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Maiev Talent Calculator Now Live

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I think Maiev's talent builds are very flexible. She can be played as a Poker/Basic Attacker with Fan of KnivesFan of Knives (build), CC-Heavy Initiator with Umbral BindUmbral Bind (build) or Mage with Spirit of VengeanceSpirit of Vengeance (build).

I particularly like the Spirit of Vengeance build. Haven't tested outside of Try Mode, but in theory it can do SO MUCH DAMAGE.

Edited by Valhalen
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24 minutes ago, Valhalen said:

I think Maiev's talent builds are very flexible. She can be played as a Poker/Basic Attacker with Fan of KnivesFan of Knives (build), CC-Heavy Initiator with Umbral BindUmbral Bind (build) or Mage with Spirit of VengeanceSpirit of Vengeance (build).

I particularly like the Spirit of Vengeance build. Haven't tested it heavily, but on theory it can do SO MUCH DAMAGE.

I think her W or Q build might be the most popular. As for her level 20 talent, the Orb that reduces armor seems the best, though if her basic attack is strong she can go for the Attack Speed one.

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22 minutes ago, Dejo93 said:

I think her W or Q build might be the most popular. As for her level 20 talent, the Orb that reduces armor seems the best, though if her basic attack is strong she can go for the Attack Speed one.

That is true. But after a second thought, I think this build is more effective for Fan of KnivesFan of Knives, as Pursuit of VengeancePursuit of Vengeance greatly synergizes with Vengeful KnivesVengeful Knives for nasty % damage. Then add Shadow Orb: VengeanceShadow Orb: Vengeance to the mix and spam Spirit of VengeanceSpirit of Vengeance to get those empowered Fan of KnivesFan of Knives.

Her talent tree is so flexible it's hard to pick. I love this idea of talents that synergizes abilities.

Edited by Valhalen
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52 minutes ago, Dejo93 said:

I think her W or Q build might be the most popular. As for her level 20 talent, the Orb that reduces armor seems the best, though if her basic attack is strong she can go for the Attack Speed one.

The Shadow strike orb is amazing just for the nostalgic effect... and of course for the sick armor reduction. I wonder if it stacks with a Tyrande debuff.

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Pretty interesting talent tree to say the least. Personally I'd be all about a Spirit of Vengeance but most of the associated talents seem rather underwhelming and unreliable imho; like, Sudden VengeanceSudden Vengeance requires you to use your trait for it to proc and you should keep your trait to avoid powerful abilities/cc. Using it like that could give enemy team a chance to jump on and 100-0 you (unless we're talking 1v1 or smaller skirmishes scenarios).

Edited by SteveFrost

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38 minutes ago, ReaperChief said:

The Shadow strike orb is amazing just for the nostalgic effect... and of course for the sick armor reduction. I wonder if it stacks with a Tyrande debuff.

Armor Debuffs only count for the highest value. Not only that, she has another armor reducing talent through Bonds of CorruptionBonds of Corruption, so combine that with Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike and you get a nasty armor reduction uptime.

Edited by Valhalen

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42 minutes ago, SteveFrost said:

Pretty interesting talent tree to say the least. Personally I'd be all about a Spirit of Vengeance but most of the associated talents seem rather underwhelming and unreliable imho; like, Sudden VengeanceSudden Vengeance requires you to use your trait for it to proc and you should keep your trait to avoid powerful abilities/cc. Using it like that could give enemy team a chance to jump on and 100-0 you (unless we're talking 1v1 or smaller skirmishes scenarios).

It requires you to blink in the right time. You dont have to use your trait lol. 

42 minutes ago, Valhalen said:

Armor Debuffs only count for the highest value. Not only that, she has another armor reducing talent through Bonds of CorruptionBonds of Corruption, so combine that with Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike and you get a nasty armor reduction uptime.

But its only physical armor. Which means> dmg from basic attacks.

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4 minutes ago, xevex said:

It requires you to blink in the right time. You dont have to use your trait lol. 

But its only physical armor. Which means> dmg from basic attacks.

Yes, but it's still a decent debuff, given how strong her Basic Attacks can be.

This brings another question, do different types of armor-debuff stack? In this case, would the victim be affected by both Bonds of CorruptionBonds of Corruption (25 physical armor) and Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike (20 armor)? Or only Shadow Strike since it's the universal armor?

I love this armor mechanic, but sometimes it's a bit confusing. 

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19 hours ago, Valhalen said:

Armor Debuffs only count for the highest value. Not only that, she has another armor reducing talent through Bonds of CorruptionBonds of Corruption, so combine that with Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike and you get a nasty armor reduction uptime.

Definitely another hero to add to the "tank-threat" list. Nice to not have to pick Malthael anymore :p

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On 31/1/2018 at 4:52 PM, xevex said:

It requires you to blink in the right time. You dont have to use your trait lol. 

 

Oh well; errare humanum est :>

6 hours ago, Blainie said:

Definitely another hero to add to the "tank-threat" list. Nice to not have to pick Malthael anymore :p

Imho, Malthael is already being pushed away by Tychus who generally just feels a safer Malthael (has more options for % HP damage, range maybe short but he's still ranged and there is the talent to go around that and can also greatly help his team with sieging/objective control etc via Heroics). RIP in Pepsi Death lul- hopefully, the nerf won't go through as is cause it's kinda devastating or they'll see what they did and give him some love later.

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10 minutes ago, SteveFrost said:

Imho, Malthael is already being pushed away by Tychus who generally just feels a safer Malthael (has more options for % HP damage, range maybe short but he's still ranged and there is the talent to go around that and can also greatly help his team with sieging/objective control etc via Heroics). RIP in Pepsi Death lul- hopefully, the nerf won't go through as is cause it's kinda devastating or they'll see what they did and give him some love later.

Ehh... I don't know. Malthael still has a very insane self-sustain, and with the recent changes to his Basic Attacks now cleaving, I think he'll be even more useful against the Double Warrior composition.

Maybe it's because I don't respect Tychus, but I don't think he'll get the spotlight Malthael currently owns.

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53 minutes ago, Valhalen said:

Maybe it's because I don't respect Tychus, but I don't think he'll get the spotlight Malthael currently owns.

Is it because he lost his cigar?

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I personally like the physical damage build the best. It focuses on dealing physical damage which can also bounce and deal huge damage to any enemies that are near each other. 

Keep in mind that Blade DanceBlade Dance might actually be a better talent than Pin DownPin Down considering that the % that it gives stacks up to only 30% which is equal to the damage of Blade DanceBlade Dance at all levels. The only advantage Pin DownPin Down might have over Blade DanceBlade Dance is the fact that you don't have to be in melee range to benefit from it. However, Blade DanceBlade Dance has the advantage of benefiting from talents like Bonds of CorruptionBonds of Corruption and Armored AssaultArmored Assault that increase it's damage and it also has the advantage of being available instantly instead of requiring you to complete a rather difficult quest. 

I like this build the most because it is viable on both ST and Multi target. It just feels so powerful when you can continuously hit the enemies with fatal AA's while at the same time tethering them into dangerous situations and more powerful AA's and hitting them with slightly untalented (but still powerful enough) Fan of KnivesFan of Knives. Not to mention, it turns Naisha's MementoNaisha's Memento into one killer of a talent. To me it just feels the most powerful of the builds and it synergises so well with some of the other talents that it might just end up being the most popular build on release. Then again.. who am I to assume? These are my opinions, but it remains to be seen which build is truly THE build and which one is more popular. 

Edited by Maxkitty
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On ‎1‎/‎31‎/‎2018 at 10:00 AM, Valhalen said:

Yes, but it's still a decent debuff, given how strong her Basic Attacks can be.

This brings another question, do different types of armor-debuff stack? In this case, would the victim be affected by both Bonds of CorruptionBonds of Corruption (25 physical armor) and Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike (20 armor)? Or only Shadow Strike since it's the universal armor?

I love this armor mechanic, but sometimes it's a bit confusing. 

They Actually changed how armor works a long time ago.  Armor buffs and debuffs do stack, so used Safeguard on a Anubarak will change his spell armor to 45 for the duration of safeguard.  However armor stacks at 75 and -25.  so if you use bond of corruption you would lower their Physical armor by 25 and than universal armor with Shadow Strike.  So on Raynor, is hit by bond of Corruption his Physical armor would be lowered to -25, while his spell armor stays at 0, than shadow strike hits and would lower both armor types, lowering spell armor to -20 and physical armor still to -25.  However if you fight say a Johanna who has 25 Physical armor, bon of corrutption would lower that to 0 and than shadow strike would lower both to -20.  

On another note, Blade Dance does physical dmg so it synergizes with Bond of Corruption and Shadow Orb: Huntress.  Probably the first way to deal physical dmg outside or basic attacks.  

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15 hours ago, Valhalen said:

Ehh... I don't know. Malthael still has a very insane self-sustain, and with the recent changes to his Basic Attacks now cleaving, I think he'll be even more useful against the Double Warrior composition.

Maybe it's because I don't respect Tychus, but I don't think he'll get the spotlight Malthael currently owns.

Most comments I saw at Blizz website were talking about how this nerf literally kills Malthael many were even asking to be refunded (they were the highest voted too). I'll copy paste some very characteristing parts: "He cant heal himself in a full pack of creep + full enemy team under ult and improved healing.He was useless before and now he is completely destroyed as a char. I want a full refund for buying him. Please provide me crystals so i could buy a proper character who wont be killed by BW... "  "Malthael is garbage and he's Q heal is weak, now you make it even weaker and you nerf he's % damage for the 3rd time. Only viability he has now is being somewhat great at taking down immortals, otherwise there are literally dozens of heroes that are not only good at what Malth is but actually superior to him. Refund me this mess of a character."

Personally, I won't be like that, won't regret the currency I spent to buy him and will keep playing him. Thing is, I do believe he was quite balanced on release- perfect balance can't exist ofc, he maybe was slightly overtuned (I take that statement with a grain of salt). But nerfs to his trait + sustain WILL be the final nail in the coffin of Death (lul) cause these are his strengths. For an assassin, he lacks burst (he doesn't have very high attack speed or particularly damaging ability) and as a squishy, can be very easily killed.

I did see Tychus getting some rise in popularity in pro play, hence the statement about him (and the things he brings to the table).

 

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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