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Medivh & Sonya Rework Meta Tier List (March 2018)

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11 hours ago, Maxkitty said:

I figured since Fenix has come out that we could start predicting where he belongs on this tier list. I haven’t played him yet (only on PTR) but for those of you who have, what do you think about him? What tier do you think he belongs in?

Looking at his current win-rates, I'd assume he is a tad bit overtuned, even after his on-release nerfs.

I strongly believe Fenix is Prime. Specially with Blaze being on the top as well (as they have a lot of synergy due to Fenix's Combat AdvantageCombat AdvantagePurification SalvoPurification Salvo and Secondary FireSecondary Fire). But by himself he's definitely on top because:

  • Strong self-sustain thanks to Shield CapacitorShield Capacitor.
  • Does not use mana, meaning less travels to the Healing Fountain or Hall of Heroes.
  • Strong area damage and single target damage thanks to his adaptable Basic Attack.
  • Fantastic waveclear, mercenary clear and sieging (!!!!). If anything, he is pratically a Specialist (I'm surprised they didn't make Plasma CutterPlasma Cutter deal 50% damage against structures).
  • Great teamfight presence.
  • Both his spell damage and physical damage are good, so there are no real counters to him (even if gets blinded he can still dish out consistent damage).
  • Has a teleport ability.
  • Fits in pretty much any team composition.
  • HE IS ADORABLE. "StarCraft? No, I'm from Aiur."
Edited by Valhalen

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I really hate to say it, but I think Varian is borderline unplayable right now.

Taunt Varian has pretty much no survivability before Lv 10. No damage mitigation against spell damage, meaning that he is extremely vulnerable to burst damage; no escape mechanics, which means that he can't disengage from a fight, and no way to dodge skillshots; very little self-sustain: Lion's Fang's self-heal is unimpressive, because its AOE is too thin to reliably hit multiple heroes, and even if you hit multiple heroes, the self-heal is still not gonna save you from focus-fire; the new talent, Lionheart, is underwhelming compared to Second Wind: the increased heal is equal to 3 basic attacks from Second Wind, meaning that if you attack 3 times in 8s, Second Wind outclasses Lionheart.

Even if you pick up Shield Wall at Lv 10 to mitigate burst damage, there're still problems. The most significant one is that, you simply cannot follow up your Taunt with a Parry anymore. With only 1 charge left, it's your only mean of survivability; you can't just use it to get the Heroic Strike reset of Overpower. Using the Parry will leave you with no damage mitigation and escape for 3.75s: that's more than enough to kill you if they have their burst damage available.

Colossal Smash has similar issues: very little survivability, on top of being very fragile. He has the health pool of Illidan, but doesn't have the self-sustain and mobility to dodge skillshot. 

In short, Varian is very fragile that makes him borderline unplayable. Even if you have more potential with the early heroics, these potentials cannot be unleashed when you don't have the survivability to support them. Expect a 10-20% health buff for Varian.

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5 hours ago, ShadowerDerek said:

I really hate to say it, but I think Varian is borderline unplayable right now.

Taunt Varian has pretty much no survivability before Lv 10. No damage mitigation against spell damage, meaning that he is extremely vulnerable to burst damage; no escape mechanics, which means that he can't disengage from a fight, and no way to dodge skillshots; very little self-sustain: Lion's Fang's self-heal is unimpressive, because its AOE is too thin to reliably hit multiple heroes, and even if you hit multiple heroes, the self-heal is still not gonna save you from focus-fire; the new talent, Lionheart, is underwhelming compared to Second Wind: the increased heal is equal to 3 basic attacks from Second Wind, meaning that if you attack 3 times in 8s, Second Wind outclasses Lionheart.

Even if you pick up Shield Wall at Lv 10 to mitigate burst damage, there're still problems. The most significant one is that, you simply cannot follow up your Taunt with a Parry anymore. With only 1 charge left, it's your only mean of survivability; you can't just use it to get the Heroic Strike reset of Overpower. Using the Parry will leave you with no damage mitigation and escape for 3.75s: that's more than enough to kill you if they have their burst damage available.

Colossal Smash has similar issues: very little survivability, on top of being very fragile. He has the health pool of Illidan, but doesn't have the self-sustain and mobility to dodge skillshot. 

In short, Varian is very fragile that makes him borderline unplayable. Even if you have more potential with the early heroics, these potentials cannot be unleashed when you don't have the survivability to support them. Expect a 10-20% health buff for Varian.

Agreed. I feel like this change to him was really a significant nerf to his power and one that was not needed at all. There is no doubt that buffs are incoming for Varian. It just surprises me that these terrible changes could have gone through PTR.

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I’ve seen so many other tier lists place Maiev down to tier 2 (Core Tier). As a Maiev main, I’m in disagreement with her falling down from Prime Tier.

While her damage may be lower than it once was, it is still very respectable. I’ve also taken a liking to the Elune’s Wrath talent, which I’ve found dishes out a lot of AOE damage in teamfights. What makes her powerful though is her utility through her tether and the cage. 

She’s also become harder to play in general, due to her being squishier than before. With good use however, she is still very hard to kill imho. 

I’m holding at about a 57% winrate with her in Unranked Draft alone, out of around 200 games. While I might be in agreeance that she may (for the general playerbase) have fallen to Core Tier, I strongly believe that in the right hands she is without a doubt a Prime Tier hero. I still think she is worthy of first pick/bans.

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On 3/28/2018 at 12:19 PM, Valhalen said:

Oh, I guess I didn't understand his question, then.

Yes, I definitely agree with you. Auriel is one of my mains, and I really love her kit. In fact, I tested her yesterday with Fenix as the Bestowed, and BOI, he grants some sweet Energy in no time.

Both of you answered my question at the same time to be honest. Auriel is my main I have her at level 90 with close to 600 games as her so I do hate saying she's fallen out of the meta. But with the arrival of Fenix I think she'll make a good team with him as an energy resource. I agree that she needs a soft rework though; my idea is make Bestow Hope a passive trait, the area in which her crowned ally must remain for her to get energy from them, why not make it so all allies within that same range give her energy? Say, 25% of all their damage is passively absorbed as energy? She could have new talents to increase this factor too. Her 16 talents could be active abilities too - activate to make all allies in Bestow Hope's range gain the buff for 5 seconds maybe? 

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6 hours ago, ArchangelOfHope said:

Both of you answered my question at the same time to be honest. Auriel is my main I have her at level 90 with close to 600 games as her so I do hate saying she's fallen out of the meta. But with the arrival of Fenix I think she'll make a good team with him as an energy resource. I agree that she needs a soft rework though; my idea is make Bestow Hope a passive trait, the area in which her crowned ally must remain for her to get energy from them, why not make it so all allies within that same range give her energy? Say, 25% of all their damage is passively absorbed as energy? She could have new talents to increase this factor too. Her 16 talents could be active abilities too - activate to make all allies in Bestow Hope's range gain the buff for 5 seconds maybe? 

In my opinion Reservoir of HopeReservoir of Hope could become baseline. But instead of increasing the energy by 75, could be like... 5. Or less. It is easy to exploit this talent, though.

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7 hours ago, Valhalen said:

In my opinion Reservoir of HopeReservoir of Hope could become baseline. But instead of increasing the energy by 75, could be like... 5. Or less. It is easy to exploit this talent, though.

That's a god idea, it's easily exploited yes but it's the least picked talent at 16 since you need the buff to help your allies get you energy. Maybe it could increase the energy capacity by 25 or something. It should be baseline anyway really since they've nerfed her maximum energy multiple times and 16 is too late game for it to be impactful. 

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3 hours ago, ArchangelOfHope said:

That's a god idea, it's easily exploited yes but it's the least picked talent at 16 since you need the buff to help your allies get you energy. Maybe it could increase the energy capacity by 25 or something. It should be baseline anyway really since they've nerfed her maximum energy multiple times and 16 is too late game for it to be impactful. 

Actually, I always pick Reservoir of HopeReservoir of Hope. By the end of the match I'm usually healing over 2k per cast, haha.

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10 hours ago, Valhalen said:

In my opinion Reservoir of HopeReservoir of Hope could become baseline. But instead of increasing the energy by 75, could be like... 5. Or less. It is easy to exploit this talent, though.

I'd rather move it to Lv 4 instead to make this tier more diverse. 

Also, I'd consider bringing back Bursting Light to replace Angelic Flight at Lv 20. I haven't seen anyone pick that strange talent at all. 

These two changes can give Auriel a pretty interesting new build -- the Ray of Heaven build.

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1 minute ago, ShadowerDerek said:

I'd rather move it to Lv 4 instead to make this tier more diverse. 

Also, I'd consider bringing back Bursting Light to replace Angelic Flight at Lv 20. I haven't seen anyone pick that strange talent at all. 

These two changes can give Auriel a pretty interesting new build -- the Ray of Heaven build.

Angelic FlightAngelic Flight is a very situational talent but I can see it being very useful; but it has to compete with Shield of HopeShield of Hope, which is absurdly powerful.

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2 minutes ago, Valhalen said:

Angelic FlightAngelic Flight is a very situational talent but I can see it being very useful; but it has to compete with Shield of HopeShield of Hope, which is absurdly powerful.

I can't see it being useful at all tbh. It's 2s delay pretty much prevent you to ever use it during team fight. You could argue that it gives her global mobility, but why would you want to split when your whole kit is based around staying with your team to generate healing output from your team's damage.

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17 hours ago, ShadowerDerek said:

I can't see it being useful at all tbh. It's 2s delay pretty much prevent you to ever use it during team fight. You could argue that it gives her global mobility, but why would you want to split when your whole kit is based around staying with your team to generate healing output from your team's damage.

It's quite quite niche. I find it useful on Dragon Shire for late game grabbing of shrines but even then; I'd usually choose something else unless we're a bit ahead. The odd time it's saved a game for me by flying back to the enemy core and ressing someone to finish the core but that's even more rare and dependent on picking rez in first place. The global mobility is nice but as you said (and as she was designed) she should stay with the team for healing, hope etc. Dragon Shire I believe is the only kinda useful application of the talent and mayybe getting back to your team if you got popped during a teamfight/skirmish early on (though that far into the game you probably would only get the chance to do that if your team won the fight)

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16 minutes ago, MurkyFelix said:

It's quite quite niche. I find it useful on Dragon Shire for late game grabbing of shrines but even then; I'd usually choose something else unless we're a bit ahead. The odd time it's saved a game for me by flying back to the enemy core and ressing someone to finish the core but that's even more rare and dependent on picking rez in first place. The global mobility is nice but as you said (and as she was designed) she should stay with the team for healing, hope etc. Dragon Shire I believe is the only kinda useful application of the talent and mayybe getting back to your team if you got popped during a teamfight/skirmish early on (though that far into the game you probably would only get the chance to do that if your team won the fight)

These situations are too niche to ever happen in HL. Even if they actually happen, you might still want a storm talent that can help you win team fight.

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22 hours ago, Valhalen said:

Actually, I always pick Reservoir of HopeReservoir of Hope. By the end of the match I'm usually healing over 2k per cast, haha.

I do pick it sometimes, and the highest I've gotten is around 2.7k energy, but that was before all her energy nerfs. I rarely pick it now though :/

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22 hours ago, Valhalen said:

Angelic FlightAngelic Flight is a very situational talent but I can see it being very useful; but it has to compete with Shield of HopeShield of Hope, which is absurdly powerful.

I've played hundreds of games as Auriel and I've only picked Angelic Flight once. Shield of Hope is simply too strong, and the only other storm talent I take is Light Speed which is also pretty powerful. Back to back Resurrects in the late game make a huge difference sometimes. 

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On 3/29/2018 at 6:27 AM, Valhalen said:

 

  • HE IS ADORABLE. "StarCraft? No, I'm from Aiur."

Is that him Chatting with dva or something?

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On 01/04/2018 at 1:15 AM, 50m8r4 said:

Is that him Chatting with dva or something?

Yeah. Haha.

On a side note. I think Varian and Morales will rise in the Tier List should Fenix become meta (which he will), as they can become direct counters to him with Shattering ThrowShattering Throw and EMP GrenadeEMP Grenade, respectively.

Edited by Valhalen

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On 2018年4月1日 at 10:52 PM, Valhalen said:

Yeah. Haha.

On a side note. I think Varian and Morales will rise in the Tier List should Fenix become meta (which he will), as they can become direct counters to him with Shattering ThrowShattering Throw and EMP GrenadeEMP Grenade, respectively.

Really?

Varian has his own problems right now, mainly survivability. Taunt is pretty much the only viable build, and he can't even solo tank now imo.

I've never seen anyone pick EMP Grenade. This talent is very underwhelming compared to the other 2 options.

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10 hours ago, ShadowerDerek said:

Really?

Varian has his own problems right now, mainly survivability. Taunt is pretty much the only viable build, and he can't even solo tank now imo.

I've never seen anyone pick EMP Grenade. This talent is very underwhelming compared to the other 2 options.

Double Warrior compositions will always rule the meta, so all in all, Varian still is viable. His early game survivability was a bit hindered because of Shield WallShield Wall moving to level 10. He still is very hard to kill, the difference is that he can't 1v5 anymore and leave unscathed.

EMP GrenadeEMP Grenade is indeed very niche, but when drafted against Fenix it is a very powerful talent that can get him offguard.

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      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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