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Dungeon XP Hotfixes: Feb 14

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A bug related to world scaling caused players to gain more experience in dungeons when grouped with someone of a drastically higher level. Blizzard rolled out a hotfix to address the issue and at the same time, significantly increased experience gains from dungeons to make them a complement or even a complete alternative to questing.

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Hi all,

From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even a complete alternative to questing.

As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.
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I rather quest these days to level. I don't mind dungeons being challenging, but the drama has increased. Tanks leaving after 1 wipe, healers are people who used the option to skip the queue. Since the scaling, I haven't finished a dungeon with the original 5 players. 

Dungeons should level you faster, for now I will avoid them. 

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I ran DUngeons prior and after the 'hotfix' and where I can see the twink powerleveling in low level dungeons fixed...I, without a joke, see NO change to EXP in dungeons at the moment. Still going with a little more then quarter a level per dungeon which I need up to 25-30 minutes to finish. no fun in that. leveling through questing in areas is cool though...tiring, but cool.

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7 hours ago, StefanRumle said:

I boosted a nightborne from 20 to 71 in 1 day...

RIP blizzard.. will never be able to do that again now... 

Back in legion "prepatch" I lvled my priest from 1 to 100 in 8h, using invasions... so, don't say never

 

1 hour ago, Keller said:

I rather quest these days to level. I don't mind dungeons being challenging, but the drama has increased. Tanks leaving after 1 wipe, healers are people who used the option to skip the queue. Since the scaling, I haven't finished a dungeon with the original 5 players. 

Dungeons should level you faster, for now I will avoid them. 

I'm lvling a Highmountain tauren as a tank, I run 4 dungeons and i didn't have any problem in any of them. We didn't wipe, but, even if we did, i would never leave for that... my point is, that you just had bad luck :P

32 minutes ago, Suoson said:

I ran DUngeons prior and after the 'hotfix' and where I can see the twink powerleveling in low level dungeons fixed...I, without a joke, see NO change to EXP in dungeons at the moment. Still going with a little more then quarter a level per dungeon which I need up to 25-30 minutes to finish. no fun in that. leveling through questing in areas is cool though...tiring, but cool.

Yep, questing is the best way (not the faster, but the best). Y finished 4 zones, and the only dungeons I ran was the ones that the quest send me to. 

EDIT: And, as a tank, the time in queue for a specific dungeon was les than a minute.

RIP dps lol

Edited by Demenzel

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11 minutes ago, Demenzel said:

I'm lvling a Highmountain tauren as a tank, I run 4 dungeons and i didn't have any problem in any of them. We didn't wipe, but, even if we did, i would never leave for that... my point is, that you just had bad luck :P

While I respect the optimism, and am glad you had a good experience, it's anecdotal at best. LFG has always been...a  volatile sort whether leveling or doing them at max level. While one person may run for days without a problem, some people get the toxicity constantly (also, 4 dungeons isn't the best sample size lol)

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How much is worth this 'significant increase'? Will we be able to gain at least 1 level in a dungeon that now takes 4 times longer? xD

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On 15.2.2018 at 10:47 PM, Amit said:

How much is worth this 'significant increase'? Will we be able to gain at least 1 level in a dungeon that now takes 4 times longer? xD

i realised dungeons being really not worth it, right after the scaling patch. But some days ago i ran a random dungeon and i was quite surprised how much exp i got. And i was wondering if they have changed something. Reading about this hotfix clears things for me :) i am very happy with the current state.

And i love the scaling overall. I hated powerleveling as a concept, and i respect blizzard for deciding to change things to prevent it. We can finally enjoy the content as it needed to be for so many years

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