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Maiev PTR Patch Notes: Jan 29

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6 minutes ago, SociKraft said:

Until she is nerfed into oblivion, like Malthael.

I don't think she will be nerfed. At least not so soon. Sure, she has the second highest base health of all Asssassins after The Butcher and has 15 passive armor, but ZERO self-sustain. This kinda balances it.

By looking at her talents I can see she has a lot of flexibility in her talents. She can play either as a Poker (with the Fan of Knives Build), as a CC-Heavy Bruiser (with the Umbral Bind Build) or as Ganker (with the Spirit of Vengeance Build).

Edited by Valhalen

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So less armour and reduced healing for Malth in early game? That armour talent was the best one. Looks like maybe ranged build might be needed more often now with the size and easier quest update. I do like the Die Alone change, and waveclear looks easier for minions but early mercs and bosses look harder now. I don't ever touch Tormented Souls, just Last Rites, so that's fine. Looks like Malth is going to rely on late game for damage, which in turn means for healing as well if I'm reading this right?

He's my favourite assassin. Hope he's ok. :'(

Edited by Morcalivan

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3 hours ago, Valhalen said:

I don't think she is either overpowered nor underpowered. Blizzard has been doing a great job with balancing lately. Blaze is a prime example. I don't think we ever got a Hero so balanced on launch as him.

Sure she has no sustain. That balances it a bit. But she’s actually still hard to kill. 15 base armour and at level 13 the ability to keep an additional 25 armour up almost indefinitely in a team fight is extremely strong and her ability to become immune to damage for a short time with only an 8 second cooldown is pretty powerful. 

Ive played her too and she’s extremely powerful with a good healer in my mind. Blaze is good, very balanced, and fun. I think Maiev is better in a sense with similar but more powerful control. 

It remains to be seen where she would truly lie within a tier list, considering PTR isn’t the best place to make judgments, and we should let people learn how to play her and play against her first. She still seems like she will be banned lots in ranked modes due to her ability to dodge critical attacks, deal very respectable damage, pressure the enemy team to always spread and never stack near her, and most of all because of her incredible control. If I were to guess, I’d assume she would end up being core tier, at least. 

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10 hours ago, Jonar said:

OMG these wisened duelist changes. Why changing a talent no one ever takes when there's a superior choice in the tier.

Changing a talent to be more appealing varying on situation against the other choices on the same tier to encourage diversity and slowly phase out poorly designed feast or famine talents and have greater synergy with other talents (for example increased range on human attacks at 4 with WD) makes perfectly good sense and is consistent with other changes they make. 

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5 hours ago, Valhalen said:

That would be awesome! Although I don't think Quillboars are iconic enough to be made as a Hero themselves; although we got a Faerie Dragon and a Dryad as Heroes. Nothing else surprises me.

The only place where you can find Quillboars as bosses in WoW is in Razorfen Kraul, if my memory is correct. The only one I really remember was Ragglesnout because he dropped the X'caliboarX'caliboar.

We'll also see them in Kul Tiras in the next expasion

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12 hours ago, SteveFrost said:

Like Jimmy, Kerrigan,Illidan, Zeratul, Malfurion (until recently) etc and the list goes on (each one in varying degree). Part of me thinks this is to some point on purpose by them-they know players will naturally be drawn to iconic and popular characters, so if they're too powerful, they won't feel the need to get more (at least for a while) they'll be happy with these select few. Personally, I'm the kind who plays their favorites no matter what state they're in (if something's too imbaOPbroken at a time, at least I won't bring it to ranked).

I preferred Last Rites on Malthael anyways, the other heroic requires really good team com, coordination and set-up to execute and these things are really hard to find. The issue with him imho is that he lacks burst for an assassin and he relies more on sustained damage (black harvest + memento mori is still a pretty powerful combo but takes a while to get there) and being a squishy, he's very easy to kill, especially if focused.

If you're implying that those aforementioned heroes have never been strong you're wrong. Jimmy used to be by far the highest dmging hero (even though he's not meta, I'm pretty sure he still is one of them), and played every game.

Illidan used to be banned every game cause he was considered broken with Rehgar.

Zeratul could OS every non-tank (especially back in the lvl13 rewind days).

Kerrigan was top tier not long ago. She keeps bouncing between top tier and trash tier, due to her aggressive style. 

Malfurion has always been one of the highest healing output supports, he just has had a down period for some months ( but as you mention is now again fairly strong). 

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11 hours ago, Maxkitty said:

So far this seems to be the build I am seeing the most of.

I seriously dont get why would any one pick Blade DanceBlade Dance the talent looks like the weakest of them all in that tier even Sudden VengeanceSudden Vengeance looks more appealing. Pin DownPin Down looks the best. But thats basically her basic attack build.

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18 hours ago, Plergoth said:

Changing a talent to be more appealing varying on situation against the other choices on the same tier to encourage diversity and slowly phase out poorly designed feast or famine talents and have greater synergy with other talents (for example increased range on human attacks at 4 with WD) makes perfectly good sense and is consistent with other changes they make. 

Yeah, except that no.

1) the changes don't make this talent more appealing like at all, because lose all progress on death is too punishing. This is the reason why this talent is never picked in hl and it will remain this way after the changes.

2) this talent still competes with aa range increase which is and will remain on the same tier with duelist, and is superior choice compared to wisened duelist. So no idea what synergy you are talking about.

3) buffing underperforming talents in most cases either makes them first priority pick or still underperforming.

Edited by Jonar

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1 hour ago, Jonar said:

Yeah, except that no.

1) the changes don't make this talent more appealing like at all, because lose all progress on death is too punishing. This is the reason why this talent is never picked in hl and it will remain this way after the changes.

2) this talent still competes with aa range increase which is and will remain on the same tier with duelist, and is superior choice compared to wisened duelist. So no idea what synergy you are talking about.

3) buffing underperforming talents in most cases either makes them first priority pick or still underperforming.

If anything, I think they should NERF the damage bonus, but make it permanent once Greymane reaches full stacks. That would be a better solution.

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2 hours ago, Jonar said:

Yeah, except that no.

1) the changes don't make this talent more appealing like at all, because lose all progress on death is too punishing. This is the reason why this talent is never picked in hl and it will remain this way after the changes.

2) this talent still competes with aa range increase which is and will remain on the same tier with duelist, and is superior choice compared to wisened duelist. So no idea what synergy you are talking about.

3) buffing underperforming talents in most cases either makes them first priority pick or still underperforming.

Sorry, my bad, I always mix things up in my head at the best of times and the end of the month has a lot on my mind, my apologies. 

Talents like Wizened Duelist are risky to take but they still have a place in the game nonetheless. Regardless of the game mode, players should be taking talents on a per game and situation basis. A cocktail build might not always be best for example but if you're playing against cheese - TLV on Garden of Terror, split push comps and so on - then Wizened Duelist, Untouchable and other talents exist for the teams who wish to adapt and respond in kind. They are situational talents; that doesn't inherently make them bad, and the change is a good start; trying to get a quest completed that depends so heavily on the other team either playing Murky or poorly while playing recklessly yourself is an outdated design.  

Buffing and changing underperforming talents is still a better alternative than just leaving them in the game to exist as trap talents or removing them entirely, and while it'll be likely be chosen less than Cocktail or Bullets, it provides a higher skill ceiling for the hero, and it could be a huge thing to have completed for 16 and then lvl 20 upgrades. I'm not the world's biggest fan of stack quests that drop all progress regardless of you completing it or when people pick them with low experience on the hero or understanding the odds of them even completing it, but I acknowledge that these options should exist in the game to provide variety and reward skilled play and teamwork. Hopefully if they intend to keep this sort of thing in the game they'll change them more to make it relevant vs. the popular options. 

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13 hours ago, braindelay said:

If you're implying that those aforementioned heroes have never been strong you're wrong. Jimmy used to be by far the highest dmging hero (even though he's not meta, I'm pretty sure he still is one of them), and played every game.

Illidan used to be banned every game cause he was considered broken with Rehgar.

Zeratul could OS every non-tank (especially back in the lvl13 rewind days).

Kerrigan was top tier not long ago. She keeps bouncing between top tier and trash tier, due to her aggressive style. 

Malfurion has always been one of the highest healing output supports, he just has had a down period for some months ( but as you mention is now again fairly strong). 

keywords: varying degree.

Jimmy was probably of the strongest when it was just him and the other release heroes lul. Ever since he has been steadily dropping until he reached today's low. Yeah, he's pretty reliable, but that's just not good enough. He functions basically as a Tracer counter (longer range + knockback) but even then he's not picked (have seen it like 1-2 games) and Tracer herself isn't that strong anymore. His and Kerri's kits (Envenom, Specialist talents) are showing their age I believe and something needs to be done about it.

Could go into lengths about the others as well but tl;dr the "big names" in their majority aren't particularly strong atm and kinda disappoint their fans.

Edited by SteveFrost

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58 minutes ago, SteveFrost said:

His and Kerri's kits (Envenom, Specialist talents) are showing their age I believe and something needs to be done about it.

EnvenomEnvenom lol.

Raynor is in dire need for a rework. Kerrigan, on the other hand, has been seeing her fair share of victories while using that neanderthal talent tree; pretty much like Sonya.

Edited by Valhalen

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9 hours ago, xevex said:

I seriously dont get why would any one pick Blade DanceBlade Dance the talent looks like the weakest of them all in that tier even Sudden VengeanceSudden Vengeance looks more appealing. Pin DownPin Down looks the best. But thats basically her basic attack build.

Actually, if you do the math, blade dance actually adds more damage than pin down when it’s fully complete. That probably changes with scaling, but it’s actually very hard to hit 3 enemies with Fan of Knives. Good enemies won’t stack, so there is a chance you will never complete the quest. 

Also, blade dance is very consistent, and hits often, while Fan of Knives can be a bit difficult to use to its full potential. It is also easily the best talent for her basic attack build, as it benefits from all of the buffs that increase her physical damage. In addition, it even does a respectable amount of additional damage to a single target if you use Fan of Knives on them while close to them. Sudden Vengeance looks great at first, but when you are playing against good players you will generally find it hard to hit them unless you are in melee range. There is also a very short time you have to activate the ability, and it forces you to use blink more offensively than you would otherwise, which can be detrimental in certain ways, to both your survivalability and enemies. On paper Blade Dance might look bad, but ingame and with a lot of comparison, it’s actually a good and competitive talent and the best one for the physical damage build.

I personally think the physical damage build on her is the strongest, especially when empowered with the blink granted armor at level 13 combined with the damage buff for keeping it up at level 16, and with Naishes Momento. That turns her into an extremely deadly melee assasain who with a fatal basic attack that can do significant damage to an enemy and punish any enemy near them significantly, in combination to her already powerful multi target damage with Fan of Knives and the 40 armor she can often keep up for a long time just makes her all that more deadly. And best of all, it gets rid of one of her lesser weaknesses; single target damage.

I just seem to find the Knives build pretty situational, due to the fact that it has little benefit on single target and is limited to multi target. The spirit build isn’t bad on either, but it’s also a bit situational as well. It does force you to use spirit of vengeance more offensively, which can be detrimental if it is used at the wrong time. Don’t get me wrong, it does good damage, but it just doesn’t stand out enough to me. However, the Shadow Armor talent at level 13 imo should always be taken no matter what build you use due to the highest average uptime. 

Feel free to agree or disagree with me, these are just my opinions, but they are up for discussion.

Edited by Maxkitty

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2 hours ago, Maxkitty said:

Actually, if you do the math, blade dance actually adds more damage than pin down when it’s fully complete. That probably changes with scaling, but it’s actually very hard to hit 3 enemies with Fan of Knives. Good enemies won’t stack, so there is a chance you will never complete the quest. 

I did the math. A half finished Pin DownPin Down adds as much dmg as Blade DanceBlade Dance. A fully finished Pin DownPin Down adds 81 additional spell dmg instead of 54 physical dmg that Blade DanceBlade Dance adds.
But indeed there are multiple other talents that will affect this talent. After getting Bonds of CorruptionBonds of Corruption it deals 66 dmg to pulled heroes. 
Still not as much as Pin DownPin Down. After getting Armored AssaultArmored Assault it does 72 dmg while the talent is proced. Combined with Bonds of CorruptionBonds of Corruption 90. So yeah it does more dmg to pulled heroes for 3 seconds after lvl 16. 

If i understand the talent correctly, if not this is just boogus and both talent deal same dmg but one must be completed for that.

Basically if the cap is 30% then Blade dance is better with the auto attack build if it caps with 45% then Pin Down is better overall. 

Alarak has some tricky quests but that doesnt mean they are impossible or even that hard. Fan of KnivesFan of Knives is a ranged ability and can be use from the bushes, etc. I certainly think that the quest is easier then Alaraks lightning and discord strike quests. Also you have Umbral BindUmbral Bind. If you manage to pull 4 heroes you complete the quest instantly. 

Well no matter how i look at it. The talent is situational you are not always in melee range when you are hitting your target with Fan of KnivesFan of Knives so everytime u use it from non-melee range, its the same as if you skip the talent tier. 

Edited by xevex

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1 hour ago, xevex said:

Basically if the cap is 30% then Blade dance is better with the auto attack build if it caps with 45% then Pin Down is better overall. 

It might be, I’ll have to test it. I feel like they are both good talents though. Blade dance has the advantage of being almost a free zera cleave instead of relying solely on aim, but the biggest advantage is that you get it early and can benefit from it instantly. I feel like at lower levels Pin Down might be the choice considering you can often hit 3 or more, but at higher levels maybe Blade Dance because people won’t clump up against Maiev as much so it will be harder to hit them or even tether them into a hit. 

Still remains to be seen which one is more chosen, better, and all the stuff that hotslogs shows us when she comes on live.

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12 hours ago, xevex said:

Basically if the cap is 30% then Blade dance is better with the auto attack build if it caps with 45% then Pin Down is better overall. 

After testing it out, it caps at 30%. So basically it does the same damage as Blade Dance but without the benefits of being increased in ways that the physical damage of Blade Dance has. That means Blade Dance is generally a much better talent, and it makes the auto attack build all that much more powerful than it's alternatives. The only disadvantage that I see for Blade Dance is how you need to be in melee to benefit, but that happens often anyways. The other thing that stands out in comparison to Pin Down is that you can benefit from it immediately, which can result in an early game advantage, and in some cases can lead to a win due to fights early on being won in ways that might have been different. 

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On 29.01.2018 at 11:48 PM, Stan said:

Pings: Ping icons that appear overhead have received updated visual effects.

i dont think that was necessary. cursor on the other hand.....

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1 hour ago, MasterKast said:

i dont think that was necessary. cursor on the other hand.....

It's still a nice-ish QoL kind of thing! 

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On 31/1/2018 at 4:55 PM, Valhalen said:

EnvenomEnvenom lol.

Raynor is in dire need for a rework. Kerrigan, on the other hand, has been seeing her fair share of victories while using that neanderthal talent tree; pretty much like Sonya.

When a Hero's talent tree is so bland,restrictive and doesn't do much to help the one-dimensional playstyle, it should get an overhaul regardless of current win % imho- she's basically another pre-rework Tyrael (talent choices measured by hand) right now, minus the popularity

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11 hours ago, Maxkitty said:

After testing it out, it caps at 30%. So basically it does the same damage as Blade Dance but without the benefits of being increased in ways that the physical damage of Blade Dance has. That means Blade Dance is generally a much better talent, and it makes the auto attack build all that much more powerful than it's alternatives. The only disadvantage that I see for Blade Dance is how you need to be in melee to benefit, but that happens often anyways. The other thing that stands out in comparison to Pin Down is that you can benefit from it immediately, which can result in an early game advantage, and in some cases can lead to a win due to fights early on being won in ways that might have been different. 

One other thing. Blade DanceBlade Dance does proc block talents. Same thing about blinds most likely. Her basic attack build is indeed most likely the best but i think she looks very versatile so im sure her spell dmg build will be as good if not better. Considering Fan of KnivesFan of Knives is faster then her basic attack if it hits 2 heroes. Well well see I have stocked up on gems and gonna buy her day one. Her Epic skins look sick! 

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36 minutes ago, xevex said:

One other thing. Blade DanceBlade Dance does proc block talents. Same thing about blinds most likely. Her basic attack build is indeed most likely the best but i think she looks very versatile so im sure her spell dmg build will be as good if not better. Considering Fan of KnivesFan of Knives is faster then her basic attack if it hits 2 heroes. Well well see I have stocked up on gems and gonna buy her day one. Her Epic skins look sick! 

Yeah I was so hyped I decided right away to buy gems in advance, and I might even go one step further and get more for her Epic Skins. I mean, who doesn't want to play one of the most iconic characters in Blizzard's history? 

Also I do in fact like her basic attack build the best. Then again I've only really played the builds against AI on the PTR due to ridiculous queue times, but considering it is somewhat easy for enemies to avoid stacking hard for you to take advantage of Fan of KnivesFan of Knives, I think the basic attack build is the best, ESPECIALLY because it turns Naisha's MementoNaisha's Memento into a killer talent that can break a teamfight into your favour. 

Then again, like you said, it remains to be seen. We have to wait and I'm certainly really hyped!

Edited by Maxkitty

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Do note I saw a stealth nerf to Maiev on the PTR. Her passive armor is down from 15 to 10 now. That’s pretty much it. In other words a relatively minor change.

Edited by Maxkitty

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14 hours ago, xevex said:

Her Epic skins look sick! 

Really? I find regular Maiev much more appealing than that Hellwarden skin. I particularly like the Ivory recolor.

Maiev_-_The_Warden_-_Ivory.jpg

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Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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