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Fenix's Abilities & Talents Overview

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A breakdown of Fenix's talents and abilities.

Fenix will be released next week along with the StarCraft Anniversary celebration. With PTR online, it's time to look at his abilities and talents. The Hero will be added to our talent calculator soon!

Abilities

Trait

Shield Capacitor

  • Fenix has a permanent 800 Shield which regenerates at 80 per second after not taking damage for 5 seconds.

Primary Abilities

Plasma Cutter [Q] (Cooldown: 12 seconds)

  • Create a laser beam at the target point that circles around Fenix twice, dealing 150 damage to enemies hit and Slowing them by 25% for 4 seconds.

Weapon Modes [W]

  • Activate to change between Weapon Mode: Repeater Cannon and Weapon Mode: Phase Bomb.
    • Weapon Mode: Repeater Cannon: Basic Attack speed increased by 150%.
    • Weapon Mode: Phase Bomb: Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.

Warp [E] (Cooldown: 15 seconds)

  • Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

Talents

Level 1

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.
  • Arsenal Synergy (W)
    • After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 100% more damage and splashes in a 50% larger area.
  • Mobile Offense (W)
    • After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes.

Level 4

  • Target Acquired (W)
    • Basic Attacks against Slowed Heroes with Repeater Cannon active grants 10% Movement Speed for 4 seconds, up to 40%.
  • Inhibiting Energy (W)
    • While Phase Bomb is active, Basic Attacks against Heroes Slowed by Plasma Cutter Slow all enemies in the area by 35% for 4 seconds.
  • Warp Conduit (E)
    • Hero Takedowns reset Warp's cooldown.
  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Combat Advantage (Q)
    • Plasma Cutter deals 50% more damage to Slowed targets.
  • Warp Warfare (E)
    • After arriving with Warp, gain 125% Attack Speed for 4 seconds while in Repeater Cannon mode.
  • Divert Power: Weapons (Active, Cooldown: 20 seconds)
    • Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage by 80% of the Shield drained for 5 seconds.

Level 10 (Heroic Abilities)

  • Purification Salvo (R1, Cooldown: 75 seconds)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.
  • Planet Cracker (R2, Cooldown: 100 seconds)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

Level 13

  • Adonium Shell (E)
    • After arriving with Warp, gain 40 Armor for 4 seconds.
  • Dampening Field (Trait)
    • Fenix gains 15 Spell Armor while he has a Shield from Shield Capacitor.
  • Rapid Recharge (Trait)
    • Whenever Fenix is healed, Shield Capacitor's Shield recharges for 20% of the healing received.
  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Offensive Cadence (W)
    • Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.
  • Photonic Weaponry (Trait)
    • Fenix deals 15% more damage while he has a Shield from Shield Capacitor.
  • Arsenal Overcharge (Passive)
    • Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.

Level 20

  • Secondary Fire (Q)
    • Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 damage. Deals 50% increased damage to Slowed targets.
  • Singularity Charge (W)
    • Repeater Cannon grants 200% more Attack Speed, and Phase Bomb grants 2.5 more range.
  • Unconquered Spirit (Passive)
    • Upon taking fatal damage, Shield Capacitor regains 600 Shields. This effect has a 120 second cooldown.
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I thought Fenix would blast in at core tier. Now it looks like he's heading straight for Prime tier with these talents. 

1 hour ago, Stan said:

Talents

Level 1

  • Mobile Offense (W)
    • After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes.

Level 4

  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Divert Power: Weapons (Active, Cooldown: 20 seconds)
    • Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage by 80% of the Shield drained for 5 seconds.

Level 13

  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Offensive Cadence (W)
    • Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.

Level 20

  • Singularity Charge (W)
    • Repeater Cannon grants 200% more Attack Speed, and Phase Bomb grants 2.5 more range.

These AA talents are literally the definition of rape. Perhaps another 'Maiev type' release?

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I have a question, though. How does his Shield Capacitor work? If he receives another type of shield (such as Tassadar's Plasma ShieldPlasma Shield), does that shield counts as a separate shield or adds into his current shield bar?

P.S.: I don't think I've ever write "Shield" so many times in a single paragraph.

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15 minutes ago, Maxkitty said:

I thought Fenix would blast in at core tier. Now it looks like he's heading straight for Prime tier with these talents. 

These AA talents are literally the definition of rape. Perhaps another 'Maiev type' release?

I could see going for his quest at level 1 because 80 extra damage added to auto attacks is nothing to sneeze at and 3 circles of the Q ability will hit quite hard

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6 minutes ago, mada7 said:

I could see going for his quest at level 1 because 80 extra damage added to auto attacks is nothing to sneeze at and 3 circles of the Q ability will hit quite hard

Perhaps. It remains to be seen what talents are great. However I like the stutter step one better because it scales more with the other talents and as you level up. You have a valid point though.

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1 hour ago, Stan said:
    •  
  • Planet Cracker (R2, Cooldown: 100 seconds)
    • After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 105 damage every 0.25 seconds to non-Structure enemies hit.

Just to point out, this could be a decent push tool as well as a defensive counter to objectives that push lanes (curse, zerg swarms, spiders etc).    100 seconds comes up fairly quickly.     Wouldn't be as good as hammer or Rag's ults, but it can be used more easily as a zoning tool/combat finisher/sniping tool.

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Uncommon Patron

A mobile AA ranged hero with soft cc, shields and a global ability. Why is Raynor still ingame when we received Ray 10.0 , Fenix ?

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18 minutes ago, Migol said:

Just to point out, this could be a decent push tool as well as a defensive counter to objectives that push lanes (curse, zerg swarms, spiders etc).    100 seconds comes up fairly quickly.     Wouldn't be as good as hammer or Rag's ults, but it can be used more easily as a zoning tool/combat finisher/sniping tool.

Agreed. Not to mention help your team on a teamfight from the other side of the map, or help take down a boss, or to block an enemy escape path on the other lane.

5 minutes ago, XeaKon said:

A mobile AA ranged hero with soft cc, shields and a global ability. Why is Raynor still ingame when we received Ray 10.0 , Fenix ?

LoL. Sad but true.

And don't forget mobility and great sustain talents.

Edited by lChronosl
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1 hour ago, Valhalen said:

I have a question, though. How does his Shield Capacitor work? If he receives another type of shield (such as Tassadar's Plasma ShieldPlasma Shield), does that shield counts as a separate shield or adds into his current shield bar?

P.S.: I don't think I've ever write "Shield" so many times in a single paragraph.

Just launched Try Mode with Tassadar and I can confirm that the absorb from Plasma ShieldPlasma Shield is added to Fenix's Shield.

Screenshot2018-03-20 00_02_19.jpg

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Seems solid. That auto build though :O

I wonder; do they seem to be moving away from (a portion of) level 20 talents being simple ult upgrades? If I'm remembering correctly; Tracer and Maiev are the only heroes without those upgrades. To put it further into perspective, Tracer was always a special case and Maiev was just released recently and now Fenix is missing these upgrade talents...maybe they're moving away from these upgrades in favour of adding more the hero? Stop the game-making plays be based solely on ults? Just noticed it ;-;

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Personally, I am not a fan of the stutterstep build. Getting CC'ed will make things basically a nightmare for you, and there's plenty of them around. Plus I generally don't like stutter, so take this with a grain of salt.

I'd prefer a build going along the lines of a slow focus, and working with heroes like Jaina and Kel'Thuzad to control and demolish the enemies. Though even on his own, I've found this on PTR does quite well if you got your positioning right.

3 hours ago, Stan said:

Level 1

 

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

Level 4

  • Emergency Protocol (Trait)
    • When Shield Capacitor's Shield becomes depleted, gain 30% Movement Speed for 5 seconds.

Level 7

  • Combat Advantage (Q)
    • Plasma Cutter deals 50% more damage to Slowed targets.

Level 10 (Heroic Abilities)

  • Purification Salvo (R1, Cooldown: 75 seconds)
    • Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.

Level 13

  • Auxiliary Shields (Trait)
    • Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 20% of the damage dealt.

Level 16

  • Arsenal Overcharge (Passive)
    • Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.

Level 20

  • Secondary Fire (Q)
    • Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 damage. Deals 50% increased damage to Slowed targets.

I know most drools over the laser beam, but having tried it, I can honestly say that it's ridiculously easy to just walk out of. In maps with tight corridors and close objectives it can be the best, but considering everything, I've chosen the scanner. Works well with slow, and hits more heroes. A great finisher, or way to put some harsh pressure on the enemies. Also, Purification Salvo will hit enemies no matter where they go, long as they got scanned. The mobile heroes will not be safe if they dash behind their walls after being targeted.

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I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

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Damn... just RDD. Fenix could easily be another multiclass. Zealot till 10 then upgrade to upgrades zealot, dragoon for rdd of purifier as tank((  IMHO - wasted

But I will by him any way. My life for Aiur! 

Edited by InfernalDevil

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Interesting talent tree to say the least, many good choices, they got him pretty much covered. He can adapt his build according to team comps. Weird that there's no option to improve 2nd Heroic.

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He looks interesting.Only problem: since all people whether pros or noobs will get him and that laser needs experience a bit, we will have crap matches for weeks like first weeks of Ana when nobody could heal with her but this time some can't work with laser well..haha

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12 hours ago, Stan said:

Just launched Try Mode with Tassadar and I can confirm that the absorb from Plasma ShieldPlasma Shield is added to Fenix's Shield.

Screenshot2018-03-20 00_02_19.jpg

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

Edited by Valhalen

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1 hour ago, Valhalen said:

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

I don't think Heroes has a cap on how much shielding you can receive.

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Quote

Level 1

  • Advanced Targeting (! Q)
    • Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 1, up to 80.
    • Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

Oh look, another quest that will go baseline in the first rework.

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1 hour ago, Valhalen said:

But this can exceed his maximum shields, right? For example, he has base 800, and Plasma Shield grants base 455 shields. So in this case he'd get 1255, correct? It's kinda of a stupid question, but still.

It is probably an unintended bug, shields from other players should be classified as buffs and not as "healing" their shield.

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Will his special passive shield receive the extra damage from varians shattering throw talent where he basically destroys every shield instantly, and if so, varian would be a SUPER hard counter against him

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14 hours ago, lChronosl said:

I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

You can check stats with the new info panel they included not too long ago. It shows attack range along with other useful information.

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2 hours ago, Neglobe said:

Will his special passive shield receive the extra damage from varians shattering throw talent where he basically destroys every shield instantly, and if so, varian would be a SUPER hard counter against him

This is actually very likely, since it does count as a shield, so it will take extra damage. Also, Varian's CC and charge are enough on their own to be hugely dangerous to Fenix. His only escape is through his warp and if an enemy or ally varian decides to take Taunt, you can interrupt Fenix before he casts it and he'll be as good as dead. 

Also, his warp is on a 15 second cooldown, which is pretty long for an escape. If he uses it at the wrong time, he could find himself in a very dangerous position. He seems good at keeping his range though, but judging by his low health and weakness to hard CC, he will likely struggle a lot against enemy teams that have many gap closers and can charge him and burst him down. 

 

Edited by Maxkitty

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No ultimate buff talents is a cool idea. They should implement this on more heroes. I feel that way too many heroes have close to no reliable level 20 ultimate buffs, so switching those talents with something better could be a new direction in design.

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21 hours ago, lChronosl said:

I haven't been able to test him yet, but it seems to me based on some videos that his basic attack range on repeater cannon mode is smaller than average. Can anyone check that?

Yep, his range is only 5 on Repeater Cannon, while on most ranged heroes it is 5.5, which means you might be kited. Whether it makes a significant difference or not remains to be seen.

Edited by lChronosl

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      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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