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Developer Update Q/A Roundup

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Game Director Alan Dabiri and Lead Designer Matt Cooper sat down with Kevin Johnson to chat about what's coming to Heroes of the Storm in 2018.

Content in 2018

  • Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.

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Hero Reworks

  • Two standalone Hero reworks are coming soon!
    • First up is Medivh. It's a really fun character to rework.
      • They want to have The Master's TouchThe Master's Touch baseline, because it's core to his playstyle. 
      • Force of WillForce of Will will also heal a bit.
    • The next Hero is Sonya. While Blizzard likes her playstyle, they want to take a look at talents that do not get picked often. No major tweaks are planned for the Hero.
      •  Shattered GroundShattered Ground now drastically increase how far the splash is, making it great for harassing players in lane.
  • A lot of different variables come into play when picking Heroes for reworks - talents, two viable Heroics, current place in the meta, etc. It all comes down to a Hero's kit.
  • Lunara is another character they're looking at. They've heard a lot of feedback about her WispWisp.
  • They want to start releasing mini spotlights for Hero reworks to talk about changes for visibility, because they want to support standalone Hero reworks as much as they can.

Hanamura & Battlegrounds

  • The team is still hard at work with Hanamura.
    • They are testing out the map to have a single neutral payload that's spawning in the center of the battleground.
    • The payload now deals directly damage to Structures, and the Core can be attacked.
  • No major reworks are planned for other battlegrounds, just some small tweaks.

Full Video

 

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Master's touch being baseline makes me incredibly happy. Now that you can start stacking it up right away, you get credit for all the hits you land in those fights that break out in mid at the start. Should be SOOO much easier to complete the quest before fights actually get dangerous for medivh, in the later game.

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YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! 

The Medivh rework, the Sonya rework, the Hanamura rework, the fact they're actually informing the community of their development plans and THE GODDAMN MEDIVH REWORK.

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Kinda sad we won't ve getting a Raynor rework, but Medivh getting some love is good. I mean , he has 36% wintate so it's kinda obvious. As for Sonya, just remove Mercenary Lord, since it's such an outdated talent

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I don't think I get the whole point of the interview. They recorded the clip only to say what had already been not news, and to announce a couple of reworks, which they never really did before?

Why? There are a number of issues well worth discussing, like garbage matchmaking, or the ones brought up by Oxygen in his articles on this forum.

I was hoping to hear something substantial in this video and I heard nothing I didn't know. FeelsBadMan.

Edited by Jonar

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I saw the video on youtube on Sunday. Needless to say how disappointed I was. Medivh should require some work, both gameplay and lore wise they didn't do him much justice imho, Sonya seems mostly ok, I don't understand why a rework, just some light touches would be ok if she's too overtuned right now. But Jimmy? You know, that iconic character whom has become a laughing stock and a meme here, with a kit and talent tree dating back to B.C. ? Comments section was full about Jimmy and I wasn't surprised at all. Apparently, they don't know what priorities mean or how to set them. Hail Jimmy Raynor, the glorified lane minion forever and ever

There are other heroes who should come first too imho like Kerrigan and TLV, but no.. these 2 and afterwards, Lunara... (who also is mostly ok, doesn't need much)

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4 hours ago, Dejo93 said:

Kinda sad we won't ve getting a Raynor rework, but Medivh getting some love is good. I mean , he has 36% wintate so it's kinda obvious. As for Sonya, just remove Mercenary Lord, since it's such an outdated talent

She needs an overall tweak in her talent tree to allow more build diversity. I just want a godamn Seismic SlamSeismic Slam Build that can be used in the competitive setting.

16 minutes ago, SteveFrost said:

I saw the video on youtube on Sunday. Needless to say how disappointed I was. Medivh should require some work, both gameplay and lore wise they didn't do him much justice imho, Sonya seems mostly ok, I don't understand why a rework, just some light touches would be ok if she's too overtuned right now. But Jimmy? You know, that iconic character whom has become a laughing stock and a meme here, with a kit and talent tree dating back to B.C. ? Comments section was full about Jimmy and I wasn't surprised at all. Apparently, they don't know what priorities mean or how to set them. Hail Jimmy Raynor, the glorified lane minion forever and ever

There are other heroes who should come first too imho like Kerrigan and TLV, but no.. these 2 and afterwards, Lunara... (who also is mostly ok, doesn't need much)

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

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23 minutes ago, Valhalen said:

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

Kinda missed on that Blizzcon or fuzzy on the details, can't remember. I'm hoping they're delaying Jimmy cause it is gonna be a big one, he really needs a big one (from the ground up) but I really don't know...:/ It's been way too long he's been in that state.

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6 hours ago, Jonar said:

I don't think I get the whole point of the interview. They recorded the clip only to say what had already been not news, and to announce a couple of reworks, which they never really did before?

Why? There are a number of issues well worth discussing, like garbage matchmaking, or the ones brought up by Oxygen in his articles on this forum.

I was hoping to hear something substantial in this video and I heard nothing I didn't know. FeelsBadMan.

I may be slightly biased (I wouldn't bring up issues I didn't feel weren't important), but I felt exactly the same, and ended up stopping the video midway out of frustration. The whole thing comes off as throwing players a bone after months of radio silence. BlizzCon was disappointing development wise, and this video either shows how disconnected they are with the game's state, or how little they wish to discuss the real problems, perhaps in an attempt to cover something. Regardless, we're probably past the point of no return now, in that what we have is what we get, and no "real" improvement will ever be made besides releases and reworks (though not Raynor). Sad.

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14 minutes ago, Oxygen said:

I may be slightly biased (I wouldn't bring up issues I didn't feel weren't important), but I felt exactly the same, and ended up stopping the video midway out of frustration. The whole thing comes off as throwing players a bone after months of radio silence. BlizzCon was disappointing development wise, and this video either shows how disconnected they are with the game's state, or how little they wish to discuss the real problems, perhaps in an attempt to cover something. Regardless, we're probably past the point of no return now, in that what we have is what we get, and no "real" improvement will ever be made besides releases and reworks (though not Raynor). Sad.

Well, they clearly have their own agenda. Sadly I think they will fulfill whatever it's on the works before they try to actually listen to the playerbase and fix the most batantly issues the game is facing (such as the many many bugs that has been plaguing HotS since its launch).

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22 minutes ago, Valhalen said:

Well, they clearly have their own agenda. Sadly I think they will fulfill whatever it's on the works before they try to actually listen to the playerbase and fix the most batantly issues the game is facing (such as the many many bugs that has been plaguing HotS since its launch).

Many bugs? Which? Besides occasional noticeable bug that gets patched, game is fairly clean.

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24 minutes ago, SleepySheepy said:

Many bugs? Which? Besides occasional noticeable bug that gets patched, game is fairly clean.

Just to name a few:

  • The bug where the game changes your character for no reason.
  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.
  • The Hanzo movement glitch that hasn't been patched yet.
  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.
  • Sudden FPS drops for no apparent reason.
  • Daily Quests that don't complete even if you fulfill their requirements.
  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).
  • Voice Lines changing in your Loadout randomly.
  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).
  • A very rare instance where you do not get a Loot Chest from any normal sources (level ups or Brawls).
Edited by Valhalen

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9 minutes ago, Valhalen said:

Just to name a few:

  • The bug where the game changes your character for no reason.

How does that even work? When you die during game it changes or?

  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.

That's annoying.

  • The Hanzo movement glitch that hasn't been patched yet.

Haven't heard of that one, but I know of when you use Q and get under the effect of Stasis, you can't stop Q-ing.
Hanzo is relatively new, I'll forgive them that for now.

  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.

Very rare as you said. That being said, does anyone know what happens if Zagara is in Nydus and before she leaves all Creeps and Nyduses are gone?

  • Sudden FPS drops for no apparent reason.

No comment on that, only that I recently had issue with first game (only) and it was due to Windows Defender.

  • Daily Quests that don't complete even if you fulfill their requirements.

Never seen that. I play Unranked most of the time, so it's only matter of playing that many games and I don't watch it closely, since it's always over when I'm done.

  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).

You mean that when Creep is shown on the map, but it's no longer there? That's annoying for the team that doesn't have Zagara, they can't tell if it's actually still there.

  • Voice Lines changing in your Loadout randomly.

Interesting, I remember there was something similar to this before. Still, for me it's a minor, not game breaking or annoying.

  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).

Haven't seen, but is game breaking.

Sorry for disgusting response style.

Edited by SleepySheepy
Excuse

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10 minutes ago, SleepySheepy said:

Sorry for disgusting response style.

I'll do my best. Just to make it easier to understand, your questions will be marked as BLUE and my answers as YELLOW.

10 minutes ago, SleepySheepy said:

Just to name a few:

  • The bug where the game changes your character for no reason.

How does that even work? When you die during game it changes or?

It happens when you start the match. You'll be using a different character instead of the one you picked.

  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.

That's annoying.

Yep. This happens since the Alpha days and they STILL haven't fixed it.

  • The Hanzo movement glitch that hasn't been patched yet.

Haven't heard of that one, but I know of when you use Q and get under the effect of Stasis, you can't stop Q-ing. Hanzo is relatively new, I'll forgive them that for now.

Yes, that is one of them. The other one is that Storm BowStorm Bow glitches your movement so you can't drag-move for the rest of the game, only through clicks. Sure, he is a relatively new Hero, but this is a glitch serious enough that should be fixed ASAP.

  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.

Very rare as you said. That being said, does anyone know what happens if Zagara is in Nydus and before she leaves all Creeps and Nyduses are gone?

She simply can't get out of her Nydus or teleport to different one. The Nydus has to either despawn or be destroyed.

  • Sudden FPS drops for no apparent reason.

No comment on that, only that I recently had issue with first game (only) and it was due to Windows Defender.

  • Daily Quests that don't complete even if you fulfill their requirements.

Never seen that. I play Unranked most of the time, so it's only matter of playing that many games and I don't watch it closely, since it's always over when I'm done.

  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).

You mean that when Creep is shown on the map, but it's no longer there? That's annoying for the team that doesn't have Zagara, they can't tell if it's actually still there.

No, it causes the floor to flash and distort a little when you pass through certain angles near the Tumors. Not game-breaking, but certainly a nuisance.

  • Voice Lines changing in your Loadout randomly.

Interesting, I remember there was something similar to this before. Still, for me it's a minor, not game breaking or annoying.

  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).

Haven't seen, but is game breaking.

Yes, the only way is to destroy her MEKA; in some instances you can't even use Self-DestructSelf-Destruct even if the bar is filled.

 

Edited by Valhalen

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Wish they'd pay some attention to Abathur, poor worm hasn't been the same since they too ults away from his Ultimate Evolution.    And his monstrosity remains a sad joke :/

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4 minutes ago, Migol said:

Wish they'd pay some attention to Abathur, poor worm hasn't been the same since they too ults away from his Ultimate Evolution.    And his monstrosity remains a sad joke :/

In my opinion he doesn't need a massive overhaul because he is absurdly powerful in the right hands, but sadly doesn't work in every map. If anything, they do some minor tweaks, such as giving him Locust NestLocust Nest as a baseline skill for his E key; he is the only character in the game that only has 2 Basic Abilities (well, not counting The Lost Vikings that can only have Basic Abilities through Talents). Maybe with that they could nerf his Locust StrainLocust Strain a bit to compensate, and make a new level 20 talent that allows Abathur to place 2 Locusts Nests at once.

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5 hours ago, Valhalen said:

She needs an overall tweak in her talent tree to allow more build diversity. I just want a godamn Seismic SlamSeismic Slam Build that can be used in the competitive setting.

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

Let's face it: talent diversity always end up in "one build for all situations". Just look at Blaze. He has quite a lot of options , and people always pick the same talents, i.e. Pyromania at 16

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1 minute ago, Dejo93 said:

Let's face it: talent diversity always end up in "one build for all situations". Just look at Blaze. He has quite a lot of options , and people always pick the same talents, i.e. Pyromania at 16

Yeah, that may be true for some Heroes... But compared to Sonya, Blaze has a lot more of talent diversity. For instance, PyromaniaPyromania is not always the best choice; if you're facing a team that has at least 2 powerful "Mages" and not many frontline Heroes, then Juggernaut PlatingJuggernaut Plating is the way to go. Yesterday I got a shield of over 2k after absorbing every single ability from Nazeebo using that talent. It was amazing.

I think the only mandatory talents for Blaze are Adhesive PetroleumAdhesive Petroleum and Grill and KillGrill and Kill. The rest of his talent tree is very flexible and competitive as the situation demands.

Sonya, on the other hand, is stuck with the same build for every game, pretty much.

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18 hours ago, Stan said:

Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.

YEP. PTR PATCH NOTES.

 

Edited by Valhalen

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2 hours ago, Valhalen said:

In my opinion he doesn't need a massive overhaul because he is absurdly powerful in the right hands, but sadly doesn't work in every map. If anything, they do some minor tweaks, such as giving him Locust NestLocust Nest as a baseline skill for his E key; he is the only character in the game that only has 2 Basic Abilities (well, not counting The Lost Vikings that can only have Basic Abilities through Talents). Maybe with that they could nerf his Locust StrainLocust Strain a bit to compensate, and make a new level 20 talent that allows Abathur to place 2 Locusts Nests at once.

That would help, but I don't understand why they don't make the obvious, easy fixes to his Monstrosity ult too; the problem is that without constant attention it'll just suicide down a lane, preventing Abathur from doing his Cap+Mine thing easily.     All it needs to be viable is a "Stay here" command so it can be left alone for a minute (and maybe not show up on the minimap as a giant obvious "kill me!" icon).

Aside from that Abathur is extremely comp specific, it used to be you could play him as a quasi nature's prophet and push lanes by teleporting everywhere and forcing the enemy team to choose to ignore him and take damage or try to hunt him down.    There were even people experimenting with Mine builds at one point.    But successive nerfs to the locusts and the talents have really killed that, it's basically hat build (in very specific circumstances) or he's a dead weight.

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9 minutes ago, Migol said:

and maybe not show up on the minimap as a giant obvious "kill me!" icon).

Removing the Monstrosity minimap icon would make it severely broken. If left alone, the Monstrosity can take any lane singlehandedly.

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      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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