Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Patch Notes: Feb 21

Recommended Posts

84AC7KVIRYQH1519206843526.jpg

Blizzard implemented voice chat and applied balanced changes and various bug fixes in this week's patch.

Voice chat is now enabled on live servers and in addition to bug fixes, the following Heroes received balance changes:

  • Maiev: The latest changes are aimed at lowering her survivability and burst damage throughput.
  • Malthael: Healing from Soul RipSoul Ripping Minions decreased, Hero-only healing increased. Mana cost of Soul RipSoul Rip has been increased to 25.
  • Zeratul: Changes to basic & heroic abilities are meant to redistribute his damage, while giving the Hero a slight buff.
  • Xul: Base stats have been buffed and split-push potential has been toned down.
  • Sonya: Balance changes for Sonya were supposed to go live on January 24, but Blizzard's implemented them just now. The changes include a basic attack damage reduction, Poisoned SpearPoisoned Spear & Nerves of SteelNerves of Steel talent adjustments.

Blizzard LogoBlizzard (Source)

We’ve just released a patch to the live servers in order to implement Voice Communication, as well as apply some balance updates and bug fixes.

General

Voice Communication

  • Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game.

Heroes

Assassin

Maiev

2IJVYNDYUZPS1516810518376.png

Stats

  • Health reduced from 2236 to 2150
  • Health Regeneration reduced from 4.66 to 4.48

Abilities

  • Vault of the WardensVault of the Wardens (Trait)
    • Cooldown increased from 8 to 9 seconds
  • Fan of KnivesFan of Knives (Q)
    • Damage reduced from 170 to 162

Talents

  • Level 16
    • Armored AssaultArmored Assault (Passive)
      • Damage bonus reduced from 25% to 20%
    • Vengeful KnivesVengeful Knives (E)
      • Bonus damage per Hero hit increased from 1% to 1.2%
Developer Comment: The changes we released on January 9 helped bring Maiev’s win-rate down to mortal levels, but she was still a bit too powerful, overall. Today’s changes are aimed at slightly lowering both her survivability and burst damage throughput. Our data is showing the majority of her Talents are in healthy spots, but we will keep an eye on them as players start adapting to certain playstyles.

Malthael

CRSGGDIJYFVW1493916778193.png

Abilities

  • Soul RipSoul Rip (Q)
    • Mana cost increased from 20 to 25
    • Healing reduced from 36 to 25 per target hit
    • Healing from Heroic targets increased from 3% to 4% of the Hero’s maximum Health
  • Tormented SoulsTormented Souls (R)
    • Cooldown reduced from 100 to 80 seconds

Talents

  • Level 4
    • Die AloneDie Alone (Q)
      • Damage bonus reduced from 75% to 50%
  • Level 16
    • Soul CollectorSoul Collector (Q)
      • Bonus range reduced from 50% to 25%
Developer Comment: Malthael was designed to be powerful in the solo lane, but his dominance in the game’s early laning phase was unrivaled. We’re reducing this by making him heal less when Soul RipSoul Ripping Minions, but increasing his Hero-only healing so that he can still keep himself alive in late-game team fights. We’re also reducing the power of Die AloneDie Alone and increasing his Mana tension to taper some of his early game power. By increasing Soul RipSoul Rip’s Mana usage, we’re also reducing some of the power Malthael had when double-soaking lanes (especially when combined with On a Pale HorseOn a Pale Horse), as he tends to use Soul RipSoul Rip twice as often when doing so. The overall goal is to reduce the power of a few particularly dominating builds, while making sure that he still feels powerful past the early game.

Thrall

FJ7AAFOTWHJ31417483335508.png

Abilities

  • Chain LightningChain Lightning (Q)
    • Bounce range increased by 20%

Zeratul

3NXNLQWMI4YQ1417483335830.png

Abilities

  • CleaveCleave (Q)
    • Damage increased from 200 to 212
  • Singularity SpikeSingularity Spike (W)
    • Damage increased from 228 to 240
  • Void PrisonVoid Prison (R)
    • Mana cost reduced from 100 to 80
  • Might Of The NerazimMight Of The Nerazim (R)
    • Basic Attack damage bonus reduced from 40% to 30%
Developer Comment: These tuning changes are meant to redistribute Zeratul’s damage while also giving him a slight buff. Zeratul should now be a bit stronger during the earlier portions of the game if he takes Might Of The NerazimMight Of The Nerazim, but should have less opportunity cost if he chooses to take Void PrisonVoid Prison, instead.

Specialist

Xul

9OYJKO9K415A1457120431885.png

Stats

  • Health increased from 1900 to 2000
  • Health Regeneration increased 3.957 to 4.168
  • Basic Attack damage increased from 104 to 110

Abilities

  • Raise SkeletonRaise Skeleton (Trait)
    • Skeletal Warrior Health reduced from 240 to 225
    • Skeletal Warrior damage reduced from 23 to 21
  • Bone PrisonBone Prison (E)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 80 to 70

Talents

  • Level 7
    • Trag'Oul's EssenceTrag'Oul's Essence (Trait)
      • Mana restoration per Skeletal Warrior attack reduced from 0.5% to 0.2% of Xul’s maximum Mana
Developer Comment: We like that Xul is a strong pushing Hero who has an identity as a great duo-lane soaker, but believe that his identity has been pushed too far into this role, and we would like to see him have more presence in team fights. We’re making adjustments to push him in this direction by buffing his base stats and toning down his split-push potential.

Support

Tyrande

L326XNRFITE41417483335724.png

Abilities

  • Light of EluneLight of Elune (Q)
    • Cooldown reduced from 12 to 11 seconds

Warrior

Sonya

KTJ5G6MTBWXD1494449265980.png

Stats

  • Basic Attack damage reduced from 88 to 84

Talents

  • Level 7
    • Poisoned SpearPoisoned Spear (Q)
      • Damage reduced from 125% to 100% of Ancient SpearAncient Spear’s damage.
  • Level 16
    • Nerves of SteelNerves of Steel (Active)
      • Duration reduced from 5 to 3 seconds
      • Shield amount reduced from 30% to 25% of Maximum Health
      • Cooldown reduced from 70 to 60 seconds
Developer Comment: We originally applied these adjustments in a patch on January 24, but Sonya was so eager to get back into battle that she forgot to take them with her. We're giving these changes back to the Barbarian, and have (politely) asked her to remember to bring them along the next time she leaps into the fray.

Bug Fixes

Heroes, Abilities, and Talents

  • Diablo: Lightning BreathLightning Breath sound effects will no longer stop playing before the Ability is finished channeling.
  • Junkrat: Heroes killed by Concussion MineConcussion Mine will no longer respawn at their death location and then slide across the Battleground.
  • Junkrat: Issuing movement commands during Rocket RideRocket Ride will no longer cause Junkrat to become separated from his Mount.
  • Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-TireRIP-Tire’s model.
  • Junkrat: Targeting unpathable terrain with Rocket RideRocket Ride will no longer cause Total MayhemTotal Mayhem Grenades to visually persist on the Battleground.
  • Junkrat: Concussion MineConcussion Mine can no longer displace Leoric from Wraith WalkWraith Walk’s starting location if the Mine is detonated in the same moment that Wraith WalkWraith Walk ends.
  • Li Li: After learning the Lighting Serpent Talent, Cloud SerpentCloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage.
  • Lt. Morales: The tooltip for the Healing BeamHealing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration.
  • Malfurion: An ally who is affected by multiple RegrowthRegrowths will now be correctly healed by MoonfireMoonfire and have Stuns, Roots, and Slows removed by Nature's CureNature's Cure.
  • Movement Abilities: Certain movement-based Abilities, like Greymane’s DarkflightDarkflight or Chen’s Flying KickFlying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s TauntTaunt or Garrosh’s Warlord's ChallengeWarlord's Challenge.
  • Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode.
  • The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.

Share this post


Link to post
Share on other sites

I love how Tyrande keeps getting these tiny little buffs here and there.  +2 damage here, -1 second there.  I wish there was some commentary as to why these changes and why so minor and often they appear.

Share this post


Link to post
Share on other sites
58 minutes ago, Stan said:

Chain LightningChain Lightning (Q)

  • Bounce range increased by 20%

WTF just killed me intensifies. 

 

51 minutes ago, TSRD said:

I love how Tyrande keeps getting these tiny little buffs here and there.  +2 damage here, -1 second there.  I wish there was some commentary as to why these changes and why so minor and often they appear.

I like these little changes since Tyrande is one of my highest level heroes and changes like this literally make the difference between being a niche pick on a couple of maps to being able to off lane, clear camps earlier, push gate towers while healing the melee minions and so on. She's not the only hero who gets little touches here and there every now and then to see what happens, and what's most strange about this change is that it's an odd number... The HotS dev team really loves things rounded up or down by ten, or equal numbers. I suppose they felt on internal testing two seconds was too much and 0.5 was too little :D 

Zeratul b-buffed?! monkaS 

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

 

Bug Fixes

Heroes, Abilities, and Talents

  • Junkrat: Heroes killed by Concussion MineConcussion Mine will no longer respawn at their death location and then slide across the Battleground.

Aw man. I was having so much fun abusing this...

  • Sad 1

Share this post


Link to post
Share on other sites
7 hours ago, Plergoth said:

WTF just killed me intensifies. 

In the Garrosh nerf patch notes they talked about how they want to adjust some things that are cancer to play against and no this. WTF?!

1 hour ago, Valhalen said:

Been playing with Maiev since the hotfix. I don't think this second nerf hurt her that much.

Nothing really hurts her. Shes a lot like Genji. Its not the numbers that make her good. 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Voice chat? ehh. No thx. 

Share this post


Link to post
Share on other sites
15 hours ago, Plergoth said:

She's not the only hero who gets little touches here and there every now and then to see what happens, and what's most strange about this change is that it's an odd number... The HotS dev team really loves things rounded up or down by ten, or equal numbers. I suppose they felt on internal testing two seconds was too much and 0.5 was too little :D

Exactly.  11 second cooldown seems so odd.  That and other minor buffs aren't really going to drastically change how she's played or viewed (and the change is too small to draw new players toward her to "test" the change since they know it's going to be a minor difference) so it's only minor win% changes that we're likely talking about here.  Makes me wonder if there is some specific win% they're trying to hit with her and they're just tapping her gently fraction of a percentage by fraction of a percentage toward that goal.

Edited by TSRD

Share this post


Link to post
Share on other sites
2 hours ago, TSRD said:

Makes me wonder if there is some specific win% they're trying to hit with her and they're just tapping her gently fraction of a percentage by fraction of a percentage toward that goal.

I think it's more along the lines to give experienced players on her a nudge to be more aggressive and bold with her, possibly even invading and stealing merc camps and either soloing or assisting them earlier and faster with one of her most unpopular talents, Huntress' Fury. On maps such as Haunted Mines, this strategy could work. 

Share this post


Link to post
Share on other sites

This nerf to Maiev was even lighter than the first nerf she got. After playing her more I have to say she's still one of the most powerful assassins in the game. Looks like she's remaining in prime tier, for now.

Another thing I've been seeing from hotslogs is more and more master players taking Elune's WrathElune's Wrath over Bonds of CorruptionBonds of Corruption. In fact, it is apparently the most picked talent on that tier for master players (Bonds is still picked more in other levels). I'm not certain why, but it might have something to do with the fact that many master players know how to avoid being pulled, and the fact that many will make sure to avoid letting her get into melee to get a tether. Another reason I think is valid is the synergy it has with Warden's CageWarden's Cage, since it makes it very easy to get multiple resets and therefore significantly increases her power when her allies back her up. 

Basically ever since I saw that it was picked more than Bonds; it's even used in an AA build, I've been confused as to which one has more power in teamfights and skirmishes, even if one is situational and reliant on you having good aim. 

Edited by Maxkitty

Share this post


Link to post
Share on other sites
1 hour ago, Maxkitty said:

This nerf to Maiev was even lighter than the first nerf she got. After playing her more I have to say she's still one of the most powerful assassins in the game. Looks like she's remaining in prime tier, for now.

Another thing I've been seeing from hotslogs is more and more master players taking Elune's WrathElune's Wrath over Bonds of CorruptionBonds of Corruption. In fact, it is apparently the most picked talent on that tier for master players (Bonds is still picked more in other levels). I'm not certain why, but it might have something to do with the fact that many master players know how to avoid being pulled, and the fact that many will make sure to avoid letting her get into melee to get a tether. Another reason I think is valid is the synergy it has with Warden's CageWarden's Cage, since it makes it very easy to get multiple resets and therefore significantly increases her power when her allies back her up. 

Basically ever since I saw that it was picked more than Bonds; it's even used in an AA build, I've been confused as to which one has more power in teamfights and skirmishes, even if one is situational and reliant on you having good aim. 

I don't know. Elune's WrathElune's Wrath seems so mediocre. I've tested it before and couldn't find it that useful compared to Bonds of CorruptionBonds of Corruption. Overall, I feel that talents that rely too much on Fan of KnivesFan of Knives aren't worth (except for Blade DanceBlade Dance and Bladed ArmorBladed Armor) since you need to hit at least 2 targets to proc their effects; and high-level players will avoid cluster to negate Maiev those chances.

Anyway, I don't think those minor nerfs will make her fall from her spot in the tier list; Maiev is Prime because of her utility and displacement, not because of raw numbers. Should Blizzard give her the Garrosh treatment and make Umbral BindUmbral Bind stun or slow opponents rather than pulling, then I can see her dropping in the Tier List.

Share this post


Link to post
Share on other sites
1 hour ago, Valhalen said:

I don't know. Elune's WrathElune's Wrath seems so mediocre. I've tested it before and couldn't find it that useful compared to Bonds of CorruptionBonds of Corruption. Overall, I feel that talents that rely too much on Fan of KnivesFan of Knives aren't worth (except for Blade DanceBlade Dance and Bladed ArmorBladed Armor) since you need to hit at least 2 targets to proc their effects; and high-level players will avoid cluster to negate Maiev those chances.

Anyway, I don't think those minor nerfs will make her fall from her spot in the tier list; Maiev is Prime because of her utility and displacement, not because of raw numbers. Should Blizzard give her the Garrosh treatment and make Umbral BindUmbral Bind stun or slow opponents rather than pulling, then I can see her dropping in the Tier List.

I agree about Bonds being superior. You are totally right. 

As for Maiev's place at Prime, I agree as well that it is partly due to her massive utility, but I have to point out that even with her damage output much lower than it was on release day, she still does very noticeable damage in teamfights. Fan of KnivesFan of Knives, despite doing 162 damage now in comparison to 180 on release, is still very powerful due to it's reset ability, and combined with Blade DanceBlade Dance is even more powerful. Naisha's MementoNaisha's Memento can hurt enemies significantly in a teamfight if you can reliably deliver AA's (I prefer this talent over Bonds of JusticeBonds of Justice, and according to hotslogs most of the high level players do too). Even Armored AssaultArmored Assault, being only about 60% as powerful as it was on release, is still by far the best talent on it's row, and still a great talent overall. And of course, the real spike in power for Maiev is when she takes Shadow Orb: HuntressShadow Orb: Huntress, which can allow her to dominate a teamfight quite easily if her allies are able to aid her. 

So far, the only talents I see that are really interchangeable, being close in power, are Bladed ArmorBladed Armor and Shadow ArmorShadow Armor. These talents both generally grant the same benefit, but they are also have quite different niches. Bladed ArmorBladed Armor is more suited for poking, and if you plan on stutter-stepping often. It's also easily the better choice in general if you aren't able to reliably land AA's or if the enemy team has heroes like Cassia or Lili who can blind you. I also find Bladed ArmorBladed Armor to be better for matches where you find yourself having to defend more, because you will often be poking the enemies and get full benefit from this talent. On the other hand, Shadow ArmorShadow Armor suits itself towards an "all-in" type playstyle. Because of this, it tends to gain more benefit when your team can initiate and dedicate themselves to staying in a fight for a long period of time. It also excels when you can reliably land many AA's, which is not very hard to do when the enemy team lacks blinds, and is made even easier if your team has good CC, a good tank, and a good healer. I personally tend to like Shadow ArmorShadow Armor more just because I find myself and my team generally being more aggressive when I play Maiev, and it helps significantly when I dive into the enemy team with my allies and go all in. Both are valid however, and are great talents for Maiev's kit. 

Edited by Maxkitty

Share this post


Link to post
Share on other sites
25 minutes ago, Maxkitty said:

 Naisha's MementoNaisha's Memento can hurt enemies significantly in a teamfight if you can reliably deliver AA's (I prefer this talent over Bonds of JusticeBonds of Justice, and according to hotslogs most of the high level players do too).

I'm still trying to get used to that talent, but I really can't, for the aforementioned reason it relies too much on Fan of KnivesFan of Knives resets; plus with Maiev no longer having her passive armor and less health, it becomes risky to use it. I like to do the Physical Damage build but picking Bonds of JusticeBonds of Justice instead; I overall get good results with it during teamfights (plus it is fantastic for waveclear once you get over 10 stacks).

Edited by Valhalen

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...