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Ranked Play League Distribution

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Lead Game Designer Travis McGeathy posted a breakdown of Ranked Play League distribution on Reddit earlier today.

Blizzard LogoBlizzard (Source)

We updated it after season 1 (or 2? ...a while ago). I don't have a pretty graph handy, but the breakdown by percentage of players is...

  • Bronze: 7%
  • Silver: 35%
  • Gold: 35%
  • Platinum: 15%
  • Diamond: 7%
  • Master: 1%

Edit: I should note, those are the targets. Actual numbers vary a bit as the season goes on (for example, hardcore players tend to place earlier than more casual players), but roughly fall in line with that over time.

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That explains why so many idiots are in silver.  People who have like 6 heroes they can even play, granted all at a bad rate.

 

I would think bronze would be the same size as silver, get the total idiots out of silver and at least have people there that are trying.

 

They need to be looking at this like a pyramid, that people want to climb.  If you put most of the people in some middle ground, what you have is a toxic environment where people spend the whole game complaining about playing with people not on the same level as them.

Edited by ArtVandelay

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13 hours ago, gamerk2 said:

Proving that Silver-Gold is where you DON'T want to be.

Depends, someone would be content with such outcome. There is no such thing as universally what's good or bad. Ask some Master players, they'll say everything below Diamond is bad, ask Diamond player, he could say something else. For me, as long you are not last and you trying and improving you are doing good.

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So 77% of players are in gold or below. So... Diamond players are in the top 1/4 of all players. Maybe gold is a good place to end up after all.

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What I gain from this (I'm Diamond finally) is your rank isn't to be ashamed of. I struggled to climb out of gold into plat. It took me a season of 60ish% win rate from gold 2 to plat 5 over 150+ games. I climbed SUPER quick out of Plat into Diamond with voice coms I went went 25-3. I wasn't ashamed to be gold or plat, it was what it was. I wanted to learn, watched HGC, watched streamers that are masters and GM (especially bronze to GM challenges), and learned about the game.

Climbing out of any rank isn't impossible, but that doesn't mean to not be content with your current situation. If you don't play 200+ ranked matches a season, don't read patch notes, or don't go to people smarter and better at the game than you, then don't expect to jump leagues. Diamond, Master and especially GM SHOULD be reserved for the top 1-10% of the player base. It's an accomplishment. But having fun with the lower levels, wanting the competitive(ish) games and people all wanting to strive to climb is what makes this game great. Yeah, it should be more than 7% bronze, but at least the top seems split into proper amount.

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This makes me feel better about being silver/gold in ranked. And better about the majority of my HOTS friends I play with all the time that are all Plat and Diamond.

I'm constantly the weak link in our team and constantly feel like I've lost the game for us because of it. I tend to try to stay playing the tanks with them cause I usually survive better on them then other classes while playing with those friends. I HATE when they want me to play support/healer. Cause I know that almost every time I do they're all gonna die... a lot.

Just Wednesday night our last few games one of them that's mid tier diamond and usually acts as the team captain was getting so frustrated with me. I was playing different melee heroes and he was trying his best to get me to be more aggressive and get in there and kill the enemy team. And I would usually just end up running in there and dead within a second or two no matter what hero I was playing. He asked me switch over to support and to play Uther. That went even worse then the previous matches of the night. I was constantly being yanked out in team fights by the enemy and killed. Or if I wasn't I was doing a horrible job of healing cause I was so scaried to get too close and end up dead again. So they run in and I'm in the back and end up too far to effectively heal well and they end up dead followed soon after by me too. He was constantly yelling for heals cause I'm just simply not as competent a played at healer as he expects me to be (and wants me to be). I was so frustrated with myself and knowing that they had to be too I basically just gave up half way through the match and kept going afk for the most part since I wasn't being of really any use anyhow. Before the match was completely over he was already asking another of our usual friends if he was still wanting to play. Once the match was over he swiftly kicked me out of the party. I left without a word from Discord chat that night.

It's VERY painful to be in that position when you so strongly desire to play with those friends and struggle so desperately to be a cohesive part of the team and keep up.

I feel at least some solace knowing that I'm right around the middle of the majority of players skill level. Rather then the way it feels like I'm right at the bottom. And some comfort in knowing that they really are that my friends really are that above average skilled players. :)

Edited by CyberDVonaven

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So now people have even less reason to tell you to go back to bronze.

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7 hours ago, Morcalivan said:

Shouldn't those numbers be impossible? Or does no one start in Bronze to begin with?

People generally start form silver to gold. Very rarely do people actually start at bronze, or platinum for that matter.

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That really annoys me.  I got stuck in high silver last season, dropped to silver 4 fighting trolls all day.  I figured new season is a new chance to get out of hell.  Instead I go 9-1 in placements and still silver 2.  WTF?!?!?!?  I thought the max you could climb is 1 league.  So I could max go silver 4 to gold 4 with my placements.  So 1 loss is worth 4 divisions?  HUH?  If I went 10-0, maybe I would have been only silver 1?  Come on blizzard!  What else can I do to move up?

 

Reading these amounts of people in Silver and Gold explains it.  They WANT you to live in mediocrity.  

Edited by ArtVandelay

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15 hours ago, Fliits said:

People generally start form silver to gold. Very rarely do people actually start at bronze, or platinum for that matter.

Well, I started in Bronze 5 when I did my placements in December since I didn't know to do quickmatch and unranked beforehand to artificially boost my rank. It's pretty messed up to learn most people don't have put in any effort into ranking.

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1 hour ago, Morcalivan said:

Well, I started in Bronze 5 when I did my placements in December since I didn't know to do quickmatch and unranked beforehand to artificially boost my rank. It's pretty messed up to learn most people don't have put in any effort into ranking.

Not starting at bronze 5 isn't the same as not putting effort into ranking. Silver is just as bad if not worse to start off at, since it has more people thus more shitty players. I actually quit HotS for a while, since I had already played nonstop for a month and hadn't made any progress in hero league, in part due to my lack of experience and in part to my own teammates not knowing a single thing about the game.

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On 3/11/2018 at 7:30 AM, Fliits said:

Not starting at bronze 5 isn't the same as not putting effort into ranking. Silver is just as bad if not worse to start off at, since it has more people thus more shitty players. I actually quit HotS for a while, since I had already played nonstop for a month and hadn't made any progress in hero league, in part due to my lack of experience and in part to my own teammates not knowing a single thing about the game.

Case in point: in my last Platinum ranked HL game, I got yelled out for suggesting to NOT fight for a tribute on Cursed Hollow level 8 against level 10 on a non-curse tribute.

Seriously, are people seriously THAT stupid?

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9 hours ago, gamerk2 said:

Case in point: in my last Platinum ranked HL game, I got yelled out for suggesting to NOT fight for a tribute on Cursed Hollow level 8 against level 10 on a non-curse tribute.

Seriously, are people seriously THAT stupid?

Yes, they are. Can't wait to make it out of gold.

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      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
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      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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