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Heroes of the Storm Fenix

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After having a few games with him, I have to say (God, I love him so much)) that the range difference between Weapon Mode: Phase BombWeapon Mode: Phase Bomb and Weapon Mode: Repeater CannonWeapon Mode: Repeater Cannon isn't THAT big to warrant a desire to stay in the former for 99,99% of the time, it doesn't feel THAT much safer. Also, I believe we are quick to judge the Warp-Repeater Cannon build with Warp ConduitWarp Conduit and Warp WarfareWarp Warfare ; faster attack speed will generate shields faster via Auxiliary ShieldsAuxiliary Shields and damage via Photonic WeaponryPhotonic Weaponry. Lastly, Adanium ShellAdanium Shell 's description seems kinda off since with this patch onwards, Armor also mitigates damage done to shields.

Edited by SteveFrost

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5 hours ago, SteveFrost said:

After having a few games with him, I have to say (God, I love him so much)) that the range difference between Weapon Mode: Phase BombWeapon Mode: Phase Bomb and Weapon Mode: Repeater CannonWeapon Mode: Repeater Cannon isn't THAT big to warrant a derire to stay in the former for 99,99% of the time, it doesn't feel THAT much safer. Also, I believe we are quick to judge the Warp-Repeater Cannon build with Warp ConduitWarp Conduit and Warp WarfareWarp Warfare ; faster attack speed will generate shields faster via Auxiliary ShieldsAuxiliary Shields and damage via Photonic WeaponryPhotonic Weaponry. Lastly, Adanium ShellAdanium Shell 's description seems kinda off since with this patch onwards, Armor also mitigates damage done to shields.

No need to explain. The posted build is clearly a meme build. 

Lvl 1: No problem. 
Lvl 4: Wouldnt call the rest of the tier unviable just because warp resets are good. 
Lvl 7: Seriously? Pure basic attacker and you decide that the best path is to take that pathetic 50% dmg buff on his 12s cd Q instead of 2 OP basic attack dmg buffs? 
Lvl 10: No problem. 

Lvl 13: No problem. 
Lvl 16: Did you see how fast tanks die after you WarpWarp-out with Warp WarfareWarp Warfare and Offensive CadenceOffensive Cadence? No? Go and try it out. 
Lvl 20 are pretty much all mediocre so no judging there.

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I'd like to note that Purification SalvoPurification Salvo will not fire if Fenix is silenced or stunned after locking on his opponents. I think this is worth adding to the Guide, because I found myself in a very infuriating match yesterday where a Stukov negated me so many kills with Lurking ArmLurking Arm.

Also, I think Offensive CadenceOffensive Cadence should be put as a situational talent; it synergizes absurdly well with Singularity ChargeSingularity Charge and Warp WarfareWarp Warfare, being specially strong in dual Warrior compositions.

I have a question for @Straften (or whoever can answer): does Divert Power: WeaponsDivert Power: Weapons take in consideration other sources of Shields that Fenix currently have? Say he is affected by Tassadar's Plasma ShieldPlasma Shield or Lúcio' Sound BarrierSound Barrier, and then activate the ability. Will this also drain the extra shield or only his passive shields from Shield CapacitorShield Capacitor? And if so, will it also enhance his Basic Attack damage? Because if so, I think that a Basic Attack Build could be viable, yet very niche because it would require Fenix to depend on specific team compositions to maximize its power. 

Overall, I'm loving Fenix. He has easily become one of my favorite characters in the game. I love characters that don't use mana, and even more I like those with strong waveclear and self-sustain.

Edited by Valhalen
Question on the third paragraph

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19 hours ago, Valhalen said:

I'd like to note that Purification SalvoPurification Salvo will not fire if Fenix is silenced or stunned after locking on his opponents. I think this is worth adding to the Guide, because I found myself in a very infuriating match yesterday where a Stukov negated me so many kills with Lurking ArmLurking Arm.

Also, I think Offensive CadenceOffensive Cadence should be put as a situational talent; it synergizes absurdly well with Singularity ChargeSingularity Charge and Warp WarfareWarp Warfare, being specially strong in dual Warrior compositions.

I have a question for @Straften (or whoever can answer): does Divert Power: WeaponsDivert Power: Weapons take in consideration other sources of Shields that Fenix currently have? Say he is affected by Tassadar's Plasma ShieldPlasma Shield or Lúcio' Sound BarrierSound Barrier, and then activate the ability. Will this also drain the extra shield or only his passive shields from Shield CapacitorShield Capacitor? And if so, will it also enhance his Basic Attack damage? Because if so, I think that a Basic Attack Build could be viable, yet very niche because it would require Fenix to depend on specific team compositions to maximize its power. 

Overall, I'm loving Fenix. He has easily become one of my favorite characters in the game. I love characters that don't use mana, and even more I like those with strong waveclear and self-sustain.

Nah. It says it depletes the shield from his trait, so it doesn't count any other shield type.

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Arsenal Synergy, Energency Protocol, and Divert Power does some messy one shot wave clears consistently. Auxilliary Shields, Photonic Weaponry and Unconquered Spirit are my favourites for later levels with this combo.

But Mobile Offense, + all three Warp Talents is a pretty simple and effective combo too. The cutter's slow untalented is really useful to secure attacks. Throw in Offensive Cadence and Singularity Charge to finish. You can also chage out some Warp Talents for Target Acquired, Divert Power, and Auxilliery Shields. But you are less capable of escape if you do and must finish kills in this combo.

The Plasma Cutter talents aren't too bad when you have proper support. But your Warps cancel it and you have to wait for cooldown after. So you either takes lots of damage using it or you are disabling your own ability. Same goes for the Salvo Ult. Just too easily disrupted by you or others.

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Emergency Protocol is actually the best pick at level 4 because combined with Divert Power: Weapons you're able to have an activatable sprint with a 20-second cooldown. This will save your life all the time when split pushing or just needing movement speed. It's also great for hunting someone down because you'll get movement speed and attack speed upon activation.

Definitely, recommend you all try that out. You can watch me using this build here: https://www.twitch.tv/toyhouze

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On 29/3/2018 at 12:07 AM, xevex said:

No need to explain. The posted build is clearly a meme build. 

Lvl 1: No problem. 
Lvl 4: Wouldnt call the rest of the tier unviable just because warp resets are good. 
Lvl 7: Seriously? Pure basic attacker and you decide that the best path is to take that pathetic 50% dmg buff on his 12s cd Q instead of 2 OP basic attack dmg buffs? 
Lvl 10: No problem. 

Lvl 13: No problem. 
Lvl 16: Did you see how fast tanks die after you WarpWarp-out with Warp WarfareWarp Warfare and Offensive CadenceOffensive Cadence? No? Go and try it out. 
Lvl 20 are pretty much all mediocre so no judging there.

Yeah, seems to me this guide is trying to make you think he's (and build him like) an ability user while he's obviously an auto-attacker. His abilities CAN dish out tons of damage but they're cd gated.

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Warp Conduit Icon Warp Conduit allows you to use Warp aggressively when you are certain it will result in a kill, because you will be able to Warp back to safety when Warp's cooldown is reset. You can also Warp away after you scan with Purification Salvo Icon Purification Salvo; if a takedown occurs, you can quickly rejoin the fight with Warp's reset.

Warp Warfare Icon Warp Warfare encourages aggressive use of Warp. Even when looking at a low Health enemy who can be quickly killed, it is not always a good idea to Warp in. Fenix can die very quickly if he is caught, and aggressive Warps can leave you overextended with no way to get out. 

WHAT?! On one hand you say a talent is good because it allows for aggressive plays, on the other hand you say another talent is bad because it encourages aggressive plays. Like WTF?

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I'd like to thank everyone for the enthusiastic comments, you guys are amazing. I will respond to a few of them here!

On 3/31/2018 at 10:55 AM, SteveFrost said:

Yeah, seems to me this guide is trying to make you think he's (and build him like) an ability user while he's obviously an auto-attacker. His abilities CAN dish out tons of damage but they're cd gated.

I agree that his kit seems to be designed around delivering Basic Attacks. I hope that as the meta changes, his Basic Attack Talents will become stronger options. However at this time of this post, Plasma CutterPlasma Cutter is one of the most impactful abilities in the game.

After the first part of Advanced Targeting is complete, a single cast of Plasma Cutter circles Fenix 3 times. It can do so with a huge radius, and getting hit by the beam deals damage and slows for 4 seconds. Think about this: Plasma Cutter's slow has the same strength and duration as Jaina's FrostbiteFrostbite, but it  is much easier to hit enemies with than her abilities are. It isn't at all uncommon to hit the entire enemy team with a single cast during team fights. His Basic Attacks are strong, but the optimal time to deliver them is while enemies are being oppressed by Plasma Cutter. 

As with any build, the one listed here is a starting point. You can play Heroes however you like, and if you prefer something other than the listed builds, that is fine. The listed builds are simply commonly seen, and will serve you well in most games. For now Fenix is  grossly over-tuned, and you can probably find success with any build you like. We can expect nerfs to hit him on Tuesday; I'm surprised that Blizzard has not done so already.

13 hours ago, ShadowerDerek said:

Warp Conduit Icon Warp Conduit allows you to use Warp aggressively when you are certain it will result in a kill, because you will be able to Warp back to safety when Warp's cooldown is reset. You can also Warp away after you scan with Purification Salvo Icon Purification Salvo; if a takedown occurs, you can quickly rejoin the fight with Warp's reset.

Warp Warfare Icon Warp Warfare encourages aggressive use of Warp. Even when looking at a low Health enemy who can be quickly killed, it is not always a good idea to Warp in. Fenix can die very quickly if he is caught, and aggressive Warps can leave you overextended with no way to get out. 

WHAT?! On one hand you say a talent is good because it allows for aggressive plays, on the other hand you say another talent is bad because it encourages aggressive plays. Like WTF?

The key words here are "when you are certain it will result in a kill". If you are able to reset Warp's cooldown, then you can Warp back out. If you do not have Warp Conduit and you choose to Warp aggressively, you will have no escape. 

I will reword the sentences to make this more clear.

On 3/30/2018 at 7:15 PM, Toyhouze said:

Emergency Protocol is actually the best pick at level 4 because combined with Divert Power: Weapons you're able to have an activatable sprint with a 20-second cooldown. This will save your life all the time when split pushing or just needing movement speed. It's also great for hunting someone down because you'll get movement speed and attack speed upon activation.

Definitely, recommend you all try that out. You can watch me using this build here: https://www.twitch.tv/toyhouze

I agree. Now that I've been able to test Fenix more accurately on the live servers, it is clear that Emergency ProtocolEmergency Protocol is currently the best option.

 

See you all in the Nexus :)

 

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2 hours ago, Straften said:

I agree that his kit seems to be designed around delivering Basic Attacks. I hope that as the meta changes, his Basic Attack Talents will become stronger options. However at this time of this post, Plasma CutterPlasma Cutter is one of the most impactful abilities in the game.

I completely agree. If anything, I'd say Fenix is a mix of both, akin to Zul'jin specced in Twin Cleave. Fenix has an absurdly strong zoning and poke , and Plasma Cutter fulfill this role alongside his Basic Attacks.

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15 hours ago, Straften said:

I'd like to thank everyone for the enthusiastic comments, you guys are amazing. I will respond to a few of them here!

I agree that his kit seems to be designed around delivering Basic Attacks. I hope that as the meta changes, his Basic Attack Talents will become stronger options. However at this time of this post, Plasma CutterPlasma Cutter is one of the most impactful abilities in the game.

After the first part of Advanced Targeting is complete, a single cast of Plasma Cutter circles Fenix 3 times. It can do so with a huge radius, and getting hit by the beam deals damage and slows for 4 seconds. Think about this: Plasma Cutter's slow has the same strength and duration as Jaina's FrostbiteFrostbite, but it  is much easier to hit enemies with than her abilities are. It isn't at all uncommon to hit the entire enemy team with a single cast during team fights. His Basic Attacks are strong, but the optimal time to deliver them is while enemies are being oppressed by Plasma Cutter. 

As with any build, the one listed here is a starting point. You can play Heroes however you like, and if you prefer something other than the listed builds, that is fine. The listed builds are simply commonly seen, and will serve you well in most games. For now Fenix is  grossly over-tuned, and you can probably find success with any build you like. We can expect nerfs to hit him on Tuesday; I'm surprised that Blizzard has not done so already.

Sorry if I gave the impression I'm bashing, that was clearly not my goal (plus you seem like a really nice guy).

If there are many melee/short ranged Heroes on enemy team, then sure Plasma CutterPlasma Cutter and its associated talents can pay dividends, If they can safely avoid it and/or outrange it tho, not really. Of course you should try to make the most of it whenever it is off cd but that cd is big to begin with so relying on it can be problematic imho. Tell you the truth, some games I almost forget that ability exists (use it much fewer times than I should/it's possible) and still I get most damage/MVP in the end lul.

I like  Advanced TargetingAdvanced Targeting level 1 cause it gives you bonus flat AD, which is the best early and later on, you get the % increase with Photonic WeaponryPhotonic Weaponry which is best for late game. I believe his auto-attack build is already in a pretty good spot already, at least it works for me. For sure however, having many builds that can work adds a lot to the fun of playing the Hero and his overall experience. He may get nerfed (especially if he becomes meta in HGC), I hope they don't hurt him too much :v

Edited by SteveFrost

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5 hours ago, SteveFrost said:

Sorry if I gave the impression I'm bashing, that was clearly not my goal (plus you seem like a really nice guy).

If there are many melee/short ranged Heroes on enemy team, then sure Plasma CutterPlasma Cutter and its associated talents can pay dividends, If they can safely avoid it and/or outrange it tho, not really. Of course you should try to make the most of it whenever it is off cd but that cd is big to begin with so relying on it can be problematic imho. Tell you the truth, some games I almost forget that ability exists (use it much fewer times that I should/it's possible) and still I get most damage/MVP in the end lul.

I like  Advanced TargetingAdvanced Targeting level 1 cause it gives you bonus flat AD, which is the best early and later on, you get the % increase with Photonic WeaponryPhotonic Weaponry which is best for late game. I believe his auto-attack build is already in a pretty good spot already, at least it works for me. For sure however, having many builds that can work adds a lot to the fun of playing the Hero and his overall experience. He may get nerfed (especially if he becomes meta in HGC), I hope they don't hurt him too much :v

Photonic WeaponryPhotonic Weaponry is awesome, but I'm a huge sucker for CDR talents; I find Arsenal OverchargeArsenal Overcharge hard to top, specially since it affects his Heroic Abilities. Combine this with Singularity ChargeSingularity Charge and you'll go ballistic!

I honestly don't think he needs to be nerfed that much, but it is inevitable. Most new Heroes are considered OP because people don't know how to handle them. I can say that Fenix is a bit overtuned, but he is not broken. Maybe increasing the CD on his warp is enough, but I feel they will also nerf his damage across the board, and probably also increase the CD of his Shield CapacitorShield Capacitor.

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4 hours ago, Valhalen said:

Photonic WeaponryPhotonic Weaponry is awesome, but I'm a huge sucker for CDR talents; I find Arsenal OverchargeArsenal Overcharge hard to top, specially since it affects his Heroic Abilities. Combine this with Singularity ChargeSingularity Charge and you'll go ballistic!

I honestly don't think he needs to be nerfed that much, but it is inevitable. Most new Heroes are considered OP because people don't know how to handle them. I can say that Fenix is a bit overtuned, but he is not broken. Maybe increasing the CD on his warp is enough, but I feel they will also nerf his damage across the board, and probably also increase the CD of his Shield CapacitorShield Capacitor.

The good thing with Photonic WeaponryPhotonic Weaponry is that it works for ALL damage, not just auto attacks, including Heroics.  The bad thing about Arsenal OverchargeArsenal Overcharge imho is that it comes far too late in the tree if you really wanna go for that build; similar talents like say Blessed MomentumBlessed Momentum come at level 7 at most (at least for the Heroes I play and know that have one). It's great that it also reduces the cd for Heroics like you said but still, it doesn't outweigh the above imo. 

We've seen the full spectrum of nerfs thus far; from being nerfed to oblivion (Tyrael pre-rework) to the other end of joke "nerfs" (Genji/Hanzo). Making him more cd-gated would seem reasonable imho. Or take away either his early or late game power (part of). Just hope they don't just go plain removing good talents leaving him with fewer and fewer options.

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39 minutes ago, SteveFrost said:

The good thing with Photonic WeaponryPhotonic Weaponry is that it works for ALL damage, not just auto attacks, including Heroics.  The bad thing about Arsenal OverchargeArsenal Overcharge imho is that it comes far too late in the tree if you really wanna go for that build; similar talents like say Blessed MomentumBlessed Momentum come at level 7 at most (at least for the Heroes I play and know that have one). It's great that it also reduces the cd for Heroics like you said but still, it doesn't outweigh the above imo.

Indeed it comes late in the game, but the CDR plays a major role in teamfights, though. You can fire your Heroic, go solo some Mercs, and then get ready for more.

39 minutes ago, SteveFrost said:

We've seen the full spectrum of nerfs thus far; from being nerfed to oblivion (Tyrael pre-rework) to the other end of joke "nerfs" (Genji/Hanzo). Making him more cd-gated would seem reasonable imho. Or take away either his early or late game power (part of). Just hope they don't just go plain removing good talents leaving him with fewer and fewer options.

Yeah, I'll be really disappointed if they just nerfhammer him in every aspect. He is supposed to function like that. And honestly, I don't think is a hyper-carry character (unlike the Super Shimada Bros. or say). He can duel most Heroes in the game due his trait, without a doubt, however, he is made for teamfights.

One nerf I think it'll happen is Plasma CutterPlasma Cutter dealing 50% damage on Structures, because he has more sieging power than most Specialists.

Edited by Valhalen

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So I decided to try out Arsenal SynergyArsenal Synergy myself cause I see it being the go-to pick right now in MSB, must say it didn't really fill my eye but boy is it strong

Edited by SteveFrost

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4 hours ago, SteveFrost said:

So I decided to try out Arsenal SynergyArsenal Synergy myself cause I see it being the go-to pick right now in MSB, must say it didn't really fill my eye but boy is it strong

It is easy to unleash once you get the hang of Fenix's Basic Attacks. The damage is really eye-watering.

But I still think that Advanced TargetingAdvanced Targeting is the undisputed king. It has so much potential as it increases Fenix attack power progressively plus the additional circling of Plasma CutterPlasma Cutter, making him a monster in the endgame.

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20 hours ago, Valhalen said:

It is easy to unleash once you get the hang of Fenix's Basic Attacks. The damage is really eye-watering.

But I still think that Advanced TargetingAdvanced Targeting is the undisputed king. It has so much potential as it increases Fenix attack power progressively plus the additional circling of Plasma CutterPlasma Cutter, making him a monster in the endgame.

The damage it does even at level 1, even to tanks is absurd. It leaves an entire minion wave from full HP to 1. I like Advanced TargetingAdvanced Targeting too, for reasons I explain above, but in smaller maps where games tend to be shorter, Arsenal SynergyArsenal Synergy probably is the better choice

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The level 7 talent no longer drains fenix shields upon activation, rather than after a potentially postponeable delay. This should be reflected in the discussion for this talent.

 

Guide is very helpful nonetheless.

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I think that Rapid RechargeRapid Recharge should be put as a situational talent. While the talent looks kinda paradoxical, it is really effective when Fenix is paired with AoE Healers, allowing him to stay in battle for longer, reducing his necessity to retreat when out of shields. This is specially useful against Heroes that deal DoTs, as it prevents his shields from regenerating even longer. I've been running some tests and getting surprising results when pairing Fenix with the likes of Auriel, Rehgar, Ana and Anduin, all Heroes capable of high burst AoE Heals.

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      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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