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Medivh & Sonya Rework Meta Tier List (March 2018)

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Our seventeenth Heroes of the Storm Meta Tier list for the Medivh & Sonya rework patch of March is here!

We present our seventeenth Heroes of the Storm Meta Tier List for the Medivh & Sonya rework patch of March 2018.

Note: This list also takes the March 9 hotfix patch into account, though not the surprise March 21 balance patch, as this was produced a day prior. This patch which will instead be covered in April 3's list, along with the introduction of Fenix and potential future balance changes. It is worth mentioning that none of the most recent balance changes have had a significant impact on hero tiering.

Welcome to Icy Veins's Meta Tier List for the Sonya & Medivh rework. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame). Although tier listings are generally the product of balance, many factors come into play when discussing the relative perceived strengths of heroes, including player regions, maps, play style, skill level, and, of course, personal perception. As such, any tier list—including this very one—should never be interpreted as gospel, but rather, as a guide to better grasp what to expect with regards to typical drafting experiences. One useful application of such lists is to allow you know which heroes to look out for in terms of practice and counterplay, ultimately improving your knowledge of the game.

Using the list

As stated above, tier lists are easy to mistake for gospel. As new strategies are discovered and experimented with, so changes the perception of the relative strengths of each hero. Tier lists still prove to be useful as a snapshot of player expectations in terms of drafting. Although it is generally considered preferable to focus on high tier heroes (Prime and Core tiers), it is important to note that Heroes of the Storm's wild character and map designs make it so that any given hero's tier position is prone to fluctuate depending on the situation at hand.

One classic example of such is that of Kerrigan on the Infernal Shrines map. Although we currently judge her to be a mid-tier hero, her drafting priority shoots up to first-pick or first-ban material on this specific map due to the nature of its objective. Certain heroes also synergise so well with each other that the sole fact of having the opportunity of drafting them together is generally enough to increase their potential. Tassadar and Tracer, for instance, are generally nightmarish to deal with for many. There are too many examples of these interactions to reasonably produce here, but we invite you to consult our guides to know exactly where and when each hero shines. The guides have been linked in the lists below for your convenience - just click any of the hero names to access them.

A  next to a hero's name means its tier list position has increased since the previous month whereas a  means just the opposite. Additionally, a + or - sign indicates short-to-medium term predictions (which is to say, about a month) for tier increase(s) or decrease(s), respectively. These are often updated after significant balance patches and/or when clear trends are emerging.

If you're newer to the game, also consider visiting our glossary for a comprehensive list of discrete Heroes of the Storm terms.

Current ranked mode map rotation

 
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry

 

Prime Tier

Warrior Assassin Support Specialist
Diablo Genji Malfurion -
E.T.C. Greymane    
Sonya (reworked) Hanzo    
  Maiev    
  Thrall↑↑    

Prime tier heroes are considered to be extremely strong in all situations, and show no obvious weakness. They are very often banned or picked right away, as they generally dictate the pace of most matches.

 

Core Tier

Warrior Assassin Support Specialist
Anub'arak Falstad Alexstrasza Abathur
Arthas   Jaina Lt. Morales Azmodan
Blaze+ Junkrat Lúcio Nazeebo
Dehaka Li-Ming Stukov Sylvanas
Muradin Malthael Uther  Zagara
Stitches Tracer    
Varian (TauntTaunt) Valla    

Core tier heroes are strong in a wide variety of situations and have few counter-picking possibility. They should form the core of your team, and be picked after Prime Tier heroes have been distributed.

 

Viable Tier

Warrior Assassin Support Specialist
Artanis Alarak Brightwing Murky
D.Va Cassia Kharazim Xul
Garrosh Chromie Li Li  
Johanna Gul'dan Rehgar  
Leoric Illidan Tyrande  
Tyrael  Kael'thas    
Zarya Kel'Thuzad    
  Kerrigan    
  Lunara    
  Nova    
  Ragnaros    
  Samuro    
  The Butcher    
  Tychus+    
  Varian (Colossus SmashColossus Smash)    
  Zeratul    
  Zul'jin    

Viable tier heroes are generally well-rounded that have either fallen out of favour, or, inversely, are on the rise in popularity, due to the current Prime tier contenders.

 

Niche Tier

Warrior Assassin Support Specialist
Chen Cho'gall Ana Gazlowe
Cho'gall Raynor Auriel Medivh+ (reworked)
Rexxar Valeera Tassadar Probius
  Varian (Twin Blades of FuryTwin Blades of Fury)   Sgt. Hammer

Niche tier heroes have niche application on certain maps or for certain team compositions. They may also picked to "round out" your team composition when your team composition is missing out on key components, such as a "jungler" (mercenary camps), a solo laner, or solid waveclear.

 

Lost Vikings Tier

The Lost Vikings

The Lost Viking are deemed to be either considerably weaker than the majority of other Heroes, or much more challenging to play properly. Although they may situationally shine, this notoriously poorly designed trio is generally avoided by most players.

 

Metagame assessment

With significant balance changes being so few and far between and hero releases being pushed to a 4-week cycle, I feel like we may actually get to see a stable metagame form for the first time in Heroes's history. I also believe most of this month's changes were expected by many players, thought he list is a bit belated (though that's becoming the norm now, is it not?) To make up for this, I'll be publishing the next tier list in two weeks instead of four to account for the strangely delayed release of Fenix.

Thrall: Whereas Crash LightningCrash Lightning was considered laughing stock not long ago, it now proves to be one of the most oppressive talent in the game, thanks to a recent 20% buff to Chain LightningChain Lightning's bouncing range. Since Chain Lightning requires no brain power besides being able to hover one's cursor over a large target while simultaneously pressing a key, this buff has made Thrall a new favourite among players across all skill levels looking to win games with relative ease.

Malfurion: What's not to love about a healer with a high healing output, ranged crowd control, pseudo-cleanse, a game-winning heroic abilitya game-winning heroic ability, access to Ice BlockIce Block, et cetera? Though his recent rework scared many, I think it was just a matter of time before players got used to him. I also feel like we're in an era where burst damage is a bit less prevalent than it once was, which really allows him to shine. The same can be said about Lt. Morales, Lùcio, and Stukov, though they all lack strong defensive options and crowd control, putting the druid ahead.

Diablo: Overdue to climb. He currently feels unkillable, and sports the kind of skillset that becomes better as players also become better at following up on him, which occurs as his popularity grows. Otherwise, I don't really know what to add; his popularity and win rates are impressive.

Sonya: Blizzard did a good job with her rework in terms of power level if their goal wasn't to nerf her. She feels pretty much the same here, if not a bit better, meaning she gets to keep her spot at the top. Composite SpearComposite Spear is insane.

Medivh: His rework made him more accessible to low- and mid-level players while making him less excessively annoying in the hands of Medivh one tricks. Arcane ExplosionArcane Explosion may be busted, however, and probably single-handedly carries his win rate its currently reasonable level by providing him with huge potential burst damage and helping with waveclearing.

Ana: Better luck next rework. Shortest analysis I'll ever make.

Blaze: Special mention to the hero for completely befuddling me with how powerful Bunker DropBunker Drop ended up being. This thing more or less carries Blaze into highly viable territories.

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Interesting changes, mostly interested into Diablo to see if he would work better than Dehaka for me (although I have high WR with him this season), I love Dehaka on bigger maps, but for 2 lanes it feels kinda waste to have global move, while Diablo has better CC combo. 

Can't wait for next list after PTR hits live, Tracer actually has just slight early power creep with bomb, which is back after 16, and nerf to Q and E just mean she needs little more time to get back at being annoying and Varian rework, well, haven't investigated it fully yet, but it looks positive change to me... 

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Diablo and Thrall don’t surprise me.

Thrall’s win rates are out of the roof right now and his lightning does an absurd amount of damage going into the late game. 

CC and survivalability are certainly in right now, and Diablo has them both at an impressive scale. Not surprised to see him at the top. His popularity and win rates are dominating. 

I agree that Malfurion is great right now, he’s just hard to play as it is and he really sucks against high burst, even if it isn’t as prevalent now. I still think he’s great though, especially with heroes like tracer.

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3 hours ago, Slam said:

is Sonia that good now?! Need to play her again then!

Sonya was always good. Despite her previously really old talent tree, she was always on Top Tier. What makes her more interesting now is that she has build variety instead of the same bread and butter.

Edited by Valhalen

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Glad to see no one is yelling at me just yet. I was pretty worried with this month's list; I haven't had that much time to play or watch high level streams lately. I strongly considered bumping Muradin down, but he feels like he's always a "fine" pick, kinda like the Falstad/Valla of tanks.

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14 minutes ago, Oxygen said:

Glad to see no one is yelling at me just yet. I was pretty worried with this month's list; I haven't had that much time to play or watch high level streams lately. I strongly considered bumping Muradin down, but he feels like he's always a "fine" pick, kinda like the Falstad/Valla of tanks.

I'm just surprised that Stukov isn't on Prime Tier. I strongly believe he is one of the best Supports in the game due his high burst healing, obscene AoE Silence, and strong bitchslaps.

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46 minutes ago, Valhalen said:

I'm just surprised that Stukov isn't on Prime Tier. I strongly believe he is one of the best Supports in the game due his high burst healing, obscene AoE Silence, and strong bitchslaps.

I hesitated there for sure. Don't think he's up there with Malf however; his heroic abilities aren't all that great.

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21 minutes ago, Oxygen said:

I hesitated there for sure. Don't think he's up there with Malf however; his heroic abilities aren't all that great.

That's true; his Heroics definitely lack the versatility of Malfurion's. However, Massive ShoveMassive Shove has an absurdly low cooldown, is fantastic for isolating important targets (such as pushing away the tank or healer), and can also be used offensively to push opponents towards your own team or allied structures. There is nothing that brings me more joy than pushing scrubs towards allied towers, specially in maps such as Towers of Doom.

Another thing is that players often underestimate Stukov's basic attacks, only to be slammed in the face for +400 damage out of nowhere. I post this video as often as possible just to exemplify how it works:

 

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Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

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Funny how well this patch correlates with this list re: Crash LightningCrash LightningBunker DropBunker Drop, and Ancient SpearAncient Spear nerfs. With these changes, are these still the goto options on their respective heroes?

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53 minutes ago, Mefi said:

Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

I wouldn't say it is "pretty hard". A minor tweak. Shouldn't affect the Tier List. What makes Maiev really dangerous is her ability to displace an entire team with Umbral BindUmbral Bind. Blizzard did the same to Garrosh; nerfs and nerfs until they reworked his GroundbreakerGroundbreaker.

Edited by Valhalen
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1 hour ago, Mefi said:

Any changes to the list after today's patch? 
Maiev got hit pretty hard imo, thrall is somewhat less opressive too.

Thrall probably remains Prime, and Maiev... possibly.

1 hour ago, Peaches9 said:

Funny how well this patch correlates with this list re: Crash LightningCrash LightningBunker DropBunker Drop, and Ancient SpearAncient Spear nerfs. With these changes, are these still the goto options on their respective heroes?

Blizzard calls me every other week for balance input. Unfortunately, they haven't taken my "remove Chromie from the game, please" suggestion into consideration.

I think they're still (the) strong(er) options, just not as oppressive.

1 hour ago, Valhalen said:

I wouldn't say it is "pretty hard". A minor tweak. Shouldn't affect the Tier List. What makes Maiev really dangerous is her ability to displace an entire team with Umbral BindUmbral Bind. Blizzard did the same to Garrosh; nerfs and nerfs until they reworked his GroundbreakerGroundbreaker.

Couldn't have said better myself. Would you like to write next month's list?

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Maiev is still very powerful for her utility. I still think cage is the go to heroic due to it being a team fight winning heroic. Her Knives still hurt, even if they are less effective. Good timing of vault is still effective. I think she’s here to stay. 

It’s just hard to pick between shadow armor and bladed armor now, considering they both give the same amount of armor, with bladed armor being easier to maintain. I wouldn’t be surprised to see bladed armor become the more popular of the two however.

Edited by Maxkitty

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7 hours ago, Valhalen said:

I post this video as often as possible just to exemplify how it works

What is that scene they used for this video from? It looks like it's probably a funny scene in it's original form too. I'd guess it's something British from the look of the police in it.

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8 hours ago, Maxkitty said:

It’s just hard to pick between shadow armor and bladed armor now, considering they both give the same amount of armor, with bladed armor being easier to maintain. I wouldn’t be surprised to see bladed armor become the more popular of the two however.

Bladed ArmorBladed Armor. She got her armor and hp reduced so much that noone can call Maiev resilient anymore. She maybe hard to gank because of Vault of the WardensVault of the Wardens and her mobility in general but doesnt mean shes "Durable." 
When you are basic attacking you going all in and thats what you need to do keep your armor up with Shadow ArmorShadow Armor. Thats why i think it is much less reliable then Bladed ArmorBladed Armor which can get you armor both in melee range and while you poking. 


Anas rework (read:nerf) was so disappointing. 
 

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8 hours ago, CyberDVonaven said:

What is that scene they used for this video from? It looks like it's probably a funny scene in it's original form too. I'd guess it's something British from the look of the police in it.

It is from a short clip called "The Slap: Part 2", which itself is a parody of the NBC series "The Slap".

 

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1 hour ago, Oxygen said:

Bladed armor for sure.

I've also found a lot of use from Elune's WrathElune's Wrath even if it is a bit situational. If you can get many resets this talent becomes a powerhouse. Bonds of CorruptionBonds of Corruption imo is starting to lack a bit due to Maiev doing much less physical damage now. Also, Elune's is picked a ton in HGC right now, almost all the time. Maybe we should consider making it situational or recommended? 

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Hmmm, I think I'm going to be the one blaming this tier list now. LUL jk

I'd strongly consider making Blaze and Tracer to Prime Tier, especially Tracer (at least before her nerf). She definitely fits the condition of 'often pick or ban right away as they generally dictate the pace of most matches'. Blaze, he's just so solid and well-rounded, but the recent bunker nerf is quite hard. I can't count how many times I accidentally enter a bunker by just right-clicking near it, and I can't come out for 1s to use an important ability, thus making my team lose a team fight. 

Tyrael definitely should be in Core Tier, though I personally would've place him in Prime Tier. He's just a really good tank to enable all those diving assassins like Genji, Maiev and Tracer. And Leoric should be in Core Tier as well considering how well he can do against Blaze and Diablo.

Garrosh is probably the best tank to counter Maiev. You wanna blink in? Get a throw + stun + taunt and you're dead. You wanna pull me? I'M UNSTOPPABLE!!!

I can't see how Valla is able to stay in Core Tier. She really feels like a worse Hanzo right now.

Why is Auriel secretly bumped into Niche Tier and nothing is mentioned about her? And why is Tyrande still viable? She's literally unpickable in 90% of the games right now. She'll be even more unplayable now that many people finds out Medivh is actually OP after the rework. 

Why is Medivh OP? Much easier to play, less reliant on portal and teammates, excellent burst protection, and Arcane Explosion + Circle of Protection is flat out disgusting, busted, broken, insane...... Seriously, you can get one-shotted for like ~2500 HP in a split second if you're surrounded by 3 protected enemies. How can this get passed the play testing?

Edited by ShadowerDerek

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After playing Blaze some more I can say he might not make it to prime tier after all. He's still one of the more powerful core tier heroes though.

I got to (somehow) get into a match in UD with Maiev and I can confirm that when she is played well she is still a beast and continues to put out impressive damage all while being rather difficult to kill. The only large and very noticeable changes to her were the Vault and Cage CD increases.

Thrall still seems great, it's just hard to complete the quest now. He's still a great pick. 

Sonya remains a great pick even after these nerfs. She's still doing great in terms of popularity and win rates.

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I must say I'm surprised there's five specialists in Core. Nazeebo and Sylvanas I can understand, since they offer solid teamfight damage in addition to their specialist duties, but I can't say the same for Azmo and Zagara (Abathur I won't comment on since I find it hard to measure his impact on a game, and I think it varies wildly based on player skill). What builds or strategies put those two this high? Should they be all-out splitpushing, or balancing this with providing the team with supplementary dps?

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      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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