Jump to content
FORUMS
Sign in to follow this  
positiv2

Monk Inna's Mantra Set Dungeon

Recommended Posts

Uncommon Patron

This appears to have only 5 of the Inna's set pieces, but no Ring of Royal Grandeur.  This would make it not viable for the set dungeon.  Perhaps the unity should be replaced with the RoRG?  Or replace the Shenlong's weapons with Inna's weapon.

Edited by Moriwar

Share this post


Link to post
Share on other sites
On 05/03/2018 at 8:37 PM, Moriwar said:

This appears to have only 5 of the Inna's set pieces, but no Ring of Royal Grandeur.  This would make it not viable for the set dungeon.  Perhaps the unity should be replaced with the RoRG?  Or replace the Shenlong's weapons with Inna's weapon.

As already pointed out, this build was not viable as stated in the guide. I replaced Unity with Band of the Rue Chambers and changed the cubed jewelry slot to Ring of Royal Grandeur to resolve the set issue. I also found the weapon choice to make this set dungeon more difficult than necessary since Shenlong's Spirit drains your spirit and forces am unnecessary cadence of building and dropping spirit. I am sure any other weapons would work but I used Istvan's Paired Blades and finished the mastery easy the first try.

Share this post


Link to post
Share on other sites

I am sure I have great gear Inna (overall)
but to get mastery 
ha ha ha ha...yeh right

no matter what I tried, no matter how many I kite to me even when "Seems" a group of 10 by me (at least)
stupid games says only 1 or 3 or 8 (most I seen)
fail after fail after fail

managed get the minimum complete..that is it ?

what a horrible set dungeon..I even tried swapping worse stuff, damage is sit 259k no buffed 313k buff
but the air ally destorys everything it touches anyways...bloody hell

  • Like 1

Share this post


Link to post
Share on other sites

Forget the Fists and use Inna's Reach, while swapping out Inna's Sandals for Ice Climbers. That way you'll achieve the 6-piece set bonus required and eliminate the chance of being frozen.

This should really be updated.

Ring of Royal Grandeur for the cube and Rue for equip. No unity.

Share this post


Link to post
Share on other sites
Guest Elekid239
On 12/7/2019 at 4:25 PM, ArCImpulse said:

Forget the Fists and use Inna's Reach, while swapping out Inna's Sandals for Ice Climbers. That way you'll achieve the 6-piece set bonus required and eliminate the chance of being frozen.

This should really be updated.

Ring of Royal Grandeur for the cube and Rue for equip. No unity.

Would you be kind enough to send me a list of what I need? 

Share this post


Link to post
Share on other sites
Guest Sonea

Didn't work at all for me so I made some adjustments that worked first try.

Here's my final setup:

  • Helm: Leoric's Crown (Diamond)
  • Shoulders: Lefebvre's Soliloquy
  • Wrists: Spirit Guards
  • Weapons: Jawbreaker & Crystal Fist
  • Amulet: Hellfire Amulet
  • Rings: Obsidian Ring of the Zodiac & Band of the Rue Chambers
  • 5 pieces Inna's Set (Hands, Torso, Waist, Legs, Boots)

Cube;

  • Ingeom
  • Ice Climbers
  • Ring of the Royal Grandeur

Dropped all offensive Paragon Stats and Gems.

 

Swapping the Shoulders for Inna's and equipping Illusory Boots for better positioning should also work fine as you don't really need all the extra toughness.

Share this post


Link to post
Share on other sites
21 hours ago, Guest Sonea said:

Didn't work at all for me so I made some adjustments that worked first try.

(...)

Heya - could you elaborate which parts of the build didn't work out for you? I assume since you drop the Raiment and Shenlong pieces, that you didn't like the suggested damage dealing options? Or you simply altered to full Inna + defensive/utility items? (I imagine it can totally work with the lower damage requirements of this set dungeon!)

Share this post


Link to post
Share on other sites
On 9/9/2020 at 12:11 PM, Deadset said:

Heya - could you elaborate which parts of the build didn't work out for you? I assume since you drop the Raiment and Shenlong pieces, that you didn't like the suggested damage dealing options? Or you simply altered to full Inna + defensive/utility items? (I imagine it can totally work with the lower damage requirements of this set dungeon!)

Heya. I was just popping in to look around at my choices for S22.

First and most basic problem with this particular guide is that there's only 5 pieces of Inna's in the build and no RoRG. 

Share this post


Link to post
Share on other sites
On 9/9/2020 at 12:11 PM, Deadset said:

Heya - could you elaborate which parts of the build didn't work out for you? I assume since you drop the Raiment and Shenlong pieces, that you didn't like the suggested damage dealing options? Or you simply altered to full Inna + defensive/utility items? (I imagine it can totally work with the lower damage requirements of this set dungeon!)

Hey man, just pinging you again to take a look at this one considering the Conquests this season. It lacks the Inna's 6-pc bonus to start the dungeon.

Share this post


Link to post
Share on other sites
On 12/3/2020 at 4:34 PM, solitha said:

Hey man, just pinging you again to take a look at this one considering the Conquests this season. It lacks the Inna's 6-pc bonus to start the dungeon.

Hey, thanks for bringing it up! It was actually correctly listed in our internal table, which threw me off - but the text was indeed referencing the Band of Rue Chambers. The Cube recommendations should be fixed very soon to properly display RoRG as the jewelry slot.

  • Thanks 1

Share this post


Link to post
Share on other sites
Guest Sei

I had to unequip several items and switch to a single rare 1handed weapon just to prevent my allies from melting everything (even using this guide). The dungeon really needs to be updated so that it's even remotely possible with a "proper" build. I mastered it because I wanted the monk pylon, and now I am relieved to never need to lay eyes on this dreadful dungeon again. 

Share this post


Link to post
Share on other sites
Guest Jay

One critical thing missing from this guide is why we'd bother doing this dungeon. Does it drop something special? It doesn't sound uniquely interesting.

Share this post


Link to post
Share on other sites

If you complete the objectives for each of a class's four dungeons, you will receive a special class pennant reflecting your achievement, and another pennant for completing them all with Mastery rating. If all 24 dungeons for the 6 classes (except Necromancers) are completed, special wings will be received: Wings of the Dedicated. If the 24 dungeons are completed with Mastery rating, another set of wings will be received: Wings of Mastery. Also, a Banner Sigil is granted for each of the 28 dungeons regardless of rating.

Share this post


Link to post
Share on other sites
On 3/31/2021 at 4:12 PM, Guest Sei said:

I had to unequip several items and switch to a single rare 1handed weapon just to prevent my allies from melting everything (even using this guide). The dungeon really needs to be updated so that it's even remotely possible with a "proper" build. I mastered it because I wanted the monk pylon, and now I am relieved to never need to lay eyes on this dreadful dungeon again. 

Yes, this dungeon is at the same time laughably easy and frustratingly hard. 

First time I'm playing a monk this season, and...Well, I ended up doing this dungeon with no rings, no amulet, a level 68 in-geom I had lying around, my cube slots and paragons all configured to definitely NOT boost any damage, and even so, the enemies STILL die to one hit if you have 10 allies out. 

Because the map is fairly small and you've got plenty of time (compared to some other set dungeons because there are some where it gets really tricky), I actually found a "better" way is  to wait 'till all the allies die, zoom around with Dashing Strike, pull everyone in, activat the allies, then RETREAT and WAIT for all the allies to die, before continuing, then only after achieving 5x10, to actually deliberately start killing everything. 

Share this post


Link to post
Share on other sites

This atrocity of a set dungeon has me raging. It is absurdly hard to get just enough damage to be able to kill the minions and elites fast enough, while not getting too much so your “helpers” don't wipe out too many before you can properly “unleash” them. Even trying the “kill a pack then sit and wait until the extra helpers vanish” approach is painfully hard to pull off (and, as of this writing, I still haven’t managed).

The closest I got was running with no follower, no offensive paragon skill points, no chest armor on, no necklace, a rare (not legendary) weapon with the dexterity enchanted away, and a couple of the other pieces with no dexterity on them. I got it down to under 200,000 damage, and the Mystic Allies are still too quick to kill things, even with just one active!

I’ve completed most of the other set dungeons across the classes, and monk seems to get the worst. (The Raiment set dungeon is almost as bad, but for very different reasons.)

I realize that Blizz has zero interest or intention to fix this ever, but they really should adjust the health of the minions we need to group up & “unleash” our allies on so that they don’t die before we can even get to them.

Edited by Trest
minor grammar

Share this post


Link to post
Share on other sites
Guest staples

tldr: aim was to keep dmg low but able to kill elites. Skills are same as guide

character - 5 innas, leoric (with diamond gem), spirit guards, compass/travelers, obsidian ring, shoulders with cdr

epic gems; esoteric, bane of stricken, simplicity's strength
weps; (both lvl 61 crafted about 900dps each) Mh wep with red gem +270 dmg, OH wep Diamond gem +20% dmg vs elites

cube; in-geom, ice climbers, royal grandeur

paragon; area damage, attack speed, Chc, Chd, Dexterity - all set to 0, everything else maxed
 

 

I've been hitting my head on this for a few hours, With many failed tries.

But i cooked something up and on the first run i finished with +1min left on the timer!

basically i got to the point where my dmg was low enough that the allies weren't killing the mobs too quick (think it was around 60k sheet dps) but then i super struggled on the elite mobs not dying. so i switched it up to kill elites faster and not do extra dmg to normal mobs.

 

the strat was to use endless walk set (neck+ring), Bane of the stricken, Simplicity's strength and diamond wep gem to boost my dmg vs elites. But have 2 low lvl weps (61 crafted) so the allies couldn't do crazy dmg

 

gameplay was simple and nothing tricky had to be done. Use Dash to get around, cyclone to group followed by mystic ally. 

sometimes the dmg was low enough to double dip and use mystic ally a 2nd time on the grouped up mobs (cyclone + obsidian ring spam for the cdr)

killing elites was easy. just stand still and hold primary attack, all the extra dmg meant they melted in a couple seconds.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A brand new season arrives in Diablo 3 next month! Blizzard have the full preview ready so let's take a look at the cosmetic rewards, season journey, Haedrig's Gift sets, and more!
      Season 33 (Source)
      Sanctuary needs you to answer its call for aid in Season 33: Shades of the Nephalem. Starting on October 25 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Shades of the Nephalem theme, which first debuted with Season 22. For an in-depth look at what’s coming, take a gander below. Also, Season 32 will officially come to an end on October 20. Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
    • By Staff
      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
×
×
  • Create New...