pilot and Gunner seats are occupied
    • Base Health has been increased from 9500 to 10450
    • Health Scaling has been increased by 10%
    • Pilot: Rocket Fist (W)
      • Duration has been increased from 2 to 4 seconds
    • Gunner: Gatling Cannon (W)
      • Gatling Cannon will now fire immediately, instead of after a short delay
      • Gatling Cannon rounds will now fire 50% faster

Heroes

Assassin

Greymane

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Abilities

  • Gilnean Cocktail (Q)
    • Mana cost reduced from 70 to 55
    • Explosion area increased by ~15%

Talents

  • Level 1
    • Perfect Aim (Q)
      • Mana refund for hitting a Hero reduced from 50 to 35
  • Level 4
    • Draught Overflow (Q)
      • Removed
  • Level 7
    • Wizened Duelist (Passive)
      • New functionality:
        • Every 6 Attacks against an enemy Hero increases Greymane’s Basic Attack damage by 1%, up to 30%. Gain triple benefit from attacking in Worgen form. These bonuses are lost on death.
Developer Comment: We made these changes in an effort to increase Greymane’s build diversity. Gilnean Cocktail felt a little lackluster without its associated Talents, so made parts of them baseline. While you can still enhance Gilnean Cocktail through talents, we wanted it to feel like a valuable part of your kit if you choose a more Basic Attack-oriented build. We've also redesigned Wizened Duelist to be less of a feast or famine Quest by shifting its requirements to something that a Greymane in a losing game can still accomplish. This also has the added benefit of being a reward that can be accomplished regardless of the lethality of a game (since the average number of deaths can vary greatly between different levels of play).

Malthael

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Stats

  • Basic Attacks now cleave in a radius of 3.25 in an arc in front of Malthael
  • Damage reduced from 117 to 82 

Abilities

  • Soul Rip (Q)
    • Healing reduced from 44 to 36 per enemy hit
  • Death’s Shroud (E)
    • Width increased from 2.25 to 3
  • Reaper's Mark (Trait)
    • Damage reduced from 2% to 1.75% of an enemy's maximum Health
  • Tormented Souls (R)
    • No longer applies Armor to Malthael
  • Last Rites (R)
    • Cooldown reduced from 75 to 65 seconds
    • Malthael can now also gain Quest credit if the enemy Hero dies within 1.5 seconds of Last Rites damage
    • Range increased from 4 to 5

Talents

  • Level 4
    • Die Alone (Q)
      • This now once again applies bonus damage if only 1 Hero is marked, even if multiple other non-Heroes are also marked
    • Throwing Shade (E)
      • Reduced the hits needed to complete the quest from 20 to 15
    • Black Harvest (Trait)
      • Quest completion requirement increased from 150 to 180 seconds
  • Level 7
    • Massacre (W)
      • Moved from Level 16 to Level 7
    • Touch of Death (Active)
      • Cooldown reduced from 30 to 25 seconds
  • Level 13
    • Soul Siphon (Q)
      • Reduced the healing from 4% to 3.75% versus Heroes
    • Ethereal Existence (Trait)
      • Maximum Physical Armor reduced from 40 to 30
  • Level 16
    • Mortality (W)
      • Moved from Level 7 to Level 16
      • Damage increased from 4 to 6% of an enemy Hero's maximum Health
    Developer Comment: Malthael, while powerful, has relied heavily on Tormented Souls to apply his Reaper's Mark during team fights. By making his Basic Attacks cleave and increasing the usability of Death's Shroud, we're providing more ways to him to apply his Mark to multiple enemies. Not only does this increase his survivability and damage without relying solely on Tormented Souls, it also gives him more options to use Wraith Strike. We've also sought to increase the usability of Last Rites to make it a more enticing Heroic option. Lastly, the ability to apply Reaper's Mark reliably makes it much more powerful, so we've adjusted the tuning of its damage and associated Talents.

    Warrior

    Tyrael

    MUSK7R1KG1O11417483335506.png

    Talents

    • Level 1
      • Salvation (W)
        • Healing on shield destruction increased from 125 to 140
      • Ardent Restoration (Passive)
        • Healing increased from 12.5 to 13.75 per stack over 5 seconds
    • Level 4
      • Stalwart Armor (Q)
        • Armor reduced from 25 to 20

    Collection

    Head over to the latest In-Development blog to catch a preview of all the new cosmetic items coming to the Nexus with this patch.

    New Bundles

    • Maiev Heroic Bundle – Available until February 19, 2018
    • Lunar Festival 2018 Bundle – Available until March 5, 2018
    • Lunar Festival Classic Bundle – Available until March 5, 2018

    New Announcer

    • Maiev

    New Skins

    • Maiev
      • Darnassian Maiev
      • Dusk Maiev
      • Hellwarden Maiev
        • Bonewarden Maiev
        • Dreadwarden Maiev
        • Hordewarden Maiev
        • Plaguewarden Maiev
    • Kael’thas
      • Lunar Kael’thas
      • Jade Lunar Kael’thas
      • Heavenly Lunar Kael’thas
    • Sylvanas
      • Lunar Sylvanas
      • Jade Lunar Sylvanas
      • Soaring Lunar Sylvanas
    • Cassia
      • Lunar Cassia
      • Azure Lunar Cassia
      • Honored Lunar Cassia
      • Jade Lunar Cassia
      • Midnight Lunar Cassia
    • Zul’jin
      • Lunar Zul’jin
      • Ancestral Lunar Zul’jin
      • Cruel Lunar Zul’jin
      • Jade Lunar Zul’jin
      • Ornamented Lunar Zul’jin
    • Arthas
      • Royal Mystic Kingdoms Arthas
    • Azmodan
      • Lunar Azmodan
    • Genji
      • Lunar Genji
    • Illidan
      • Dragon Lunar Illidan
    • Jaina
      • Jade Lunar Jaina
    • Li-Ming
      • Blossom Lunar Li-Ming
      • Heavenly Lunar Li-Ming
      • Imperial Lunar Li-Ming

    New Mounts

    • Lunar Skyrocket – Unlocked by completing the Lunar Festival 2018 event quest.
      • Golden Lunar Skyrocket – Purchasable using Gold
    • Lunar Guardian
      • Jade Lunar Guardian
      • Marble Lunar Guardian

    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Art

    • Jaina: Corrected some minor clipping affecting Arcanist Jaina’s clothing.
    • Samuro: Shadows will no longer appear to flicker behind Monkey King Samuro on the post-match score screen. 

    Battlegrounds

    • Battlefield of Eternity: Fixed a visual issue that could cause the outlines generated by Natural Agility to dip below the terrain in certain locations.
    • Braxis Holdout: Fixed an issue in which A.I. Heroes would pace near an enemy Gate rather than attack the Core.
    • Garden of Terror: Fixed an issue in which Structures affected by Overgrowth could stop attacking indefinitely under specific circumstances.
    • Blackheart’s Revenge Brawl: Damage will no longer interrupt channeling while Heroes are attempting to use teleportation portals.
    • Escape from Braxis Brawl: Bosses can no longer push unpathable terrain created by Tyrael’s Holy Ground Talent.
    • Try Mode: The effects of Ana’s Aim Down the Sights Talent are now correctly removed after using the Reset Talents Button.
    • Try Mode: Sgt. Hammer’s bonus attack range, granted by the Graduating Range Talent, is now correctly removed after using the Reset Talents Button.

    Heroes, Abilities, and Talents

    • Ana: Shrike Doses after the first will now correctly deal bonus damage when Ana is affected by increased Spell Power.
    • Auriel: Basic Attack damage dealt by Auriel’s Bestow Hope target will no longer generate less than the intended amount of Energy.
    • D.Va: A.I. Heroes will now attempt to flee the area surrounding D.Va’s Mech during Self-Destruct.
    • Junkrat: Will no longer become separated from his rocket when issuing movement commands during Rocket Ride.
    • Li Li: Blinding Wind will now correctly deal damage to neutral Mercenaries.
    • Li-Ming: The Astral Presence icon is no longer missing its mouseover tooltip.
    • Lunara: Leaping Strike can no longer be cast while Rooted.
    • Rehgar: Fixed an issue preventing the Hunger of the Wolf Talent from applying bonus damage to Ghost Wolf attacks at level 16.
    • Tassadar: The Psionic Echo Talent’s timer bar will now correctly appear next to the Archon timer when both are active at once.
    • Valeera: The Cheap Shot tooltip appended to Blade Flurry after breaking Stealth now correctly states it will Blind the target.
    • Zeratul: Blink will now correctly break invisibility.

    Sound

    • Valeera: Thistle Tea activation is no longer audible to nearby enemies while Valeera is in Stealth.
    • Settings: Hero voice reactions are no longer audible when the Voices setting is disabled.

    User Interface

    • Hotkeys: Basic Hotkeys can now be assigned to mouse buttons.
    • Loading Screen: Removed an outdated loading screen tooltip relating to Tower Ammunition.
    • Like 2

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    I really hope that if Maiev is powerful, Blizzard doesn't do their usual "destroy the hero" type nerf. Maiev is a very iconic character in the Blizzard universe and I would absolutely hate to see her being weak and unusable. 

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    11 minutes ago, Maxkitty said:

    I really hope that if Maiev is powerful, Blizzard doesn't do their usual "destroy the hero" type nerf. Maiev is a very iconic character in the Blizzard universe and I would absolutely hate to see her being weak and unusable. 

    Shes not powerful. Shes broken.
     

    Quote
    Naisha's Memento
    Activate to make primary Basic Attacks bounce between nearby enemies up to 2 times, dealing 30% more damage to bounce targets. Lasts 8 seconds. Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.
     
    Pin Down
    Quest: Hit 3 enemy Heroes with a single Fan of Knives. Reward: Increase Fan of Knives damage by 15%. Reward: For each additional time 3 enemy Heroes are hit by a single Fan of Knives, gain an additional 5% damage, up to 30%. Reward: Hit 4 enemy Heroes with a single Fan of Knives to instantly gain all Rewards.
     
    Bonds of Corruption
    Enemy Heroes pulled by Umbral Bind have their Physical Armor reduced by 25 for 3 seconds.
     
    Warden's Cage
    Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 7 seconds.
     
    Shadow Armor
    Blink grants 25 Armor for 2.5 seconds. Maiev's Basic Attacks against enemy Heroes refresh this duration.
     
    Armored Assault
    While Maiev has more than 15 Armor of any kind, all Physical Damage dealt is increased by 35%.
     
    Shadow Orb: Huntress
    Activate to increased Movement Speed and Attack Speed by 40% for 5 seconds. Recharge Shadow Orb by dealing Physical Damage to enemy Heroes 10 times.
     
    Edited by xevex
    • Like 1

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    16 minutes ago, Maxkitty said:

    I really hope that if Maiev is powerful, Blizzard doesn't do their usual "destroy the hero" type nerf. Maiev is a very iconic character in the Blizzard universe and I would absolutely hate to see her being weak and unusable. 

    ...like Tyrande?

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    12 minutes ago, Maxkitty said:

    I really hope that if Maiev is powerful, Blizzard doesn't do their usual "destroy the hero" type nerf. Maiev is a very iconic character in the Blizzard universe and I would absolutely hate to see her being weak and unusable.

     

    5 minutes ago, xevex said:

    Shes not powerful. Shes broken.

    To Xevex,

     I'm confused o_O, I thought when you called a hero 'broken' that meant they are overpowered? You sound like you're saying the opposite is the case. Or are you being sarcastic and meaning 'She's not just powerful/balanced, she's WAY overpowered/"broken"'?

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    2 minutes ago, CyberDVonaven said:

    To Xevex,

     I'm confused o_O, I thought when you called a hero 'broken' that meant they are overpowered? You sound like you're saying the opposite is the case. Or are you being sarcastic and meaning 'She's not just powerful/balanced, she's WAY overpowered/"broken"'?

    I copypasted a build i made on an umentioned site. :) Check the talents and youll know what i mean.
    Only way she couldnt be broken is if she had a horrible basic attack dmg.

    Edited by xevex

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    5 minutes ago, xevex said:

    I copypasted a build i made on an umentioned site. :) Check the talents and youll know what i mean.

    Played with and against her in a couple games, she's not bad but I wouldn't call her broken at all. 

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    2 minutes ago, SHIMOxxKUMA said:

    Played with and against her in a couple games, she's not bad but I wouldn't call her broken at all. 

    In a first 2 hours of PTR. Wait till people learn how to play her.

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    19 minutes ago, xevex said:

    In a first 2 hours of PTR. Wait till people learn how to play her.

    By that same token, shouldn't we wait for people to learn to play against her before saying she's broken?

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    18 minutes ago, xevex said:

    In a first 2 hours of PTR. Wait till people learn how to play her.

    Exactly. A good Maiev should likely be far more than a nuisance. Even if she debuts as 'average', she could be like some other heroes that are great with more experience but not great with lower levels.

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    3 minutes ago, TSRD said:

    By that same token, shouldn't we wait for people to learn to play against her before saying she's broken?

    I do not disagree. Her basic attack build just appears overpowered. But can be countered very easily with blinds.

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    Played her a bit on PTR. She's really powerful; an assassin with outstanding control, okay-wish waveclear, a powerful basic attack and base armor is bound to be strong.

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    Lunar Festival looking good! Much like I said in another thread, I knew we'd get a dog-related content.

    Edited by Valhalen
    • Like 2

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    14 hours ago, Maxkitty said:

    I really hope that if Maiev is powerful, Blizzard doesn't do their usual "destroy the hero" type nerf. Maiev is a very iconic character in the Blizzard universe and I would absolutely hate to see her being weak and unusable. 

    Like Jimmy, Kerrigan,Illidan, Zeratul, Malfurion (until recently) etc and the list goes on (each one in varying degree). Part of me thinks this is to some point on purpose by them-they know players will naturally be drawn to iconic and popular characters, so if they're too powerful, they won't feel the need to get more (at least for a while) they'll be happy with these select few. Personally, I'm the kind who plays their favorites no matter what state they're in (if something's too imbaOPbroken at a time, at least I won't bring it to ranked).

    I preferred Last Rites on Malthael anyways, the other heroic requires really good team com, coordination and set-up to execute and these things are really hard to find. The issue with him imho is that he lacks burst for an assassin and he relies more on sustained damage (black harvest + memento mori is still a pretty powerful combo but takes a while to get there) and being a squishy, he's very easy to kill, especially if focused.

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    13 hours ago, Valhalen said:

    Lunar Festival looking good! Much like I said in another thread, I knew we'd get a dog-related content.

    Didn't get Kerrigan, but oh well.

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    15 hours ago, Maxkitty said:

    I really hope that if Maiev is powerful, Blizzard doesn't do their usual "destroy the hero" type nerf. Maiev is a very iconic character in the Blizzard universe and I would absolutely hate to see her being weak and unusable. 

    I don't think she is either overpowered nor underpowered. Blizzard has been doing a great job with balancing lately. Blaze is a prime example. I don't think we ever got a Hero so balanced on launch as him.

    19 minutes ago, Fliits said:

    Didn't get Kerrigan, but oh well.

    Yeah, maybe in a few years... Thinking about it, 2019 will be the Year of the Pig... Maybe we'll finally get the Piggy Bank mount back? And maybe a Zhu Bajie skin for The Butcher (akin to the one Roadhog got in Overwatch?)? Oh boy, I can only dream.

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    13 minutes ago, Valhalen said:

    I don't think she is either overpowered nor underpowered. Blizzard has been doing a great job with balancing lately. Blaze is a prime example. I don't think we ever got a Hero so balanced on launch as him.

    Yeah, maybe in a few years... Thinking about it, 2019 will be the Year of the Pig... Maybe we'll finally get the Piggy Bank mount back? And maybe a Zhu Bajie skin for The Butcher (akin to the one Roadhog got in Overwatch?)? Oh boy, I can only dream.

    Or maybe a Quilboar hero? Like in Dota 1

     

    Those were the days :)

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    8 minutes ago, Dejo93 said:

    Or maybe a Quilboar hero? Like in Dota 1

     

    Those were the days :)

    That would be awesome! Although I don't think Quillboars are iconic enough to be made as a Hero themselves; although we got a Faerie Dragon and a Dryad as Heroes. Nothing else surprises me.

    The only place where you can find Quillboars as bosses in WoW is in Razorfen Kraul, if my memory is correct. The only one I really remember was Ragglesnout because he dropped the X'caliboarX'caliboar.

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      • By Staff
        A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
        We expect the patch to be available for testing for one week before it goes live.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
        Balance Update
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        Shield Glare [E] Mana cost increased from 45 to 55. Talents
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        Bug Fixes
        General
        Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
        Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

        Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


        Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
      • By Staff
        Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Update Hero Updates Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
        Map Update
        Snow Brawl has been added to Custom Games. Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
        (Source)
        NOTE: New changes are highlighted in Orange text.
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Map Update Hero Updates Balance Update Bug Fixes Map Update
        Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
        Anniversary Background
        A new background is available in the game when you log in.

        All 43 Warcraft Heroes Available for Play
        All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

        Faction-Themed Bundles
        You can purchase faction-themed bundles in Heroes of the Storm.
        For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

        For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

        Warcraft Remastered Battle Chest
        When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
         
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