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Stan

Fenix's Abilities & Talents Overview

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A breakdown of Fenix's talents and abilities.

Fenix will be released next week along with the StarCraft Anniversary celebration. With PTR online, it's time to look at his abilities and talents. The Hero will be added to our talent calculator soon!

Abilities

Trait

Shield Capacitor

  • Fenix has a permanent 800 Shield which regenerates at 80 per second after not taking damage for 5 seconds.

Primary Abilities

Plasma Cutter [Q] (Cooldown: 12 seconds)

  • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.

Weapon Modes [W]

  • Activate to change between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
    • Weapon Mode: Repeater Cannon: Basic Attack speed increased by 150%.
    • Weapon Mode: Phase Bomb: Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.

Warp [E] (Cooldown: 15 seconds)

  • Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

Talents

Level 1

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.
  • Arsenal Synergy (W)
    • After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 100% more damage and splashes in a 50% larger area.
  • Mobile Offense (W)
    • After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes.

Level 4

  • Target Acquired (W)
    • Basic Attacks against Slowed Heroes with Repeater Cannon active grants 10% Movement Speed for 4 seconds, up to 40%.
  • Inhibiting Energy (W)
    • While Phase Bomb is active, Basic Attacks against Heroes Slowed by Plasma Cutter Slow all enemies in the area by 35% for 4 seconds.
  • Warp Conduit (E)
    • Hero Takedowns reset Warp's cooldown.
  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Combat Advantage (Q)
    • Plasma Cutter deals 50% more damage to Slowed targets.
  • Warp Warfare (E)
    • After arriving with Warp, gain 125% Attack Speed for 4 seconds while in Repeater Cannon mode.
  • Divert Power: Weapons (Active, Cooldown: 20 seconds)
    • Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage by 80% of the Shield drained for 5 seconds.

Level 10 (Heroic Abilities)

  • Purification Salvo (R1, Cooldown: 75 seconds)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
  • Planet Cracker (R2, Cooldown: 100 seconds)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

Level 13

  • Adonium Shell (E)
    • After arriving with Warp, gain 40 Armor for 4 seconds.
  • Dampening Field (Trait)
    • Fenix gains 15 Spell Armor while he has a Shield from Shield Capacitor.
  • Rapid Recharge (Trait)
    • Whenever Fenix is healed, Shield Capacitor's Shield recharges for 20% of the healing received.
  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Offensive Cadence (W)
    • Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.
  • Photonic Weaponry (Trait)
    • Fenix deals 15% more damage while he has a Shield from Shield Capacitor.
  • Arsenal Overcharge (Passive)
    • Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.

Level 20

  • Secondary Fire (Q)
    • Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 damage. Deals 50% increased damage to Slowed targets.
  • Singularity Charge (W)
    • Repeater Cannon grants 200% more Attack Speed, and Phase Bomb grants 2.5 more range.
  • Unconquered Spirit (Passive)
    • Upon taking fatal damage, Shield Capacitor regains 600 Shields. This effect has a 120 second cooldown.
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I thought Fenix would blast in at core tier. Now it looks like he's heading straight for Prime tier with these talents. 

1 hour ago, Stan said:

Talents

Level 1

  • Mobile Offense (W)
    • After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes.

Level 4

  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Divert Power: Weapons (Active, Cooldown: 20 seconds)
    • Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage by 80% of the Shield drained for 5 seconds.

Level 13

  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Offensive Cadence (W)
    • Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.

Level 20

  • Singularity Charge (W)
    • Repeater Cannon grants 200% more Attack Speed, and Phase Bomb grants 2.5 more range.

These AA talents are literally the definition of rape. Perhaps another 'Maiev type' release?

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I have a question, though. How does his Shield Capacitor work? If he receives another type of shield (such as Tassadar's Plasma ShieldPlasma Shield), does that shield counts as a separate shield or adds into his current shield bar?

P.S.: I don't think I've ever write "Shield" so many times in a single paragraph.

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15 minutes ago, Maxkitty said:

I thought Fenix would blast in at core tier. Now it looks like he's heading straight for Prime tier with these talents. 

These AA talents are literally the definition of rape. Perhaps another 'Maiev type' release?

I could see going for his quest at level 1 because 80 extra damage added to auto attacks is nothing to sneeze at and 3 circles of the Q ability will hit quite hard

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6 minutes ago, mada7 said:

I could see going for his quest at level 1 because 80 extra damage added to auto attacks is nothing to sneeze at and 3 circles of the Q ability will hit quite hard

Perhaps. It remains to be seen what talents are great. However I like the stutter step one better because it scales more with the other talents and as you level up. You have a valid point though.

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1 hour ago, Stan said:
    •  
  • Planet Cracker (R2, Cooldown: 100 seconds)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

Just to point out, this could be a decent push tool as well as a defensive counter to objectives that push lanes (curse, zerg swarms, spiders etc).    100 seconds comes up fairly quickly.     Wouldn't be as good as hammer or Rag's ults, but it can be used more easily as a zoning tool/combat finisher/sniping tool.

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Uncommon Patron

A mobile AA ranged hero with soft cc, shields and a global ability. Why is Raynor still ingame when we received Ray 10.0 , Fenix ?

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18 minutes ago, Migol said:

Just to point out, this could be a decent push tool as well as a defensive counter to objectives that push lanes (curse, zerg swarms, spiders etc).    100 seconds comes up fairly quickly.     Wouldn't be as good as hammer or Rag's ults, but it can be used more easily as a zoning tool/combat finisher/sniping tool.

Agreed. Not to mention help your team on a teamfight from the other side of the map, or help take down a boss, or to block an enemy escape path on the other lane.

5 minutes ago, XeaKon said:

A mobile AA ranged hero with soft cc, shields and a global ability. Why is Raynor still ingame when we received Ray 10.0 , Fenix ?

LoL. Sad but true.

And don't forget mobility and great sustain talents.

Edited by lChronosl
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1 hour ago, Valhalen said:

I have a question, though. How does his Shield Capacitor work? If he receives another type of shield (such as Tassadar's Plasma ShieldPlasma Shield), does that shield counts as a separate shield or adds into his current shield bar?

P.S.: I don't think I've ever write "Shield" so many times in a single paragraph.

Just launched Try Mode with Tassadar and I can confirm that the absorb from Plasma ShieldPlasma Shield is added to Fenix's Shield.

Screenshot2018-03-20 00_02_19.jpg

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Seems solid. That auto build though :O

I wonder; do they seem to be moving away from (a portion of) level 20 talents being simple ult upgrades? If I'm remembering correctly; Tracer and Maiev are the only heroes without those upgrades. To put it further into perspective, Tracer was always a special case and Maiev was just released recently and now Fenix is missing these upgrade talents...maybe they're moving away from these upgrades in favour of adding more the hero? Stop the game-making plays be based solely on ults? Just noticed it ;-;

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Personally, I am not a fan of the stutterstep build. Getting CC'ed will make things basically a nightmare for you, and there's plenty of them around. Plus I generally don't like stutter, so take this with a grain of salt.

I'd prefer a build going along the lines of a slow focus, and working with heroes like Jaina and Kel'Thuzad to control and demolish the enemies. Though even on his own, I've found this on PTR does quite well if you got your positioning right.

3 hours ago, Stan said:

Level 1

 

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

Level 4

  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Combat Advantage (Q)
    • Plasma Cutter deals 50% more damage to Slowed targets.

Level 10 (Heroic Abilities)

  • Purification Salvo (R1, Cooldown: 75 seconds)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.

Level 13

  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Arsenal Overcharge (Passive)
    • Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.

Level 20

  • Secondary Fire (Q)
    • Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 damage. Deals 50% increased damage to Slowed targets.

I know most drools over the laser beam, but having tried it, I can honestly say that it's ridiculously easy to just walk out of. In maps with tight corridors and close objectives it can be the best, but considering everything, I've chosen the scanner. Works well with slow, and hits more heroes. A great finisher, or way to put some harsh pressure on the enemies. Also, Purification Salvo will hit enemies no matter where they go, long as they got scanned. The mobile heroes will not be safe if they dash behind their walls after being targeted.

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I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

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Damn... just RDD. Fenix could easily be another multiclass. Zealot till 10 then upgrade to upgrades zealot, dragoon for rdd of purifier as tank((  IMHO - wasted

But I will by him any way. My life for Aiur! 

Edited by InfernalDevil

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Interesting talent tree to say the least, many good choices, they got him pretty much covered. He can adapt his build according to team comps. Weird that there's no option to improve 2nd Heroic.

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He looks interesting.Only problem: since all people whether pros or noobs will get him and that laser needs experience a bit, we will have crap matches for weeks like first weeks of Ana when nobody could heal with her but this time some can't work with laser well..haha

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12 hours ago, Stan said:

Just launched Try Mode with Tassadar and I can confirm that the absorb from Plasma ShieldPlasma Shield is added to Fenix's Shield.

Screenshot2018-03-20 00_02_19.jpg

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

Edited by Valhalen

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1 hour ago, Valhalen said:

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

I don't think Heroes has a cap on how much shielding you can receive.

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Quote

Level 1

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

Oh look, another quest that will go baseline in the first rework.

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1 hour ago, Valhalen said:

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

It is probably an unintended bug, shields from other players should be classified as buffs and not as "healing" their shield.

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Will his special passive shield receive the extra damage from varians shattering throw talent where he basically destroys every shield instantly, and if so, varian would be a SUPER hard counter against him

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Uncommon Patron
14 hours ago, lChronosl said:

I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

You can check stats with the new info panel they included not too long ago. It shows attack range along with other useful information.

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2 hours ago, Neglobe said:

Will his special passive shield receive the extra damage from varians shattering throw talent where he basically destroys every shield instantly, and if so, varian would be a SUPER hard counter against him

This is actually very likely, since it does count as a shield, so it will take extra damage. Also, Varian's CC and charge are enough on their own to be hugely dangerous to Fenix. His only escape is through his warp and if an enemy or ally varian decides to take Taunt, you can interrupt Fenix before he casts it and he'll be as good as dead. 

Also, his warp is on a 15 second cooldown, which is pretty long for an escape. If he uses it at the wrong time, he could find himself in a very dangerous position. He seems good at keeping his range though, but judging by his low health and weakness to hard CC, he will likely struggle a lot against enemy teams that have many gap closers and can charge him and burst him down. 

 

Edited by Maxkitty

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No ultimate buff talents is a cool idea. They should implement this on more heroes. I feel that way too many heroes have close to no reliable level 20 ultimate buffs, so switching those talents with something better could be a new direction in design.

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21 hours ago, lChronosl said:

I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

Yep, his range is only 5 on Repeater Cannon, while on most ranged heroes it is 5.5, which means you might be kited. Whether it makes a significant difference or not remains to be seen.

Edited by lChronosl

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Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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