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Medivh & Sonya Rework Meta Tier List (March 2018)

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39 minutes ago, Peaches9 said:

I must say I'm surprised there's five specialists in Core. Nazeebo and Sylvanas I can understand, since they offer solid teamfight damage in addition to their specialist duties, but I can't say the same for Azmo and Zagara (Abathur I won't comment on since I find it hard to measure his impact on a game, and I think it varies wildly based on player skill). What builds or strategies put those two this high? Should they be all-out splitpushing, or balancing this with providing the team with supplementary dps?

Azmo and Zagara have certainly seen a decline in popularity and usefulness. Zagara is undeniably the better of the two however, especially if she makes good use of Devouring MawDevouring Maw or Nydus NetworkNydus Network. She also provides great vision of the battlefield. Azmodan has little aside from his globe, beam, and the global demon summon. 

As for Abathur, I've seen him rise in popularity lately. He has the ability to turn agressive melee heroes into nuisances. He also has great soak and lane pressure. He has a niche and relies a ton on his comp, but he's good in the right circumstances. 

And of course, Nazeebo and Sylvanas are great. For pure pushing, I like Sylvanas better, but Nazeebo is really good with that too, but has even more teamfight power.

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5 hours ago, Peaches9 said:

I must say I'm surprised there's five specialists in Core. Nazeebo and Sylvanas I can understand, since they offer solid teamfight damage in addition to their specialist duties, but I can't say the same for Azmo and Zagara (Abathur I won't comment on since I find it hard to measure his impact on a game, and I think it varies wildly based on player skill). What builds or strategies put those two this high? Should they be all-out splitpushing, or balancing this with providing the team with supplementary dps?

I have a lot of success with Azmo. But I save him for specific maps. 

He tends to excel on the big maps where his trait can split push while he assists with team fights. Never underestimate the power of dunking with black pool up.

IMO, he should take the place of a mage on the team. 

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On 3/21/2018 at 1:02 PM, Oxygen said:

Medivh: His rework made him more accessible to low- and mid-level players while making him less excessively annoying in the hands of Medivh one tricks. Arcane ExplosionArcane Explosion may be busted, however, and probably single-handedly carries his win rate its currently reasonable level by providing him with huge potential burst damage and helping with waveclearing.

It may be busted but i dont think that is what carries his winrate. There was only one choice to make before rework to deal dmg with Medivh which was Masters Touch. Now becoming baseline quest. The lvl 7 tier gives a few options that buffs hes dmg even more and on top of that there is another upgrade to his dmg on lvl 16 which is Arcane ChargeArcane Charge

I think it has to do with the fact that whenever you pick a second support you always sacrificing a place where an assassin would be with a lot of dmg but now Medivh can deal a lot of dmg himself making him much less of a setback then he was before. 

There is also Raven FamiliarRaven Familiar which can be abused to blow up someone similary as with Arcane ExplosionArcane Explosion

Imo, right now, Force of MagicForce of Magic is even more busted thenArcane ExplosionArcane Explosion, combined with Arcane ChargeArcane Charge you get some really busted burst dmg on a 1s cd. 
Some math:
 Arcane RiftArcane Rift baseline: 170 + 75 flat dmg 

Arcane RiftArcane Rift + Force of MagicForce of Magic 1 stack: 204 + 90 flat dmg

Arcane RiftArcane Rift + Force of MagicForce of Magic 2 stacks: 238 + 105 flat dmg 

Arcane RiftArcane Rift + Force of MagicForce of Magic 2 stacks + Arcane ChargeArcane Charge: 273,7 + 120,75 flat dmg 

Yeah thats pretty much a Storm BowStorm Bow on a 1s cooldown and able to hit multiple enemies. With buffed Force of MagicForce of Magic duration im sure people will soon discover how busted the talent is.

So he has now multiple dmg options on 3 tiers which makes him much more viable in teamfights. 

Also Winds of CelerityWinds of Celerity at lvl 1 without the need to sacrifice another great talent is also a good reason why he is much better of then before. 

He may be more accesible but right now hes even harder to play then pre-rework.

Edited by xevex

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23 hours ago, Peaches9 said:

I must say I'm surprised there's five specialists in Core. Nazeebo and Sylvanas I can understand, since they offer solid teamfight damage in addition to their specialist duties, but I can't say the same for Azmo and Zagara (Abathur I won't comment on since I find it hard to measure his impact on a game, and I think it varies wildly based on player skill). What builds or strategies put those two this high? Should they be all-out splitpushing, or balancing this with providing the team with supplementary dps?

They're strong splitpushers that can supplement reasonable damage as needed. I wouldn't run them in double tank/double healer compositions however, as you'll lack late game sustained damage.

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1 hour ago, Oxygen said:

They're strong splitpushers that can supplement reasonable damage as needed. I wouldn't run them in double tank/double healer compositions however, as you'll lack late game sustained damage.

In a typical bruiser/offlaner + double assassin comp, should they replace the offlaner, or one of the DPS's (likely the mage as MrPumpson said)? 

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18 minutes ago, Peaches9 said:

In a typical bruiser/offlaner + double assassin comp, should they replace the offlaner, or one of the DPS's (likely the mage as MrPumpson said)? 

Depends on the map. Azmodan isn't as good a solo laner as Zag either. I wouldn't run Az on 2-lane maps. I'd rather replace an assassin, though I'd even rather not run either at all in such a comp for the reason I underlined earlier.

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15 hours ago, xevex said:

It may be busted but i dont think that is what carries his winrate. There was only one choice to make before rework to deal dmg with Medivh which was Masters Touch. Now becoming baseline quest. The lvl 7 tier gives a few options that buffs hes dmg even more and on top of that there is another upgrade to his dmg on lvl 16 which is Arcane ChargeArcane Charge

I think it has to do with the fact that whenever you pick a second support you always sacrificing a place where an assassin would be with a lot of dmg but now Medivh can deal a lot of dmg himself making him much less of a setback then he was before. 

There is also Raven FamiliarRaven Familiar which can be abused to blow up someone similary as with Arcane ExplosionArcane Explosion

Imo, right now, Force of MagicForce of Magic is even more busted thenArcane ExplosionArcane Explosion, combined with Arcane ChargeArcane Charge you get some really busted burst dmg on a 1s cd. 
Some math:
 Arcane RiftArcane Rift baseline: 170 + 75 flat dmg 

Arcane RiftArcane Rift + Force of MagicForce of Magic 1 stack: 204 + 90 flat dmg

Arcane RiftArcane Rift + Force of MagicForce of Magic 2 stacks: 238 + 105 flat dmg 

Arcane RiftArcane Rift + Force of MagicForce of Magic 2 stacks + Arcane ChargeArcane Charge: 273,7 + 120,75 flat dmg 

Yeah thats pretty much a Storm BowStorm Bow on a 1s cooldown and able to hit multiple enemies. With buffed Force of MagicForce of Magic duration im sure people will soon discover how busted the talent is.

So he has now multiple dmg options on 3 tiers which makes him much more viable in teamfights. 

Also Winds of CelerityWinds of Celerity at lvl 1 without the need to sacrifice another great talent is also a good reason why he is much better of then before. 

He may be more accesible but right now hes even harder to play then pre-rework.

A 1s Storm Bow is nowhere near a Pyroblast out of nowhere.

Edited by ShadowerDerek

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8 hours ago, Oxygen said:

They're strong splitpushers that can supplement reasonable damage as needed. I wouldn't run them in double tank/double healer compositions however, as you'll lack late game sustained damage.

Double support in 2018 LUL 

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On 2018年3月23日 at 3:04 AM, Peaches9 said:

I must say I'm surprised there's five specialists in Core. Nazeebo and Sylvanas I can understand, since they offer solid teamfight damage in addition to their specialist duties, but I can't say the same for Azmo and Zagara (Abathur I won't comment on since I find it hard to measure his impact on a game, and I think it varies wildly based on player skill). What builds or strategies put those two this high? Should they be all-out splitpushing, or balancing this with providing the team with supplementary dps?

All of them have their places in the current meta, and Core Tier definitely fits them.

Sylvanas can put out some strong sustain aoe damage with Shadow Dagger, while Withering Arrow is a quite impactful heroic because of the silence and burst damage. But her main strength is, she can snowball a small advantage (like a kill or an objective) into a really strong 4-man push, which makes her really powerful in some maps like Braxis Holdout.

I rarely rate Nazeebo as a specialist tbh. He's more like a sustain aoe damage mage with a big power spike at lv 20. His waveclear and sustain poison damage can be valuable usually. Also, he says 'brrrrrrra' and 'ayeeeeee', which makes him popular in HL.

Abathur is very powerful in the right hand. He can turn a melee warrior/assassin into a serious threat. Besides, Ultimate Evolution is, in my opinion, one of the best heroic in the game.

Zagara is undeniably one of the best solo laner in the game. Both of her heroics are very impactful: Nydus Network makes her into a global split-pusher with strong sustain and jungling; Devouring Maw is essentially Void Prison, which can set up some powerful combo or can split the enemy team.

Azmodan is probably the weakest out of these 5 heroes, but he still has his place. His split-push can be really strong and hard to notice if talented, especially with Force Recruitment at lv 20. Q build can output some serious damage with Black Pool, while E build can heavy punish teams without reliable interrupts.

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7 hours ago, ShadowerDerek said:

I rarely rate Nazeebo as a specialist tbh. He's more like a sustain aoe damage mage with a big power spike at lv 20. His waveclear and sustain poison damage can be valuable usually. Also, he says 'brrrrrrra' and 'ayeeeeee', which makes him popular in HL.

The only reason to run him (I too has video):

 

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21 hours ago, ShadowerDerek said:

A 1s Storm Bow is nowhere near a Pyroblast out of nowhere.

PyroblastPyroblast out of nowhere? You have 1.5s to get out of the 3.5 range. Not to mention if you dont deal any dmg to the protected targets it deals only 90 dmg per target. You may get PyroblastPyroblast numbers if the protected targets get hit by some AoE burst dmg. 
It actually has a quite easy counterplay. 

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2 hours ago, xevex said:

PyroblastPyroblast out of nowhere? You have 1.5s to get out of the 3.5 range. Not to mention if you dont deal any dmg to the protected targets it deals only 90 dmg per target. You may get PyroblastPyroblast numbers if the protected targets get hit by some AoE burst dmg. 
It actually has a quite easy counterplay. 

Try getting out of them when you get jumped by their frontliners. And if your teammate is jumped on, everyone's natural reaction is just throw everything they have to those divers threatning your teammate.

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5 hours ago, ShadowerDerek said:

Try getting out of them when you get jumped by their frontliners. And if your teammate is jumped on, everyone's natural reaction is just throw everything they have to those divers threatning your teammate.

Helping with the kill. Very nice. I mean i admit it might be overtuned. But still in that situation tank should be the one who peels. It should be in everyones interest knowing talents that are dangerous and watching out for them. 
The "because it feels natural to waste dmg on protected heroes" doesnt really fly lol. 

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2 hours ago, xevex said:

Helping with the kill. Very nice. I mean i admit it might be overtuned. But still in that situation tank should be the one who peels. It should be in everyones interest knowing talents that are dangerous and watching out for them. 
The "because it feels natural to waste dmg on protected heroes" doesnt really fly lol. 

In most situations, the choices are between dealing damage to those protected (or going to be protected), or dealing no damage at all. 

The main issue is that it is very easy to execute, while very hard to counter it. And its cd is way too low for that kind of damage output. Even tanks can't tank that insane amount of burst damage.

Edited by ShadowerDerek

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Also, I think there're some strong arguments to put Stukov into Prime Tier right now.

- strong sustain and burst heal

- HUGE playmaking potential for a support

- great zoning and area control

- has access to hard CC

His priority in draft is starting to catch up on Malfurion. He and Malfurion are currently the most common and versatile supports right now.

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On 24/03/2018 at 1:09 AM, ShadowerDerek said:

Also, he says 'brrrrrrra' and 'ayeeeeee', which makes him popular in HL.

That's it

9 hours ago, ShadowerDerek said:

Also, I think there're some strong arguments to put Stukov into Prime Tier right now.

- strong sustain and burst heal

- HUGE playmaking potential for a support

- great zoning and area control

- has access to hard CC

His priority in draft is starting to catch up on Malfurion. He and Malfurion are currently the most common and versatile supports right now.

I rate Stukov #2 or 3 as well.

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On 3/24/2018 at 2:09 AM, ShadowerDerek said:

Also, he says 'brrrrrrra' and 'ayeeeeee', which makes him popular in HL.

Don't forget about the classic "Kurukutah". After all, he gas PhD in PvP.

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8 hours ago, Oxygen said:

I rate Stukov #2 or 3 as well.

I don't see any support besides Malfurion that can possibly compete against Stukov currently in terms of popularity and versatility. The closest one is probably Uther, but still, not even close.

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On 26/03/2018 at 5:57 AM, ArchangelOfHope said:

How come Auriel has been moved down with no assessment?

She's hopeless.

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51 minutes ago, Oxygen said:

She's hopeless.

 

48 minutes ago, 50m8r4 said:

Wait. There isn't always hope?

 

On 3/26/2018 at 6:57 AM, ArchangelOfHope said:

How come Auriel has been moved down with no assessment?

The problem with Auriel is that there are other Supports that can outperform her healing burst, such as Stukov and Alexstrasza, as they're not barred by resource generation from Bestow HopeBestow Hope. So, when Oxygen said "She's hopeless", is exact that; she currently finds herself in a hard spot to consistently generate Hope at a regular basis.

Blizzard just tried to remedy this by increasing her Hope generation, but I still feel they should revisit Auriel at some point and soft-rework her. Maybe making Increasing ClarityIncreasing Clarity and Empathic LinkEmpathic Link baseline would be a start.

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9 hours ago, Valhalen said:

 

 

The problem with Auriel is that there are other Supports that can outperform her healing burst, such as Stukov and Alexstrasza, as they're not barred by resource generation from Bestow HopeBestow Hope. So, when Oxygen said "She's hopeless", is exact that; she currently finds herself in a hard spot to consistently generate Hope at a regular basis.

Blizzard just tried to remedy this by increasing her Hope generation, but I still feel they should revisit Auriel at some point and soft-rework her. Maybe making Increasing ClarityIncreasing Clarity and Empathic LinkEmpathic Link baseline would be a start.

I think his question is why Auriel has been moved from Viable Tier to Niche Tier without a red arrow beside her name and a proper assessment, but not asking the reason behind.

I can completely understand why Auriel is considered weak because she heavily relies on her team to be effective, though I personally do think she's viable. If she has a good assassin, she's much better than most supports. Strong burst AND aoe heal, peel, extremely strong burst protection with Crystal Aegis, decent waveclear, decent pick potential; if you somehow know that one of your assassins is reliable and strong, drafting Auriel is conpletely fine, as you have tools to protect your energy source.

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10 hours ago, ShadowerDerek said:

I think his question is why Auriel has been moved from Viable Tier to Niche Tier without a red arrow beside her name and a proper assessment, but not asking the reason behind.

I can completely understand why Auriel is considered weak because she heavily relies on her team to be effective, though I personally do think she's viable. If she has a good assassin, she's much better than most supports. Strong burst AND aoe heal, peel, extremely strong burst protection with Crystal Aegis, decent waveclear, decent pick potential; if you somehow know that one of your assassins is reliable and strong, drafting Auriel is conpletely fine, as you have tools to protect your energy source.

Oh, I guess I didn't understand his question, then.

Yes, I definitely agree with you. Auriel is one of my mains, and I really love her kit. In fact, I tested her yesterday with Fenix as the Bestowed, and BOI, he grants some sweet Energy in no time.

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I figured since Fenix has come out that we could start predicting where he belongs on this tier list. I haven’t played him yet (only on PTR) but for those of you who have, what do you think about him? What tier do you think he belongs in?

Looking at his current win-rates, I'd assume he is a tad bit overtuned, even after his on-release nerfs.

Edited by Maxkitty

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      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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