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Heroes of the Storm Maiev

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1 hour ago, xevex said:

I would say Blade DanceBlade Dance should be considered situational cuz i doubt it will yield more dmg then Pin DownPin Down may have quest but the actual dmg increase affects your dmg every time while the other option only affects your dmg while in melee range, Maiev might be resilient for an assassin but i doubt she can just melee 3 people without getting rekt. Nurok from Team Liquid agrees. 

3I9MQ2LSX2MC1517883194048.JPG

Also pls fix your Bonds of CorruptionBonds of Corruption reasoning because it doesnt provide any burst dmg buffs. Its a physical armor debuff. Translation: Heroic Basic attacks only. No spell dmg, no burst dmg. (unless youre playing fully stacked Butcher) 

This is also a good reason to switch up Dehaka who i dont see much synergy with Cassia whos Charged StrikesCharged Strikes can deal great deal of dmg with Bonds of CorruptionBonds of Corruption and if Maiev takes Naisha's MementoNaisha's Memento you have 2 heroes basic attacking the whole team for 3 seconds with a 25% bonus dmg not to mention Ball LightningBall Lightning has synergy with Umbral BindUmbral Bind too.

Also Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike can not be wasted like you say in the description unlike Bonds of CorruptionBonds of Corruption which only lowers physical armor Shadow Orb: Shadow StrikeShadow Orb: Shadow Strike lowers both spell and physical armor.

Note that the tooltip for Blade Dance specifically states the aoe damage is physical damage, thus it becomes enhanced by Bonds of Corruption's physical armor reduction on pulled enemies. It also benefits from the 35% increased physical damage buff given by Armored Assault. So you get bonus damage when pulling enemies or when Blinking into them, and it's not gated behind a quest that's sometimes impossible to complete if the enemy team positions properly to counter you.

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2 hours ago, Maxkitty said:

What do you think about her winrate? Do you think it's high because people don't yet know how to play against her? Is it because she may be overpowered? Or is it a bit of both? 

More importantly, do you think she is a bit overpowered right now? I'm guessing she will be nerfed a bit but I'm certainly hoping it's within fair limits. And after playing her she feels very impactful.

Obviously I'm not him but I might as well add my two cents as well.

From what I've seen from high level streams (Psalm has been loving her and putting up big numbers) plus my own experience with her (just an average player), I'd say it's a bit of both.  Maiev punishes players incredibly hard for clumping and moving in groups.  Since this is more or less the default comp/action, she's getting really high numbers right now (spamming fan of knives into 2+ heroes is stupid strong).  When people learn to draft loose or split comps against her (Abathur being the poster child for that and easily Maeiv's biggest counter alongside blind/dodge heroes) she'll lose quite a bit of her extreme edge.

On the other hand I do think it's also a bit of overtuning too.  She just hits so hard with both attacks and abilities, has amazing wave clear, and isn't squishy at all (especially with two evasions).  I fully expect her to get hit with a few nerfs.  That said they have been quite restrained with nerfing Hanzo overall recently so hopefully Maeiv gets similarly light nerfs over a few patches rather than getting the bat.

Regarding general Talent discussion, I've found the last three to be pretty set in stone.  Shadow Armor + Armored Assault + Huntress is just super good.  Her earlier talents have a bit more debate to them but not alot IMO.  Her stacking talents at 1 and 4 are simply not happening from my experience.  Hitting 3+ with Fan?  Getting extra tethers?  Enemy Players should be making sure that never happens (never mind often enough to stack these) or you're winning that game anyway, talent or no talent.  Most other options have at least some reason to look at them.

Edited by TSRD

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1 hour ago, Lorebot said:

Note that the tooltip for Blade Dance specifically states the aoe damage is physical damage, thus it becomes enhanced by Bonds of Corruption's physical armor reduction on pulled enemies. It also benefits from the 35% increased physical damage buff given by Armored Assault. So you get bonus damage when pulling enemies or when Blinking into them, and it's not gated behind a quest that's sometimes impossible to complete if the enemy team positions properly to

I know but you will obviously want to make a comp with maiev that works with her which makes the quest incredibly easy. For example: 1 DragonqueenDragonqueen into Umbral BindUmbral Bind into Wing BuffetWing Buffet into Fan of KnivesFan of Knives. If you pull 4 heroes you have your quest done. 
Blade DanceBlade Dance also does nothing for you if a low hp enemy is retreating. While Pin DownPin Down makes Fan of KnivesFan of Knives a pretty good midrange finisher. And you are not limited by being in melee range sometimes Blade DanceBlade Dance doesnt hit anything, sometimes it hits one hero. If it hits 3 youre will most likely die soon.

On the topic of if shes OP or not? Well her kit is OP, she is also equally hard. 

Edited by xevex

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4 minutes ago, xevex said:

I know but you will obviously want to make a comp with maiev that works with her which makes the quest incredibly easy. For example: 1 DragonqueenDragonqueen into Umbral BindUmbral Bind into Wing BuffetWing Buffet into Fan of KnivesFan of Knives. If you pull 4 heroes you have your quest done. 
Blade DanceBlade Dance also does nothing for you if a low hp enemy is retreating. While Pin DownPin Down makes Fan of KnivesFan of Knives a pretty good midrange finisher. And you are not limited by being in melee range sometimes Blade DanceBlade Dance doesnt hit anything, sometimes it hits one hero. If it hits 3 youre will most likely die soon.

On the topic of if shes OP or not? Well her kit is OP, she is also equally hard. 

We can always have different opinions about the talents. I personally disagree but I completely respect your opinion.

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53 minutes ago, Maxkitty said:

We can always have different opinions about the talents. I personally disagree but I completely respect your opinion.

Well im not exactly arguing that Blade DanceBlade Dance is worse talent just saying that the dmg is a lot of time situational. When you gank someone you will target someone squishy and they will immediately retreat you may manage to get a tether on them and get some hits bonus hit with the talent but youll get more bonus dmg with Pin DownPin Down it isnt melee. The problem is that it is a "not recommended" talent when a pro player is recommending it.

Edited by xevex

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1 hour ago, xevex said:

The problem is that it is a "not recommended" talent when a pro player is recommending it.

Again, this is that pro player's opinion, and it's just one person. Also, Maiev hasn't been out for more than a day, so trust me he could be overvaluing it. But in pro levels of play how likely is it that you will complete the quest? Pro players would certainly not be dumb enough to stack for a Maiev. And sure it doesn't require you to be in melee but when you dive into the enemy team you will almost always be in melee anyways.

Also don't be concerned about catching fleeing enemies. Maiev already has so many anti escape tools that there aren't many ways you can escape one that's focused on you.

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@Oxygen or any other moderator who might be able to take a look into this... 

"Naisha's MementoNaisha's Memento competes directly with Bonds of Justice with regards to increasing Maiev's area of effect damage. In late-game situations, and particularly with the Level 16 and 20 Talents Armored AssaultArmored Assault and Shadow Orb: HuntressShadow Orb: Huntress, Naisha's Memento is likely to provide more overall damage. As such, it may be a better choice on some of the more late-game oriented Maps such as Cursed Hollow, Garden of Terror, and Infernal Shrines."

This discussion of Naisha's as a talent is absolutely not describing it as situational. What is being said here is that Bonds of Justice is better for early game maps but Naisha's is better for late game situations. And yet, Bonds of Justice is the only talent listed as 'recommended'. The usefulness of Naisha's from my experience and from others is not one to be underestimated. And this is why, especially because of this description, I think it should be changed from situational to recommended. There aren't many scenarios where a good player can go wrong with this talent.

Edited by Maxkitty

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the nerf bat has landed...

https://us.battle.net/heroes/en/blog/21508378#heroes

Maiev

Divider_Hero_Maiev.png

Stats

  • Basic Attack Damage reduced from 162 to 150
  • Base Maximum Health increased from 2150 to 2236
  • Health Regeneration increased from 4.48 to 4.66

Abilities

  • Fan of Knives (Q)
    • Damage decreased from 180 to 170
  • Vault of the Wardens (D)
    • No longer grants passive Armor

Talents

  • Level 1
    • Naisha’s Memento (Active)
      • Bounces no longer deal bonus damage
  • Level 16
    • Armored Assault (Passive)
      • Physical Damage bonus decreased from 35 to 25%
      • Now activates if Maiev has any amount of bonus Armor

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Even after her nerf she's basically the new Garrosh. Banned in every single game. I really hope she doesn't get destroyed because of that, but I also hope Blizzard does something about that. Not being able to play a single game with her in ranked isn't very fun.

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On 2/11/2018 at 11:13 AM, Maxkitty said:

Even after her nerf she's basically the new Garrosh. Banned in every single game. I really hope she doesn't get destroyed because of that, but I also hope Blizzard does something about that. Not being able to play a single game with her in ranked isn't very fun.

Thats a little sad. Shes ridiculously easy to counter. Johanna can insta blind her which makes her Umbral BindUmbral Bind a useless ability. Ana can sleep her for the full duration of her Umbral BindUmbral Bind. Garosh/Junkrat/Alarak can displace her, its hard to displace someone when youre the one who gets displaced. Then you have hard CC and a ton of other counters for her. I seriously dont see a reason to first ban hero or second ban her.

What happend to Garrosh will most likely happen to Maiev? 
Why? People have no brains. Most heroes are not that hard to counter but people are just too stupid to even think of a way to counter on their own. 

For example pre-nerf Garrosh with his pull. Ana can sleep him very easily since hes a stationary target when pulling. But who does that? Even though its a pretty easy counter. Its just that majority of the playerbase is stupid and lazy. How many people actually let the target sleep instead of instantly waking them up for example? 

Umbral
bind can be missplayed by your team if you playing against Maiev. Very easily. 
Mosh Pit, Tormented Souls, Divine Storm, Twilight Dream, Furnace Blast, Poison Nova. 
On one hand the Maiev team is getting an opportunity because you are clustered together on the other hand they are too, otherwise there wont be any focus fire.

Edited by xevex

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1 hour ago, xevex said:

Thats a little sad. Shes ridiculously easy to counter. Johanna can insta blind her which makes her Umbral BindUmbral Bind a useless ability. Ana can sleep her for the full duration of her Umbral BindUmbral Bind. Garosh/Junkrat/Alarak can displace her, its hard to displace someone when youre the one who gets displaced. Then you have hard CC and a ton of other counters for her. I seriously dont see a reason to first ban hero or second ban her.

Yeah, and it sucks to not be able to play her in drafting games. She's an incredibly fun hero that can be countered but is also very powerful in skilled hands. She's just a liability when she's not in skilled hands. Like Alarak. Maybe in time the bans will start to shrink as people learn how to play against her but as of now people are just refusing to learn how to play against her and are banning her instantly. It's really sad. I hope it stops soon otherwise chances are Blizzard will react by nerfing her more which might just make her weak.

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6 hours ago, Maxkitty said:

Yeah, and it sucks to not be able to play her in drafting games. She's an incredibly fun hero that can be countered but is also very powerful in skilled hands. She's just a liability when she's not in skilled hands. Like Alarak. Maybe in time the bans will start to shrink as people learn how to play against her but as of now people are just refusing to learn how to play against her and are banning her instantly. It's really sad. I hope it stops soon otherwise chances are Blizzard will react by nerfing her more which might just make her weak.

Its really sad that the playerbase is so dumb. I never had problems with Garrosh and never understood why would anyone ban him. 
If i get thrown its because i overextended or my positioning sucked. The combo was never really the problem. Its just people are too stupid to even think of a way to play around that. The best hope for us right now is that some pros gonna misuses Maievs Umbral Bind and suddenly stupid sheeps will understand shes not even ban worthy. 

But as u say, in a good hands shes a menace, just like Genji or Alarak. But Maiev have more counters then Genji.

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I think Maiev is in a good spot now. Relatively easy to deal with if countered (although she still has outplay potential in her trait and W) and managable vs random composition.
People usually believe the first thing they hear, so even after nerf they think that Maiev has to be banned 24/7, but I think people will just play her less, since she requires a bit more of a thought and she'll stay as she is.
I personally wouldn't ban maiev, because first I know that hardly anyone can play her really well and second I have a bit of knowledge  on how to deal with her kit, so I'd rather ban relentless 'ETCC' or another hero that is already established in skilled players' hands like genji/hanzo.
 

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17 hours ago, Mefi said:

I think Maiev is in a good spot now. Relatively easy to deal with if countered (although she still has outplay potential in her trait and W) and managable vs random composition.
People usually believe the first thing they hear, so even after nerf they think that Maiev has to be banned 24/7, but I think people will just play her less, since she requires a bit more of a thought and she'll stay as she is.
I personally wouldn't ban maiev, because first I know that hardly anyone can play her really well and second I have a bit of knowledge  on how to deal with her kit, so I'd rather ban relentless 'ETCC' or another hero that is already established in skilled players' hands like genji/hanzo.

The nerf balanced her, instead of completely destroying her gameplay. She is very team dependant, so where her niche is.

I just hope they don't give her the Garrosh treatment in the future. I barely see Maiev on QM anymore, though. I maining the shit out her, however.

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Whether she'll get nerfed to the ground depends on how solid her initial design is. Garrosh for example was too good in many areas (hard to kite, decent damage, cc which punishes even slight mistakes and very resilient, especially with support), now he's got his niche as a supportive tank which helps some tanks engaging and is able to peel his backline and that's fine.

My favourite example of a poorly designed hero is Chen. Don't get me wrong, he's cool and I somehow enjoy playing him in QM, because people these days don't even know what he's capable of or they simply lack a proper team composition.
His kit is what you would expect rather from assassin, but instead of high damage, he's got high HP pool and regen/damage mitigation via evade/channeled abilities.
He can never be too good with his current state, because of numerous hard CC sources these days and his poor crowd control effects are outclassed by almost every single tank. But any more numbers(i.e. damage) on his kit and he wouldn't care about his main weaknesses at all, because he would be just an ultra beefy assassin, which is very hard to deal with.

My point is, sometimes you can't balance heroes just by numbers. If they would nerf Maiev even more at this point, then it'd mean there is some serious design flaw with her kit and she'll need rework, but I doubt it would happen.
I think she's in a similiar spot as Zeratul. A ganking assassin, which also has a very useful utility in teamfights.

Edited by Mefi

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On 05/02/2018 at 3:35 PM, Valhalen said:

Does anyone know if the bouncing damage from Naisha's MementoNaisha's Memento affects the refreshing of Shadow ArmorShadow Armor? @Oxygen, my dude?

Let me make another question related to Naisha's MementoNaisha's Memento: does the bounces affect the recharge of Shadow Orb: HuntressShadow Orb: Huntress?

Edited by Valhalen

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On 2/19/2018 at 7:02 AM, Valhalen said:

Let me make another question related to Naisha's MementoNaisha's Memento: does the bounces affect the recharge of Shadow Orb: HuntressShadow Orb: Huntress?

This is actually a good question. I'd suggest maybe going into try mode against TLV to test it. If it does then that makes the talent all the more viable for late game matches, even when it's already a powerhouse talent when combined with the other AA talents. 

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The nerfbat has hit again, but I believe Maiev to still be a powerful hero, probably still prime tier. Her massive utility, mobility, survivalability (still hard to kill) and damage is awesome to any comp and even with the reduced Q damage it is still a very powerful ability. Still expecting her to pull in many picks and bans and hold a winrate above 50%.

Edited by Maxkitty

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I disagree and I would put Maiev in core tier. She doesn't have the survivability to justify her one trick playstyle anymore. Today, I played against Maiev twice and we just destroyed them. Not sure if it because of the nerf but I am definitely less afraid than before.

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10 hours ago, Trensicourt said:

I disagree and I would put Maiev in core tier. She doesn't have the survivability to justify her one trick playstyle anymore. Today, I played against Maiev twice and we just destroyed them. Not sure if it because of the nerf but I am definitely less afraid than before.

Thing is though, with a high skill cap, there is a large difference between a good Maiev and a bad one. You probably just got a bad one but I believe her kit to be powerful amongst high levels.

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Hey @Oxygen, I feel like the talent recommendations are a little out of date and aren't very 'on par' with the talent build advised. Also, as time has gone by I see more people taking up a Fan of KnivesFan of Knives build. Right now I'm seeing an extreme 50/50 diversity between the knives build and the physical build.

Basically I think it would be nice to update discussions and talent suggestions, considering Maiev has seen much more gameplay and people have adapted to different builds.

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I've seen many people choosing Elune's WrathElune's Wrath over Bonds of CorruptionBonds of Corruption even with the physical build. I've played with it and find much more success with it in most games. It might be very situational and only impactful in teamfights, but Maiev is ALWAYS meant to be in all teamfights anyways, so it really isn't a dead talent. It severely increases the punishment Fan of KnivesFan of Knives can do if the enemy mispositions for even a split second, and being relatively easy to hit at least 2 heroes with it, it makes the talent quite impactful. In fact, what makes it so powerful is that it alone is about 50% of the damage of Fan of KnivesFan of Knives and it becomes super powerful when you can get many resets. 

Another thing that might make Elune's WrathElune's Wrath better than Bonds of CorruptionBonds of Corruption is that it is much more consistent. Bonds can also be thwarted by not triggering the pull, which significantly devalues the strategy of "holding" the tether. Also, by now, many people know how to avoid being pulled by not running out of the tether. It wouldn't be easy to successfully pull enemies in master leagues either. In addition, lots of times, pulling an enemy with the Bonds talent won't matter too much, because chances are, if the enemy is caught in a dangerous position and pulled while your allies are with you, they will most likely die due to follow-up burst damage. Also, do note that the armor reduction is only physical and enhances only AA's and Blade DanceBlade Dance damage. 

I would like to see these talent choices updated. It's been a month since this was last updated and since then things have changed. Many talents deserve status changes and their discussions should be updated. I would also think that Elune's WrathElune's Wrath should be considered situational, at least, and possibly even recommended alongside Bonds due to it's consistency in teamfights that Maiev would obviously want to be part of. 

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8 hours ago, Maxkitty said:

I've seen many people choosing Elune's WrathElune's Wrath over Bonds of CorruptionBonds of Corruption even with the physical build. I've played with it and find much more success with it in most games. It might be very situational and only impactful in teamfights, but Maiev is ALWAYS meant to be in all teamfights anyways, so it really isn't a dead talent. It severely increases the punishment Fan of KnivesFan of Knives can do if the enemy mispositions for even a split second, and being relatively easy to hit at least 2 heroes with it, it makes the talent quite impactful. In fact, what makes it so powerful is that it alone is about 50% of the damage of Fan of KnivesFan of Knives and it becomes super powerful when you can get many resets. 

Another thing that might make Elune's WrathElune's Wrath better than Bonds of CorruptionBonds of Corruption is that it is much more consistent. Bonds can also be thwarted by not triggering the pull, which significantly devalues the strategy of "holding" the tether. Also, by now, many people know how to avoid being pulled by not running out of the tether. It wouldn't be easy to successfully pull enemies in master leagues either. In addition, lots of times, pulling an enemy with the Bonds talent won't matter too much, because chances are, if the enemy is caught in a dangerous position and pulled while your allies are with you, they will most likely die due to follow-up burst damage. Also, do note that the armor reduction is only physical and enhances only AA's and Blade DanceBlade Dance damage. 

I would like to see these talent choices updated. It's been a month since this was last updated and since then things have changed. Many talents deserve status changes and their discussions should be updated. I would also think that Elune's WrathElune's Wrath should be considered situational, at least, and possibly even recommended alongside Bonds due to it's consistency in teamfights that Maiev would obviously want to be part of. 

You bring some valid points, but I think there are more things to consider. In an oriented team and with the right composition, Bonds of CorruptionBonds of Corruption is vastly superior, because it will enhance the damage of the entire team due its armor debuff; if you have another Hero that can consistent basic attacks, it is a great option (and with a Physical Damage build for Maiev, you should ideally have another one). Plus, oriented teams will know when to follow up properly so you can pull enemy Heroes with Umbral BindUmbral Bind.

Elune's WrathElune's Wrath, on the other hand, is much more situational, because it requires you to hit at least two targets with Fan of KnivesFan of Knives, which is not always guaranteed. Plus, the stars from this talent are counted as Spell Damage, which counters the idea of a Physical-oriented build; plus its damage is not that great when compared with a debuff that will affect the entire team damage output.

I can see Elune's WrathElune's Wrath being very useful in a Fan of KnivesFan of Knives oriented build, such as this one, where you can maximize its damage potential. This is an incredibly powerful build if you have Ana with Nano BoostNano Boost in your team.

Edited by Valhalen

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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