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Stan

Class Changes in Battle for Azeroth

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I don't play top end bgs simply because blizziod, traditionally, has always done a poor job of balancing power and talents. They always seem to get twisted-up in their underwear trying to take under consideration PVE & PVP game requirements. This is why a play lowbie RBG's instead. I also find end-game nonsense, "extremely boring". Every time I see these kind of dramatic changes to talents and power, I hold my breath and comment... "here we go again". Based on historical performance patterns, there is no doubt in my mind there will be the usual winners and losers in going through the "tweaking processes". Winners will be; mages, druids, priests, warlocks, warriors, demon hunters and DK's. The loser groups will include; hunters, rogues, shamans, monks, and pallys. This is my guess.  

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19 hours ago, Plergoth said:

Expecting a lot of changes to Hunter, except for BM. Lone Wolf has always polarised the player base, but tbh if they let MM have a pet it would honestly come down to whether BM or MM does the most damage rather than a choice of individual playstyle. BM seems fairly stable; they seem have figured out the niche and flavour they want for that. 

Survival sounds equal parts messy and intriguing. The reduction in attack range will be the most jarring change for most I think, and Mongoose Bite as a talent (the main damage ability in Legion) is beyond weird. By the sounds of the talent tree, it seems to replace Raptor Strike, which is normally the Focus dump ability (or refreshes Serpent Sting talent) unless you have something like Throwing Axes, which now generates focus? Lots of ranged abilities / talents as well on top of an even clunkier melee rotation by the gist of it? Noticing a fair bit of Cleave / DoT being added; to make up for the loss of Caltrops? 

Camouflage should be a baseline ability already, or at least not switched places in the tiers to compete with crowd control abilities, and the level 45 movement tier that doesn't seem to indicate that they apply to Disengage and will remain with Harpoon only makes me sad. I'd be happy if Harpoon worked like Grappling Hook and didn't root or apply a DoT, that's how useful precise movement ability is. Dumping everything onto Harpoon is useless so that you always require to run INTO melee / aggro range of an enemy instead of gaining the benefits from Disengage because you fucking NEED precise and safe manoeuvrability for raiding and pvp as melee.  

Survival

New Abilities

survival does get disengage its spellbook ability versus having to take a talent tier

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6 hours ago, lordvader said:

survival does get disengage its spellbook ability versus having to take a talent tier

Aye I saw that, but the third or movement tier will still be lacking unless the talents apply to Disengage and not solely Harpoon. I'd actually prefer if they didn't apply to Harpoon at all and to Disengage only. When you Harpoon a target, it gets rooted if it's not a boss, so a speed buff is wasted there on top of it being a good range gap closer in the first place. If it is a boss, you're ideally wanting to start dpsing, not trying to use the initial attack in your rotation to reposition or get a movement speed buff BEFORE you can move away from the danger. I'm hoping they address this, as the clunky and clumsy movement of SV is one of the worst things about the spec. 

Edited by Plergoth

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As it is still early, and we are not yet set on if these changes are all going to be there or not, even though this is for beta currently.

My concern is that they will completely disable pets for MM because LW  is appearing to be set as a baseline/passive skill for MM.  I love my pets and I love being able to direct those pets.  However, if it turns out that they are changing/encouraging/nudging MM in to a non-pet role, then I will just have to abandon MM as I did all the way from BC through Draenor.  I would be sad night elf.  I Love my MM as it is/was for Burning Legion.

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Uncommon Patron

I only play low lvl RBG's (hunters). Based on what I perceive blizziod has planned for hunters in BFA,, at lvl 19, is continued dominance by Survival Hunts, and BM's & MM's will continue to be "kill fodder" for the melees and others. Example, why would blizziod grant the ability, "kill command" to Surv's and not BM's? It appears the, "right-brainers" working at blizziod are smoking too much of that funny stuff again! I don't trust blizziod and, they lie all the time. At this point in Legion, I have no interest in the end game nonsense and doubt if I will waste my money buying BFA. So, blizziod ultimately loses my accounts.     

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On 2/6/2018 at 11:54 AM, krapmyself said:

I'm also curious why they didn't bump level 100 talents to 105 and add a level 120 8th tier talent row that mimics current artifact abilities, Such as their gold traits.

This would have been the smart thing to do. However, we should all know by now that Blizzard has a bad habit of disregarding the easy path. For whatever reason, they always insist on taking the most difficult options available to them.

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what about retribution paladin ??

Imho, im a bit sick of holy power mechanic ...

anyone else ??

is there any chance to change it (maybe as maelstrom for shammy ).

any thought ?

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Why not add in an 8th tier since we are going 20 levels beyond the current talent tier cap? or are they waiting until we reach level 125/130? It really would be nice to see an extra tier added.

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Uncommon Patron

My comments pertain to hunters only. I only do 19 lvl, RBG's at this time. Based on what I see, it appears BM's are still getting screwed at the lower bg brackets. Both BM and MM hunters will continue to be easy kills for the melees and other OP types. As far as the Survival melees are concerned, at the lower lvls, they were way OP'd to begin with and, this pathetic attempt by blizziod to make Survs appear to be a "real hunters" is a joke. In low lvl RBG's, I anticipate Survs to continue being OP, when compared to BM's and MM's. Legion, has been disappointing to me and I don't plan on participating in BFA. Good job blizziod! You not only are losing my 3 accounts, but also the cost of the BFA! LOL! 

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Is the new mastery for Survival Hunter a joke? Adding Mastery: Spirit BondMastery: Spirit Bond again was a step forward. But only 1.2% HP every 5 seconds? Sorry, but this is useless. It used to be 3% HP every 2 seconds back then.

Edited by neckless

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23 hours ago, neckless said:

Is the new mastery for Survival Hunter a joke? Adding Mastery: Spirit BondMastery: Spirit Bond again was a step forward. But only 1.2% HP every 5 seconds? Sorry, but this is useless. It used to be 3% HP every 2 seconds back then.

The focus is likely on the damage, rather than the healing aspect of it. 

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4 hours ago, Blainie said:

The focus is likely on the damage, rather than the healing aspect of it. 

Which is bad because the survival hunter lacks survivability, especially in pvp situations. Blizzard gotta increase the hp regeneration. Nobody wants to play survival hunter like that, with a 2 minute cooldown on a 30% heal (lol).

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On 2/6/2018 at 1:49 PM, Oceola said:

I don't play top end bgs

 

On 2/28/2018 at 12:06 PM, Oceola said:

I only do 19 lvl, RBG's at this time

 

On 2/9/2018 at 12:54 PM, Oceola said:

I only play low lvl RBG's (hunters).

Hey everyone i think this person only plays low lvl rbg's. Not sure tho they might have to post another 2-3 times that they play low lvl rbg's

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On ‎4‎/‎4‎/‎2018 at 5:19 AM, Handsomeslax said:

Hey everyone i think this person only plays low lvl rbg's. Not sure tho they might have to post another 2-3 times that they play low lvl rbg's

Slax, I'm so pleased you spend so much of your time sifting through Icy Veins commentary! If your comment is the only thing you noted from what I had to say, well too bad.

With regard to what I have commented on, my perspective on WoW is I'm sure different than most. I would not consider myself a "gameboy mental" and, the niche I enjoy in WoW is in fact the only reason I continue playing WoW. I am pretty good at what I do, and as long as I continue to do well in WoW, I will continue to do it. 

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