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Heroes of the Storm PTR Patch Notes: Mar 19

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The next Heroes of the Storm content patch is now available for testing on PTR until March 26

Patch Highlights

  • Blizzard's celebrating StarCraft's 20th anniversary with Fenix and StarCraft-themed portraits that can be earned by logging into the game from March 27 through April 23.
  • Tracer received tweaks and the general philosophy for the changes is to reduce her overall mobility, burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. To compensate for the nerfs, Blizzard buffed her Health and Basic Attack damage.
  • Varian's early-game power has been increased by moving his Heroic abilities to Level 4.
  • New Bundles, Announcers and Skins have been added to the game in this update. More details can be found in this post.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 26. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

StarCraft 20th Anniversary

Join us in celebrating StarCraft’s 20th anniversary with new StarCraft-themed portraits you can earn just by logging into Heroes of the Storm from March 27 through April 23.

StarCraft 20th Anniversary Portrait Rewards

New Hero: Fenix

As one of the greatest heroes in protoss history, Fenix’s deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.

Trait

  • Shield Capacitor
    • Fenix has a permanent 800 Shield, which regenerates at 80 per second after not taking damage for 5 seconds.

Basic Abilities

  • Plasma Cutter (Q)
    • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.
  • Switch Weapon Mode (W)
    • Activate to switch between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
    • Weapon Mode: Phase Bomb
      • Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.
    • Weapon Mode: Repeater Cannon
      • Basic Attack speed increased by 150%.
  • Warp (E)
    • Warp to targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

Heroic Abilities

  • Purification Salvo (R)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
  • Planet Cracker (R)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

Art

Heroes, Abilities, and Talents

  • Heroes will no longer leave a behind a “ghost” that fades away after casting Hearthstone.

User Inteface

In-Game UI

  • Party Frames
    • Muting another player’s pings will now also mute any death timer pings that player issues by ALT + clicking the party frames UI at the top of the screen.
    • While in Undying form, Leoric’s party frame Health bar will display how much time remains before he respawns.
  • Score Screen (TAB)
    • Icons have replaced the column headers on the in-game score screen. Hover the mouse cursor over the icons for a brief description of each column.

Draft Mode

  • Hero and player nameplates that appear beneath Hero portraits have swapped positions.
    • Hero names will now appear in the upper nameplate, and player names will appear in the lower nameplate.
  • Allied Hero names are now visible to teammates before they lock in their picks.
    • The opposing team’s Hero names will not appear until those players lock in their picks.
    • Spectators cannot see Hero names for either team until each player locks in their pick.
  • The opposing team’s player names are no longer visible during a draft.
    • Spectators cannot see player names for either team until all players in the draft lobby have locked in their Hero picks.

Battlegrounds

Try Mode

  • Two additional target dummies have been added to Try Mode to assist in testing Abilities and Talents that can hit multiple targets.

Heroes Brawl

  • AzmoDUNK!
    • Each Gem turned in now grants 3 Taste for Blood stacks.
    • Killing a Hero with Globe of Annihilation now resets its cooldown and refunds its Mana cost.
Developer Comment: With AzmoDUNK, we want to really reward successful dunks. To do so, we’ve added a free throw after a successful kill with a Globe. This should allow for some really exciting hot streaks. We’ve also updated the Tomb mechanic to give stacks of Taste for Blood, allowing a team who plays the mechanic to build stacks quite a bit quicker.

Design

Shields

  • Armor will now mitigate bonus damage dealt to Shields by effects like Varian's Shattering Throw and Kel'Thuzad's Strip Shields.

Heroes

Assassin

Tracer

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Stats

  • Health increased from 1206 to 1350.
  • Health Regeneration increased from 5.0234 to 5.6250.
  • Basic Attack damage increased from 27 to 29.

Abilities

  • Blink (Q)
    • Charge cooldown increased from 6 to 8 seconds.
  • Melee (W)
    • Damage reduced from 254 to 220.
  • Recall (E)
    • Cooldown increased from 26 to 30 seconds.
  • Pulse Bomb (R)
    • Damage reduced from 420 to 360.
    • Secondary damage reduced from 210 to 180.
    • Scaling damage increased from 5.5% to 6%.

Talents

  • Level 7
    • Bullet Time (Q)
      • Cooldown reduction increased from 0.1 to 0.15 seconds.
    • Jumper (Q)
      • Additional functionality:
        • Now also increases the Blink’s cooldown by 2 seconds.
  • Level 10
    • Quantum Spike (R)
      • Bonus damage reduced from 10% to 8% maximum Health.
Developer Comment: As part of our ongoing effort to trim the frustration of playing against certain Heroes, we are making some tuning changes to Tracer. The general philosophy for these changes is threefold: reduce her overall mobility over time, reduce her burst damage, and increase the amount of time that she needs to stay in range of opponents in order to be effective. While we understand that reducing her burst damage via Melee and Pulse Bomb are significant nerfs to her power, we are compensating her by increasing her Health and Basic Attack damage. This should reward Tracer players who are able to bob and weave through opposing skillshots while staying on their target.

Multiclass

Varian

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Stats

  • Health reduced from 2322 to 1850.
  • Health Regeneration reduced from 4.8375 to 3.8542.
  • Health scaling increased from 3% to 4% per level.
  • Basic Attack damage reduced from 91 to 74.
  • Basic Attack damage scaling increased from 3.5% to 4%.

Abilities

  • Heroic Strike (Trait)
    • Damage reduced from 140 to 125.
    • Damage scaling increased from 3.5% to 4% per level.
  • Lion’s Fang (Q)
    • Added functionality:
      • Hitting an enemy heals Varian for 35 (+4% per level), increased to 140 against Heroes.
  • Parry (W)
    • Cooldown increased 8 to 10 seconds.
    • Mana cost increased from 15 to 20.

Talents

  • Level 1
    • Overpower (W)
      • Damage bonus increased from 20% to 30%.
  • Level 4
    • Taunt (R)
      • Moved from level 10.
    • Colossus Smash (R)
      • Moved from level 10.
      • Armor reduction decreased from 25 to 20.
    • Twin Blades of Fury (R)
      • Moved from level 10.
  • Level 7
    • Lionheart (Q)
      • Increases Lion’s Fang healing for damage dealt to Heroes by 50%.
    • Victory Rush (Passive)
      • Healing reduced from 400 to 350.
      • Cooldown reduced from 60 to 30 seconds.
      • Cooldown reduction granted per nearby Minion or Monster death reduced from 15 to 10 seconds.
    • Live by the Sword (W)
      • Removed.
  • Level 10
    • Shield Wall (W)
      • Moved from level 4.
      • Now also reduces Parry’s cooldown 5 seconds, but removes 1 charge.
    • Warbringer (E)
      • Moved from level 4
      • Now also allows Varian to charge to allied Heroes.
  • Level 20
    • Demoralizing Shout (Active)
      • Damage reduction increased from 25% to 40%.
Developer Comment: We're making a simple change to Varian by moving his Heroic Abilities to Level 4, but this will have large impact on the way he feels during a game. By allowing Varian to get his Heroic Ability earlier, he can fulfill the role his team needs before one team develops a significant lead over the other. This increase in Varian’s early-game power justifies reducing some of the overwhelming power he gains after level 10, and creates a more even experience for Varian and his opponents throughout a game.

Support

Li Li

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Talents

  • Level 1
    • Wind Serpent (W)
      • New functionality:
        • Reduces Cloud Serpent’s cooldown by 2 seconds.
        • Casting Cloud Serpent also launches Blinding Wind at an enemy near the target.
  • Level 4
    • Hindering Winds (W)
      • Slow amount reduced from 30% to 25%.

Collection

New Bundles

  • The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details.
    • Fenix Heroic Bundle
    • StarCraft 20th Anniveresary Bundle
    • Protoss 20th Anniversary Bundle
    • Terran 20th Anniversary Bundle
    • Zerg 20th Anniversary Bundle
    • Zergling Bundle

New Announcers

  • Fenix
  • Adjutant
  • Mira Han

New Skins

  • Fenix
    • Rusted Fenix
    • Experimental Fenix
  • Ruinwalker Fenix
    • Colossal Ruinwalker Fenix
    • Withered Ruinwalker Fenix
  • Artanis
    • Zer’atai Artanis
  • Azmodan
    • Infested Azmodan
  • Brightwing
    • Primal Brightwing
  • Dehaka
    • Feral Dehaka
  • Gul’dan
    • Brooding Gul’dan
  • Johanna
    • Shakuras Johanna
  • Tassadar
    • Chosen Crypt King Tassadar
    • Exiled Crypt King Tassadar

New Mounts

  • Celestial Ursa
    • This mount will replace the Celestial Raptor as a first-time gem purchase reward. Unlock it by purchasing gems for the first time after this patch has been released.
  • Umojan Cyber Ram
  • Zergling
    • Char Zergling
    • Kaldir Zergling

New Portraits and Sprays

  • We teamed up with Carbot Animations to create a ton of new HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Loot Chests: Fixed a rare issue that could prevent players from receiving a Loot Chest on Hero level-up.

A.I.

  • Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast.
  • Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.
  • Leoric: A.I. Leoric will no longer remain stationary after activating Wraith Walk.
  • Malfurion: A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies.
  • Medivh: A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form.
  • Murky: Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged.

Art

  • Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model.
  • Malthael: Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper’s Mark is applied.
  • Nazeebo: Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
  • Loot Chests: The D.Haka portrait will no longer display placeholder art on the Loot Chest rewards screen.
  • Mecha Tassadar: Attacking while using the Mecha Morph Mount will no longer cause Distortion Beam to visually originate above Mecha Tassadar’s head.

Battlegrounds

  • Battlefield of Eternity: Destroying a Healing Fountain in the middle lane will no longer cause Minimap icons for Healing Fountains in other lanes to disappear.
  • Braxis Holdout: Destroying a Healing Fountain will no longer cause Minimap icons for Healing Fountains in the top lane to disappear.
  • Haunted Mines: Queueing movement commands during Hearthstone Channeling while in the Mines will no longer cancel Hearthstone.
  • Volskaya Foundry: Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a Damage over Time effect.
  • Warhead Junction: Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain before the game begins.

Heroes, Abilities, and Talents

  • Abathur: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent.
  • Alarak: Rite of Rak’shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire.
  • Anub’arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.
  • Blaze: After learning Oil Dispersal, Oil Spill’s targeting indicator now correctly increases in size to reflect the Ability’s new area of effect.
  • Blaze: Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
  • Blaze: Unignited Oil Spills will no longer reduce enemy Structures’ Attack Speeds after learning the Nanomachine Coating Talent.
  • Blaze: Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team’s vision.
  • Dehaka: Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain.
  • D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.
  • Gall: Shove can no longer be cast while Cho is being pulled by Stitches’ Hook.
  • Genji: Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade.
  • Greymane: Fixed an issue that could cause Razor Swipe’s area of effect and damage to become disjointed from Greymane’s location.
  • Hanzo: Reactivating Dragon’s Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction’s playable area will no longer teleport Hanzo to an unreachable location.
  • Illidan: Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent.
  • Kel’Thuzad: Chilling Touch can now correctly deal damage to Gall’s Eye of Kilrogg.
  • Kharazim: Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed.
  • Leoric: Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk.
  • Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.
  • Lunara: Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires.
  • Malfurion: Entangling Roots will no longer affect non-Heroic targets.
  • Ragnaros: Blind and Evasion effects will no cause Empower Sulfuras’ Ability Damage to miss.
  • Rexxar: Completing the Hunter-Gatherer Talent’s quest now correctly grants bonus Armor to Misha.
  • Rexxar: Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus.
  • Samuro: Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro.
  • Stitches: Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh’s Wrecking Ball while being pulled toward Stitches.
  • Stukov: Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
  • The Lost Vikings: Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team’s vision.
  • Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.
  • Tyrande: Fixed an issue that could cause Sentinel’s visual effects to become slightly disjointed from the Ability’s path of travel.
  • Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed.
  • Valeera: Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities.
  • Valla: Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range.

Sound

  • Hanzo: Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
  • Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.

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54 minutes ago, Stan said:

Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.

Note i won't alt F4 in fear when my headset explodes in my ears

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4 hours ago, Dejo93 said:

Jesus Christ, those Varian changes

Yeah, I'm trying to wrap my head around them.

I think no more double parry with +40% duration is going to be VERY healthy for the game as a whole. But I'm wondering how Varian himself will come out of it.

Edited by MrPumpson
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This Varian change definitely feels like a big dps Varian buff, especially Twin Blade, while Taunt receive a big nerf with the removal of Live by the Sword and the Shield Wall change. Twin Blade with Second Wind and new Warbringer is going to be disgusting.

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3 minutes ago, ShadowerDerek said:

Twin Blade with Second Wind and new Warbringer is going to be disgusting.

o_O? How so? Warbringer just allows you to have an escape of sorts now. But still no one's ever gonna take Warbringer over Shield Wall. Shield Wall really is his Ult talent. It's just too damn good. I mean he's not NEAR as survivable without it. 

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10 hours ago, Stan said:

New Mounts

 Zergling

 

YES! And now that they've added Carbot Animations portraits we eventually need an adorable Carbot Zergling mount :P and the Carbot inspired Stick Horse mount too :D <3

Edited by CyberDVonaven

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6 hours ago, CyberDVonaven said:

o_O? How so? Warbringer just allows you to have an escape of sorts now. But still no one's ever gonna take Warbringer over Shield Wall. Shield Wall really is his Ult talent. It's just too damn good. I mean he's not NEAR as survivable without it. 

The new Shield Wall is significantly weaker, thus making Warbringer much more viable. The long-existing problem of Twin Blade, is that it has no escape after he engages with Charge. The new Warbringer allows him to engage with Charge, disengage after 4s, and re-engage after 4s. This makes him a much more scarier Illidan, because 1) he's less reliant on basic attacks; 2) he can constantly apply Mortal Strike as long as he's attacking. 

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Basically what I thought about Tracer nerfs. I picked her up only recently and she's quite fun IMO, in no way overpowered though... one targeted stun out of posistion and it's gg. Maybe if the enemy Tracer plays really well and you have no way of locking her down it can get a bit frustrating. But that should only really happen in QM anyways... Is she even played in ranked? I somehow doubt that.

Those nerfs numbers ways (Melee and Pulse Bomb) seem pretty big. I don't think the Health increase will make up for it, as she will still be squishy as hell...

Judging by Blizz's comment basically all OW heroes will get nerfed, Genji next I'd assume... But what's the point of a high mobility assassin when you take mobility away? As I see it, those squishy highly mobile assassins were always high skill cap Heroes and if played well, which is actually quite hard against at least semi competent folks, should be rewarding to play. I mean, are they going to gut Illidans mobility next? What will he retain if they do that -.-

And then they add Fenix, a ranged assassins and give them what? a teleport... oh and spare me the "you can lock him down before cast" the same can be said for any of those heroes. Genjis mobility skills don't make him unstoppable – and, yes, they should not. But time a swift strike badly and find yourself in roots and get blown up…

But as always, that's just a first impression. Time will tell is it's really that big of a deal. I personally am not sure I like, the direction they are moving with mobility..

Edit: Concerning Varian, I do think moving heroics to level 4 is interesting to say the least. Sometimes you really do feel pretty useless playing Varian before Heroics. Execution-wise it remains to be seen, if it works out.

Edited by Evincare
Added Thoughts on Varian changes

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On 3/20/2018 at 8:32 AM, Nerdkartoffl said:

Awww those tracer Nerfs werde needed!!! 

She was already in no good spot, but now she's ubershit. Thx 4 that blizz 

I think A LOT of people will STRONGLY disagree with you on that. Do you know who Grubby is? (If you don't, he's a HOTS Master/Grandmaster player and a former WC3 World Champion and also sometimes does commentary for HGC matches) In his YouTube video reading over these patch notes he made the comment 'Oh good, I won't have to perma ban Tracer anymore. I can't have any fun if I'm up against her.' I don't think he was being sarcastic. If he was he did it with a super straight face. And made no further comment about it that would lead me to think he was either. (Which he usually does if he is being a smartass).

I for one I'm sure Tracer will still be super annoying, just not as much as she was before with zip in, melee bomb, zip out and leave you to blow up a couple seconds later. Leaving you extra annoyed more then her just chasing you around till you're dead. At least the staying on you till you're dead is how she's suppose to work.

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13 hours ago, CyberDVonaven said:

I think A LOT of people will STRONGLY disagree with you on that. Do you know who Grubby is? (If you don't, he's a HOTS Master/Grandmaster player and a former WC3 World Champion and also sometimes does commentary for HGC matches) In his YouTube video reading over these patch notes he made the comment 'Oh good, I won't have to perma ban Tracer anymore. I can't have any fun if I'm up against her.' I don't think he was being sarcastic. If he was he did it with a super straight face. And made no further comment about it that would lead me to think he was either. (Which he usually does if he is being a smartass).

I for one I'm sure Tracer will still be super annoying, just not as much as she was before with zip in, melee bomb, zip out and leave you to blow up a couple seconds later. Leaving you extra annoyed more then her just chasing you around till you're dead. At least the staying on you till you're dead is how she's suppose to work.

Grubby is ALWAYS a smartass. Kappa

The main reason why Tracer is annoying af is that whenever you get Pulse Bomb -> Melee -> Parting Gift and blown to pieces as a backline squishy, you can do absolutely nothing except feeling unfair when someone can use her heroic on you before Lv 10 while you don't have any heroic or defensive talents (usually at Lv 13) to be able to do anything against it. Not to mention she can have her Pulse Bomb up again like after 20s. Genji at least can't one-shot you from full health. But Tracer, ughhh.

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    • By Stan
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
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      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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