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Stan

Heroes of the Storm Patch Notes: Feb 21

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Blizzard implemented voice chat and applied balanced changes and various bug fixes in this week's patch.

Voice chat is now enabled on live servers and in addition to bug fixes, the following Heroes received balance changes:

  • Maiev: The latest changes are aimed at lowering her survivability and burst damage throughput.
  • Malthael: Healing from Soul RipSoul Ripping Minions decreased, Hero-only healing increased. Mana cost of Soul RipSoul Rip has been increased to 25.
  • Zeratul: Changes to basic & heroic abilities are meant to redistribute his damage, while giving the Hero a slight buff.
  • Xul: Base stats have been buffed and split-push potential has been toned down.
  • Sonya: Balance changes for Sonya were supposed to go live on January 24, but Blizzard's implemented them just now. The changes include a basic attack damage reduction, Poisoned SpearPoisoned Spear & Nerves of SteelNerves of Steel talent adjustments.

Blizzard LogoBlizzard (Source)

We’ve just released a patch to the live servers in order to implement Voice Communication, as well as apply some balance updates and bug fixes.

General

Voice Communication

  • Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game.

Heroes

Assassin

Maiev

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Stats

  • Health reduced from 2236 to 2150
  • Health Regeneration reduced from 4.66 to 4.48

Abilities

  • Vault of the WardensVault of the Wardens (Trait)
    • Cooldown increased from 8 to 9 seconds
  • Fan of KnivesFan of Knives (Q)
    • Damage reduced from 170 to 162

Talents

  • Level 16
    • Armored AssaultArmored Assault (Passive)
      • Damage bonus reduced from 25% to 20%
    • Vengeful KnivesVengeful Knives (E)
      • Bonus damage per Hero hit increased from 1% to 1.2%
Developer Comment: The changes we released on January 9 helped bring Maiev’s win-rate down to mortal levels, but she was still a bit too powerful, overall. Today’s changes are aimed at slightly lowering both her survivability and burst damage throughput. Our data is showing the majority of her Talents are in healthy spots, but we will keep an eye on them as players start adapting to certain playstyles.

Malthael

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Abilities

  • Soul RipSoul Rip (Q)
    • Mana cost increased from 20 to 25
    • Healing reduced from 36 to 25 per target hit
    • Healing from Heroic targets increased from 3% to 4% of the Hero’s maximum Health
  • Tormented SoulsTormented Souls (R)
    • Cooldown reduced from 100 to 80 seconds

Talents

  • Level 4
    • Die AloneDie Alone (Q)
      • Damage bonus reduced from 75% to 50%
  • Level 16
    • Soul CollectorSoul Collector (Q)
      • Bonus range reduced from 50% to 25%
Developer Comment: Malthael was designed to be powerful in the solo lane, but his dominance in the game’s early laning phase was unrivaled. We’re reducing this by making him heal less when Soul RipSoul Ripping Minions, but increasing his Hero-only healing so that he can still keep himself alive in late-game team fights. We’re also reducing the power of Die AloneDie Alone and increasing his Mana tension to taper some of his early game power. By increasing Soul RipSoul Rip’s Mana usage, we’re also reducing some of the power Malthael had when double-soaking lanes (especially when combined with On a Pale HorseOn a Pale Horse), as he tends to use Soul RipSoul Rip twice as often when doing so. The overall goal is to reduce the power of a few particularly dominating builds, while making sure that he still feels powerful past the early game.

Thrall

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Abilities

  • Chain LightningChain Lightning (Q)
    • Bounce range increased by 20%

Zeratul

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Abilities

  • CleaveCleave (Q)
    • Damage increased from 200 to 212
  • Singularity SpikeSingularity Spike (W)
    • Damage increased from 228 to 240
  • Void PrisonVoid Prison (R)
    • Mana cost reduced from 100 to 80
  • Might Of The NerazimMight Of The Nerazim (R)
    • Basic Attack damage bonus reduced from 40% to 30%
Developer Comment: These tuning changes are meant to redistribute Zeratul’s damage while also giving him a slight buff. Zeratul should now be a bit stronger during the earlier portions of the game if he takes Might Of The NerazimMight Of The Nerazim, but should have less opportunity cost if he chooses to take Void PrisonVoid Prison, instead.

Specialist

Xul

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Stats

  • Health increased from 1900 to 2000
  • Health Regeneration increased 3.957 to 4.168
  • Basic Attack damage increased from 104 to 110

Abilities

  • Raise SkeletonRaise Skeleton (Trait)
    • Skeletal Warrior Health reduced from 240 to 225
    • Skeletal Warrior damage reduced from 23 to 21
  • Bone PrisonBone Prison (E)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 80 to 70

Talents

  • Level 7
    • Trag'Oul's EssenceTrag'Oul's Essence (Trait)
      • Mana restoration per Skeletal Warrior attack reduced from 0.5% to 0.2% of Xul’s maximum Mana
Developer Comment: We like that Xul is a strong pushing Hero who has an identity as a great duo-lane soaker, but believe that his identity has been pushed too far into this role, and we would like to see him have more presence in team fights. We’re making adjustments to push him in this direction by buffing his base stats and toning down his split-push potential.

Support

Tyrande

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Abilities

  • Light of EluneLight of Elune (Q)
    • Cooldown reduced from 12 to 11 seconds

Warrior

Sonya

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Stats

  • Basic Attack damage reduced from 88 to 84

Talents

  • Level 7
    • Poisoned SpearPoisoned Spear (Q)
      • Damage reduced from 125% to 100% of Ancient SpearAncient Spear’s damage.
  • Level 16
    • Nerves of SteelNerves of Steel (Active)
      • Duration reduced from 5 to 3 seconds
      • Shield amount reduced from 30% to 25% of Maximum Health
      • Cooldown reduced from 70 to 60 seconds
Developer Comment: We originally applied these adjustments in a patch on January 24, but Sonya was so eager to get back into battle that she forgot to take them with her. We're giving these changes back to the Barbarian, and have (politely) asked her to remember to bring them along the next time she leaps into the fray.

Bug Fixes

Heroes, Abilities, and Talents

  • Diablo: Lightning BreathLightning Breath sound effects will no longer stop playing before the Ability is finished channeling.
  • Junkrat: Heroes killed by Concussion MineConcussion Mine will no longer respawn at their death location and then slide across the Battleground.
  • Junkrat: Issuing movement commands during Rocket RideRocket Ride will no longer cause Junkrat to become separated from his Mount.
  • Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-TireRIP-Tire’s model.
  • Junkrat: Targeting unpathable terrain with Rocket RideRocket Ride will no longer cause Total MayhemTotal Mayhem Grenades to visually persist on the Battleground.
  • Junkrat: Concussion MineConcussion Mine can no longer displace Leoric from Wraith WalkWraith Walk’s starting location if the Mine is detonated in the same moment that Wraith WalkWraith Walk ends.
  • Li Li: After learning the Lighting Serpent Talent, Cloud SerpentCloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage.
  • Lt. Morales: The tooltip for the Healing BeamHealing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration.
  • Malfurion: An ally who is affected by multiple RegrowthRegrowths will now be correctly healed by MoonfireMoonfire and have Stuns, Roots, and Slows removed by Nature's CureNature's Cure.
  • Movement Abilities: Certain movement-based Abilities, like Greymane’s DarkflightDarkflight or Chen’s Flying KickFlying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s TauntTaunt or Garrosh’s Warlord's ChallengeWarlord's Challenge.
  • Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode.
  • The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.

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I love how Tyrande keeps getting these tiny little buffs here and there.  +2 damage here, -1 second there.  I wish there was some commentary as to why these changes and why so minor and often they appear.

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58 minutes ago, Stan said:

Chain LightningChain Lightning (Q)

  • Bounce range increased by 20%

WTF just killed me intensifies. 

 

51 minutes ago, TSRD said:

I love how Tyrande keeps getting these tiny little buffs here and there.  +2 damage here, -1 second there.  I wish there was some commentary as to why these changes and why so minor and often they appear.

I like these little changes since Tyrande is one of my highest level heroes and changes like this literally make the difference between being a niche pick on a couple of maps to being able to off lane, clear camps earlier, push gate towers while healing the melee minions and so on. She's not the only hero who gets little touches here and there every now and then to see what happens, and what's most strange about this change is that it's an odd number... The HotS dev team really loves things rounded up or down by ten, or equal numbers. I suppose they felt on internal testing two seconds was too much and 0.5 was too little :D 

Zeratul b-buffed?! monkaS 

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1 hour ago, Stan said:

 

Bug Fixes

Heroes, Abilities, and Talents

  • Junkrat: Heroes killed by Concussion MineConcussion Mine will no longer respawn at their death location and then slide across the Battleground.

Aw man. I was having so much fun abusing this...

  • Sad 1

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7 hours ago, Plergoth said:

WTF just killed me intensifies. 

In the Garrosh nerf patch notes they talked about how they want to adjust some things that are cancer to play against and no this. WTF?!

1 hour ago, Valhalen said:

Been playing with Maiev since the hotfix. I don't think this second nerf hurt her that much.

Nothing really hurts her. Shes a lot like Genji. Its not the numbers that make her good. 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Voice chat? ehh. No thx. 

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15 hours ago, Plergoth said:

She's not the only hero who gets little touches here and there every now and then to see what happens, and what's most strange about this change is that it's an odd number... The HotS dev team really loves things rounded up or down by ten, or equal numbers. I suppose they felt on internal testing two seconds was too much and 0.5 was too little :D

Exactly.  11 second cooldown seems so odd.  That and other minor buffs aren't really going to drastically change how she's played or viewed (and the change is too small to draw new players toward her to "test" the change since they know it's going to be a minor difference) so it's only minor win% changes that we're likely talking about here.  Makes me wonder if there is some specific win% they're trying to hit with her and they're just tapping her gently fraction of a percentage by fraction of a percentage toward that goal.

Edited by TSRD

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2 hours ago, TSRD said:

Makes me wonder if there is some specific win% they're trying to hit with her and they're just tapping her gently fraction of a percentage by fraction of a percentage toward that goal.

I think it's more along the lines to give experienced players on her a nudge to be more aggressive and bold with her, possibly even invading and stealing merc camps and either soloing or assisting them earlier and faster with one of her most unpopular talents, Huntress' Fury. On maps such as Haunted Mines, this strategy could work. 

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This nerf to Maiev was even lighter than the first nerf she got. After playing her more I have to say she's still one of the most powerful assassins in the game. Looks like she's remaining in prime tier, for now.

Another thing I've been seeing from hotslogs is more and more master players taking Elune's WrathElune's Wrath over Bonds of CorruptionBonds of Corruption. In fact, it is apparently the most picked talent on that tier for master players (Bonds is still picked more in other levels). I'm not certain why, but it might have something to do with the fact that many master players know how to avoid being pulled, and the fact that many will make sure to avoid letting her get into melee to get a tether. Another reason I think is valid is the synergy it has with Warden's CageWarden's Cage, since it makes it very easy to get multiple resets and therefore significantly increases her power when her allies back her up. 

Basically ever since I saw that it was picked more than Bonds; it's even used in an AA build, I've been confused as to which one has more power in teamfights and skirmishes, even if one is situational and reliant on you having good aim. 

Edited by Maxkitty

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1 hour ago, Maxkitty said:

This nerf to Maiev was even lighter than the first nerf she got. After playing her more I have to say she's still one of the most powerful assassins in the game. Looks like she's remaining in prime tier, for now.

Another thing I've been seeing from hotslogs is more and more master players taking Elune's WrathElune's Wrath over Bonds of CorruptionBonds of Corruption. In fact, it is apparently the most picked talent on that tier for master players (Bonds is still picked more in other levels). I'm not certain why, but it might have something to do with the fact that many master players know how to avoid being pulled, and the fact that many will make sure to avoid letting her get into melee to get a tether. Another reason I think is valid is the synergy it has with Warden's CageWarden's Cage, since it makes it very easy to get multiple resets and therefore significantly increases her power when her allies back her up. 

Basically ever since I saw that it was picked more than Bonds; it's even used in an AA build, I've been confused as to which one has more power in teamfights and skirmishes, even if one is situational and reliant on you having good aim. 

I don't know. Elune's WrathElune's Wrath seems so mediocre. I've tested it before and couldn't find it that useful compared to Bonds of CorruptionBonds of Corruption. Overall, I feel that talents that rely too much on Fan of KnivesFan of Knives aren't worth (except for Blade DanceBlade Dance and Bladed ArmorBladed Armor) since you need to hit at least 2 targets to proc their effects; and high-level players will avoid cluster to negate Maiev those chances.

Anyway, I don't think those minor nerfs will make her fall from her spot in the tier list; Maiev is Prime because of her utility and displacement, not because of raw numbers. Should Blizzard give her the Garrosh treatment and make Umbral BindUmbral Bind stun or slow opponents rather than pulling, then I can see her dropping in the Tier List.

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1 hour ago, Valhalen said:

I don't know. Elune's WrathElune's Wrath seems so mediocre. I've tested it before and couldn't find it that useful compared to Bonds of CorruptionBonds of Corruption. Overall, I feel that talents that rely too much on Fan of KnivesFan of Knives aren't worth (except for Blade DanceBlade Dance and Bladed ArmorBladed Armor) since you need to hit at least 2 targets to proc their effects; and high-level players will avoid cluster to negate Maiev those chances.

Anyway, I don't think those minor nerfs will make her fall from her spot in the tier list; Maiev is Prime because of her utility and displacement, not because of raw numbers. Should Blizzard give her the Garrosh treatment and make Umbral BindUmbral Bind stun or slow opponents rather than pulling, then I can see her dropping in the Tier List.

I agree about Bonds being superior. You are totally right. 

As for Maiev's place at Prime, I agree as well that it is partly due to her massive utility, but I have to point out that even with her damage output much lower than it was on release day, she still does very noticeable damage in teamfights. Fan of KnivesFan of Knives, despite doing 162 damage now in comparison to 180 on release, is still very powerful due to it's reset ability, and combined with Blade DanceBlade Dance is even more powerful. Naisha's MementoNaisha's Memento can hurt enemies significantly in a teamfight if you can reliably deliver AA's (I prefer this talent over Bonds of JusticeBonds of Justice, and according to hotslogs most of the high level players do too). Even Armored AssaultArmored Assault, being only about 60% as powerful as it was on release, is still by far the best talent on it's row, and still a great talent overall. And of course, the real spike in power for Maiev is when she takes Shadow Orb: HuntressShadow Orb: Huntress, which can allow her to dominate a teamfight quite easily if her allies are able to aid her. 

So far, the only talents I see that are really interchangeable, being close in power, are Bladed ArmorBladed Armor and Shadow ArmorShadow Armor. These talents both generally grant the same benefit, but they are also have quite different niches. Bladed ArmorBladed Armor is more suited for poking, and if you plan on stutter-stepping often. It's also easily the better choice in general if you aren't able to reliably land AA's or if the enemy team has heroes like Cassia or Lili who can blind you. I also find Bladed ArmorBladed Armor to be better for matches where you find yourself having to defend more, because you will often be poking the enemies and get full benefit from this talent. On the other hand, Shadow ArmorShadow Armor suits itself towards an "all-in" type playstyle. Because of this, it tends to gain more benefit when your team can initiate and dedicate themselves to staying in a fight for a long period of time. It also excels when you can reliably land many AA's, which is not very hard to do when the enemy team lacks blinds, and is made even easier if your team has good CC, a good tank, and a good healer. I personally tend to like Shadow ArmorShadow Armor more just because I find myself and my team generally being more aggressive when I play Maiev, and it helps significantly when I dive into the enemy team with my allies and go all in. Both are valid however, and are great talents for Maiev's kit. 

Edited by Maxkitty

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25 minutes ago, Maxkitty said:

 Naisha's MementoNaisha's Memento can hurt enemies significantly in a teamfight if you can reliably deliver AA's (I prefer this talent over Bonds of JusticeBonds of Justice, and according to hotslogs most of the high level players do too).

I'm still trying to get used to that talent, but I really can't, for the aforementioned reason it relies too much on Fan of KnivesFan of Knives resets; plus with Maiev no longer having her passive armor and less health, it becomes risky to use it. I like to do the Physical Damage build but picking Bonds of JusticeBonds of Justice instead; I overall get good results with it during teamfights (plus it is fantastic for waveclear once you get over 10 stacks).

Edited by Valhalen

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Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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