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Medivh & Sonya Rework Meta Tier List (March 2018)

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11 hours ago, Maxkitty said:

I figured since Fenix has come out that we could start predicting where he belongs on this tier list. I haven’t played him yet (only on PTR) but for those of you who have, what do you think about him? What tier do you think he belongs in?

Looking at his current win-rates, I'd assume he is a tad bit overtuned, even after his on-release nerfs.

I strongly believe Fenix is Prime. Specially with Blaze being on the top as well (as they have a lot of synergy due to Fenix's Combat AdvantageCombat AdvantagePurification SalvoPurification Salvo and Secondary FireSecondary Fire). But by himself he's definitely on top because:

  • Strong self-sustain thanks to Shield CapacitorShield Capacitor.
  • Does not use mana, meaning less travels to the Healing Fountain or Hall of Heroes.
  • Strong area damage and single target damage thanks to his adaptable Basic Attack.
  • Fantastic waveclear, mercenary clear and sieging (!!!!). If anything, he is pratically a Specialist (I'm surprised they didn't make Plasma CutterPlasma Cutter deal 50% damage against structures).
  • Great teamfight presence.
  • Both his spell damage and physical damage are good, so there are no real counters to him (even if gets blinded he can still dish out consistent damage).
  • Has a teleport ability.
  • Fits in pretty much any team composition.
  • HE IS ADORABLE. "StarCraft? No, I'm from Aiur."
Edited by Valhalen

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I really hate to say it, but I think Varian is borderline unplayable right now.

Taunt Varian has pretty much no survivability before Lv 10. No damage mitigation against spell damage, meaning that he is extremely vulnerable to burst damage; no escape mechanics, which means that he can't disengage from a fight, and no way to dodge skillshots; very little self-sustain: Lion's Fang's self-heal is unimpressive, because its AOE is too thin to reliably hit multiple heroes, and even if you hit multiple heroes, the self-heal is still not gonna save you from focus-fire; the new talent, Lionheart, is underwhelming compared to Second Wind: the increased heal is equal to 3 basic attacks from Second Wind, meaning that if you attack 3 times in 8s, Second Wind outclasses Lionheart.

Even if you pick up Shield Wall at Lv 10 to mitigate burst damage, there're still problems. The most significant one is that, you simply cannot follow up your Taunt with a Parry anymore. With only 1 charge left, it's your only mean of survivability; you can't just use it to get the Heroic Strike reset of Overpower. Using the Parry will leave you with no damage mitigation and escape for 3.75s: that's more than enough to kill you if they have their burst damage available.

Colossal Smash has similar issues: very little survivability, on top of being very fragile. He has the health pool of Illidan, but doesn't have the self-sustain and mobility to dodge skillshot. 

In short, Varian is very fragile that makes him borderline unplayable. Even if you have more potential with the early heroics, these potentials cannot be unleashed when you don't have the survivability to support them. Expect a 10-20% health buff for Varian.

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5 hours ago, ShadowerDerek said:

I really hate to say it, but I think Varian is borderline unplayable right now.

Taunt Varian has pretty much no survivability before Lv 10. No damage mitigation against spell damage, meaning that he is extremely vulnerable to burst damage; no escape mechanics, which means that he can't disengage from a fight, and no way to dodge skillshots; very little self-sustain: Lion's Fang's self-heal is unimpressive, because its AOE is too thin to reliably hit multiple heroes, and even if you hit multiple heroes, the self-heal is still not gonna save you from focus-fire; the new talent, Lionheart, is underwhelming compared to Second Wind: the increased heal is equal to 3 basic attacks from Second Wind, meaning that if you attack 3 times in 8s, Second Wind outclasses Lionheart.

Even if you pick up Shield Wall at Lv 10 to mitigate burst damage, there're still problems. The most significant one is that, you simply cannot follow up your Taunt with a Parry anymore. With only 1 charge left, it's your only mean of survivability; you can't just use it to get the Heroic Strike reset of Overpower. Using the Parry will leave you with no damage mitigation and escape for 3.75s: that's more than enough to kill you if they have their burst damage available.

Colossal Smash has similar issues: very little survivability, on top of being very fragile. He has the health pool of Illidan, but doesn't have the self-sustain and mobility to dodge skillshot. 

In short, Varian is very fragile that makes him borderline unplayable. Even if you have more potential with the early heroics, these potentials cannot be unleashed when you don't have the survivability to support them. Expect a 10-20% health buff for Varian.

Agreed. I feel like this change to him was really a significant nerf to his power and one that was not needed at all. There is no doubt that buffs are incoming for Varian. It just surprises me that these terrible changes could have gone through PTR.

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I’ve seen so many other tier lists place Maiev down to tier 2 (Core Tier). As a Maiev main, I’m in disagreement with her falling down from Prime Tier.

While her damage may be lower than it once was, it is still very respectable. I’ve also taken a liking to the Elune’s Wrath talent, which I’ve found dishes out a lot of AOE damage in teamfights. What makes her powerful though is her utility through her tether and the cage. 

She’s also become harder to play in general, due to her being squishier than before. With good use however, she is still very hard to kill imho. 

I’m holding at about a 57% winrate with her in Unranked Draft alone, out of around 200 games. While I might be in agreeance that she may (for the general playerbase) have fallen to Core Tier, I strongly believe that in the right hands she is without a doubt a Prime Tier hero. I still think she is worthy of first pick/bans.

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On 3/28/2018 at 12:19 PM, Valhalen said:

Oh, I guess I didn't understand his question, then.

Yes, I definitely agree with you. Auriel is one of my mains, and I really love her kit. In fact, I tested her yesterday with Fenix as the Bestowed, and BOI, he grants some sweet Energy in no time.

Both of you answered my question at the same time to be honest. Auriel is my main I have her at level 90 with close to 600 games as her so I do hate saying she's fallen out of the meta. But with the arrival of Fenix I think she'll make a good team with him as an energy resource. I agree that she needs a soft rework though; my idea is make Bestow Hope a passive trait, the area in which her crowned ally must remain for her to get energy from them, why not make it so all allies within that same range give her energy? Say, 25% of all their damage is passively absorbed as energy? She could have new talents to increase this factor too. Her 16 talents could be active abilities too - activate to make all allies in Bestow Hope's range gain the buff for 5 seconds maybe? 

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6 hours ago, ArchangelOfHope said:

Both of you answered my question at the same time to be honest. Auriel is my main I have her at level 90 with close to 600 games as her so I do hate saying she's fallen out of the meta. But with the arrival of Fenix I think she'll make a good team with him as an energy resource. I agree that she needs a soft rework though; my idea is make Bestow Hope a passive trait, the area in which her crowned ally must remain for her to get energy from them, why not make it so all allies within that same range give her energy? Say, 25% of all their damage is passively absorbed as energy? She could have new talents to increase this factor too. Her 16 talents could be active abilities too - activate to make all allies in Bestow Hope's range gain the buff for 5 seconds maybe? 

In my opinion Reservoir of HopeReservoir of Hope could become baseline. But instead of increasing the energy by 75, could be like... 5. Or less. It is easy to exploit this talent, though.

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7 hours ago, Valhalen said:

In my opinion Reservoir of HopeReservoir of Hope could become baseline. But instead of increasing the energy by 75, could be like... 5. Or less. It is easy to exploit this talent, though.

That's a god idea, it's easily exploited yes but it's the least picked talent at 16 since you need the buff to help your allies get you energy. Maybe it could increase the energy capacity by 25 or something. It should be baseline anyway really since they've nerfed her maximum energy multiple times and 16 is too late game for it to be impactful. 

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3 hours ago, ArchangelOfHope said:

That's a god idea, it's easily exploited yes but it's the least picked talent at 16 since you need the buff to help your allies get you energy. Maybe it could increase the energy capacity by 25 or something. It should be baseline anyway really since they've nerfed her maximum energy multiple times and 16 is too late game for it to be impactful. 

Actually, I always pick Reservoir of HopeReservoir of Hope. By the end of the match I'm usually healing over 2k per cast, haha.

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10 hours ago, Valhalen said:

In my opinion Reservoir of HopeReservoir of Hope could become baseline. But instead of increasing the energy by 75, could be like... 5. Or less. It is easy to exploit this talent, though.

I'd rather move it to Lv 4 instead to make this tier more diverse. 

Also, I'd consider bringing back Bursting Light to replace Angelic Flight at Lv 20. I haven't seen anyone pick that strange talent at all. 

These two changes can give Auriel a pretty interesting new build -- the Ray of Heaven build.

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1 minute ago, ShadowerDerek said:

I'd rather move it to Lv 4 instead to make this tier more diverse. 

Also, I'd consider bringing back Bursting Light to replace Angelic Flight at Lv 20. I haven't seen anyone pick that strange talent at all. 

These two changes can give Auriel a pretty interesting new build -- the Ray of Heaven build.

Angelic FlightAngelic Flight is a very situational talent but I can see it being very useful; but it has to compete with Shield of HopeShield of Hope, which is absurdly powerful.

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2 minutes ago, Valhalen said:

Angelic FlightAngelic Flight is a very situational talent but I can see it being very useful; but it has to compete with Shield of HopeShield of Hope, which is absurdly powerful.

I can't see it being useful at all tbh. It's 2s delay pretty much prevent you to ever use it during team fight. You could argue that it gives her global mobility, but why would you want to split when your whole kit is based around staying with your team to generate healing output from your team's damage.

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17 hours ago, ShadowerDerek said:

I can't see it being useful at all tbh. It's 2s delay pretty much prevent you to ever use it during team fight. You could argue that it gives her global mobility, but why would you want to split when your whole kit is based around staying with your team to generate healing output from your team's damage.

It's quite quite niche. I find it useful on Dragon Shire for late game grabbing of shrines but even then; I'd usually choose something else unless we're a bit ahead. The odd time it's saved a game for me by flying back to the enemy core and ressing someone to finish the core but that's even more rare and dependent on picking rez in first place. The global mobility is nice but as you said (and as she was designed) she should stay with the team for healing, hope etc. Dragon Shire I believe is the only kinda useful application of the talent and mayybe getting back to your team if you got popped during a teamfight/skirmish early on (though that far into the game you probably would only get the chance to do that if your team won the fight)

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16 minutes ago, MurkyFelix said:

It's quite quite niche. I find it useful on Dragon Shire for late game grabbing of shrines but even then; I'd usually choose something else unless we're a bit ahead. The odd time it's saved a game for me by flying back to the enemy core and ressing someone to finish the core but that's even more rare and dependent on picking rez in first place. The global mobility is nice but as you said (and as she was designed) she should stay with the team for healing, hope etc. Dragon Shire I believe is the only kinda useful application of the talent and mayybe getting back to your team if you got popped during a teamfight/skirmish early on (though that far into the game you probably would only get the chance to do that if your team won the fight)

These situations are too niche to ever happen in HL. Even if they actually happen, you might still want a storm talent that can help you win team fight.

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22 hours ago, Valhalen said:

Actually, I always pick Reservoir of HopeReservoir of Hope. By the end of the match I'm usually healing over 2k per cast, haha.

I do pick it sometimes, and the highest I've gotten is around 2.7k energy, but that was before all her energy nerfs. I rarely pick it now though :/

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22 hours ago, Valhalen said:

Angelic FlightAngelic Flight is a very situational talent but I can see it being very useful; but it has to compete with Shield of HopeShield of Hope, which is absurdly powerful.

I've played hundreds of games as Auriel and I've only picked Angelic Flight once. Shield of Hope is simply too strong, and the only other storm talent I take is Light Speed which is also pretty powerful. Back to back Resurrects in the late game make a huge difference sometimes. 

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On 3/29/2018 at 6:27 AM, Valhalen said:

 

  • HE IS ADORABLE. "StarCraft? No, I'm from Aiur."

Is that him Chatting with dva or something?

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On 01/04/2018 at 1:15 AM, 50m8r4 said:

Is that him Chatting with dva or something?

Yeah. Haha.

On a side note. I think Varian and Morales will rise in the Tier List should Fenix become meta (which he will), as they can become direct counters to him with Shattering ThrowShattering Throw and EMP GrenadeEMP Grenade, respectively.

Edited by Valhalen

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On 2018年4月1日 at 10:52 PM, Valhalen said:

Yeah. Haha.

On a side note. I think Varian and Morales will rise in the Tier List should Fenix become meta (which he will), as they can become direct counters to him with Shattering ThrowShattering Throw and EMP GrenadeEMP Grenade, respectively.

Really?

Varian has his own problems right now, mainly survivability. Taunt is pretty much the only viable build, and he can't even solo tank now imo.

I've never seen anyone pick EMP Grenade. This talent is very underwhelming compared to the other 2 options.

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10 hours ago, ShadowerDerek said:

Really?

Varian has his own problems right now, mainly survivability. Taunt is pretty much the only viable build, and he can't even solo tank now imo.

I've never seen anyone pick EMP Grenade. This talent is very underwhelming compared to the other 2 options.

Double Warrior compositions will always rule the meta, so all in all, Varian still is viable. His early game survivability was a bit hindered because of Shield WallShield Wall moving to level 10. He still is very hard to kill, the difference is that he can't 1v5 anymore and leave unscathed.

EMP GrenadeEMP Grenade is indeed very niche, but when drafted against Fenix it is a very powerful talent that can get him offguard.

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      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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