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Maiev Balance Changes: Feb 9

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A new patch is now live with changes to Maiev. The Warden's survivability was higher than intended, which allowed her to get a lot of resets on Fan of KnivesFan of Knives. As a result, Blizzard removed the armor gain from Vault of the WardensVault of the Wardens and slightly lowered her damage output.

Blizzard LogoBlizzard (Source)

Our most recent Heroes of the Storm patch is now live containing balance changes to Maiev, The Warden.

Heroes

Assassin

Maiev

Divider_Hero_Maiev.png

Stats

  • Basic Attack Damage reduced from 162 to 150
  • Base Maximum Health increased from 2150 to 2236
  • Health Regeneration increased from 4.48 to 4.66

Abilities

  • Fan of KnivesFan of Knives (Q)
    • Damage decreased from 180 to 170
  • Vault of the WardensVault of the Wardens (D)
    • No longer grants passive Armor

Talents

  • Level 1
    • Naisha's MementoNaisha's Memento (Active)
      • Bounces no longer deal bonus damage
  • Level 16
    • Armored AssaultArmored Assault (Passive)
      • Physical Damage bonus decreased from 35 to 25%
      • Now activates if Maiev has any amount of bonus Armor
Developer Comment: Maiev has arrived in the Nexus and seems to be obliterating her foes (as she should) but is slightly deadlier than we intended. The Warden’s survivability is currently too high, which allows her to get tons of resets on Fan of KnivesFan of Knives while ignoring enemy threats. To address this, we’re removing her armor gain from Vault of the Wardens, while slightly lowering her damage output so that she has to stick around in the fight a little longer to take down her opponents. After these changes, we’ll continue to keep an eye on Maiev to be sure that she has enough survivability to perform her melee Assassin role, without it feeling like her enemies have little-to-no options for counterplay.

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What is the point of a PTR... to gather data. Every pro player or streamer, or even casual, that played her on it could tell she was busted. How did she make it live with zero changes. They need to probably still do more CD work on her skills. Q resets WAY too easy and D is way too short. but at least this is a start.

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28 minutes ago, SMOrcMan said:

I really wish they'd do some more changes to worse heroes. Every balance update seems to affect the overall better heroes.

If they make all the characters weak then none will be op :)

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I'm glad they took away that armor, it was too much in my opinion. Also AA damage was too high, didn't even needed to use skills to kill some squishies.

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2 hours ago, SteveFrost said:

Perhaps, but now it'll become situational

Bonds of JusticeBonds of Justice is not necessarily a superior talent. It still seems like the best on it's row. Abilities that provide bouncing attacks are very powerful and should not be underestimated. And even though it got nerfed a lot through the removing of the extra bounce damage, Armored AssaultArmored Assault, and Basic Attack nerfs, she still has a very strong Basic Attack, so I personally believe it to be strong in teamfights and quite a talent to pass up. 

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16 hours ago, Maxkitty said:

Bonds of JusticeBonds of Justice is not necessarily a superior talent. It still seems like the best on it's row. Abilities that provide bouncing attacks are very powerful and should not be underestimated. And even though it got nerfed a lot through the removing of the extra bounce damage, Armored AssaultArmored Assault, and Basic Attack nerfs, she still has a very strong Basic Attack, so I personally believe it to be strong in teamfights and quite a talent to pass up. 

The bonus damage helped you clear waves and push faster and skirmish/teamfight better that's why it hurts so bad imho. Now, it just adds up a bit of aoe damage, like giving your autos splash (cleave), Reminds me the treatment SlipstreamSlipstream got which, with all the consecutive nerfs, became pretty much the definition of useless talent. Not saying Naisha's MementoNaisha's Memento became like that, but like you said, it lost a lot of its value (and if they touch it one or more times, it'll probably have the same fate) I think it's only worth now if you go for aa build (while prior I believed it to be the best choice no matter what, it offered so much that early in the tree).

Edited by SteveFrost

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1 hour ago, SteveFrost said:

The bonus damage helped you clear waves and push faster and skirmish/teamfight better that's why it hurts so bad imho. Now, it just adds up a bit of aoe damage, like giving your autos splash (cleave), Reminds me the tratment SlipstreamSlipstream got which, with all the consecutive nerfs, became pretty much the definition of useless talent. Not saying Naisha's MementoNaisha's Memento became like that, but like you said, it lost a lot of its value (and if they touch it one or more times, it'll probably have the same fate) I think it's only worth now if you go for aa build (while prior I believed it to be the best choice no matter what, it offered so much that early in the tree).

In terms of builds it looks like it's down to AA and Q builds now. I still think an AA build is the best just because it can really hurt a team comp and takes away a bit of her lack of ST damage. But it's certainly something worth watching for, considering the optimal and most used build can change very quickly.

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I knew she was going to get nerfed. She is way too strong, pre-nerf Garrosh levels of power with Umbral BindUmbral Bind defining team fights. With the first 3 days of release she was sitting at 65% win rate, which is pretty high (though we all know that Hotslogs can't be 100% trusted). I'm surprised (and relieved) they didn't rework her Umbral Bind to inflict stun rather than pull opponents (like they did to Garrosh's GroundbreakerGroundbreaker), but I wouldn't be surprised if they did that to her in the future.

With the nerfs I'm already seeing less Maievs per match (I haven't seen mirror match Maiev yesterday). While I'm not concerned about the nerfs, I'm glad they didn't just nerf her, but rather tweaked to get some balance. The changes to Armored AssaultArmored Assault were pretty good.

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I bought and played Maiev after these nerfs and having not played her before this point. She feels relatively ok. I feel like I can output a ton of damage to a lot of enemies but that is inherently a flaw since if I am against multiple people, then they're going to focus me and i'm going to die as a result.

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That's kinda the point of the adjustment, she CAN be focused down. She was really hard to kill pre adjustment. From the previews (youtube mainly) it seemed like they wanted an assassin that could be powerful if played correctly. Then they seemed to have given us a hero that almost ANYONE could bring out that power. QM ended up being heavily tilted in favor of the team that had her in it. 

Edited by Neain2008
capitalization

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8 hours ago, leapingshadow said:

I bought and played Maiev after these nerfs and having not played her before this point. She feels relatively ok. I feel like I can output a ton of damage to a lot of enemies but that is inherently a flaw since if I am against multiple people, then they're going to focus me and i'm going to die as a result.

Do keep in mind that with good tanks and healers as well as good skilled use of Vault of the WardensVault of the Wardens, she can avoid many powerful CC abilities and stay alive while inflicting tremendous amounts of damage to the enemy team.

11 hours ago, Valhalen said:

With the nerfs I'm already seeing less Maievs per match (I haven't seen mirror match Maiev yesterday). 

She's more balanced now, but I still like to think of her as game defining in the hands of a skilled player. The main reason you are seeing less Maievs is the same reason as to why you would see less of any specific hero after a nerf. People think they aren't as worth playing as they used to be. But do keep in mind her base kit is extremely powerful, and many of her talents remain powerful too, even if they are less so than they used to be.

11 hours ago, Valhalen said:

I'm surprised (and relieved) they didn't rework her Umbral Bind to inflict stun rather than pull opponents (like they did to Garrosh's GroundbreakerGroundbreaker), but I wouldn't be surprised if they did that to her in the future.

I really hope they never do that to her. That change may have relieved us of the 'Garrosh Frenzy', but it ultimately destroyed him. I don't think they will do that to her in the future though, considering there are ways of avoiding being pulled. But turning it to a stun would make the ability worthless, as having to run out of range to stun an enemy would be very weak. I also think Blizzard would be careful about any changes to Maiev, because I'm sure even they would understand that nerfing one of the most iconic Blizzard characters ever into oblivion would make many players very angry. But, time will tell with her. As of now, it looks like the intention is in fact for her to be game defining, just not broken.

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10 hours ago, Maxkitty said:

Do keep in mind that with good tanks and healers as well as good skilled use of Vault of the WardensVault of the Wardens, she can avoid many powerful CC abilities and stay alive while inflicting tremendous amounts of damage to the enemy team.

It's probably just the fact that the games I play are in Quick Match and i'm not that great so a decent team and team build aren't there.

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3 hours ago, leapingshadow said:

It's probably just the fact that the games I play are in Quick Match and i'm not that great so a decent team and team build aren't there.

Maiev can be pretty hard to use if you solo queue on QM. I recommend queueing with at least 2 people so you have some team synergy and get more follow ups; because Maiev can become pretty useless if she is the only Hero with some kind of crowd-control (which is not uncommon to see on QM where you see Hanzo and/or Genji on every match).

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On 2/9/2018 at 11:58 PM, Maxkitty said:

Bonds of JusticeBonds of Justice is not necessarily a superior talent. It still seems like the best on it's row. Abilities that provide bouncing attacks are very powerful and should not be underestimated. And even though it got nerfed a lot through the removing of the extra bounce damage, Armored AssaultArmored Assault, and Basic Attack nerfs, she still has a very strong Basic Attack, so I personally believe it to be strong in teamfights and quite a talent to pass up. 

Bonds of JusticeBonds of Justice stacks are incredibly forgiving. Having 10 stack doubles the pull dmg late game and it can stack into infinity. After you get Cruel ChainCruel Chain the dmg you deal by pulling becomes ridiculous. These 2 have incredible synergy. 

On 2/10/2018 at 4:57 PM, Valhalen said:

With the nerfs I'm already seeing less Maievs per match (I haven't seen mirror match Maiev yesterday). While I'm not concerned about the nerfs, I'm glad they didn't just nerf her, but rather tweaked to get some balance. The changes to Armored AssaultArmored Assault were pretty good.

Less wait times for us, Right? I agree her basic attack build was just overtuned. Most of the time i run the Chop-Chop build. 
https://www.icy-veins.com/heroes/talent-calculator/maiev#30.0!1112111

11 hours ago, Valhalen said:

Maiev can be pretty hard to use if you solo queue on QM. I recommend queueing with at least 2 people so you have some team synergy and get more follow ups; because Maiev can become pretty useless if she is the only Hero with some kind of crowd-control (which is not uncommon to see on QM where you see Hanzo and/or Genji on every match).

Its like playing Alarak in QM with the not so safe heroic. You jump in and you die and your teammates watch you die. lol

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4 hours ago, xevex said:

Its like playing Alarak in QM with the not so safe heroic. You jump in and you die and your teammates watch you die. lol

I giggled a little bit because of how true that statement is.

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6 hours ago, xevex said:

Bonds of JusticeBonds of Justice stacks are incredibly forgiving. Having 10 stack doubles the pull dmg late game and it can stack into infinity. After you get Cruel ChainCruel Chain the dmg you deal by pulling becomes ridiculous. These 2 have incredible synergy. 

Less wait times for us, Right? I agree her basic attack build was just overtuned. Most of the time i run the Chop-Chop build. 
https://www.icy-veins.com/heroes/talent-calculator/maiev#30.0!1112111

Its like playing Alarak in QM with the not so safe heroic. You jump in and you die and your teammates watch you die. lol

I have mixed feelings about Cruel Chain because the bonus damage is wasted if you spend too much time trying to get as many stacks as possible and the enemy end up not being pulled. When it does work, it's awesome, though.

Personally, I like running Maiev with this build alongside a friend of mine that mains ETC solely because of Block PartyBlock Party, which will trigger Armored AssaultArmored Assault. Also, Mosh PitMosh Pit is fantastic at getting those Fan of KnivesFan of Knives resets. I'd say ETC is arguably the best pair for Maiev, alongside Uther.

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4 hours ago, Valhalen said:

I have mixed feelings about Cruel Chain because the bonus damage is wasted if you spend too much time trying to get as many stacks as possible and the enemy end up not being pulled. When it does work, it's awesome, though.

Thats where Elune's WrathElune's Wrath comes in. It basically doubles the stack you get from Fan of KnivesFan of Knives. So you need to hit like 2 times and you still have 1.5 seconds to pull with 25% increased movement speed, not to mention the range of Fan of KnivesFan of Knives is pretty forgiving so you can even get the stacks from the edge of the pull. 

Imo people are majorly overestimating her basic attack build. Her basic attacks are slow and dont deal as much dmg as Fan of KnivesFan of Knives. Trying to deal dmg with basic attacks usually gets me killed fast. It may be powerfull with Shadow Orb: HuntressShadow Orb: Huntress but until then i feel like its pretty suicidal. Fast chopping gets you the dmg in a short time and you can retreat if you need to, basic attacks are just too slow before Huntress. 

I also dont understand why is Naisha's MementoNaisha's Memento a optional talent in the guide lol. A basic attack build with out it is not even worth doing. 

5 hours ago, Maxkitty said:

I giggled a little bit because of how true that statement is.

Sad thing is. That Maiev is the same in QM. You jump in chain people, pull them then get focused down while your teammates are watching behind you doing nothing. I seriously dont get people. When i see someone jump in, i jump in too, its natural. Im not talking about being overextended plain as day, in that case its better to just the "hero" die alone but a normal dive i follow up its always the right option.

Edited by xevex

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1 hour ago, xevex said:

Thats where Elune's WrathElune's Wrath comes in. It basically doubles the stack you get from Fan of KnivesFan of Knives. So you need to hit like 2 times and you still have 1.5 seconds to pull with 25% increased movement speed, not to mention the range of Fan of KnivesFan of Knives is pretty forgiving so you can even get the stacks from the edge of the pull.

Hmm, that's interesting. I had no idea that Elune's Wrath contributed to Cruel Chain's bonus damage. That should be noted in the guide, definitely.

1 hour ago, xevex said:

Imo people are majorly overestimating her basic attack build. Her basic attacks are slow and dont deal as much dmg as Fan of KnivesFan of Knives. Trying to deal dmg with basic attacks usually gets me killed fast. It may be powerfull with Shadow Orb: HuntressShadow Orb: Huntress but until then i feel like its pretty suicidal. Fast chopping gets you the dmg in a short time and you can retreat if you need to, basic attacks are just too slow before Huntress. 

I also dont understand why is Naisha's MementoNaisha's Memento a optional talent in the guide lol. A basic attack build with out it is not even worth doing. 

Her attack speed is average, at 1.11, while her basic attack damage is 150 (at level 1), which is the third highest of all Assassins, after Trhall (172) and Ragnaros (171). Even in the Physical Damage build, I'd consider Bonds of Justice superior than Naisha's Memento once the quest is completed, which is not hard to do.

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9 hours ago, xevex said:

Sad thing is. That Maiev is the same in QM. You jump in chain people, pull them then get focused down while your teammates are watching behind you doing nothing. I seriously dont get people. When i see someone jump in, i jump in too, its natural. Im not talking about being overextended plain as day, in that case its better to just the "hero" die alone but a normal dive i follow up its always the right option.

That's generally what QM lacks; cooperation. Unless you go in with a party of 5, it's likely you aren't going to find much strategy or cooperation at all. And Maiev is still banned almost all the time in any draft mode even after her nerfs so it's very unlikely you will get to play her unless you are first pick and are lucky enough to see her get past the first bans.

7 hours ago, Valhalen said:

Even in the Physical Damage build, I'd consider Bonds of Justice superior than Naisha's Memento once the quest is completed, which is not hard to do.

I personally like Naisha's MementoNaisha's Memento better just for it's niche in being able to stand out in teamfights. Even if Bonds of JusticeBonds of Justice has the advantage of being effective against a single target, I do feel that it doesn't have the pure teamfight power than Naisha's does. If you are playing against good players too, they will try their very best to not stack as to avoid getting many people pulled by Umbral BindUmbral Bind, ultimately limiting the amount of stacks you can get. Also do note that the bounce range for the attacks given from Naisha's is very decent. However this is just my opinion, and I'm not going to judge anyone who likes Bonds of Justice more. Opinions are very valuable, and I'll be careful to only challenge them occasionally to spark discussion, instead of cutting them out of the picture and devaluing them. 

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      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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