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Developer Update Q/A Roundup

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Game Director Alan Dabiri and Lead Designer Matt Cooper sat down with Kevin Johnson to chat about what's coming to Heroes of the Storm in 2018.

Content in 2018

  • Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.

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Hero Reworks

  • Two standalone Hero reworks are coming soon!
    • First up is Medivh. It's a really fun character to rework.
      • They want to have The Master's TouchThe Master's Touch baseline, because it's core to his playstyle. 
      • Force of WillForce of Will will also heal a bit.
    • The next Hero is Sonya. While Blizzard likes her playstyle, they want to take a look at talents that do not get picked often. No major tweaks are planned for the Hero.
      •  Shattered GroundShattered Ground now drastically increase how far the splash is, making it great for harassing players in lane.
  • A lot of different variables come into play when picking Heroes for reworks - talents, two viable Heroics, current place in the meta, etc. It all comes down to a Hero's kit.
  • Lunara is another character they're looking at. They've heard a lot of feedback about her WispWisp.
  • They want to start releasing mini spotlights for Hero reworks to talk about changes for visibility, because they want to support standalone Hero reworks as much as they can.

Hanamura & Battlegrounds

  • The team is still hard at work with Hanamura.
    • They are testing out the map to have a single neutral payload that's spawning in the center of the battleground.
    • The payload now deals directly damage to Structures, and the Core can be attacked.
  • No major reworks are planned for other battlegrounds, just some small tweaks.

Full Video

 

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Master's touch being baseline makes me incredibly happy. Now that you can start stacking it up right away, you get credit for all the hits you land in those fights that break out in mid at the start. Should be SOOO much easier to complete the quest before fights actually get dangerous for medivh, in the later game.

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YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! YES! 

The Medivh rework, the Sonya rework, the Hanamura rework, the fact they're actually informing the community of their development plans and THE GODDAMN MEDIVH REWORK.

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Kinda sad we won't ve getting a Raynor rework, but Medivh getting some love is good. I mean , he has 36% wintate so it's kinda obvious. As for Sonya, just remove Mercenary Lord, since it's such an outdated talent

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I don't think I get the whole point of the interview. They recorded the clip only to say what had already been not news, and to announce a couple of reworks, which they never really did before?

Why? There are a number of issues well worth discussing, like garbage matchmaking, or the ones brought up by Oxygen in his articles on this forum.

I was hoping to hear something substantial in this video and I heard nothing I didn't know. FeelsBadMan.

Edited by Jonar

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I saw the video on youtube on Sunday. Needless to say how disappointed I was. Medivh should require some work, both gameplay and lore wise they didn't do him much justice imho, Sonya seems mostly ok, I don't understand why a rework, just some light touches would be ok if she's too overtuned right now. But Jimmy? You know, that iconic character whom has become a laughing stock and a meme here, with a kit and talent tree dating back to B.C. ? Comments section was full about Jimmy and I wasn't surprised at all. Apparently, they don't know what priorities mean or how to set them. Hail Jimmy Raynor, the glorified lane minion forever and ever

There are other heroes who should come first too imho like Kerrigan and TLV, but no.. these 2 and afterwards, Lunara... (who also is mostly ok, doesn't need much)

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4 hours ago, Dejo93 said:

Kinda sad we won't ve getting a Raynor rework, but Medivh getting some love is good. I mean , he has 36% wintate so it's kinda obvious. As for Sonya, just remove Mercenary Lord, since it's such an outdated talent

She needs an overall tweak in her talent tree to allow more build diversity. I just want a godamn Seismic SlamSeismic Slam Build that can be used in the competitive setting.

16 minutes ago, SteveFrost said:

I saw the video on youtube on Sunday. Needless to say how disappointed I was. Medivh should require some work, both gameplay and lore wise they didn't do him much justice imho, Sonya seems mostly ok, I don't understand why a rework, just some light touches would be ok if she's too overtuned right now. But Jimmy? You know, that iconic character whom has become a laughing stock and a meme here, with a kit and talent tree dating back to B.C. ? Comments section was full about Jimmy and I wasn't surprised at all. Apparently, they don't know what priorities mean or how to set them. Hail Jimmy Raynor, the glorified lane minion forever and ever

There are other heroes who should come first too imho like Kerrigan and TLV, but no.. these 2 and afterwards, Lunara... (who also is mostly ok, doesn't need much)

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

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23 minutes ago, Valhalen said:

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

Kinda missed on that Blizzcon or fuzzy on the details, can't remember. I'm hoping they're delaying Jimmy cause it is gonna be a big one, he really needs a big one (from the ground up) but I really don't know...:/ It's been way too long he's been in that state.

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6 hours ago, Jonar said:

I don't think I get the whole point of the interview. They recorded the clip only to say what had already been not news, and to announce a couple of reworks, which they never really did before?

Why? There are a number of issues well worth discussing, like garbage matchmaking, or the ones brought up by Oxygen in his articles on this forum.

I was hoping to hear something substantial in this video and I heard nothing I didn't know. FeelsBadMan.

I may be slightly biased (I wouldn't bring up issues I didn't feel weren't important), but I felt exactly the same, and ended up stopping the video midway out of frustration. The whole thing comes off as throwing players a bone after months of radio silence. BlizzCon was disappointing development wise, and this video either shows how disconnected they are with the game's state, or how little they wish to discuss the real problems, perhaps in an attempt to cover something. Regardless, we're probably past the point of no return now, in that what we have is what we get, and no "real" improvement will ever be made besides releases and reworks (though not Raynor). Sad.

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14 minutes ago, Oxygen said:

I may be slightly biased (I wouldn't bring up issues I didn't feel weren't important), but I felt exactly the same, and ended up stopping the video midway out of frustration. The whole thing comes off as throwing players a bone after months of radio silence. BlizzCon was disappointing development wise, and this video either shows how disconnected they are with the game's state, or how little they wish to discuss the real problems, perhaps in an attempt to cover something. Regardless, we're probably past the point of no return now, in that what we have is what we get, and no "real" improvement will ever be made besides releases and reworks (though not Raynor). Sad.

Well, they clearly have their own agenda. Sadly I think they will fulfill whatever it's on the works before they try to actually listen to the playerbase and fix the most batantly issues the game is facing (such as the many many bugs that has been plaguing HotS since its launch).

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22 minutes ago, Valhalen said:

Well, they clearly have their own agenda. Sadly I think they will fulfill whatever it's on the works before they try to actually listen to the playerbase and fix the most batantly issues the game is facing (such as the many many bugs that has been plaguing HotS since its launch).

Many bugs? Which? Besides occasional noticeable bug that gets patched, game is fairly clean.

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24 minutes ago, SleepySheepy said:

Many bugs? Which? Besides occasional noticeable bug that gets patched, game is fairly clean.

Just to name a few:

  • The bug where the game changes your character for no reason.
  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.
  • The Hanzo movement glitch that hasn't been patched yet.
  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.
  • Sudden FPS drops for no apparent reason.
  • Daily Quests that don't complete even if you fulfill their requirements.
  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).
  • Voice Lines changing in your Loadout randomly.
  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).
  • A very rare instance where you do not get a Loot Chest from any normal sources (level ups or Brawls).
Edited by Valhalen

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9 minutes ago, Valhalen said:

Just to name a few:

  • The bug where the game changes your character for no reason.

How does that even work? When you die during game it changes or?

  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.

That's annoying.

  • The Hanzo movement glitch that hasn't been patched yet.

Haven't heard of that one, but I know of when you use Q and get under the effect of Stasis, you can't stop Q-ing.
Hanzo is relatively new, I'll forgive them that for now.

  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.

Very rare as you said. That being said, does anyone know what happens if Zagara is in Nydus and before she leaves all Creeps and Nyduses are gone?

  • Sudden FPS drops for no apparent reason.

No comment on that, only that I recently had issue with first game (only) and it was due to Windows Defender.

  • Daily Quests that don't complete even if you fulfill their requirements.

Never seen that. I play Unranked most of the time, so it's only matter of playing that many games and I don't watch it closely, since it's always over when I'm done.

  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).

You mean that when Creep is shown on the map, but it's no longer there? That's annoying for the team that doesn't have Zagara, they can't tell if it's actually still there.

  • Voice Lines changing in your Loadout randomly.

Interesting, I remember there was something similar to this before. Still, for me it's a minor, not game breaking or annoying.

  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).

Haven't seen, but is game breaking.

Sorry for disgusting response style.

Edited by SleepySheepy
Excuse

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10 minutes ago, SleepySheepy said:

Sorry for disgusting response style.

I'll do my best. Just to make it easier to understand, your questions will be marked as BLUE and my answers as YELLOW.

10 minutes ago, SleepySheepy said:

Just to name a few:

  • The bug where the game changes your character for no reason.

How does that even work? When you die during game it changes or?

It happens when you start the match. You'll be using a different character instead of the one you picked.

  • The bug where you can get queued into another region if one of the party members get disconnected mid-match; the only way to fix this bug is disbanding and remaking the party.

That's annoying.

Yep. This happens since the Alpha days and they STILL haven't fixed it.

  • The Hanzo movement glitch that hasn't been patched yet.

Haven't heard of that one, but I know of when you use Q and get under the effect of Stasis, you can't stop Q-ing. Hanzo is relatively new, I'll forgive them that for now.

Yes, that is one of them. The other one is that Storm BowStorm Bow glitches your movement so you can't drag-move for the rest of the game, only through clicks. Sure, he is a relatively new Hero, but this is a glitch serious enough that should be fixed ASAP.

  • A very rare instance where Zagara gets stuck in Nydus NetworkNydus Network.

Very rare as you said. That being said, does anyone know what happens if Zagara is in Nydus and before she leaves all Creeps and Nyduses are gone?

She simply can't get out of her Nydus or teleport to different one. The Nydus has to either despawn or be destroyed.

  • Sudden FPS drops for no apparent reason.

No comment on that, only that I recently had issue with first game (only) and it was due to Windows Defender.

  • Daily Quests that don't complete even if you fulfill their requirements.

Never seen that. I play Unranked most of the time, so it's only matter of playing that many games and I don't watch it closely, since it's always over when I'm done.

  • Graphic glitches regarding Zagara's Creep TumorCreep Tumor in certain stages (this bug has been on since 2.0).

You mean that when Creep is shown on the map, but it's no longer there? That's annoying for the team that doesn't have Zagara, they can't tell if it's actually still there.

No, it causes the floor to flash and distort a little when you pass through certain angles near the Tumors. Not game-breaking, but certainly a nuisance.

  • Voice Lines changing in your Loadout randomly.

Interesting, I remember there was something similar to this before. Still, for me it's a minor, not game breaking or annoying.

  • D.Va getting stuck (they fixed some of the instances where this can happen, but still does in other instances).

Haven't seen, but is game breaking.

Yes, the only way is to destroy her MEKA; in some instances you can't even use Self-DestructSelf-Destruct even if the bar is filled.

 

Edited by Valhalen

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Wish they'd pay some attention to Abathur, poor worm hasn't been the same since they too ults away from his Ultimate Evolution.    And his monstrosity remains a sad joke :/

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4 minutes ago, Migol said:

Wish they'd pay some attention to Abathur, poor worm hasn't been the same since they too ults away from his Ultimate Evolution.    And his monstrosity remains a sad joke :/

In my opinion he doesn't need a massive overhaul because he is absurdly powerful in the right hands, but sadly doesn't work in every map. If anything, they do some minor tweaks, such as giving him Locust NestLocust Nest as a baseline skill for his E key; he is the only character in the game that only has 2 Basic Abilities (well, not counting The Lost Vikings that can only have Basic Abilities through Talents). Maybe with that they could nerf his Locust StrainLocust Strain a bit to compensate, and make a new level 20 talent that allows Abathur to place 2 Locusts Nests at once.

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5 hours ago, Valhalen said:

She needs an overall tweak in her talent tree to allow more build diversity. I just want a godamn Seismic SlamSeismic Slam Build that can be used in the competitive setting.

Blizzard did state at last year's BlizzCon that they have plans to rework Raynor and The Lost Vikings. The problem is WHEN.

Let's face it: talent diversity always end up in "one build for all situations". Just look at Blaze. He has quite a lot of options , and people always pick the same talents, i.e. Pyromania at 16

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1 minute ago, Dejo93 said:

Let's face it: talent diversity always end up in "one build for all situations". Just look at Blaze. He has quite a lot of options , and people always pick the same talents, i.e. Pyromania at 16

Yeah, that may be true for some Heroes... But compared to Sonya, Blaze has a lot more of talent diversity. For instance, PyromaniaPyromania is not always the best choice; if you're facing a team that has at least 2 powerful "Mages" and not many frontline Heroes, then Juggernaut PlatingJuggernaut Plating is the way to go. Yesterday I got a shield of over 2k after absorbing every single ability from Nazeebo using that talent. It was amazing.

I think the only mandatory talents for Blaze are Adhesive PetroleumAdhesive Petroleum and Grill and KillGrill and Kill. The rest of his talent tree is very flexible and competitive as the situation demands.

Sonya, on the other hand, is stuck with the same build for every game, pretty much.

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18 hours ago, Stan said:

Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.

YEP. PTR PATCH NOTES.

 

Edited by Valhalen

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2 hours ago, Valhalen said:

In my opinion he doesn't need a massive overhaul because he is absurdly powerful in the right hands, but sadly doesn't work in every map. If anything, they do some minor tweaks, such as giving him Locust NestLocust Nest as a baseline skill for his E key; he is the only character in the game that only has 2 Basic Abilities (well, not counting The Lost Vikings that can only have Basic Abilities through Talents). Maybe with that they could nerf his Locust StrainLocust Strain a bit to compensate, and make a new level 20 talent that allows Abathur to place 2 Locusts Nests at once.

That would help, but I don't understand why they don't make the obvious, easy fixes to his Monstrosity ult too; the problem is that without constant attention it'll just suicide down a lane, preventing Abathur from doing his Cap+Mine thing easily.     All it needs to be viable is a "Stay here" command so it can be left alone for a minute (and maybe not show up on the minimap as a giant obvious "kill me!" icon).

Aside from that Abathur is extremely comp specific, it used to be you could play him as a quasi nature's prophet and push lanes by teleporting everywhere and forcing the enemy team to choose to ignore him and take damage or try to hunt him down.    There were even people experimenting with Mine builds at one point.    But successive nerfs to the locusts and the talents have really killed that, it's basically hat build (in very specific circumstances) or he's a dead weight.

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9 minutes ago, Migol said:

and maybe not show up on the minimap as a giant obvious "kill me!" icon).

Removing the Monstrosity minimap icon would make it severely broken. If left alone, the Monstrosity can take any lane singlehandedly.

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      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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